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Should guild size limit increase to 1000?

Sadishist
Sadishist
✭✭
Think 1000 is a better number than 500, there are too many guilds requiring donations to have a vendor and more people in will soak up the cost and let more people be in a guild with access to vendors.
Edited by Sadishist on July 31, 2015 7:20AM
Xbox One - NA
Sadishe - VR10 DragonKnight - DC

Should guild size limit increase to 1000? 71 votes

Yes - 1000 is a good number
45%
MalaVrazicaRastafarielAreziusTurelusAlienSlofcf398ub17_ESOPotenzastarkerealmAllen527SidneyKarraxxDDemonFireCowCommandoshadowcoderhiydeSengraItoqEnemy-of-ColdharbourVestrummattReverb 32 votes
No - keep it at 500
39%
FurorPsychobunnikrees28b14_ESOwenchmore420b14_ESOJD2013ItsGlaiveidkNifty2gElsonsoFarorinSeth_BlackAeladiirbadmojoFlaminirArtemiisiasylviermooneDahkohtLadyDestinyZeg0taBigMac_Smiley 28 votes
Make it more than 1000
4%
DiviniusRubenSarevocc 3 votes
Make it somewhere between 501-999
11%
NewBlacksmurfMirra_HalfelvenMoonshadow66The_SpAwNMashilleRomoDragonxTortoiseGodthab 8 votes
  • Skcarkden
    Skcarkden
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    Needs a 5th option: "Remove the guild trader system, add regular traders instead that are linked to the one list of bids so everyone can easily find and sell items without the hassle of checking 50 traders just to find a single item"

    It would also remove the BS from prices.. one item can be sold for 10k in one trader, to 50k at another or somewhere inbetween, it's hard to tell whether it's actually worth 50k or if it's only obscure because you searched the wrong trader and it might actually be in higgggggh supply at an entirely different trader.
  • firstdecan
    firstdecan
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    Skcarkden wrote: »
    Needs a 5th option: "Remove the guild trader system, add regular traders instead that are linked to the one list of bids so everyone can easily find and sell items without the hassle of checking 50 traders just to find a single item"

    It would also remove the BS from prices.. one item can be sold for 10k in one trader, to 50k at another or somewhere inbetween, it's hard to tell whether it's actually worth 50k or if it's only obscure because you searched the wrong trader and it might actually be in higgggggh supply at an entirely different trader.

    This is what ZoS intended. They want the trading system fragmented like this so there are variations in supply and price. On the PC side there are addons that help standardize prices. Given the current state of the console game (no addons or text chat) I just assume the game is next to unplayable for them. You can't announce WTS or WTB in zone chat, and there would be no history of sales tracked by addons (to follow prices).

    Please note: I am neither supporting or condemning this state of affairs. Just stating that what you (and probably others) find frustrating about the current trade system is actually intentionally designed into the game for exactly the reasons that frustrate you. I'm honestly not certain if it's a good thing or not, I'm a PC player and the addons help make the situation tolerable (I would not say good).
  • R0M2K
    R0M2K
    ✭✭✭✭
    Id sau the opposite, trade guilds are ok to have high numbers but pve/pvp guilds lack that belonging/pride you had in other games.

    In my opinion @Zos should do the following:

    - All current guilds are coverted into Trade guilds.
    - A new type of guild is introduced, name it X.



    - X guilds have the following perks:

    1- Base Capacity of 20 players.
    2- A new skill line of 10 levels, leveled by donating xp from players, guild master can adjust the xp donation threshold of guild members.

    3- Skill 1, Capacity: each lvl unlocks +10 guild capacity to a max of 100.

    4- Skill 2, Strength: each lvl increases offensive base stats of NPC guardians on owned keeps.
    5- Skill 3, Defense: each lvl increases defensive base stats of NPC guardians on owned keeps.
    6- Skill 4, Ransack: each lvl increases the amount of Gold, Tel Var stones gained by killing mobs.
    7- Skill 5, Wisdom: each lvl increases the amount of AP, XP gained while taking/defending keeps.

    8- Skill 7, Rally: Allows the guild leader to recall guild members to his/her position, 10 minutes cooldown, requires X lvl 10.


    Or whatever the devs creative mind adds, that would potenciate the "belonging" and cohesion of guilds, it worcked nice into other MMOs.





    Sorry about my english.
  • Skcarkden
    Skcarkden
    ✭✭✭✭
    firstdecan wrote: »
    Skcarkden wrote: »
    Needs a 5th option: "Remove the guild trader system, add regular traders instead that are linked to the one list of bids so everyone can easily find and sell items without the hassle of checking 50 traders just to find a single item"

    It would also remove the BS from prices.. one item can be sold for 10k in one trader, to 50k at another or somewhere inbetween, it's hard to tell whether it's actually worth 50k or if it's only obscure because you searched the wrong trader and it might actually be in higgggggh supply at an entirely different trader.

    This is what ZoS intended. They want the trading system fragmented like this so there are variations in supply and price. On the PC side there are addons that help standardize prices. Given the current state of the console game (no addons or text chat) I just assume the game is next to unplayable for them. You can't announce WTS or WTB in zone chat, and there would be no history of sales tracked by addons (to follow prices).

    Please note: I am neither supporting or condemning this state of affairs. Just stating that what you (and probably others) find frustrating about the current trade system is actually intentionally designed into the game for exactly the reasons that frustrate you. I'm honestly not certain if it's a good thing or not, I'm a PC player and the addons help make the situation tolerable (I would not say good).

    Hmm, okay, well intentional or not. I see only more bad than good from this. infact i honestly do not see any good about it at all. Every other MMO i've played did not need this, there's always people with the insane price. Currently i keep getting in trouble and removed when i refuse to stop selling Blue Motifs for under 1500 in a guild trader. on PS4 everyone wants it staying 2500-3000. With the amount i keep finding, and the fact once you use it it's a permanent unlock the demand will decrease and supply increases. I also can not even complete my Provisioning Writ because it keeps giving me a task to make something i don't even have unlocked as a recipe, but there's too many traders and you can't even search for a specific item, you can only use the categories list, it's like using google to search for something without saying what it is. It's alright for most things, but if you know what you are after it should be an option to look for it only,

    But, Zenimax must be really new to MMO's if this is intended. A fractured trading system to help people find what they need to buy, but it's so divided that no one can find anything they are after.
  • Qyrk
    Qyrk
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    Skcarkden wrote: »
    firstdecan wrote: »
    Skcarkden wrote: »
    Needs a 5th option: "Remove the guild trader system, add regular traders instead that are linked to the one list of bids so everyone can easily find and sell items without the hassle of checking 50 traders just to find a single item"

    It would also remove the BS from prices.. one item can be sold for 10k in one trader, to 50k at another or somewhere inbetween, it's hard to tell whether it's actually worth 50k or if it's only obscure because you searched the wrong trader and it might actually be in higgggggh supply at an entirely different trader.

    This is what ZoS intended. They want the trading system fragmented like this so there are variations in supply and price. On the PC side there are addons that help standardize prices. Given the current state of the console game (no addons or text chat) I just assume the game is next to unplayable for them. You can't announce WTS or WTB in zone chat, and there would be no history of sales tracked by addons (to follow prices).

    Please note: I am neither supporting or condemning this state of affairs. Just stating that what you (and probably others) find frustrating about the current trade system is actually intentionally designed into the game for exactly the reasons that frustrate you. I'm honestly not certain if it's a good thing or not, I'm a PC player and the addons help make the situation tolerable (I would not say good).

    Hmm, okay, well intentional or not. I see only more bad than good from this. infact i honestly do not see any good about it at all. Every other MMO i've played did not need this, there's always people with the insane price. Currently i keep getting in trouble and removed when i refuse to stop selling Blue Motifs for under 1500 in a guild trader. on PS4 everyone wants it staying 2500-3000. With the amount i keep finding, and the fact once you use it it's a permanent unlock the demand will decrease and supply increases. I also can not even complete my Provisioning Writ because it keeps giving me a task to make something i don't even have unlocked as a recipe, but there's too many traders and you can't even search for a specific item, you can only use the categories list, it's like using google to search for something without saying what it is. It's alright for most things, but if you know what you are after it should be an option to look for it only,

    But, Zenimax must be really new to MMO's if this is intended. A fractured trading system to help people find what they need to buy, but it's so divided that no one can find anything they are after.

    Well that is your opinion and just because other MMO do it the other way, doesn't mean that eso should follow suit. This argument has been beaten to death already (poor horse), but because you're new and on console, I can only extend my sympathy due to inaccessibility to add-ons. If it helps, just do a search about auction house or trade systems, and you'll be in for a good read. Again, your argument is not new. As you have one opinion, there are others that like the current system. Yes, you do have to search though more traders, especially in PS4, but in PC it's not really a problem . (PC MASTER RACE )
  • usrevenge
    usrevenge
    ✭✭✭
    they just need more npc guild traders in the world imo.

    it's too hard for small guilds to exist to. there is literally no reason to not want 500 people in a guild (taxes from sales, more people to sell and buy in the guild store)

    more guild traders will help, maybe put them in a city. davons watch could use a few, it only has 1 and is the starter city for ebonheart.

    maybe make a new territory for each faction or 1 major shared region (like cold harbor) and put like 8 traders there. put a few traveling guild merchants too that patrol roads
  • Skcarkden
    Skcarkden
    ✭✭✭✭
    Qyrk wrote: »
    Skcarkden wrote: »
    firstdecan wrote: »
    Skcarkden wrote: »
    Needs a 5th option: "Remove the guild trader system, add regular traders instead that are linked to the one list of bids so everyone can easily find and sell items without the hassle of checking 50 traders just to find a single item"

    It would also remove the BS from prices.. one item can be sold for 10k in one trader, to 50k at another or somewhere inbetween, it's hard to tell whether it's actually worth 50k or if it's only obscure because you searched the wrong trader and it might actually be in higgggggh supply at an entirely different trader.

    This is what ZoS intended. They want the trading system fragmented like this so there are variations in supply and price. On the PC side there are addons that help standardize prices. Given the current state of the console game (no addons or text chat) I just assume the game is next to unplayable for them. You can't announce WTS or WTB in zone chat, and there would be no history of sales tracked by addons (to follow prices).

    Please note: I am neither supporting or condemning this state of affairs. Just stating that what you (and probably others) find frustrating about the current trade system is actually intentionally designed into the game for exactly the reasons that frustrate you. I'm honestly not certain if it's a good thing or not, I'm a PC player and the addons help make the situation tolerable (I would not say good).

    Hmm, okay, well intentional or not. I see only more bad than good from this. infact i honestly do not see any good about it at all. Every other MMO i've played did not need this, there's always people with the insane price. Currently i keep getting in trouble and removed when i refuse to stop selling Blue Motifs for under 1500 in a guild trader. on PS4 everyone wants it staying 2500-3000. With the amount i keep finding, and the fact once you use it it's a permanent unlock the demand will decrease and supply increases. I also can not even complete my Provisioning Writ because it keeps giving me a task to make something i don't even have unlocked as a recipe, but there's too many traders and you can't even search for a specific item, you can only use the categories list, it's like using google to search for something without saying what it is. It's alright for most things, but if you know what you are after it should be an option to look for it only,

    But, Zenimax must be really new to MMO's if this is intended. A fractured trading system to help people find what they need to buy, but it's so divided that no one can find anything they are after.

    Well that is your opinion and just because other MMO do it the other way, doesn't mean that eso should follow suit. This argument has been beaten to death already (poor horse), but because you're new and on console, I can only extend my sympathy due to inaccessibility to add-ons. If it helps, just do a search about auction house or trade systems, and you'll be in for a good read. Again, your argument is not new. As you have one opinion, there are others that like the current system. Yes, you do have to search though more traders, especially in PS4, but in PC it's not really a problem . (PC MASTER RACE )

    Fact, not opinion. Also, just for clarity, what exactly is it with this mention of 'Add-on'. I know what the simplistic general meaning is but. What.. does this game on PC have official add-ons made by zenimax only. or by add-'ons do we mean player made mods to fix the holes in the game?

    And.. How about saving me the time and telling me why you want me to google auction houses, it's clear you're trying to counter the argument as if auction houses were more negative than this guild trade system. I hardly see how being able to find what you need could ever be a bad thing.
  • krees28b14_ESO
    krees28b14_ESO
    ✭✭✭
    No - keep it at 500
    I voted no only because my option was not included. Let guilds join alliances and make an alliance chat. Same with guild stores, make alliance stores. There is more they could do with this option. But, I would be ok with more members also but expect something more from the game than just more members.
  • LadyDestiny
    LadyDestiny
    ✭✭✭✭✭
    No - keep it at 500
    I voted no as well because my option was not there. 1000 people might be okay if it was only one guild you were in and the trading system was changed to an auction house, or enough guild traders so all guilds could have good locations. Right now with five guilds, 2500 people is a nightmare. Can't even talk to people with this chat issue on console. As far as a community experience, there is no way you can keep up with that many in a guild, and without text chat so you can communicate with individuals for grouping, trading, crafting etc.., within your guilds. A lot of people use xbox mail for communication in the game. It is overwhelming, so can you imagine what 5000 people would be like?
  • Slurg
    Slurg
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    ✭✭
    More people in a guild will just drive the bids for the guild traders up even higher. This does not solve the problem for which you are proposing this as a solution.
    Happy All the Holidays To You and Yours!
    Remembering better days of less RNG in all the things.
  • Sadishist
    Sadishist
    ✭✭
    Yes - 1000 is a good number
    How about adding more guild traders then?
    Xbox One - NA
    Sadishe - VR10 DragonKnight - DC
  • NewBlacksmurf
    NewBlacksmurf
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    Make it somewhere between 501-999
    this is a BIG change...
    if it happens, it would need to change to cap some things and others by going up or down
    -Guild Bank slots
    -items for sale in Guild store
    -bidding on Guild Traders
    -members able to type or talk (PC vs console) per channel or chat
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Psychobunni
    Psychobunni
    ✭✭✭✭✭
    No - keep it at 500
    I vote 100, it should be lowered.

    The trader system should be re-adjusted like players have been asking for since...idk...it's release. Like more than one guild occupying a vendor, or smaller regional AH style markets, or...any other of 100 suggestions for improvement on a crappy system *without* resorting to a full blown AH
    If options weren't necessary, and everyone played the same way, no one would use addons. Fix the UI!

  • Turelus
    Turelus
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    Yes - 1000 is a good number
    IIRC I believe they said the reason it was 500 was because of technical issues, the same with that being the max banking space.

    Otherwise sure why not, bigger guilds for those who want/need them.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Curtischoy
    Curtischoy
    ✭✭
    Having more people in a guild would only translate the cost of a vendor up (more people in every guild means more money to bid on a trader), so donations would still be needed. This is not a solution for that.
  • Sidney
    Sidney
    ✭✭✭✭
    Yes - 1000 is a good number
    I vote 100, it should be lowered.

    The trader system should be re-adjusted like players have been asking for since...idk...it's release. Like more than one guild occupying a vendor, or smaller regional AH style markets, or...any other of 100 suggestions for improvement on a crappy system *without* resorting to a full blown AH

    What about extremely active social casual guilds? We have 125. Seems unfair to boot 25 for no reason. 100 too low. Shouldn't be a limit that small. If you want a small guild, make one and limit it to 100.
    >.<_____/
    If you want me to read a post aimed at me, please put @Sidney.
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  • Psychobunni
    Psychobunni
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    No - keep it at 500
    Sidney wrote: »
    I vote 100, it should be lowered.

    The trader system should be re-adjusted like players have been asking for since...idk...it's release. Like more than one guild occupying a vendor, or smaller regional AH style markets, or...any other of 100 suggestions for improvement on a crappy system *without* resorting to a full blown AH

    What about extremely active social casual guilds? We have 125. Seems unfair to boot 25 for no reason. 100 too low. Shouldn't be a limit that small. If you want a small guild, make one and limit it to 100.

    I was going the opposite direction as the OP's fix to a problem was to make said problem even bigger. I assumed with the elaboration of *actually fixing* the trader system itself that would be clear
    If options weren't necessary, and everyone played the same way, no one would use addons. Fix the UI!

  • Sadishist
    Sadishist
    ✭✭
    Yes - 1000 is a good number
    Curtischoy wrote: »
    Having more people in a guild would only translate the cost of a vendor up (more people in every guild means more money to bid on a trader), so donations would still be needed. This is not a solution for that.

    The reason is so there is room for more people in a guild with access to vendors. Many many people are looking for guilds with vendors, and there aren't enough spots open.
    Xbox One - NA
    Sadishe - VR10 DragonKnight - DC
  • Acrolas
    Acrolas
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    Guilds really shouldn't be more than 150 people. I'd rather have smaller guilds, more focused guild events, and larger kiosk marketplaces where it's advantageous to specialize in what your kiosk sells. Does anybody even use the NPC vendors other than to sell items off and repair armor? Let's just kick them out and turn those into more guild sellers. All guild kiosk NPCs can repair armor and buy your green crap. More traffic right there.

    With 1000 people, you can't really get to know anyone all that well, and your guild kiosk turns into a gigantic Goodwill store. I don't think anyone in the game just wants to be a number on your weekly roll call.
    signing off
  • Bacon
    Bacon
    ✭✭
    No - keep it at 500
    500 seems to be plenty considering you can be a member of 5 different guilds at once. They definitely could use a few more traders in some towns. I'm guessing they will add more when they add additional zones in future DLC.
    “I am fond of pigs. Dogs look up to us. Cats look down on us. Pigs treat us as equals.” ― Winston S. Churchill
  • Skcarkden
    Skcarkden
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    Sadishist wrote: »
    Curtischoy wrote: »
    Having more people in a guild would only translate the cost of a vendor up (more people in every guild means more money to bid on a trader), so donations would still be needed. This is not a solution for that.

    The reason is so there is room for more people in a guild with access to vendors. Many many people are looking for guilds with vendors, and there aren't enough spots open.

    Problem is... guild vendors *are* the problem. and any solution to expand on guilds or guild traders in reference to the guild trader issue only increases the problem, not resolves it. Adding twice as many guild trader NPC's to the game won't fix the fact that literally every guild trader i check has none of what i needed. And the most recent update is the icin on the cake to the issue. They added a new reward to the Provisioner Writ satchels, 7 pieces to unlock a experience boost recipe, can't complete provisioner writs if it gives you a task to make something you lack the recipe of, can't even find a single damned guild trader that sells the recipe i need. It's like they intentionally thought of the most horrible way to add a new feature that people would like, and multiplied it by 7.

    As for people joining guilds only to get access to sell things? Good for them, I'm one of those people, i have zero interest in a guild, especially now i've been harassed in some for 'undercutting' (another word for "not obeying the greedy leaders rules so he can get most gold from sales" )people like to sell motifs for example for 2-3k gold, but it doesn't mean it's worth that much, at the start, sure, but not now. Should we really be making people join a guild just to sell things when they don't want to talk to other people as they try to do the quests? I rather enjoy the atmosphere of the game, not be annoyed by loud fools who deman i follow their dictatorship of prices etc.
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