Kronosphere wrote: »eh well a big battle is just an upscaled 1v1 to some degree. now i know that might sounds a bit stupid but what i mean is its still even. so you only die when they focus you eg make it a 10 v 1 temporarily. which is frustrating and boring. sure some really skilled people can 10v1 really well but i think good balance starts at 1v1 and you extrapolate from there.
aast.tesob16_ESO wrote: »Kronosphere wrote: »eh well a big battle is just an upscaled 1v1 to some degree. now i know that might sounds a bit stupid but what i mean is its still even. so you only die when they focus you eg make it a 10 v 1 temporarily. which is frustrating and boring. sure some really skilled people can 10v1 really well but i think good balance starts at 1v1 and you extrapolate from there.
Problem with attempting to balance at 1 v 1 is you end up homogenising everything and ultimately making no one happy
All this people complaining about not being able to break damage shields in a 1v1....
This game is designed for big battles, Alliance War. That's why you need 10 people to harm a Dragonknight tank, that's why you need more people to break damage shields.
All these values are designed for several enemies attacking you on a battle field. It is unevitable, that there are 1v1 encounters an many people love these, including me. But these encoutners are a small part of the game and Zenimax can't and won't adjust numbers for this small part of the game.
And no matter how much you complain, this won't change. I know, in a 1v1 situation, some classes are superior to other classes. A magicka Templar is done when he has to solo a good Stamina Nightblade.
However, I was in a 1v1 guild for a loooong time. And I know, that each class can beat each class in a 1v1. No matter if you have damage shields, permablock or permadodge roll. Good players know how it's done.
All this people complaining about not being able to break damage shields in a 1v1....
This game is designed for big battles, Alliance War. That's why you need 10 people to harm a Dragonknight tank, that's why you need more people to break damage shields.
All these values are designed for several enemies attacking you on a battle field. It is unevitable, that there are 1v1 encounters an many people love these, including me. But these encoutners are a small part of the game and Zenimax can't and won't adjust numbers for this small part of the game.
And no matter how much you complain, this won't change. I know, in a 1v1 situation, some classes are superior to other classes. A magicka Templar is done when he has to solo a good Stamina Nightblade.
However, I was in a 1v1 guild for a loooong time. And I know, that each class can beat each class in a 1v1. No matter if you have damage shields, permablock or permadodge roll. Good players know how it's done.
This is the point everyone stopped reading your post.
Cause no one with any PvP experience in any PvP game would would make this argument.
pmn100b16_ESO wrote: »All this people complaining about not being able to break damage shields in a 1v1....
This game is designed for big battles, Alliance War. That's why you need 10 people to harm a Dragonknight tank, that's why you need more people to break damage shields.
All these values are designed for several enemies attacking you on a battle field. It is unevitable, that there are 1v1 encounters an many people love these, including me. But these encoutners are a small part of the game and Zenimax can't and won't adjust numbers for this small part of the game.
And no matter how much you complain, this won't change. I know, in a 1v1 situation, some classes are superior to other classes. A magicka Templar is done when he has to solo a good Stamina Nightblade.
However, I was in a 1v1 guild for a loooong time. And I know, that each class can beat each class in a 1v1. No matter if you have damage shields, permablock or permadodge roll. Good players know how it's done.
This is the point everyone stopped reading your post.
Cause no one with any PvP experience in any PvP game would would make this argument.
I hear it quite often actually, just 99% of the time its from someone playing with an OP class.
All this people complaining about not being able to break damage shields in a 1v1....
This game is designed for big battles, Alliance War. That's why you need 10 people to harm a Dragonknight tank, that's why you need more people to break damage shields.
All these values are designed for several enemies attacking you on a battle field. It is unevitable, that there are 1v1 encounters an many people love these, including me. But these encoutners are a small part of the game and Zenimax can't and won't adjust numbers for this small part of the game.
And no matter how much you complain, this won't change. I know, in a 1v1 situation, some classes are superior to other classes. A magicka Templar is done when he has to solo a good Stamina Nightblade.
However, I was in a 1v1 guild for a loooong time. And I know, that each class can beat each class in a 1v1. No matter if you have damage shields, permablock or permadodge roll. Good players know how it's done.
This is the point everyone stopped reading your post.
Cause no one with any PvP experience in any PvP game would would make this argument.
Derra wrote:
I believe the statement to be true.
The problem lies with newer games catering to solo and grp play alike. The shield has to offer protection even in a coordinated grp v grp fight (bc eso offers no defensive synergies between classes/roles whatsoever) by the very design of eso.
It´s simply bad design that the sorc classes last active defense mechanism is a dmg shield and the option to make the class not a shielded turret but a highly mobile glasscannon with a shield that breaks after say two hits was pretty much patched out of the game with the first nerf of streak and is now complete.
pmn100b16_ESO wrote: »All this people complaining about not being able to break damage shields in a 1v1....
This game is designed for big battles, Alliance War. That's why you need 10 people to harm a Dragonknight tank, that's why you need more people to break damage shields.
All these values are designed for several enemies attacking you on a battle field. It is unevitable, that there are 1v1 encounters an many people love these, including me. But these encoutners are a small part of the game and Zenimax can't and won't adjust numbers for this small part of the game.
And no matter how much you complain, this won't change. I know, in a 1v1 situation, some classes are superior to other classes. A magicka Templar is done when he has to solo a good Stamina Nightblade.
However, I was in a 1v1 guild for a loooong time. And I know, that each class can beat each class in a 1v1. No matter if you have damage shields, permablock or permadodge roll. Good players know how it's done.
This is the point everyone stopped reading your post.
Cause no one with any PvP experience in any PvP game would would make this argument.
I hear it quite often actually, just 99% of the time its from someone playing with an OP class.
arent all class op in there own way?
Francescolg wrote: »yes, he must be a sorcerer ) he sounds like one and like a player, who closes his eyes when beeing presented facts:Cause no one with any PvP experience in any PvP game would would make this argument.
- there are only 4 classes in this game
- large parts of this game are solo-content
- many players like to or even have to play alone or in small teams
- if you force players to just do pvp in large groups, you'll loose 50% or more of the Eso-player base
I bet he's either a sorc, or a guy who has been running in a large, organized groups, following orders all day long (no critical-rational awareness due to one-lateral gaming style) , never or seldomly getting in 1on1 situations after 1.6 went life. I
All this people complaining about not being able to break damage shields in a 1v1....
This game is designed for big battles, Alliance War. That's why you need 10 people to harm a Dragonknight tank, that's why you need more people to break damage shields.
All these values are designed for several enemies attacking you on a battle field. It is unevitable, that there are 1v1 encounters an many people love these, including me. But these encoutners are a small part of the game and Zenimax can't and won't adjust numbers for this small part of the game.
And no matter how much you complain, this won't change. I know, in a 1v1 situation, some classes are superior to other classes. A magicka Templar is done when he has to solo a good Stamina Nightblade.
However, I was in a 1v1 guild for a loooong time. And I know, that each class can beat each class in a 1v1. No matter if you have damage shields, permablock or permadodge roll. Good players know how it's done.
This is the point everyone stopped reading your post.
Cause no one with any PvP experience in any PvP game would would make this argument.
I really hope that ZOS knows that trying to balance the game around 1v1, will ultimately ruin it.
It´s simply bad design that the sorc classes last active defense mechanism is a dmg shield and the option to make the class not a shielded turret but a highly mobile glasscannon with a shield that breaks after say two hits was pretty much patched out of the game with the first nerf of streak and is now complete.