MaximusDargus wrote: »MaximusDargus wrote: »MaximusDargus wrote: »"Here are all the places and ways you can obtain VR15 and VR16 gear:
Bosses and mini-bosses in existing dungeons that are scaled-up to VR15 or VR16"
Is this some kind of joke?
VR15 and VR16 gear will drop ONLY from mini-bosses and bosses in existing dungeons scaled to VR15 and VR16?
This ends up with like 0 to max 6 pieces of VR15/16 gear per whole run, and of deconstructing those you have very high chance to get absolutely nothing or just one ingot/leather/cloth. And to make VR16 gear you need from 110 to 150 pieces.
I just hope people who were happy that they can get VR15/VR16 gear without joining FORCED PVP in IC realise that little detail
VR15/VR16 gear will drop only from current dungeons minibosses and bosses. Not from every monster.
So are the regular mobs dropping V14 gear then or nothing at all?
Just came back from PTS and tested this.
On PTS, when old dungeon is scaled to VR14 (tested in Elden Hollow), regular mobs do drop VR14 gear. The cutoff happens only at VR15 and VR16.
Wait, so what loot do the "regular" mobs drop when it's scaled to V15? Just gold and nothing else? I'd rather have the drop rate for V15 & V16 items increased and they can lose those things we sell to vendors, like daedric rocks and crap.
As far as i tested VR15 dungeon, regular mobs dont drop any gear, or they drop it with artificially increased rarity. In VR14 dungeon we were able to obtain a first piece of VR14 gear in third room with mobs. In VR15 dungeon not a single piece of gear in whole group upon venturing past half of the dungeon.
So you'll have to actually spend some effort to get that gear?
I see absolutely no problem with this.
MaximusDargus wrote: »pikey2112b14a_ESO wrote: »Hell anyone wanna guess what the research time is gonna be on trait 10?
Its gonna be still 30 days (or around 27 with eso plus) because 4th passive limits research time to that number of days.
Also at those two biased comments pikeyme,
there is such need for extreme effort to get a whole piece of white generic traitless gear.
Running a dungeon is already effort.
But the whole point is that ZOS was using this as a selling point "you still can get VR15 and VR16 gear outside IC" to calm down people who were rightfully pointing out issue that VR15/VR16 gear is being locked behind a forced-PVP wall. Technically they (ZOS) were true, but practically the chance of getting VR15/VR16 gear (and obviously deconstructing it for ingots/leathers/cloths) is near 0.
Chance of getting VR15 gear - high, because they require normal amount of materials.
Around 10-15 runs~ and you should have your gear.
VR16 gear, that's going to require effort, but this is just MMO basics for you.
You don't get best gear with close to zero effort, and running a dungeon once or twice is close to zero effort (30 minutes at most).
And "generic white gear" (why would it be traitless, does it require effort to find trait gems also now?) is 6-7k gold away from legendary (again, next to no effort whatsoever required).
Conclusion: You can get VR15/VR16 gear outside IC, but it's not going to be as ridiculously easy as before. Thread reported for spreading misinformation.
MaximusDargus wrote: »"Here are all the places and ways you can obtain VR15 and VR16 gear:
Bosses and mini-bosses in existing dungeons that are scaled-up to VR15 or VR16"
Is this some kind of joke?
VR15 and VR16 gear will drop ONLY from mini-bosses and bosses in existing dungeons scaled to VR15 and VR16?
This ends up with like 0 to max 6 pieces of VR15/16 gear per whole run, and of deconstructing those you have very high chance to get absolutely nothing or just one ingot/leather/cloth. And to make VR16 gear you need from 110 to 150 pieces.
I just hope people who were happy that they can get VR15/VR16 gear without joining FORCED PVP in IC realise that little detail
VR15/VR16 gear will drop only from current dungeons minibosses and bosses. Not from every monster.
Aerius_Sygale wrote: »MaximusDargus wrote: »pikey2112b14a_ESO wrote: »Hell anyone wanna guess what the research time is gonna be on trait 10?
Its gonna be still 30 days (or around 27 with eso plus) because 4th passive limits research time to that number of days.
Also at those two biased comments pikeyme,
there is such need for extreme effort to get a whole piece of white generic traitless gear.
Running a dungeon is already effort.
But the whole point is that ZOS was using this as a selling point "you still can get VR15 and VR16 gear outside IC" to calm down people who were rightfully pointing out issue that VR15/VR16 gear is being locked behind a forced-PVP wall. Technically they (ZOS) were true, but practically the chance of getting VR15/VR16 gear (and obviously deconstructing it for ingots/leathers/cloths) is near 0.
Chance of getting VR15 gear - high, because they require normal amount of materials.
Around 10-15 runs~ and you should have your gear.
VR16 gear, that's going to require effort, but this is just MMO basics for you.
You don't get best gear with close to zero effort, and running a dungeon once or twice is close to zero effort (30 minutes at most).
And "generic white gear" (why would it be traitless, does it require effort to find trait gems also now?) is 6-7k gold away from legendary (again, next to no effort whatsoever required).
Conclusion: You can get VR15/VR16 gear outside IC, but it's not going to be as ridiculously easy as before. Thread reported for spreading misinformation.
What kind of math is that? 2 Tempering Alloys alone would probably cost you at least 6-7k gold...and you need 8 to make an Epic metal piece Legendary. ^^;
MaximusDargus wrote: »"Here are all the places and ways you can obtain VR15 and VR16 gear:
Bosses and mini-bosses in existing dungeons that are scaled-up to VR15 or VR16"
Is this some kind of joke?
VR15 and VR16 gear will drop ONLY from mini-bosses and bosses in existing dungeons scaled to VR15 and VR16?
This ends up with like 0 to max 6 pieces of VR15/16 gear per whole run, and of deconstructing those you have very high chance to get absolutely nothing or just one ingot/leather/cloth. And to make VR16 gear you need from 110 to 150 pieces.
I just hope people who were happy that they can get VR15/VR16 gear without joining FORCED PVP in IC realise that little detail
VR15/VR16 gear will drop only from current dungeons minibosses and bosses. Not from every monster.
does deconstruction of v16 items give 6-10 mats or more ?
Does anyone know if there's another way to get the VR15 water aside from stones? I had to buy the water with stones to even see what potions like these would look like...
I_killed_Vivec wrote: »Don't you need the new potency runes to create enchantments for your VR15/16 gear? And aren't these only available in IC?
This is beginning to look like an extraordinarily lengthy grind, whether you buy the DLC or not, for a very minor gain.
does deconstruction of v16 items give 6-10 mats or more ?
MaximusDargus wrote: »"Here are all the places and ways you can obtain VR15 and VR16 gear:
Bosses and mini-bosses in existing dungeons that are scaled-up to VR15 or VR16"
Is this some kind of joke?
VR15 and VR16 gear will drop ONLY from mini-bosses and bosses in existing dungeons scaled to VR15 and VR16?
This ends up with like 0 to max 6 pieces of VR15/16 gear per whole run, and of deconstructing those you have very high chance to get absolutely nothing or just one ingot/leather/cloth. And to make VR16 gear you need from 110 to 150 pieces.
I just hope people who were happy that they can get VR15/VR16 gear without joining FORCED PVP in IC realise that little detail
VR15/VR16 gear will drop only from current dungeons minibosses and bosses. Not from every monster.
I haven't read every post here, so maybe already mentioned, but we ran Banished Cells and Spindleclutch today scaled up to v15 and it did drop a mix of v14 and v15 gear.
Though we did not get lucky enough to find any worm cult or similar drops, we did get a couple other rare drops: The boss helm one guy got was of course scaled up to v15. Two guys got one of the old school 3 piece sets (A sword/rings set that gives stam 2pc and wpn damage 3pc set) that did scale up to v15 (which means sets like the Thorn Healing staff/ring set will scale up and hopefully sets like worm cult will as well. It also had random traits on the sword, one guy got sharpened, the other defending, which will be nice to get these sets with decent traits.
What did not scale up was the named jewelry pieces like "ring of madness" which was till v14. Though nobody really uses those items that I know of. Also, even in IC, you get a mix of shadow hide level gear and v15 level drops. It's definitely going to take time to gather mats, a lot of time and grinding.
Forestd16b14_ESO wrote: »Um if I recall ZoS did say new and OLD dungeons will scale up to v15 and v16 and drop loot according and last time I checked regular enemies drop gear and that gear will be vr15 and vr16 so yes you can get vr15 and vr16 gear out of imperial city.