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Anyone else feel like ZOS is trying to increase game length in the wrong way?

  • Mojmir
    Mojmir
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    judging by what ive seen in the pc's posted here, it looks like they are just catering to the already made templates people have been making with wep/spell dmg first and crit later. before theyre was only a few pcs that gave spell dmg for 2pcs set(torugs pact i.e.) with the undaunted pcs there really wasnt much use for them i think because they were more for hybrid type builds. it almost looks like they want to make it easier to build an endgame suit, or theyve just run out of ideas for suits.
  • Rinmaethodain
    Rinmaethodain
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    Agree with OP.

    ZOS is trying to artificially increase rarity of things just by adding extra 0s in some places.
    They dont even think to come up with any logic behind that. Especially with VR16 gear needing up to 150 refined materials for one single piece of gear.

    They dont care for any consistency or logic.
    daemonios wrote: »
    It's especially apparent because it's arbitrary. Every level gear requires some 10-15 mats, yet VR16 requires 100-150. Every level mat can be harvested in the open world, yet VR15-16 require particularly rare drops or expensive purchases. Every crafting style used to have its own book. Starting with Dwemer, you now have to grind pages or chapters, and to add insult to injury the new styles require an additional purchase-only material. Provisioning has its own new grind with the Psijic recipe parts and the perfect roe, and enchanting is going down the same road with the mysterious new IC-only rune. I suppose we'll have to carefully collect the tears of fallen bosses and distill them with a single-use alembic to make VR20 potions...

    They're turning crafting into a jumbled mess in order to push this agenda of endless grinding. That, more than anything, really annoys me.

    Exactly this. Not to mention they have obvious agenda to either force everyone to do PVP and buy IC to obtain VR15/VR16 gear or you will have to pay an extortion to PVP gankers running rampant in IC, which is basically like "paying for protection", a common harassment used by mafia or criminals.

    Comparision: :LVL1 to VR15 gear -> requires normal number of materials to craft
    VR16 gear -> suddenly 150 <jackie chan wtf meme>

    How to get materials in current PTS build?
    LVL1 to VR14 -> will drop from ANY MONSTER of that lvl and can be found in OPEN WORLD. Running a dungeon scaled up to VR14 will yeld with about 20-40 decon gear that give player fair chance for up to VR14 crafting materials

    and here comes

    VR15 and VR16 materials -> will drop ONLY in New Dungeons in VR15/VR16 (IC paywall),
    -> drop only in IC (Forced PVP or pay extortion to gankers)
    AND the best part......
    ->they will drop in current old dungeons in VR15/VR16 BUT only from bosses and minibosses!

    So a player without IC acces after completing whole old dungeon, have chance to come out with only 1 to 6 VR15/VR16 decon gear ( i dont mean any set, i mean regular white/green crap decon gear).
    After that, he can decon that gear for a chance for... a whole friggin 0 materials or in best chance just one crafting material.

    Completly agreeing with OP.

    edit. Forgot to mention that up to VR14 gear when deconstructing have chance to drop even 4 refined materials. From PTS test VR15 and VR16 items seem to be only droping 1 refined material at a time. The decon rate is nerfed down on purpose.
    Edited by Rinmaethodain on July 31, 2015 7:57AM
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