FloppyFrank wrote: »Anyone else feel like ZOS is trying to increase the length of the game though making everything take very long to get? Like how many mats it requires to craft a VR15/16 item, the amount of fragments needed to obtain the Glass Motif, and the amount of Tel Var stones needed to purchase anything. Correct me if I am wrong on any of these since I haven't played the PTS; everything here is based off of what Ive seen and read. I love ESO, I just don't think they're going in the right direction with how they are trying to increasing the game's length.
Yes. It's a little too much IMO. I like the "work for it" style, but once it gets to be too much of a grind where you dread doing something instead of look forward to it a line has been crossed. They just need to find that line.
Lord Xanhorn wrote: »unless you want to come up with a genre shattering concept of how to keep players engaged without a grind, go away!
Lord Xanhorn wrote: »FloppyFrank wrote: »Anyone else feel like ZOS is trying to increase the length of the game though making everything take very long to get? Like how many mats it requires to craft a VR15/16 item, the amount of fragments needed to obtain the Glass Motif, and the amount of Tel Var stones needed to purchase anything. Correct me if I am wrong on any of these since I haven't played the PTS; everything here is based off of what Ive seen and read. I love ESO, I just don't think they're going in the right direction with how they are trying to increasing the game's length.
What's the alternative? People like you are always saying how you don't want to grind for anything. No gear grind, no craft grind, no mob grind, no dungeon grind, no nothing grind. Just give me all the things for no effort at all.
I mean come on. That's the current state of the game and if you haven't noticed, it sucks not having anything to do.
So unless you want to come up with a genre shattering concept of how to keep players engaged without a grind, go away!
FloppyFrank wrote: »Anyone else feel like ZOS is trying to increase the length of the game though making everything take very long to get? Like how many mats it requires to craft a VR15/16 item, the amount of fragments needed to obtain the Glass Motif, and the amount of Tel Var stones needed to purchase anything. Correct me if I am wrong on any of these since I haven't played the PTS; everything here is based off of what Ive seen and read. I love ESO, I just don't think they're going in the right direction with how they are trying to increasing the game's length.
Yes. It's a little too much IMO. I like the "work for it" style, but once it gets to be too much of a grind where you dread doing something instead of look forward to it a line has been crossed. They just need to find that line.
I know in older times grinding was the in thing for MMOs at the time. It was easy to make, a lot of them could be made, and it was an easy way to lengthen the game and it actually pretty expected at the time...but fact of the matter is, in this day and age, with technology advancing, consumers of today are becoming more and more aware that they don't have to settle for such shoddy craftsmanship in their games without complaint. Baseless grinding is simply not quality content.Lord Xanhorn wrote: »FloppyFrank wrote: »Anyone else feel like ZOS is trying to increase the length of the game though making everything take very long to get? Like how many mats it requires to craft a VR15/16 item, the amount of fragments needed to obtain the Glass Motif, and the amount of Tel Var stones needed to purchase anything. Correct me if I am wrong on any of these since I haven't played the PTS; everything here is based off of what Ive seen and read. I love ESO, I just don't think they're going in the right direction with how they are trying to increasing the game's length.
What's the alternative? People like you are always saying how you don't want to grind for anything. No gear grind, no craft grind, no mob grind, no dungeon grind, no nothing grind. Just give me all the things for no effort at all.
I mean come on. That's the current state of the game and if you haven't noticed, it sucks not having anything to do.
So unless you want to come up with a genre shattering concept of how to keep players engaged without a grind, go away!
I know in older times grinding was the in thing for MMOs at the time. It was easy to make, a lot of them could be made, and it was an easy way to lengthen the game and it actually pretty expected at the time...but fact of the matter is, in this day and age, with technology advancing, consumers of today are becoming more and more aware that they don't have to settle for such shoddy craftsmanship in their games without complaint. Baseless grinding is simply not quality content.Lord Xanhorn wrote: »FloppyFrank wrote: »Anyone else feel like ZOS is trying to increase the length of the game though making everything take very long to get? Like how many mats it requires to craft a VR15/16 item, the amount of fragments needed to obtain the Glass Motif, and the amount of Tel Var stones needed to purchase anything. Correct me if I am wrong on any of these since I haven't played the PTS; everything here is based off of what Ive seen and read. I love ESO, I just don't think they're going in the right direction with how they are trying to increasing the game's length.
What's the alternative? People like you are always saying how you don't want to grind for anything. No gear grind, no craft grind, no mob grind, no dungeon grind, no nothing grind. Just give me all the things for no effort at all.
I mean come on. That's the current state of the game and if you haven't noticed, it sucks not having anything to do.
So unless you want to come up with a genre shattering concept of how to keep players engaged without a grind, go away!
Questing, trials, hard bosses, exploration, random events--all of these are better than a singular mindless grind of "go to this one place, do this one thing, to collect this one type of item to attain this one set". People are more than willing to work for it if the work itself is at least somewhat fun.
Lord Xanhorn wrote: »I know in older times grinding was the in thing for MMOs at the time. It was easy to make, a lot of them could be made, and it was an easy way to lengthen the game and it actually pretty expected at the time...but fact of the matter is, in this day and age, with technology advancing, consumers of today are becoming more and more aware that they don't have to settle for such shoddy craftsmanship in their games without complaint. Baseless grinding is simply not quality content.Lord Xanhorn wrote: »FloppyFrank wrote: »Anyone else feel like ZOS is trying to increase the length of the game though making everything take very long to get? Like how many mats it requires to craft a VR15/16 item, the amount of fragments needed to obtain the Glass Motif, and the amount of Tel Var stones needed to purchase anything. Correct me if I am wrong on any of these since I haven't played the PTS; everything here is based off of what Ive seen and read. I love ESO, I just don't think they're going in the right direction with how they are trying to increasing the game's length.
What's the alternative? People like you are always saying how you don't want to grind for anything. No gear grind, no craft grind, no mob grind, no dungeon grind, no nothing grind. Just give me all the things for no effort at all.
I mean come on. That's the current state of the game and if you haven't noticed, it sucks not having anything to do.
So unless you want to come up with a genre shattering concept of how to keep players engaged without a grind, go away!
Questing, trials, hard bosses, exploration, random events--all of these are better than a singular mindless grind of "go to this one place, do this one thing, to collect this one type of item to attain this one set". People are more than willing to work for it if the work itself is at least somewhat fun.
I actually agree with you but I took it as the OP not wanting to have to work for anything. That's what we have now. You just get to v14 and craft your set with VERY EASILY collected materials and then you're done. You have the best or equivalent gear in the game. Its terrible.
Content does take resources, time, and effort to create and they should be making it but its well known that developers can't create content faster than players can play it so there must be some sort of grind mechanic involved in order for the players to have long term goals they can work toward while the developers make new content.
To have people poo poo grinding of any kind like people do on this forums, lead to a game where everything is just handed to you and there's no challenge or reason to do anything really and that annoys me quite a bit.
Every MMO these days is the same:
1. Launch with a subscription plan, frequent patches/updates/content additions, and excellent customer service and community support.
2. Transition into free to play, making it seem like you're just making the game available to more people by simply "removing" the subscription fee with no real drawbacks.
3. Replace the subscription fee income with cash shop items that are only for "cosmetic" improvements.
4. Slowly make the base game more and more frustrating and require more and more time input to get anywhere, while simultaneously offering cash shop purchases to ease the grind, or to add incentive for players to subscribe for "subscriber only perks".
It's a cash grab. Game publishers these days know that the amount of time and manpower needed to create an MMO that can sustain itself on subscription fees is too costly, so they plan ahead of time to run the game into the ground at just the right rate to make a tidy profit. Eventually, the profit margin bottoms out and you shut down your servers and proceed to work on the next cash cow.
Yeah. The game was a challenge when it first came out, but got progressively easier and easier... to the point new players are hitting veteran levels in a week without grinding, etc. It's a great game, but REALLY easy. This happened after 1.6 when they removed caps due to people creating insane damage and sustain builds that let them devour the content.Funkopotamus wrote: »They made it too easy and the welfare gear handout system drove EVERYONE away and people stopped playing.. Keep in mind most of those people were probably the same people asking for the grind to stop.
Yeah. The game was a challenge when it first came out, but got progressively easier and easier... to the point new players are hitting veteran levels in a week without grinding, etc. It's a great game, but REALLY easy. This happened after 1.6 when they removed caps due to people creating insane damage and sustain builds that let them devour the content.Funkopotamus wrote: »They made it too easy and the welfare gear handout system drove EVERYONE away and people stopped playing.. Keep in mind most of those people were probably the same people asking for the grind to stop.
TheBonesXXX wrote: »I heard 5.0 is out for DnD if you do not have enough time for an MMO or an MMORPG.
It's grindy, if you are a new school mmo player, it's a breeze if you are from UO, AC, SB, DAoC era.