krees28b14_ESO wrote: »From what I remember of the patch notes and things devs said in other posts, they are looking at testing the access in different ways to see which one will be best. IC is supposed to be viewed as a reward for fighting and winning the war. Not have 24/7 access for simply being part of it.
I kind of disagree. I like the mix, but the pvp is too heavy when the pop is locked and in there.
When I first got in and the pop wasn't locked all around it was cool. You fought your way through mobs and occasionally ran into players. That's what was nice.
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Hoping it feels more like it did at first once there are more campaigns.
I kind of disagree. I like the mix, but the pvp is too heavy when the pop is locked and in there.
When I first got in and the pop wasn't locked all around it was cool. You fought your way through mobs and occasionally ran into players. That's what was nice.
Once it got locked it turned into running into giant groups, having groups camping spawns and entrances and feeling more like Call of Duty than ESO's pvp. Every single fight, especially boss fights, there wasn't a chance you'd run into players, it was a guarantee there were guys waiting to jump you when you got to low health during a boss fight that wouldn't aggro on them.
Hoping it feels more like it did at first once there are more campaigns.