......About to kill a templar?! He burst heals himself to max health. . . .
......About to kill a nightblade?! He disappears and regens to max health. . . .
......About to kill a dragonknight?! He bashes you with his shield and kills you instead. . . .
Mos-De-Atmo wrote: »They are making the cost increase stack in Update 7.
Which may have some impact, but is missing the point. The problem is not with the cost, not with some N-th bolt escape. The problem is the second bolt escape immediately after the first. If a sorc pulls this off while fighting another class, he is out of combat and can simply walk away, or regen and try again (i.e. cancel fights he is about to lose and cherry pick fights he will win).
There needs to be cooldown, not increase in cost.
Magick Nightblades if built right can chase a bolting mage down on foot.
Mos-De-Atmo wrote: »They are making the cost increase stack in Update 7.
Which may have some impact, but is missing the point. The problem is not with the cost, not with some N-th bolt escape. The problem is the second bolt escape immediately after the first. If a sorc pulls this off while fighting another class, he is out of combat and can simply walk away, or regen and try again (i.e. cancel fights he is about to lose and cherry pick fights he will win).
There needs to be cooldown, not increase in cost.
Knootewoot wrote: »
So to be it seems almost every class can do something similar.
The difference is that BE is a multi-utility spell that:
Provides positional advantage
Effectively removes Sorc from combat to apply shield stack while absorbing all incoming projectiles <- only absorb spell projectiles but not destro heavy attacks - and opens you to hard hitting/ccing gap closers
works through all CC (no need to use stam except for blocking) nope the only cc types it "ignores are snares and roots wich are practically the same - every other cc form denys its usage
has AOE stun for controlling combat
has no effective counter <- any gapcloser, any non magica range attack, and any magica range attack if the sorc used streak wich will be more common thx to the destroying of BoL
DK standing in standard can be feared and beat down <- you cant fear him out of its standart if hes not *** as even with full walking range the standart radius is still bigger - good luck in trying to burst him down with the dmg reduction standarts aply to you...
NB can be revealed by AOE damage, dots, magelight, detection potion, flare
BE is and has been ridiculous in it's synergy and complements to Sorc skills. We'll see what happens after IC but I think the situation will be worse with a reduced ability to cut through their health before shields are applied. IMO ZoS has a love affair with sorcs and always has. BE definitely needs to be reworked. Less effective ball, less effective stun or new effects altogether would be a welcome change. I don't know what the answer is. If the exponential increase in magicka cost makes the spell useless then that also isn't a good solution IMO....we'll see.
so many flaws...
none the less i´m killing more sorcs than dks and templars combined as they are much easier to kill than those pesky bunkers when you have some burst. the changes done with 1.7 will make the few really good sorcs stronger as their healthpool will not be gone in a blink of an eye once you have depleted their shields .
......About to kill a sorcerer?! He bolt escapes 100m away, stacks shields, regens to max health. . . . . . .
Funkopotamus wrote: »Knootewoot wrote: »
So to be it seems almost every class can do something similar.
The difference is that BE is a multi-utility spell that:
Provides positional advantage
Effectively removes Sorc from combat to apply shield stack while absorbing all incoming projectiles <- only absorb spell projectiles but not destro heavy attacks - and opens you to hard hitting/ccing gap closers
works through all CC (no need to use stam except for blocking) nope the only cc types it "ignores are snares and roots wich are practically the same - every other cc form denys its usage
has AOE stun for controlling combat
has no effective counter <- any gapcloser, any non magica range attack, and any magica range attack if the sorc used streak wich will be more common thx to the destroying of BoL
DK standing in standard can be feared and beat down <- you cant fear him out of its standart if hes not *** as even with full walking range the standart radius is still bigger - good luck in trying to burst him down with the dmg reduction standarts aply to you...
NB can be revealed by AOE damage, dots, magelight, detection potion, flare
BE is and has been ridiculous in it's synergy and complements to Sorc skills. We'll see what happens after IC but I think the situation will be worse with a reduced ability to cut through their health before shields are applied. IMO ZoS has a love affair with sorcs and always has. BE definitely needs to be reworked. Less effective ball, less effective stun or new effects altogether would be a welcome change. I don't know what the answer is. If the exponential increase in magicka cost makes the spell useless then that also isn't a good solution IMO....we'll see.
so many flaws...
none the less i´m killing more sorcs than dks and templars combined as they are much easier to kill than those pesky bunkers when you have some burst. the changes done with 1.7 will make the few really good sorcs stronger as their healthpool will not be gone in a blink of an eye once you have depleted their shields .
Yessir!
And the people that are crying about Bolting do not understand that for the most part the Sorcs are squishy as heck. Unless played by skilled hands they are easy to kill! This "nerf" is NOT going to solve your issues if every sorc you meat can get away every time as you say...... Then you are doing it wrong!
......About to kill a templar?! He burst heals himself to max health. . . .
......About to kill a nightblade?! He disappears and regens to max health. . . .
......About to kill a dragonknight?! He bashes you with his shield and kills you instead. . . .
Sneaky-Snurr wrote: »I do believe BE is just a tad OP because of its capabilities:
1) Deals damage
2) Hard CC.
3) Adds distance by a considerable amount (i. to escape. ii. to regen and resume combat)
Mos-De-Atmo wrote: »They are making the cost increase stack in Update 7.
Which may have some impact, but is missing the point. The problem is not with the cost, not with some N-th bolt escape. The problem is the second bolt escape immediately after the first. If a sorc pulls this off while fighting another class, he is out of combat and can simply walk away, or regen and try again (i.e. cancel fights he is about to lose and cherry pick fights he will win).
There needs to be cooldown, not increase in cost.
Magick Nightblades if built right can chase a bolting mage down on foot.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Sneaky-Snurr wrote: »I do believe BE is just a tad OP because of its capabilities:
1) Deals damage
2) Hard CC.
3) Adds distance by a considerable amount (i. to escape. ii. to regen and resume combat)
It never does all this at once. Only Streak does damage, and even then you either do damage or add distance... not even considerable unless you bolt 3+ times.
Speaking of weapon skills, your list is pretty much in line with what BE counters do:
Shield Charge:
1) Deals damage
2) Hard CC
3) Closes distance
Critical Charge:
1) Deals damage
2) Snare or more damage
3) Closes distance
Sure these skills need a target, but that's exactly what a cooldown on BE would solve. You'd have time to react and charge.
[/quote]ZOS_GinaBruno wrote: »
......About to kill a templar?! He burst heals himself to max health. . . .
......About to kill a nightblade?! He disappears and regens to max health. . . .
......About to kill a dragonknight?! He bashes you with his shield and kills you instead. . . .
Mos-De-Atmo wrote: »They are making the cost increase stack in Update 7.
So each cast will cost 50% more if used within 4 seconds and it will just keep increasing...
http://esoacademy.com/news/update-7-patch-notes-summary/#update-7-skills-changes
OrangeTheCat wrote: »Mos-De-Atmo wrote: »They are making the cost increase stack in Update 7.
So each cast will cost 50% more if used within 4 seconds and it will just keep increasing...
http://esoacademy.com/news/update-7-patch-notes-summary/#update-7-skills-changes
Will this be the third or fourth nerf/rework of bolt escape since beta? I forget now. Seems like ZOS doesn't really know what to do.
OrangeTheCat wrote: »Mos-De-Atmo wrote: »They are making the cost increase stack in Update 7.
So each cast will cost 50% more if used within 4 seconds and it will just keep increasing...
http://esoacademy.com/news/update-7-patch-notes-summary/#update-7-skills-changes
Will this be the third or fourth nerf/rework of bolt escape since beta? I forget now. Seems like ZOS doesn't really know what to do.
I know what to do!
All us sorcs need to just go lay down in front of enemy players so they can beat us to death at their leisure.
Seems to be the only way to make them happy.
......About to kill a templar?! He burst heals himself to max health. . . .
......About to kill a nightblade?! He disappears and regens to max health. . . .
......About to kill a dragonknight?! He bashes you with his shield and kills you instead. . . .
This^^ people are acting like there isn't a cureall per class.
Sneaky-Snurr wrote: »I do believe BE is just a tad OP because of its capabilities:
1) Deals damage
2) Hard CC.
3) Adds distance by a considerable amount (i. to escape. ii. to regen and resume combat)
Unlike any other class abilities, BE is just OP compared to other class's defensive abilities. State any Class Abilities that provide the same benefits as BE does (as shown above). I bet you can't name any as there is none. The only skill that is similar (but doesn't come anywhere near) to BE is Magnum Shot and that is just a Weapon skill. Plus, MS effects can't be applied over and over to attempt a successful escape as you have to be in range to execute the ability.
I've never asked for a nerf but I feel that BE actually needs one. The removal of 1) or 2) given in the first paragraph would put BE on par with other defensive/escaping class abilities. I personally have no problems whatsoever with BE's escaping distance. It's just that the skill offers waay too much benefits. Not one Sorc leaves the skill out just like NBs with cloak (even though cloak is broken). It is just essential to their survival so essentially, I'm not asking to remove BE whatsoever. Just a request to tone it down by a bit. It's not like it'll be useless to Sorcs should the nerf I suggested is implemented.......About to kill a templar?! He burst heals himself to max health. . . .
......About to kill a nightblade?! He disappears and regens to max health. . . .
......About to kill a dragonknight?! He bashes you with his shield and kills you instead. . . .
@Sleep Only problem is that cloak is broken and it still is in 2.1 (as tested in PTS) and it is most likely to not ever get a fix. Ever. Thus, rendering cloak to be sub-par compared to what it can actually provide in its full potential. Again, ZOS didn't fix what they have promised. It's barely a surprise nowadays. I just hope it gets fixed by the time 2.1 goes live.
Sneaky-Snurr wrote: »I do believe BE is just a tad OP because of its capabilities:
1) Deals damage
2) Hard CC.
3) Adds distance by a considerable amount (i. to escape. ii. to regen and resume combat)
Unlike any other class abilities, BE is just OP compared to other class's defensive abilities. State any Class Abilities that provide the same benefits as BE does (as shown above). I bet you can't name any as there is none. The only skill that is similar (but doesn't come anywhere near) to BE is Magnum Shot and that is just a Weapon skill. Plus, MS effects can't be applied over and over to attempt a successful escape as you have to be in range to execute the ability.
I've never asked for a nerf but I feel that BE actually needs one. The removal of 1) or 2) given in the first paragraph would put BE on par with other defensive/escaping class abilities. I personally have no problems whatsoever with BE's escaping distance. It's just that the skill offers waay too much benefits. Not one Sorc leaves the skill out just like NBs with cloak (even though cloak is broken). It is just essential to their survival so essentially, I'm not asking to remove BE whatsoever. Just a request to tone it down by a bit. It's not like it'll be useless to Sorcs should the nerf I suggested is implemented.......About to kill a templar?! He burst heals himself to max health. . . .
......About to kill a nightblade?! He disappears and regens to max health. . . .
......About to kill a dragonknight?! He bashes you with his shield and kills you instead. . . .
@Sleep Only problem is that cloak is broken and it still is in 2.1 (as tested in PTS) and it is most likely to not ever get a fix. Ever. Thus, rendering cloak to be sub-par compared to what it can actually provide in its full potential. Again, ZOS didn't fix what they have promised. It's barely a surprise nowadays. I just hope it gets fixed by the time 2.1 goes live.
You forgot to add BE offers a stamina free continued mobility despite roots and snares....just saying.
good post.
Lol sorcs are gonna die ALOT in U7. Shields nerfed by 50%, meaning if you have a 15k shield it'll only be 7.5k in pvp, that ontop of only having 16k health or maybe 20k if you've managed it will make sorcs very weak. 7.5k shield +16k health is nothing in pvp. Especially when people are spamming 10k snipes. Pointless going stamina based as sorc is the worst stam based class in the game.
As for the OP literally all you have to do is keep CC on a sorc, he'll either run out of stamina fast so you can perma stun him or die. So he can get away from a fight, get his bearings and then come back ready for another round, so what? EVERY person would do the same in a situation where he's losing.
bolt escape it's not so op, the real issue with sorcs is 15-20k hardened ward and stacking it with healing ward around 25-30k of shields, with high magicka regen that allows to spam shields and be offensive at same time, almost impossible to kill 1 vs 1 this kind of sorc,expecially if it's a good player in the current patch.
......About to kill a templar?! He burst heals himself to max health. . . .
......About to kill a nightblade?! He disappears and regens to max health. . . .
......About to kill a dragonknight?! He bashes you with his shield and kills you instead. . . .
This^^ people are acting like there isn't a cureall per class.
Get a clue, a templar can not heal thru jack**** 1v1, there is no templar cureall