Mos-De-Atmo wrote: »They are making the cost increase stack in Update 7.
......About to kill a sorcerer?! He bolt escapes 100m away, stacks shields, regens to max health. . . . . . .
yep ... nerf bolts !
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Mos-De-Atmo wrote: »They are making the cost increase stack in Update 7.
So each cast will cost 50% more if used within 4 seconds and it will just keep increasing...
http://esoacademy.com/news/update-7-patch-notes-summary/#update-7-skills-changes
yep ... nerf bolts !
Ok... so 100metres away you say? That's 7 bolts...
1st Bolt: 3k magicka cost (Approx)
2nd: 4.5k
3rd: 6k
4th: 7.5k
5th: 10k
6th: 12.5k
7th: 15k
58.5k total magicka cost. (How many Sorcs you know with that kind of mana pool just out of interest? I'm not sure I've ever seen it myself).
And that's best case scenario assuming the stacking is from the base cost and not from the previous activation.
Obviously I'm taking your flippant comment very literally here with the 100 metres thing... but I'm making a point.... with the stacking an average sorc will likely get 2 to 3 bolts at most when they need it.
Sorcs rarely start bolting away at full magicka, so the new changes will cripple the use of the skill to 'Escape'. It'll become a repositioner mid fight, that's about it. And with the double nerf of the ball only lasting 1.5 seconds its even worse.
Methinks a lot of people will go back to Streak.
Knootewoot wrote: »
So to be it seems almost every class can do something similar.
Knootewoot wrote: »......About to kill a sorcerer?! He bolt escapes 100m away, stacks shields, regens to max health. . . . . . .
Yeah, it is very annoying. I can never kill a sorc not even a V1 because of that
But.... I am a NB. MOST of the times I can also just cast WARD, then cloak and run away using Dark stalker passive and double take.. plop, full health and back in business. And this will be even better in 1.7 when detect potions don't work on me cloak. even if stamina build you can cast unlimited vigor if you have that. even in stealth you can cast vigor without popping out of stealth.
DK's just stand in their banner and pop their green dragons blood orwhatever it is called while flapping their wings and nobody comes close.
Templars just seem to run never out of health unless caught off guard.
So to be it seems almost every class can do something similar.
ZOS_GinaBruno wrote: »
Knootewoot wrote: »
So to be it seems almost every class can do something similar.
The difference is that BE is a multi-utility spell that:
Provides positional advantage
Effectively removes Sorc from combat to apply shield stack while absorbing all incoming projectiles <- only absorb spell projectiles but not destro heavy attacks - and opens you to hard hitting/ccing gap closers
works through all CC (no need to use stam except for blocking) nope the only cc types it "ignores are snares and roots wich are practically the same - every other cc form denys its usage
has AOE stun for controlling combat
has no effective counter <- any gapcloser, any non magica range attack, and any magica range attack if the sorc used streak wich will be more common thx to the destroying of BoL
DK standing in standard can be feared and beat down <- you cant fear him out of its standart if hes not *** as even with full walking range the standart radius is still bigger - good luck in trying to burst him down with the dmg reduction standarts aply to you...
NB can be revealed by AOE damage, dots, magelight, detection potion, flare
BE is and has been ridiculous in it's synergy and complements to Sorc skills. We'll see what happens after IC but I think the situation will be worse with a reduced ability to cut through their health before shields are applied. IMO ZoS has a love affair with sorcs and always has. BE definitely needs to be reworked. Less effective ball, less effective stun or new effects altogether would be a welcome change. I don't know what the answer is. If the exponential increase in magicka cost makes the spell useless then that also isn't a good solution IMO....we'll see.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Ok... so 100metres away you say? That's 7 bolts...
1st Bolt: 3k magicka cost (Approx)
2nd: 4.5k
3rd: 6k
4th: 7.5k
5th: 10k
6th: 12.5k
7th: 15k
58.5k total magicka cost. (How many Sorcs you know with that kind of mana pool just out of interest? I'm not sure I've ever seen it myself).
And that's best case scenario assuming the stacking is from the base cost and not from the previous activation.
Obviously I'm taking your flippant comment very literally here with the 100 metres thing... but I'm making a point.... with the stacking an average sorc will likely get 2 to 3 bolts at most when they need it.
Sorcs rarely start bolting away at full magicka, so the new changes will cripple the use of the skill to 'Escape'. It'll become a repositioner mid fight, that's about it. And with the double nerf of the ball only lasting 1.5 seconds its even worse.
Methinks a lot of people will go back to Streak.
Your numbers are off but a good sorc will never blink away that many times in quick succession. They'd blink maybe 3-4 times, wait 4 seconds then cast again.
@Vizier , synergy with Sorc skills (really? Disintegrate + spell power joke bonus?)Knootewoot wrote: »
So to be it seems almost every class can do something similar.
The difference is that BE is a multi-utility spell that:
Provides positional advantage
Effectively removes Sorc from combat to apply shield stack while absorbing all incoming projectiles
works through all CC (no need to use stam except for blocking)
has AOE stun for controlling combat
has no effective counter
DK standing in standard can be feared and beat down
NB can be revealed by AOE damage, dots, magelight, detection potion, flare
BE is and has been ridiculous in it's synergy and complements to Sorc skills. We'll see what happens after IC but I think the situation will be worse with a reduced ability to cut through their health before shields are applied. IMO ZoS has a love affair with sorcs and always has. BE definitely needs to be reworked. Less effective ball, less effective stun or new effects altogether would be a welcome change. I don't know what the answer is. If the exponential increase in magicka cost makes the spell useless then that also isn't a good solution IMO....we'll see.
Mos-De-Atmo wrote: »They are making the cost increase stack in Update 7.
Which may have some impact, but is missing the point. The problem is not with the cost, not with some N-th bolt escape. The problem is the second bolt escape immediately after the first. If a sorc pulls this off while fighting another class, he is out of combat and can simply walk away, or regen and try again (i.e. cancel fights he is about to lose and cherry pick fights he will win).
There needs to be cooldown, not increase in cost.
Mos-De-Atmo wrote: »They are making the cost increase stack in Update 7.
Which may have some impact, but is missing the point. The problem is not with the cost, not with some N-th bolt escape. The problem is the second bolt escape immediately after the first. If a sorc pulls this off while fighting another class, he is out of combat and can simply walk away, or regen and try again (i.e. cancel fights he is about to lose and cherry pick fights he will win).
There needs to be cooldown, not increase in cost.