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Bolt Escape..............

  • Troneon
    Troneon
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    A well known pvper was testing this on PTS yesterday and even with his crazy OP build he could only manage about 6+ bolts before running out completely...

    Personally I think gap closers/escape skills should only be able to be used once or twice every minute or so. So you atleast have to be tactical about using them, not just spam them.

    There is way too much skill spamming in ESO...
    Edited by Troneon on July 30, 2015 1:02PM
    PC EU AD
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  • grumlins
    grumlins
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    Sleep wrote: »
    ......About to kill a templar?! He burst heals himself to max health. . . .
    ......About to kill a nightblade?! He disappears and regens to max health. . . .
    ......About to kill a dragonknight?! He bashes you with his shield and kills you instead. . . .

    This^^ people are acting like there isn't a cureall per class.
  • JamilaRaj
    JamilaRaj
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    Baronh2o wrote: »
    JamilaRaj wrote: »
    They are making the cost increase stack in Update 7.

    Which may have some impact, but is missing the point. The problem is not with the cost, not with some N-th bolt escape. The problem is the second bolt escape immediately after the first. If a sorc pulls this off while fighting another class, he is out of combat and can simply walk away, or regen and try again (i.e. cancel fights he is about to lose and cherry pick fights he will win).
    There needs to be cooldown, not increase in cost.

    Magick Nightblades if built right can chase a bolting mage down on foot.

    Frankly, these speedbuilds could stand a nerf as well, as they aim for the same combat reset meta by different (no bolt) means. I suspect NBs dominate the noob compaign at least in part precisely because it is possible to reach similar outcome with lower tier (and therefore more readily available) skills, compared to typical trollsorc build.
  • Techlisp
    Techlisp
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    I usually bolt into the enemy and then do the beg for mercy emote.
    This post will not take you an unusually long time to read.

    PS4. EU. EP.
  • mrskinskull
    mrskinskull
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    JamilaRaj wrote: »
    They are making the cost increase stack in Update 7.

    Which may have some impact, but is missing the point. The problem is not with the cost, not with some N-th bolt escape. The problem is the second bolt escape immediately after the first. If a sorc pulls this off while fighting another class, he is out of combat and can simply walk away, or regen and try again (i.e. cancel fights he is about to lose and cherry pick fights he will win).
    There needs to be cooldown, not increase in cost.

    Yeah even the night blade can only cloak for a min. The zerg will find you eventually.

    Bolt escape seems to exhaust your enemies stamina as they sprint after you and weakens them for round 2.
  • Funkopotamus
    Funkopotamus
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    Tankqull wrote: »
    Vizier wrote: »
    Knootewoot wrote: »

    So to be it seems almost every class can do something similar.

    The difference is that BE is a multi-utility spell that:

    Provides positional advantage
    Effectively removes Sorc from combat to apply shield stack while absorbing all incoming projectiles <- only absorb spell projectiles but not destro heavy attacks - and opens you to hard hitting/ccing gap closers
    works through all CC (no need to use stam except for blocking) nope the only cc types it "ignores are snares and roots wich are practically the same - every other cc form denys its usage
    has AOE stun for controlling combat
    has no effective counter <- any gapcloser, any non magica range attack, and any magica range attack if the sorc used streak wich will be more common thx to the destroying of BoL

    DK standing in standard can be feared and beat down <- you cant fear him out of its standart if hes not *** as even with full walking range the standart radius is still bigger - good luck in trying to burst him down with the dmg reduction standarts aply to you...
    NB can be revealed by AOE damage, dots, magelight, detection potion, flare

    BE is and has been ridiculous in it's synergy and complements to Sorc skills. We'll see what happens after IC but I think the situation will be worse with a reduced ability to cut through their health before shields are applied. IMO ZoS has a love affair with sorcs and always has. BE definitely needs to be reworked. Less effective ball, less effective stun or new effects altogether would be a welcome change. I don't know what the answer is. If the exponential increase in magicka cost makes the spell useless then that also isn't a good solution IMO....we'll see.

    so many flaws...
    none the less i´m killing more sorcs than dks and templars combined as they are much easier to kill than those pesky bunkers when you have some burst. the changes done with 1.7 will make the few really good sorcs stronger as their healthpool will not be gone in a blink of an eye once you have depleted their shields .

    Yessir!

    And the people that are crying about Bolting do not understand that for the most part the Sorcs are squishy as heck. Unless played by skilled hands they are easy to kill! This "nerf" is NOT going to solve your issues if every sorc you meet can get away every time as you say...... Then you are doing it wrong!

    Edited by Funkopotamus on July 30, 2015 10:23PM
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!" Sallington
  • Minnesinger
    Minnesinger
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    Ducere wrote: »
    ......About to kill a sorcerer?! He bolt escapes 100m away, stacks shields, regens to max health. . . . . . .

    The class is all about maneuverability. Part of the fun is to escape away to lead some unsuspecting victims to their demise. It is not like sorcs are top-notch in close quarters. You just have to know when to charge after them. Because this same issues has been raised multiple times I don´t think it is necessary to repeat how to beat sorcs.
    A is for Atronach.
    B is for Bungler's Bane.
    C is for Comberry.
  • jkemmery
    jkemmery
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    Tankqull wrote: »
    Vizier wrote: »
    Knootewoot wrote: »

    So to be it seems almost every class can do something similar.

    The difference is that BE is a multi-utility spell that:

    Provides positional advantage
    Effectively removes Sorc from combat to apply shield stack while absorbing all incoming projectiles <- only absorb spell projectiles but not destro heavy attacks - and opens you to hard hitting/ccing gap closers
    works through all CC (no need to use stam except for blocking) nope the only cc types it "ignores are snares and roots wich are practically the same - every other cc form denys its usage
    has AOE stun for controlling combat
    has no effective counter <- any gapcloser, any non magica range attack, and any magica range attack if the sorc used streak wich will be more common thx to the destroying of BoL

    DK standing in standard can be feared and beat down <- you cant fear him out of its standart if hes not *** as even with full walking range the standart radius is still bigger - good luck in trying to burst him down with the dmg reduction standarts aply to you...
    NB can be revealed by AOE damage, dots, magelight, detection potion, flare

    BE is and has been ridiculous in it's synergy and complements to Sorc skills. We'll see what happens after IC but I think the situation will be worse with a reduced ability to cut through their health before shields are applied. IMO ZoS has a love affair with sorcs and always has. BE definitely needs to be reworked. Less effective ball, less effective stun or new effects altogether would be a welcome change. I don't know what the answer is. If the exponential increase in magicka cost makes the spell useless then that also isn't a good solution IMO....we'll see.

    so many flaws...
    none the less i´m killing more sorcs than dks and templars combined as they are much easier to kill than those pesky bunkers when you have some burst. the changes done with 1.7 will make the few really good sorcs stronger as their healthpool will not be gone in a blink of an eye once you have depleted their shields .

    Yessir!

    And the people that are crying about Bolting do not understand that for the most part the Sorcs are squishy as heck. Unless played by skilled hands they are easy to kill! This "nerf" is NOT going to solve your issues if every sorc you meat can get away every time as you say...... Then you are doing it wrong!

    Really? You must be forgetting about shield stacking. I've critical rushed a sorc bolting away 5 times in a row and barely did any damage to him before giving up. He then turned and crystal fragged me. I didn't die and by then friends arrived and he bolted away from them
  • Sneaky-Snurr
    Sneaky-Snurr
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    I do believe BE is just a tad OP because of its capabilities:
    1) Deals damage
    2) Hard CC.
    3) Adds distance by a considerable amount (i. to escape. ii. to regen and resume combat)

    Unlike any other class abilities, BE is just OP compared to other class's defensive abilities. State any Class Abilities that provide the same benefits as BE does (as shown above). I bet you can't name any as there is none. The only skill that is similar (but doesn't come anywhere near) to BE is Magnum Shot and that is just a Weapon skill. Plus, MS effects can't be applied over and over to attempt a successful escape as you have to be in range to execute the ability.
    I've never asked for a nerf but I feel that BE actually needs one. The removal of 1) or 2) given in the first paragraph would put BE on par with other defensive/escaping class abilities. I personally have no problems whatsoever with BE's escaping distance. It's just that the skill offers waay too much benefits. Not one Sorc leaves the skill out just like NBs with cloak (even though cloak is broken). It is just essential to their survival so essentially, I'm not asking to remove BE whatsoever. Just a request to tone it down by a bit. It's not like it'll be useless to Sorcs should the nerf I suggested is implemented.
    Sleep wrote: »
    ......About to kill a templar?! He burst heals himself to max health. . . .
    ......About to kill a nightblade?! He disappears and regens to max health. . . .
    ......About to kill a dragonknight?! He bashes you with his shield and kills you instead. . . .

    @Sleep Only problem is that cloak is broken and it still is in 2.1 (as tested in PTS) and it is most likely to not ever get a fix. Ever. Thus, rendering cloak to be sub-par compared to what it can actually provide in its full potential. Again, ZOS didn't fix what they have promised. It's barely a surprise nowadays. I just hope it gets fixed by the time 2.1 goes live.
    Edited by Sneaky-Snurr on July 30, 2015 10:54PM
    The Order of the Shadows: Nightmare
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      AD CP810 Templar
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  • OzJohnD
    OzJohnD
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    Tankqull wrote: »
    OzJohnD wrote: »
    yep ... nerf bolts !


    BOLT_SCREW_UBT_199.JPG

    why do you illustrate screws than?

    thats what bolts look like:
    P1010128.JPG

    because sorcerers are screwed *sigh*
    Everyone knows the phenomenon of trying to hold your breath underwater - how at first it's alright and you can handle it, and then as it gets closer and closer to the time when you must breathe, how urgent the need becomes, the lust and the hunger to breathe. And then the panic sets in when you begin to think that you won't be able to breathe - and finally, when you take in air and the anxiety subsides...that's what it's like to be a vampire and need blood.

    Francis Ford Coppola - BS Dracula: The Film and the Legend




  • Merlight
    Merlight
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    I do believe BE is just a tad OP because of its capabilities:
    1) Deals damage
    2) Hard CC.
    3) Adds distance by a considerable amount (i. to escape. ii. to regen and resume combat)

    It never does all this at once. Only Streak does damage, and even then you either do damage or add distance... not even considerable unless you bolt 3+ times.

    Speaking of weapon skills, your list is pretty much in line with what BE counters do:

    Shield Charge:
    1) Deals damage
    2) Hard CC
    3) Closes distance

    Critical Charge:
    1) Deals damage
    2) Snare or more damage
    3) Closes distance

    Sure these skills need a target, but that's exactly what a cooldown on BE would solve. You'd have time to react and charge.
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  • Tankqull
    Tankqull
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    Baronh2o wrote: »
    JamilaRaj wrote: »
    They are making the cost increase stack in Update 7.

    Which may have some impact, but is missing the point. The problem is not with the cost, not with some N-th bolt escape. The problem is the second bolt escape immediately after the first. If a sorc pulls this off while fighting another class, he is out of combat and can simply walk away, or regen and try again (i.e. cancel fights he is about to lose and cherry pick fights he will win).
    There needs to be cooldown, not increase in cost.

    Magick Nightblades if built right can chase a bolting mage down on foot.

    anyone able to press their right mousebutton while gapclosing is able to tear a sorc another hole into their backs...
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Sneaky-Snurr
    Sneaky-Snurr
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    Merlight wrote: »
    I do believe BE is just a tad OP because of its capabilities:
    1) Deals damage
    2) Hard CC.
    3) Adds distance by a considerable amount (i. to escape. ii. to regen and resume combat)

    It never does all this at once. Only Streak does damage, and even then you either do damage or add distance... not even considerable unless you bolt 3+ times.

    Speaking of weapon skills, your list is pretty much in line with what BE counters do:

    Shield Charge:
    1) Deals damage
    2) Hard CC
    3) Closes distance

    Critical Charge:
    1) Deals damage
    2) Snare or more damage
    3) Closes distance

    Sure these skills need a target, but that's exactly what a cooldown on BE would solve. You'd have time to react and charge.

    @Merlight Shield Charge and Critical Charge are not by any means escape skills. Those are gap closers. I'm talking about escape skills my dear friend. And yes my mistake, it was supposed to be Streak not BE. Let me rectify my last post. I apologise for the confusion.
    Actually, it does add a significant amount of distance. It only takes a Sorc exactly 2 bolts to be out of range of all attacks. Let me explain to you how this is possible;
    -A Sorc streaks past through opponent X -> X is hard CC-ed and Sorc continues his/her 2nd streak -> X breaks free but the Sorc is out of range of attacking by the time X does so.

    I do agree whole-heartedly on the cooldown suggestion though. That itself will render my nerf suggestions (removal of 1) or 2)) nullified. A big thumbs up to that.
    The Order of the Shadows: Nightmare
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      AD CP810 Templar
      AD CP810 Dragon Knight
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  • QuebraRegra
    QuebraRegra
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    Vatter wrote: »
    will detect pots still work on disappearing NB's?
    Yes, detection potions will let you see a Nightblade using Shadow Cloak. Note that the single target damage immunity on Shadow Cloak will not work if the enemy has revealed you with Magelight or Revealing Flare.
    [/quote]

    WAIT, WAIT!!!! Help!

    Does this mean that my DARK CLOAK DOT remover will not work? That seems kinda broke. I can see being detected, but to nerf the DOT remover from the morph seems bad.

  • OGLezard
    OGLezard
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    Tankqull wrote: »
    OzJohnD wrote: »
    yep ... nerf bolts !


    BOLT_SCREW_UBT_199.JPG

    why do you illustrate screws than?

    thats what bolts look like:
    P1010128.JPG

    well....if you really are going to be picky about the first picture then you should know that most of what you have shown are rivets....oh for the return of the LOL...i miss you

    @stevepdodson_ESO888 here you go, use it to your hearts content!

    6nqQ1FL.jpg
  • MikeB
    MikeB
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    Tankqull wrote: »
    OzJohnD wrote: »
    yep ... nerf bolts !


    BOLT_SCREW_UBT_199.JPG

    why do you illustrate screws than?

    thats what bolts look like:
    P1010128.JPG

    Those are rivets not bolts. The top thing in his picture is a bolt, they are threaded, without a point and you can screw a nut on them.
  • Skwor
    Skwor
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    Sleep wrote: »
    ......About to kill a templar?! He burst heals himself to max health. . . .
    ......About to kill a nightblade?! He disappears and regens to max health. . . .
    ......About to kill a dragonknight?! He bashes you with his shield and kills you instead. . . .

    Get real, templar heals in 1v1 PVP are a joke, you can not out heal DPS in PVP, the time to kill is so fast that healing in PVP 1v1 is the worst thing a player can do.

    HEALS are pointless 1v1 PVP and anyone thinking otherwise is seriously being foolish. I am not talking potions BTW just skill heals.

    Edited by Skwor on July 31, 2015 9:51PM
  • OrangeTheCat
    OrangeTheCat
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    They are making the cost increase stack in Update 7.

    So each cast will cost 50% more if used within 4 seconds and it will just keep increasing...

    http://esoacademy.com/news/update-7-patch-notes-summary/#update-7-skills-changes

    Will this be the third or fourth nerf/rework of bolt escape since beta? I forget now. Seems like ZOS doesn't really know what to do.
  • Xendyn
    Xendyn
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    They are making the cost increase stack in Update 7.

    So each cast will cost 50% more if used within 4 seconds and it will just keep increasing...

    http://esoacademy.com/news/update-7-patch-notes-summary/#update-7-skills-changes

    Will this be the third or fourth nerf/rework of bolt escape since beta? I forget now. Seems like ZOS doesn't really know what to do.

    I know what to do!
    All us sorcs need to just go lay down in front of enemy players so they can beat us to death at their leisure.
    Seems to be the only way to make them happy.
    Lag is ruinin' my 'mershun!
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  • k2blader
    k2blader
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    Sausage wrote: »
    You havent obviously seen a group of teleport sorc gankers working together. I think this nerf was deserved.

    God forbid friends play together. lol

    Let's nerf every skill ganker friends use!!

    Why are people sometimes so very stupid. -_-

    Disabling the grass may improve performance.
  • k2blader
    k2blader
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    Al
    Xendyn wrote: »
    They are making the cost increase stack in Update 7.

    So each cast will cost 50% more if used within 4 seconds and it will just keep increasing...

    http://esoacademy.com/news/update-7-patch-notes-summary/#update-7-skills-changes

    Will this be the third or fourth nerf/rework of bolt escape since beta? I forget now. Seems like ZOS doesn't really know what to do.

    I know what to do!
    All us sorcs need to just go lay down in front of enemy players so they can beat us to death at their leisure.
    Seems to be the only way to make them happy.

    That is really what these people want.

    Thing is, even with this 3rd/4th (?) nerf to BE, sorcs will still be killing.

    I predict shortly after the update, the same ol' whingers will be back on the forums crying about sorcs-- still refusing to learn to play and instead expounding sorcs are "OP."
    Disabling the grass may improve performance.
  • Skwor
    Skwor
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    grumlins wrote: »
    Sleep wrote: »
    ......About to kill a templar?! He burst heals himself to max health. . . .
    ......About to kill a nightblade?! He disappears and regens to max health. . . .
    ......About to kill a dragonknight?! He bashes you with his shield and kills you instead. . . .

    This^^ people are acting like there isn't a cureall per class.

    Get a clue, a templar can not heal thru jack**** 1v1, there is no templar cureall
    Edited by Skwor on July 31, 2015 9:50PM
  • ItsRejectz
    ItsRejectz
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    Guess op is a templar or dk
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  • Vizier
    Vizier
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    I do believe BE is just a tad OP because of its capabilities:
    1) Deals damage
    2) Hard CC.
    3) Adds distance by a considerable amount (i. to escape. ii. to regen and resume combat)

    Unlike any other class abilities, BE is just OP compared to other class's defensive abilities. State any Class Abilities that provide the same benefits as BE does (as shown above). I bet you can't name any as there is none. The only skill that is similar (but doesn't come anywhere near) to BE is Magnum Shot and that is just a Weapon skill. Plus, MS effects can't be applied over and over to attempt a successful escape as you have to be in range to execute the ability.
    I've never asked for a nerf but I feel that BE actually needs one. The removal of 1) or 2) given in the first paragraph would put BE on par with other defensive/escaping class abilities. I personally have no problems whatsoever with BE's escaping distance. It's just that the skill offers waay too much benefits. Not one Sorc leaves the skill out just like NBs with cloak (even though cloak is broken). It is just essential to their survival so essentially, I'm not asking to remove BE whatsoever. Just a request to tone it down by a bit. It's not like it'll be useless to Sorcs should the nerf I suggested is implemented.
    Sleep wrote: »
    ......About to kill a templar?! He burst heals himself to max health. . . .
    ......About to kill a nightblade?! He disappears and regens to max health. . . .
    ......About to kill a dragonknight?! He bashes you with his shield and kills you instead. . . .

    @Sleep Only problem is that cloak is broken and it still is in 2.1 (as tested in PTS) and it is most likely to not ever get a fix. Ever. Thus, rendering cloak to be sub-par compared to what it can actually provide in its full potential. Again, ZOS didn't fix what they have promised. It's barely a surprise nowadays. I just hope it gets fixed by the time 2.1 goes live.

    You forgot to add BE offers a stamina free continued mobility despite roots and snares....just saying.

    good post.
  • k2blader
    k2blader
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    Vizier wrote: »
    I do believe BE is just a tad OP because of its capabilities:
    1) Deals damage
    2) Hard CC.
    3) Adds distance by a considerable amount (i. to escape. ii. to regen and resume combat)

    Unlike any other class abilities, BE is just OP compared to other class's defensive abilities. State any Class Abilities that provide the same benefits as BE does (as shown above). I bet you can't name any as there is none. The only skill that is similar (but doesn't come anywhere near) to BE is Magnum Shot and that is just a Weapon skill. Plus, MS effects can't be applied over and over to attempt a successful escape as you have to be in range to execute the ability.
    I've never asked for a nerf but I feel that BE actually needs one. The removal of 1) or 2) given in the first paragraph would put BE on par with other defensive/escaping class abilities. I personally have no problems whatsoever with BE's escaping distance. It's just that the skill offers waay too much benefits. Not one Sorc leaves the skill out just like NBs with cloak (even though cloak is broken). It is just essential to their survival so essentially, I'm not asking to remove BE whatsoever. Just a request to tone it down by a bit. It's not like it'll be useless to Sorcs should the nerf I suggested is implemented.
    Sleep wrote: »
    ......About to kill a templar?! He burst heals himself to max health. . . .
    ......About to kill a nightblade?! He disappears and regens to max health. . . .
    ......About to kill a dragonknight?! He bashes you with his shield and kills you instead. . . .

    @Sleep Only problem is that cloak is broken and it still is in 2.1 (as tested in PTS) and it is most likely to not ever get a fix. Ever. Thus, rendering cloak to be sub-par compared to what it can actually provide in its full potential. Again, ZOS didn't fix what they have promised. It's barely a surprise nowadays. I just hope it gets fixed by the time 2.1 goes live.

    You forgot to add BE offers a stamina free continued mobility despite roots and snares....just saying.

    good post.

    As if stamina users haven't had their own special advantages throughout 1.6. lol

    Not to mention, the nirn armor bug and the fact that the CP system favors stamina builds over magicka.
    Disabling the grass may improve performance.
  • Azalin76
    Azalin76
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    iTzStevey wrote: »
    Lol sorcs are gonna die ALOT in U7. Shields nerfed by 50%, meaning if you have a 15k shield it'll only be 7.5k in pvp, that ontop of only having 16k health or maybe 20k if you've managed it will make sorcs very weak. 7.5k shield +16k health is nothing in pvp. Especially when people are spamming 10k snipes. Pointless going stamina based as sorc is the worst stam based class in the game.

    As for the OP literally all you have to do is keep CC on a sorc, he'll either run out of stamina fast so you can perma stun him or die. So he can get away from a fight, get his bearings and then come back ready for another round, so what? EVERY person would do the same in a situation where he's losing.

    But they are also nerfing damage done by 50% so that 10k snipe becomes only 5k
  • sagitter
    sagitter
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    bolt escape it's not so op, the real issue with sorcs is 15-20k hardened ward and stacking it with healing ward around 25-30k of shields, with high magicka regen that allows to spam shields and be offensive at same time, almost impossible to kill 1 vs 1 this kind of sorc,expecially if it's a good player in the current patch.
  • k2blader
    k2blader
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    sagitter wrote: »
    bolt escape it's not so op, the real issue with sorcs is 15-20k hardened ward and stacking it with healing ward around 25-30k of shields, with high magicka regen that allows to spam shields and be offensive at same time, almost impossible to kill 1 vs 1 this kind of sorc,expecially if it's a good player in the current patch.

    Your numbers are so off they're quite laughable.

    Unless you're talking about a few known exploiters who happen to play sorcs..


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  • Korah_Eaglecry
    Korah_Eaglecry
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    Skwor wrote: »
    grumlins wrote: »
    Sleep wrote: »
    ......About to kill a templar?! He burst heals himself to max health. . . .
    ......About to kill a nightblade?! He disappears and regens to max health. . . .
    ......About to kill a dragonknight?! He bashes you with his shield and kills you instead. . . .

    This^^ people are acting like there isn't a cureall per class.

    Get a clue, a templar can not heal thru jack**** 1v1, there is no templar cureall

    Only people arguing against this nerf are those that were taking advantage of this skill. Simply enough those playing Sorc and werent using it to trollololol pvp fights will continue on like nothing changed.

    By trying to draw Templars, Nightblades and DKs into this theyre trying to change the subject and make it seem as if Sorcs are now powerless and everyone else are the OP classes.
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  • LameoveR
    LameoveR
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    The sky is falling! The sky is falling!
    Sorcs now not so much OP than before.
    Edited by LameoveR on August 1, 2015 1:57AM
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