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Why Dark Flare needs a chance to instant cast

  • BugCollector
    BugCollector
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    yodased wrote: »
    markt84 wrote: »
    I mean if you want to say temps aren't as good at casting THEIR spells then why even put the skill in there?

    I never said that, you're assuming that that he wants the same exact spells he just wants the spells to match up in power against the sorcerer's Burst Abilities. You're saying you want balance, well this is called Pure Balance.

    Balance as in my ability to use MY OWN CLASS SPECIFIC SKILLS. My god, balance as in if takes x time to cast and deliver x spell for a temp it should to the same time for a sorc. I'm saying I should be as good as being able to MY OWN SKILLS as the next guy with his. Here you go I'll break it down easier for you to understand. If a sorc had a sword, does he swing slower than if a DK swung it? See get it, the DK most likely will hit for more power but the swing time is the same. Get it?

    There is one major thing that you are missing out here friend.

    They are completely different spells.


    CRYSTAL FRAGMENTS IV
    Cast Time 1 seconds
    Target Enemy
    Range 28 meters
    Cost 3145 Magicka
    Conjure dark crystals to bombard an enemy, dealing 1580 Magic Damage and knocking them down for 2 seconds.
    Casting other spells has a 35% chance of causing your next Crystal Fragments to be instant, doing 20% more damage, and costing 50% less Magicka.

    DARK FLARE IV
    Cast Time 1.1 seconds
    Target Enemy
    Range 28 meters
    Cost 2520 Magicka
    Conjure a ball of solar energy to heave at an enemy for 1662 Magic Damage.
    Afflicts target and nearby enemies with Major Defile, reducing the effectiveness of healing on them by 30% for 6 seconds.

    Also grants you Empower, increasing the damage of your next attack by 20%.

    So they are very similar except a few things.

    1. Major Defile is a beast of a debuff that is put on a GROUP of enemies.
    2. Major Empower ensures you get the higher damage on ANY attack, not just the possibility that your next frag will do damage.
    3. Frags are only worth it when they proc or from stealth.

    So sure remove the debuff and the buff from darkflare, make it knock down the enemy and then give it a chance to proc and get instant cast from other spells.

    OH WAIT thats frags.

    So you are asking not for an equal spell to frags, you are asking for a spell that destroys it.

    And the sword analogy is broken because each class will swing the sword at exactly the same speed and do exactly the same damage if everything else is equal. Weapon damage is not class based.

    You are forgetting one thing too. Dark Flare is so easy to see it being cast and it's so slow that 75% of your shots miss the enemy.
    May knowledge guide you to enlightenment
  • yodased
    yodased
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    So is frags and snipe and any long cast ability.

    That's the trade off. Unlimited power: Tiny little living space.

    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
  • BugCollector
    BugCollector
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    Bump
    May knowledge guide you to enlightenment
  • markt84
    markt84
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    yodased wrote: »
    markt84 wrote: »
    I mean if you want to say temps aren't as good at casting THEIR spells then why even put the skill in there?

    I never said that, you're assuming that that he wants the same exact spells he just wants the spells to match up in power against the sorcerer's Burst Abilities. You're saying you want balance, well this is called Pure Balance.

    Balance as in my ability to use MY OWN CLASS SPECIFIC SKILLS. My god, balance as in if takes x time to cast and deliver x spell for a temp it should to the same time for a sorc. I'm saying I should be as good as being able to MY OWN SKILLS as the next guy with his. Here you go I'll break it down easier for you to understand. If a sorc had a sword, does he swing slower than if a DK swung it? See get it, the DK most likely will hit for more power but the swing time is the same. Get it?

    There is one major thing that you are missing out here friend.

    They are completely different spells.


    CRYSTAL FRAGMENTS IV
    Cast Time 1 seconds
    Target Enemy
    Range 28 meters
    Cost 3145 Magicka
    Conjure dark crystals to bombard an enemy, dealing 1580 Magic Damage and knocking them down for 2 seconds.
    Casting other spells has a 35% chance of causing your next Crystal Fragments to be instant, doing 20% more damage, and costing 50% less Magicka.

    DARK FLARE IV
    Cast Time 1.1 seconds
    Target Enemy
    Range 28 meters
    Cost 2520 Magicka
    Conjure a ball of solar energy to heave at an enemy for 1662 Magic Damage.
    Afflicts target and nearby enemies with Major Defile, reducing the effectiveness of healing on them by 30% for 6 seconds.

    Also grants you Empower, increasing the damage of your next attack by 20%.

    So they are very similar except a few things.

    1. Major Defile is a beast of a debuff that is put on a GROUP of enemies.
    2. Major Empower ensures you get the higher damage on ANY attack, not just the possibility that your next frag will do damage.
    3. Frags are only worth it when they proc or from stealth.

    So sure remove the debuff and the buff from darkflare, make it knock down the enemy and then give it a chance to proc and get instant cast from other spells.

    OH WAIT thats frags.

    So you are asking not for an equal spell to frags, you are asking for a spell that destroys it.

    And the sword analogy is broken because each class will swing the sword at exactly the same speed and do exactly the same damage if everything else is equal. Weapon damage is not class based.

    So what's your point? Frag is a lot better, is that the point? That a sorc should be better at casting their spells than a temp should be with theirs, is that the point? I'll take a knock down, 35% instant, 20% more damage next one, 50% less cost next one, and a lot faster delivery over 82 more damage, 30% less healing, 20% increase damage next attack, and being an attack that is televised. A spell is a spell, it's cool they are different with different abilites and different animations, just have the delivery time be the same for comparable skills for the different classes.

    And the one guy said frag is only good while hidden, well the same can be said for dark flare too. If you see someone doing dark flare or even see it on the way, you're not getting hit unless you're trash.
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