When 1.6 broke stamina sorcerers there was an extensive discussion on the forums about what to do with Sorcerers. In the end
@ZOS_GinaBruno said that the communities concerns had been heard and that new and interesting ways would be coming forward in the next update so that Sorcerers could fill all 4 roles in end game PVE. I wanted to share my observations on where we are on that promise:
Magicka DPS: was not the issue, is viable and we can debate the details as to what is over/under powered
Stamina DPS: there are several threads on this pointing out the problems with the changes. I will just point out that all Sorc passives are, (save 1 which is magicka/stamina) are magicka focused. I don't think it has occurred to the devs that anyone would use stamina weapons on a Sorc.
Tank: nothing happened that makes this interesting or viable. Try to get a team as a Sorc tank, lol.
Healer: So 1 power got a minor mending buff, which if you take it forces you to choose the less useful morph. When you compare that to the synergy available for healers from NB (damage + increased heals from siphoning), DK (team shields + mending bonuses), or Templars (don't really need to say anything here) it is just sad.
So I think the message is clear:
Sorcs are designed for magicka PVE DPS or PVP. If you want to play a stamina DPS, tank, or healer play a different class. If you leveled one for one of the other roles prior to 1.6, tough luck.