I`m new to MMO, usyally plays RPG but that are story driven. I have completed the main story and i`m level 47. I`m wondering what is the reason why most people keeps playing? i started doing the other quest from the "enemies eyes" but i`m not feeling it doing all over again. It`s getting tiresome since most quest are the same type after 700hs in.
kevlarto_ESO wrote: »MMO/RPG's have a social element it is not all about finishing the main quest line like a single player game, part of the lure of a good mmo's is your toon feeling like it lives in the world and not just playing through the world be it most mmo's today kind of lack in that department.
But I have friends in game we pvp, we dungeon crawl, we hang out, and find something to do beyond the questing, I know different people want different things out of the games they play, and I think the whole question really brings home a point, I think the mmo is on a slow death bed, seems like players today do not form the community bonds like we had in EQ, UO and some of the other older mmo's, times have changed and players have to, things are instant gratification and wham bam are we there yet. Having played mmo's for so many years, I have seen the changes over the years, there will still be social games but they will most likely just be shadows of what their predecessors were. Times they be a changing..:)
the group finder is not really broken ... really truly ....
... I have been in a total of 3 groups whilst waiting for about 23 hours in total over about a week of gaming, once even for a dungeon I actually did not queue for
theforgottenking1779 wrote: »kevlarto_ESO wrote: »MMO/RPG's have a social element it is not all about finishing the main quest line like a single player game, part of the lure of a good mmo's is your toon feeling like it lives in the world and not just playing through the world be it most mmo's today kind of lack in that department.
But I have friends in game we pvp, we dungeon crawl, we hang out, and find something to do beyond the questing, I know different people want different things out of the games they play, and I think the whole question really brings home a point, I think the mmo is on a slow death bed, seems like players today do not form the community bonds like we had in EQ, UO and some of the other older mmo's, times have changed and players have to, things are instant gratification and wham bam are we there yet. Having played mmo's for so many years, I have seen the changes over the years, there will still be social games but they will most likely just be shadows of what their predecessors were. Times they be a changing..:)
It is athe group finder is not really broken ... really truly ....
... I have been in a total of 3 groups whilst waiting for about 23 hours in total over about a week of gaming, once even for a dungeon I actually did not queue for
Lmfao to funny only three groups in a 23 hour period yeah just more proof it takes forever to group you up and is currently not working properly hints why i said it's broken
People don't keep playing, that's why droves and droves of people have quit this game already.
I'd just play the side stories, the main quest, and then I'd stop. If you can stop playing the story in a single player game, why is this different at all? I think games like WoW have contaminated your headspace. The game doesn't have a subscription, so what you can do is set it aside until some story DLC comes along that you actually want to play. You can then buy that for a fair price and run your character through it.
If you find you enjoy any of the other factions, you could also level a new character with a new class through that. You'd experience new gameplay and new storylines. Once you've played all the characters you like to their respective exit points (after the ending of the story), you stop. It's not hard. It's not that abstract of a concept. It's not strange. I mean, yes, most MMOs tend to rip out the last few pages of a book and dangle them over your head tantalisingly. They tell you that if you reread the last few chapters again a few hundred times, the ending will magically become better. And the more you do this, the better the ending you'll finally receive. The trick, though? They don't have an ending, it's just a trick to addict small-minded people who don't have self awareness enough to understand what's going on.
ESO has exit points! Appreciate this. It has an ending. You reach the end of the story and then you stop. You might play another faction, and then you stop. What do you do then? I don't know! Write a bloody book, maybe? There's so much more that you can do than just playing the same game for the rest of your life, I never want ESO to become that to people. That's a cancer that ruins lives. No, I'm not joking. One mother went to prison because of her WoW addiction, she neglected her kids to the point that they died all in favour of WoW, O Glorious WoW.
That's horrible.
So, if you've finished the factions you want... stop playing. Take it off your Steam favourites for now and just keep an eye on the news for DLCs you want to play. In the interim, look at all the other games you might want to play. Treat it like a single player or co-op game, because they give you every opportunity to do so. As I keep saying -- ESO, like good single player games, comes with loads of exit points. Points where you can stop playing for now, or stop playing for a long while. In fact, every time ESO wraps up a story or chapter, it's giving you the chance to take a short break, a long break, or to simply be done with it. Value this.
I think it's a good thing that the game isn't pulling skinner box nonsense to try and addict you to the point where it ruins your life. If you're not done for now, play another faction. If you've done that and you are done for now, you're done; Play another game, there are plenty of others out there.
It's your life. Don't let a game publisher run it for you, please? Thank you.
People don't keep playing, that's why droves and droves of people have quit this game already.
What are the caldwell silver año gold that people talk about?
Btw. Played my first dungeon 4. Awesome experience
So it's an excuse to play the other zones I guess.
Doesn't make much sense from the story perspective. But I can deal with that.
Any way I can see which are story quest from the alliance and which are side quest? I'm not sure if I will do all quest available as I did on my alliance.
A lot of the people who play ESO and other modern-day MMOs have families, jobs, college, or other obligations they need to attend to daily, so they look at gaming as their quick fix of entertainment and joy away from the real world. Conversate with people, join social guilds, and you'd be surprised that sometimes you might just spend an hour or two in-game talking with friends and guildmates and just having fun.