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after finishing the main quest, why do people keep playing

booker21
booker21
I`m new to MMO, usyally plays RPG but that are story driven. I have completed the main story and i`m level 47. I`m wondering what is the reason why most people keeps playing? i started doing the other quest from the "enemies eyes" but i`m not feeling it doing all over again. It`s getting tiresome since most quest are the same type after 700hs in.
  • starkerealm
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    They're really not. Each of the factions has a different storyline. Unless you already played the other factions on alts. And, even then you do get different dialog in NG+.

    Otherwise, what keeps me playing? I enjoy killing things and taking their stuff.
  • booker21
    booker21
    You get different dialog as NG+? really, how is that?

    I will give it a try but it doesn`t make sense, since i was playing as an enemy, so what, i`m a traitor now? As story driven i dont see how that is possible, or maybe i`m giving story too much importance. Maybe i miss something on the explanation.
  • AnoVando
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    I enjoy the character development aspect and achievement hunting as well as the cooperation and teamwork required for PvP and Veteran Dungeons.
  • Zusia211
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    Cause we don't plan to join AA cause we are not QUITTERS.
    PSN: blinkgirl211 - if try adding me send message first cause lots of random people always tries to add me...
  • FireCowCommando
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    Well generally i dont quit an MMO when i run out of quests because its an MMO, not a Solo RPG game.
  • booker21
    booker21
    AnoVando wrote: »
    I enjoy the character development aspect and achievement hunting as well as the cooperation and teamwork required for PvP and Veteran Dungeons.

    I always felt i was missing the best part of the game and i guess this is why i`m getting bored and not seeing an incentive to keep playing. Since i find really hard to get friends on to play Dungeons. so most of my PVE is none exist.

    Does quest different on the other zones? i feel like i`m doing the same thing all over again with different names. The environment is not that different either.
  • booker21
    booker21
    Well generally i dont quit an MMO when i run out of quests because its an MMO, not a Solo RPG game.

    I guess that is my mistake. i play this game as a Solo RPG. I guess this is not the game for me since i can`t stand do the same thing all over and over all the time. I will take a look at the others regions to see if the quest are different from what i have been doing al past month.
  • Dekkameron
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    Many people have said that the Cadwell's Silver/Gold areas should've had an underlying plot of sabotaging the other factions from within storyline, with extra conversation options to do dastardly things.

    I think they missed a trick not doing this and it would make replaying the various zones much more worthwhile for those that feel that it was a bit of a cop out on the story.
    Edited by Dekkameron on July 29, 2015 9:09PM
    - Veteran Combat Librarian -
  • drzycki_ESO
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    I actually hate doing quests and was so happy when it was over. I love to pvp and do the vet dungeons with my friends. I recently started fishing to get the accomplishment and I find it relaxing. That's something I never tried before because it sounded very boring. I found a great place to mindlessly grind and level every single skill I think I could possible want and I also find that relaxing. It's all about finding what you enjoy. There are lots of things to choose from.
  • starkerealm
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    booker21 wrote: »
    You get different dialog as NG+? really, how is that?

    I will give it a try but it doesn`t make sense, since i was playing as an enemy, so what, i`m a traitor now? As story driven i dont see how that is possible, or maybe i`m giving story too much importance. Maybe i miss something on the explanation.

    Off hand, Rana comments on your gear, and you can tell Raz that you've been sent back to Tamriel to set things right, instead of warning him about Molag Bal's invasion. There's a few characters scattered through the game that have slightly altered dialog. Though, depending on how good your memory is, you might actually miss it.
  • AnoVando
    AnoVando
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    booker21 wrote: »
    AnoVando wrote: »
    I enjoy the character development aspect and achievement hunting as well as the cooperation and teamwork required for PvP and Veteran Dungeons.

    I always felt i was missing the best part of the game and i guess this is why i`m getting bored and not seeing an incentive to keep playing. Since i find really hard to get friends on to play Dungeons. so most of my PVE is none exist.

    Does quest different on the other zones? i feel like i`m doing the same thing all over again with different names. The environment is not that different either.

    Yeah, for me it is definitely the community aspect that makes it so enjoyable. It takes time but eventually you find a guild that you like/fit in with and it really opens up the rest of the game for you.
  • starkerealm
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    Another thing, it's not new with NG+, but as you play the other faction zones after completing one, you'll start seeing familiar names pop up in places you wouldn't expect. Like a book by Telenger about a copy of The Lusty Argonian Maid, which you'll find in Deshan. It isn't really funny unless you know who Telenger is. Which you couldn't know on your first playthrough.
  • Ljungstroem
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    You are "only" level 47, you have so much to do. I am now V6 and I have not even completed Cadwell's Silver Zones yet. What I have been doing is completing a lot of dungeons just for great fun. You will have plenty of stuff when you get to the new zones.

    Also I do every world boss, delve and quest I come by for each zone, so I never "have" to come back to do something. Also I try to do as many achievements as possible along my way.
  • usrevenge
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    MMO's have something called "end game" which is essentially what you do in an mmo for the majority of the time.


    this consists of PVE and or pvp content meant for max level players

    in ESO you do veteran dungeons to get better gear as well as trials which are 12 player dungeons and very difficult.

    you can also pvp.


    so where a normal RPG ends with a "congrats you won" in MMO's you are told "congrats now get better gear and do harder content or kill other players"
  • PBpsy
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    After I finished the class tutorial which is LvL1-50 and the stupid grind V1-14 on a class I continued to play since this was supposedly an MMO and it was fun to do group content and develop ones characters. However ZOS has proved to me that they are not interested in providing any of that anymore.
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  • AlnilamE
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    I don't really care about the main story so much. I almost forgot to do it on my second toon.

    But I do enjoy playing with my friends and I do like the zone quest lines, so I haven't run out of things to do yet.
    The Moot Councillor
  • AuldWolf
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    I'd just play the side stories, the main quest, and then I'd stop. If you can stop playing the story in a single player game, why is this different at all? I think games like WoW have contaminated your headspace. The game doesn't have a subscription, so what you can do is set it aside until some story DLC comes along that you actually want to play. You can then buy that for a fair price and run your character through it.

    If you find you enjoy any of the other factions, you could also level a new character with a new class through that. You'd experience new gameplay and new storylines. Once you've played all the characters you like to their respective exit points (after the ending of the story), you stop. It's not hard. It's not that abstract of a concept. It's not strange. I mean, yes, most MMOs tend to rip out the last few pages of a book and dangle them over your head tantalisingly. They tell you that if you reread the last few chapters again a few hundred times, the ending will magically become better. And the more you do this, the better the ending you'll finally receive. The trick, though? They don't have an ending, it's just a trick to addict small-minded people who don't have self awareness enough to understand what's going on.

    ESO has exit points! Appreciate this. It has an ending. You reach the end of the story and then you stop. You might play another faction, and then you stop. What do you do then? I don't know! Write a bloody book, maybe? There's so much more that you can do than just playing the same game for the rest of your life, I never want ESO to become that to people. That's a cancer that ruins lives. No, I'm not joking. One mother went to prison because of her WoW addiction, she neglected her kids to the point that they died all in favour of WoW, O Glorious WoW.

    That's horrible.

    So, if you've finished the factions you want... stop playing. Take it off your Steam favourites for now and just keep an eye on the news for DLCs you want to play. In the interim, look at all the other games you might want to play. Treat it like a single player or co-op game, because they give you every opportunity to do so. As I keep saying -- ESO, like good single player games, comes with loads of exit points. Points where you can stop playing for now, or stop playing for a long while. In fact, every time ESO wraps up a story or chapter, it's giving you the chance to take a short break, a long break, or to simply be done with it. Value this.

    I think it's a good thing that the game isn't pulling skinner box nonsense to try and addict you to the point where it ruins your life. If you're not done for now, play another faction. If you've done that and you are done for now, you're done; Play another game, there are plenty of others out there.

    It's your life. Don't let a game publisher run it for you, please? Thank you.
  • AuldWolf
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    PBpsy wrote: »
    After I finished the class tutorial which is LvL1-50 and the stupid grind V1-14 on a class I continued to play since this was supposedly an MMO and it was fun to do group content and develop ones characters. However ZOS has proved to me that they are not interested in providing any of that anymore.
    So... you wasted your life on pointless content, when you could've been doing something meaningful with your time. You're desperate to be addicted, so you tried to waste your life some more. And when ZeniMax Online Studios were too ethical to let you waste your life any further, you became angry.

    You're what's wrong with video games to a degree. You want companies to addict you so that you can throw away all your money, you want to devolve into blissful non-thinkyness. You just want to grind, and grind, and force other people to group with you so that they have to put up with your problems, and grind, and grind, and... you don't even realise how incredibly unhealthy that is.

    ESO is a new kind of game. It's an online co-op experience. Like the original Guild Wars. From what I've heard, the new Final Fantasy MMO is similar, too. This is where MMOs are going, for good reason. The lack of ethics involved with people playing your games in unhealthy amounts is eventually going to come back to bite them in the arse. Not everyone is Blizzard, so the notion of a lawsuit over this is undesirable.

    It's better to be ethical and to treat your players with respect. The bizarre thing is that you don't want to be treated with respect, you want to be treated like... Well, I won't even say it. Anyway, there are plenty of other MMOs that will make you their whipping boy.

    I don't see why ESO has to.
  • thesilverball_ESO
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    Played the starter zones so many times during beta I practically memorized them and now almost finished my 3rd VR14 as a casual player. One for each faction. Why do I keep playing? I don't know. I guess I love the way the game looks and plays and I'm definitely an Elder Scrolls fan though I'm hoping for some new decent solo quests soon to keep this going. As much as I love it, after 2 years of playing it's starting to get old. Not sure if IC is going to fit the ticket. Will wait and see.
  • jircris11
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    booker21 wrote: »
    I`m new to MMO, usyally plays RPG but that are story driven. I have completed the main story and i`m level 47. I`m wondering what is the reason why most people keeps playing? i started doing the other quest from the "enemies eyes" but i`m not feeling it doing all over again. It`s getting tiresome since most quest are the same type after 700hs in.

    each faction had a different story that you go through.
    IGN: Ki'rah
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    DC/AD faction/NA server.
    RPer
  • PBpsy
    PBpsy
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    AuldWolf wrote: »
    PBpsy wrote: »
    After I finished the class tutorial which is LvL1-50 and the stupid grind V1-14 on a class I continued to play since this was supposedly an MMO and it was fun to do group content and develop ones characters. However ZOS has proved to me that they are not interested in providing any of that anymore.
    So... you wasted your life on pointless content, when you could've been doing something meaningful with your time. You're desperate to be addicted, so you tried to waste your life some more. And when ZeniMax Online Studios were too ethical to let you waste your life any further, you became angry.

    You're what's wrong with video games to a degree. You want companies to addict you so that you can throw away all your money, you want to devolve into blissful non-thinkyness. You just want to grind, and grind, and force other people to group with you so that they have to put up with your problems, and grind, and grind, and... you don't even realise how incredibly unhealthy that is.

    ESO is a new kind of game. It's an online co-op experience. Like the original Guild Wars. From what I've heard, the new Final Fantasy MMO is similar, too. This is where MMOs are going, for good reason. The lack of ethics involved with people playing your games in unhealthy amounts is eventually going to come back to bite them in the arse. Not everyone is Blizzard, so the notion of a lawsuit over this is undesirable.

    It's better to be ethical and to treat your players with respect. The bizarre thing is that you don't want to be treated with respect, you want to be treated like... Well, I won't even say it. Anyway, there are plenty of other MMOs that will make you their whipping boy.

    I don't see why ESO has to.
    What_the....gif
    Edited by PBpsy on July 29, 2015 10:05PM
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  • AuldWolf
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    Well generally i dont quit an MMO when i run out of quests because its an MMO, not a Solo RPG game.
    Why? What makes an MMO different? This just proves my point. That there are people who want to feel addicted and enjoy forcing others to group with them because it means they can get their social fix even if they have problems that others might find undesirable.

    I'm autistic, but even I wouldn't force people to continually group with me if they find they can't handle how strange and verbose I am. I don't want to make people suffer. I'd rather be around people who want to tolerate me because they enjoy my presence and it makes them happy. There's just all this unhealthy stuff linked with MMOs, and ESO has mostly decided to skip over it (that's why their marketing and that forced grouping dungeons exist at all in it confuses me). So now those who're usually addicts are now just gagging for their next addictive fix. That's not healthy.

    You could just stop. It's within your power. Stop. Look around you, look at life, look at the things you've neglected. Stop. Look around you, look at all the other games you could be playing. Just stop. The only reason people get addicted to MMOs like this is because a.) skinner box models, and b.) the MMOs force others to group with them, which if you have issues and an attitude problem is lovely as you don't ever need to work on that, you can be lazy and expect the MMO developer to fix your life problems. It's all just so unhealthy.

    ESO is better than that. And I'd encourage them to go even further. You shouldn't be like this.
  • mrskinskull
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    booker21 wrote: »
    I`m new to MMO, usyally plays RPG but that are story driven. I have completed the main story and i`m level 47. I`m wondering what is the reason why most people keeps playing? i started doing the other quest from the "enemies eyes" but i`m not feeling it doing all over again. It`s getting tiresome since most quest are the same type after 700hs in.

    I know right?

    I played one game of chess once in the 80s and don't know why people still bother with it.

    Oh and there was the great checkers game of 1998.

    I played monopoly in 2011, and finished it in under three hours.

    Never look back, bro. Lol.
    Just teasin'
  • starkerealm
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    booker21 wrote: »
    You get different dialog as NG+? really, how is that?

    I will give it a try but it doesn`t make sense, since i was playing as an enemy, so what, i`m a traitor now? As story driven i dont see how that is possible, or maybe i`m giving story too much importance. Maybe i miss something on the explanation.

    Oh, sorry, somehow I missed the first half of your question. I'm going to chalk that up to the same sleep deprivation that's got me misspelling "chalk" and "misspelling."

    From a lore perspective, Tameriel's timeline is completely bjorked. Things like quickloading and the mod toolkit in the single player games are actually canon (to an extent). (I know I'm not alert enough to do this justice, but there's a really good discussion of it here, if you're curious.)

    The New Game + cycles in ESO are alternate timelines created by a Daedric prince.
    Meridia.

    So, you're experiencing the world as if you had been deposited there originally.

    Each of the timelines occur simultaneously, and are somewhat mutually exclusive. (Such as the "Lady Laurant" Delve in Grahtwood (which corresponds to, and contradicts her Alik'r quest.) So, when you wake up in the next zone, you're going back in time, and experiencing another possible universe. So far as I know, there isn't any real explanation to why the Prophet and Guilds are unaware of you in the new timeline. And, I think we can chalk the random street NPC barks regarding your previous exploits as a development oversight, since there's no way a guard on the streets of Daggerfall could possibly know about The Library of Dusk when the expedition to Cold Harbour hasn't happened yet.

    A few NPCs are actually aware of your existence and actions in the original timeline. Sheogorath has unique lines in the Dominion if you've already started the Mage's guild line. (It's actually harder to get the dialog where he doesn't know who you are, since it means skipping the Mage's guild quests entirely until your mid 20s.)

    But, yeah. Silver and Gold are different, parallel, universes. Not, you've betrayed your alliance and run off to join the other guys for fun.
  • THEDKEXPERIENCE
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    booker21 wrote: »
    You get different dialog as NG+? really, how is that?

    I will give it a try but it doesn`t make sense, since i was playing as an enemy, so what, i`m a traitor now? As story driven i dont see how that is possible, or maybe i`m giving story too much importance. Maybe i miss something on the explanation.

    How do I say this without a spoiler ... Hmm.

    You know that guy you (removed) to (removed) Nirn? The moment you did it (removed) showed up and explained why you need to do this completely.
  • PBpsy
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    booker21 wrote: »
    I`m new to MMO, usyally plays RPG but that are story driven. I have completed the main story and i`m level 47. I`m wondering what is the reason why most people keeps playing? i started doing the other quest from the "enemies eyes" but i`m not feeling it doing all over again. It`s getting tiresome since most quest are the same type after 700hs in.

    I know right?

    I played one game of chess once in the 80s and don't know why people still bother with it.

    Oh and there was the great checkers game of 1998.

    I played monopoly in 2011, and finished it in under three hours.

    Never look back, bro. Lol.
    Just teasin'

    I had completely won The Poker in 2 minutes the first time I tried it. I was just that freaking good.
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  • kevlarto_ESO
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    MMO/RPG's have a social element it is not all about finishing the main quest line like a single player game, part of the lure of a good mmo's is your toon feeling like it lives in the world and not just playing through the world be it most mmo's today kind of lack in that department.

    But I have friends in game we pvp, we dungeon crawl, we hang out, and find something to do beyond the questing, I know different people want different things out of the games they play, and I think the whole question really brings home a point, I think the mmo is on a slow death bed, seems like players today do not form the community bonds like we had in EQ, UO and some of the other older mmo's, times have changed and players have to, things are instant gratification and wham bam are we there yet. Having played mmo's for so many years, I have seen the changes over the years, there will still be social games but they will most likely just be shadows of what their predecessors were. Times they be a changing..:)
    Edited by kevlarto_ESO on July 29, 2015 10:20PM
  • starkerealm
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    PBpsy wrote: »
    booker21 wrote: »
    I`m new to MMO, usyally plays RPG but that are story driven. I have completed the main story and i`m level 47. I`m wondering what is the reason why most people keeps playing? i started doing the other quest from the "enemies eyes" but i`m not feeling it doing all over again. It`s getting tiresome since most quest are the same type after 700hs in.

    I know right?

    I played one game of chess once in the 80s and don't know why people still bother with it.

    Oh and there was the great checkers game of 1998.

    I played monopoly in 2011, and finished it in under three hours.

    Never look back, bro. Lol.
    Just teasin'

    I had completely won The Poker in 2 minutes the first time I tried it. I was just that freaking good.

    Is that what you kids are calling it these days. :p
  • UrQuan
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    AuldWolf wrote: »
    Well generally i dont quit an MMO when i run out of quests because its an MMO, not a Solo RPG game.
    Why? What makes an MMO different? This just proves my point. That there are people who want to feel addicted and enjoy forcing others to group with them because it means they can get their social fix even if they have problems that others might find undesirable.

    I'm autistic, but even I wouldn't force people to continually group with me if they find they can't handle how strange and verbose I am. I don't want to make people suffer. I'd rather be around people who want to tolerate me because they enjoy my presence and it makes them happy. There's just all this unhealthy stuff linked with MMOs, and ESO has mostly decided to skip over it (that's why their marketing and that forced grouping dungeons exist at all in it confuses me). So now those who're usually addicts are now just gagging for their next addictive fix. That's not healthy.

    You could just stop. It's within your power. Stop. Look around you, look at life, look at the things you've neglected. Stop. Look around you, look at all the other games you could be playing. Just stop. The only reason people get addicted to MMOs like this is because a.) skinner box models, and b.) the MMOs force others to group with them, which if you have issues and an attitude problem is lovely as you don't ever need to work on that, you can be lazy and expect the MMO developer to fix your life problems. It's all just so unhealthy.

    ESO is better than that. And I'd encourage them to go even further. You shouldn't be like this.
    You really need to stop jumping to so many conclusions on the basis of absolutely no evidence. Yes, clearly everyone who enjoys the social aspect of an MMO rather than playing it as a single player RPG is addicted and unhealthy, and somehow forces people to group with them, because they obviously can't have any social interaction outside of MMOs... People aren't allowed to like different things from what you like, and if people are having fun doing something then they must be addicts.
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  • OzJohnD
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    you will quit after running out of quests if you are treating this as a solo game, but there are other social aspects to MMO's that can make life in-game worthwhile.

    the other advantage of an MMO is that the developers are always looking at ways to keep people in the game (and therefore paying money) ... the next DLC is mostly for PvP players at end-game, the next is for PvE players. The next is likely to introduce Thieves Guild to broaden the playablity of all areas of the game.
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