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This damage reduction is not healthy for the pvp aspect of the game.

Dracane
Dracane
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I think this is not good. This change was made, because most people are too lazy to survive. Yes, lazy to survive. They don't even attempt it. :wink:

If you run around in pvp village like a chicken on a golden plate, expect to be eaten up. I ALWAYS recast my shields or armor abilities every 20 seconds. This way I will definately surive the initial hit and can fight back.
People who are too lazy to protect themselves, don't even deserve everything else than getting one shotted.

Now each Noob (sorry, don't want to be harsh <3 ) can survive everything. He needs no skill, doesnt need to pay attention to anything. He can just survive. At the moment, combat depends on your enemy making mistakes. 1 mistake can lead to your death and this is what I love about 1.6. Combat used to be slow pre 1.6 and now it's even slower :neutral:

Good players can survive. The play carefully and are ALWAYS prepared for an onslaught. Because you can always get attacked. Let's say in real life, I get backstabbed by someone with a knife. Which is very likely ;) I will die instantly because I am not prepared and because I am a fragile woman.

But if I enter sneak mode in real life, prepare myself for an attack, have a knife in my boots and hm...... maybe wear a bulletproof jacket ? Then my chances to survive improve.
I will enjoy this golden age (1.6) as long as I can and hope, that we can reconsider some of 1.7s changes.
Auri-El is my lord,
Trinimac is my shield,
Magnus is my mind.

My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Etaniel
    Etaniel
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    While I disagre with your statement, I think a global dmg reduction is not the way to go. In the current state combat can last under a second, even if you recast your shields every 20 sec (20k wrecking blow hello) or it can last forever because everyone gets ridiculous humongous heals, and some builds are completely negated by nirnhoned and your main spell attacks deal just above 2k dmg.

    Dmg reduction should have been per skill, not global.

    The way you talk about stealth gameplay is not the way it should be : you seem to think it's normal that a stealther should oneshot his target everytime, while I think a stealther should just get an advantage on that fight since he starts it the way he wants, and the opponent is caught off guard with reduced health/debuff whatever. From there no a normal figh should proceed.
    1.6 is no golden age, 1.5 had better balance in terms of damage
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  • Germtrocity
    Germtrocity
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    The TTK just seems like it was increased a bit too much, and I completely agree with your argument for passive damage mitigation vs. active damage mitigation. The game is going easy mode completely with any random baddie being able to just stand there doing nothing and still taking 20 seconds to kill because they just eat up so much damage with the nerfs to damage done.

    Although watching the devs play their own game tells you all you need to know - they are catering to the casuals. Wait, let's be honest for a second, casuals can take advantage of the new damage mitigation system and survive ridiculously long against a superior opponent. They are catering to the players that don't know that pressing 1 on your keyboard activates your skill 1.

    This is just becoming a game for toddlers with the massive nerf to damage done. I had thought the TTK was too low before, but they have shifted to the complete opposite end of the spectrum and now it just feels dreadfully sluggish to kill anyone.

    There are no longer repercussions to running out of stamina, or not breaking a CC, or not recasting a shield. You will never take a lethal amount of damage in anything less than 4 hits at the very minimum. You can wail on a player who has no active defense and is just standing there like an idiot and still barely manage to kill them in under 15 seconds - even with using an ultimate.

    There needed to be a little toning down of damage, but this is too far. Combat feels like it is catered to toddlers now.
  • Dracane
    Dracane
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    Etaniel wrote: »

    The way you talk about stealth gameplay is not the way it should be : you seem to think it's normal that a stealther should oneshot his target everytime, while I think a stealther should just get an advantage on that fight since he starts it the way he wants, and the opponent is caught off guard with reduced health/debuff whatever. From there no a normal figh should proceed.
    1.6 is no golden age, 1.5 had better balance in terms of damage

    That's not what I meant. I never stealth and I don't agree that stealther should one shot everything. It was rather a joke to show, that you shouldn't be rewarded for doing mistakes or being lazy.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Kronosphere
    Kronosphere
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    Why cant there be hardcore mode and normal mode like bf4 and cod. 1 campaign with damage buff 1 without. then both parties would be happy.
    ~House Indoril~
    Submit to the three, the spirits and thy lords.

  • Dracane
    Dracane
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    Why cant there be hardcore mode and normal mode like bf4 and cod. 1 campaign with damage buff 1 without. then both parties would be happy.

    Great idea <3
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Teargrants
    Teargrants
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    TTK was increased most likely to make the game more noob friendly for all the console players.

    Same reason actual active defenses (block, dodge, blink) are being nerfed - since they require more skilled play to counter.

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  • VincentBlanquin
    VincentBlanquin
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    said dracane who like roflstomping newbies in cities every day. sorry that zenimax try to take your toy away from you, but its not about l2p, these newbies can do nothing to survive against you
    Irwen Vincinter - Nord - Dragonknight
    Irw´en - Bosmer - Nightblade
  • zornyan
    zornyan
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    It's 50% instead of 20%

    Means an attack currently doing 20k will still do 17k. Hardly a massive massive change I'd say, TTK seems far too low, this mainly prevents ganking, and gives the "ganked" that extra 1-2 seconds to live.

    In well organised groups you're still going to kill people in under a second, if you could kill 10v1 before you'll still do that, it's just to stop the one shot nature of this game.
  • Dracane
    Dracane
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    said dracane who like roflstomping newbies in cities every day. sorry that zenimax try to take your toy away from you, but its not about l2p, these newbies can do nothing to survive against you

    Hahahahah :D perhaaaaaps.....
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • nikolaj.lemcheb16_ESO
    nikolaj.lemcheb16_ESO
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    I agree, if you were alert and knew how to defend yourself the time to kill were not a problem at all. Now everything will depend on who have the best resources regeneation/management and nothing else really matters. I creates one sided builds and make pvp less interesting.

    The more I see of this DLC the less I want to continue play the game. :(
  • IWannaBeATiger
    IWannaBeATiger
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    zornyan wrote: »
    It's 50% instead of 20%

    Means an attack currently doing 20k will still do 17k. Hardly a massive massive change I'd say, TTK seems far too low, this mainly prevents ganking, and gives the "ganked" that extra 1-2 seconds to live.

    In well organised groups you're still going to kill people in under a second, if you could kill 10v1 before you'll still do that, it's just to stop the one shot nature of this game.

    no... if you do 20k damage with a 20% damage reduction that means you'd normally do 25k 50% of 25k is 12.5k.
  • Lava_Croft
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    Is anyone surprised ZOS went overboard into the opposite direction of the current instagib gameplay?
  • BuggeX
    BuggeX
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    zornyan wrote: »
    It's 50% instead of 20%

    Means an attack currently doing 20k will still do 17k. Hardly a massive massive change I'd say, TTK seems far too low, this mainly prevents ganking, and gives the "ganked" that extra 1-2 seconds to live.

    In well organised groups you're still going to kill people in under a second, if you could kill 10v1 before you'll still do that, it's just to stop the one shot nature of this game.

    no... if you do 20k damage with a 20% damage reduction that means you'd normally do 25k 50% of 25k is 12.5k.

    For High DMG Skills, like Snipe from stealth etc. its a huge nerf. But for Spamable skills like molten whipe etc its just mhää.
    I feel this is a good change, the gap between this skills was to enorm
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  • r.jan_emailb16_ESO
    r.jan_emailb16_ESO
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    zornyan wrote: »
    It's 50% instead of 20%

    Means an attack currently doing 20k will still do 17k. Hardly a massive massive change I'd say, TTK seems far too low, this mainly prevents ganking, and gives the "ganked" that extra 1-2 seconds to live.

    In well organised groups you're still going to kill people in under a second, if you could kill 10v1 before you'll still do that, it's just to stop the one shot nature of this game.

    Get your math right.

    If you do 20k now with 20% reduction, it would do 25k without that. The 50% is applied to this 25k, which means its 12.5k... not 17k.

    edit: oh, someone was faster mentioning this.
    Edited by r.jan_emailb16_ESO on July 29, 2015 10:20AM
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  • Teiji
    Teiji
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    Heavy armor warriors are now non-existant? Someone please chime in, I can't test PTS due to herp derp crash-crash-crash Paramoure remix.
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  • VincentBlanquin
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    Why cant there be hardcore mode and normal mode like bf4 and cod. 1 campaign with damage buff 1 without. then both parties would be happy.

    question is do hardcores want competition or they like their invincible position above mediocre and newbies.....

    many plea for harcore mode, but it can be empty very soon...
    Irwen Vincinter - Nord - Dragonknight
    Irw´en - Bosmer - Nightblade
  • ToRelax
    ToRelax
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    As was said time and time again... :expressionless:
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  • Paradox
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    Yes, god forbid that players were given some time to heal themselves and get themselves on an equal footing with a ganker.

    Good players will beat bad players, and bad players should have the time to learn how to actually fight -- not get one-shot.
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  • Draehl
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    On live it's nearly pointless to PvP as anything but pure burst, tank, or the OP Sorc build. While I will admit the TTK was increased too much with the 2.1 PTS patch, it was also far too low on the live server. Finding a balance between the low TTK on live and the over-nerfed state of PTS will be the way to go.

    Keep in mind some people like playing attrition style builds. When burst is too high our sustained damage, balanced offense/defense, and resource recovery/efficiency driven playstyles become useless. When burst is high everyone is either in a zerg, a tank, or gets instagibbed. It really limits viable build options for the rest of us just so you kids can get your jollies 2 shotting people.
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    Alt: Altmer Sorceror (Pewpew) 7L - Destro + Resto
  • Vatter
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    Paradox wrote: »
    Yes, god forbid that players were given some time to heal themselves and get themselves on an equal footing with a ganker.

    Good players will beat bad players, and bad players should have the time to learn how to actually fight -- not get one-shot.

    I agree with this 100%. I like the damage reduction and hope they keep it for live. ic is already NB heaven. If the damage were the exact same as it is on live right now no one except NB's would enter.
  • zornyan
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    zornyan wrote: »
    It's 50% instead of 20%

    Means an attack currently doing 20k will still do 17k. Hardly a massive massive change I'd say, TTK seems far too low, this mainly prevents ganking, and gives the "ganked" that extra 1-2 seconds to live.

    In well organised groups you're still going to kill people in under a second, if you could kill 10v1 before you'll still do that, it's just to stop the one shot nature of this game.

    Get your math right.

    If you do 20k now with 20% reduction, it would do 25k without that. The 50% is applied to this 25k, which means its 12.5k... not 17k.

    edit: oh, someone was faster mentioning this.

    I was wrong, but it's actually 24k, not 25k, so no need for the condescending remark at the beginning was there?

    So that means an attack doing 20k atm will be doing 12k then, so for an enemy with 35k hp you'll be doing 3 attacks as opposed to 2...
  • jpalm1995
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    I agree but the tankier classes (temar, dk) need some help in 1.6. Gave by far the best survivabilty even though they are a dps class. I think adding some more health in cyrodiil would help since dk/temp shields scale off health. This way you arent taking away a classes burst.
    I always say that I hate this game, yet for some reason i'm still here.
  • kevlarto_ESO
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    Black Water blade the non vet campaign has thread after thread about how great the pvp is there one of the reasons it is the ttk, you have time to react, use your specials use your skills, I think they got it about right it is shorter than BWB and longer than live. it is much more fun IMHO, to be able to play the game and have a fighting chance, instead of dying from a cheap shot instajibber, this is an MMO not Call of duty. I think it takes more skill to hang into a prolonged fight as opposed to getting hit by some one you never see. /shrug
  • silky_soft
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    I can still 1 shot people. Was doing it last night. Just drop vamp and run the restro staff shield. Since magika is op you can just cast that for days. I just have to wait till you run out or miss the reapply then you're dead.

    This patch only amplifies the need to grind CP. From now on I will be grinding CP 6 days a week and pvp 1.
    This recent update has made me sad. Sad for the game. Sad for the community. Sad to pay whatever it is now. I want the previous eso back.
  • Glory
    Glory
    Class Representative
    It seems like most people would be happy with a middle ground between 1.6 and 2.1 TTK. Make it so you have to actively survive but not too fast that you get one shotted.
    mDK will rise again.
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  • Domander
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    I disagree OP, it's a good change.
  • Solanum
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    I disagree.

    Smacking someone down from stealth in two globals is not fun for me, I don't particularly feel skilled doing it either. (Herp derp, I can push five buttons in rapid succession, pro-pvp right?)

    I look forward to the changes.
  • ThyIronFist
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    Disagreed, so far I've really enjoyed the PTS, there is more tactics, so much more potential for small scale and I haven't had this much fun in a long while. No more *** insta-gibs and super high burst damage when you can barely react to it. Fights are longer and overall feel better than the crap we have on the live servers. PvP on live is almost unplayable because of the ridiculous TTK, lag, and various broken stuff.

    TTK is ridiculous on the live server, either go full tank, full NB gank or re-roll sorc. They may have gone a bit too harsh on the damage reduction but it's a step in the right direction. The TTK has been way too low for way too long and I'm glad they increased it. It's still 1 month so I'm hoping they will balance it a bit out though as it's not perfect.

    But ah, what am I talking about... FOTM Sorc complaining that the TTK change is bad... I don't even. Not everyone can blink 20 times and instantly restack a 30k+ shield.

    Also if you're comparing this to getting backstabbed in real life by someone with a knife then I don't even know, lol. This is a game.

    And if 1.6 is the golden age for this game then I bet castles and buildings in real life are also made of gingerbread and chocolate.
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  • ItsRejectz
    ItsRejectz
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    Personally feel ZOS is catering to much for new players. Look at the massive buff non vets now, add to that a new currency being added, which we all know was to put everyone on an even playing field. Constantly people throw around the same lines " it's not fair on new players being so far behind" ...Well, why is it fair for players who have commuted a large amount of time to the game, to be gimped to cater for new players? Now the ttk has been gimped so much that new players with their stupidly high buffed health don't have to worry at all about their defences.

    Loved this game so much, but it really feels to be going down hill now
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  • newtinmpls
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    Dracane wrote: »
    I think this is not good. This change was made, because most people are too lazy to survive. Yes, lazy to survive. They don't even attempt it.

    Yeah ... cause 4/5th of a second is plenty of time for me to observe what is going on, evaluate my strategy and hit ... a button ... in vain ... while reading my death recap.

    Oh pity the poor gankers who might actually have to fight rather than one-shot. Oh, wait I mean NOT.
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