starkerealm wrote: »People see minor buffs and nerfs as huge, and major buffs and nerfs as huge. It's a perspective issue.
Rev Rielle wrote: »Because if one time something is too weak, and the next time something is too strong, you know the true value then lies in the middle somewhere. Knowing what range you're working within is important.
starkerealm wrote: »People see minor buffs and nerfs as huge, and major buffs and nerfs as huge. It's a perspective issue.
No that's not really what I mean. Take a stamina NB build for example, with the stm pass changed and ww stam regen they lose 30% stamina regeneration. Fair? Yeah, but it's just a lot, especially with the roll dodge and block nerf.
Then the mag NB, it got a tremendous buff, like almost ridicolous. Fair? Yeah, but it's a huge buff that I'm not sure if they will be equal.
Thing is, I just don't hope thing flip around again, if you make smaller nerfs and buffs to wherever needed, I feel like it will be easier to balance. I just fear like they have to rebalance the game again for a 3th time now. It could be for the better ofcourse, but it's not really 'fun' for the players.
Why do buffs and nerfs always have to be so huge
starkerealm wrote: »starkerealm wrote: »People see minor buffs and nerfs as huge, and major buffs and nerfs as huge. It's a perspective issue.
No that's not really what I mean. Take a stamina NB build for example, with the stm pass changed and ww stam regen they lose 30% stamina regeneration. Fair? Yeah, but it's just a lot, especially with the roll dodge and block nerf.
Then the mag NB, it got a tremendous buff, like almost ridicolous. Fair? Yeah, but it's a huge buff that I'm not sure if they will be equal.
Thing is, I just don't hope thing flip around again, if you make smaller nerfs and buffs to wherever needed, I feel like it will be easier to balance. I just fear like they have to rebalance the game again for a 3th time now. It could be for the better ofcourse, but it's not really 'fun' for the players.
Okay, let's be honest about this. Players taking werewolf for the passive stamina boost, with no desire to actually be a wolf was freakin' stupid. It created a situation where a player who hadn't taken lycanthropy was at a direct disadvantage versus a player who had taken it. Players were, literally, selling their character's soul to a Daedric prince for a regen increase. That needed to be addressed.
Making it so you only get the stamina regen when you're "on the edge" of wolfing out is a decent compromise, and it takes out the daytripper wolves, who never transform, at the knees without seriously crippling actual werewolves in the process.
Refreshing Shadows? That's not a nerf. It used to be a Stamina only up, now it increases all of your regeneration rates. It's gone from being a skill that was useful to a very specific set of builds to something that all nightblades will benefit from. In the process it's boost was reduced. Which, fine, now it does more things. That's actually a massive improvement, especially for hybrid builds, which ZoS wants to support again.
It ends up your character is no longer getting a +15% that, frankly, they shouldn't have been getting in the first place, and is getting +7.5% regen in Magicka and Health, at the cost of +7.5% stamina regen.
So, no. That's not a major nerf.
Yeah I know what you mean, I'm not saying that. What I said was, certain builds get certain overall nerfs or buffs but it just doesn't feel like 'balancing'. I don't want to know how many mag NB's there will be in PvP. Also, take a look at mag DKs, they we by far not op and now they got nerfed big times, mostly because of the block which they rely on surviving.
I don't want to see a ton of the same builds, and very few of certain builds.
starkerealm wrote: »People see minor buffs and nerfs as huge, and major buffs and nerfs as huge. It's a perspective issue.

Sometimes you can have someone with an unfortunately ill-equipped brain (short information pathway, unable to parse all the variables) who'll be arrogant and will believe they know what's needed to make the game RIGHT. That was Cryptic's folly.
@Teiji you'd rather they kept it that way? So people can just form raid groups and just steamroll every ounce of difficulty out of the overworld content?