NephilimHero wrote: »I think if it as taking the easiest route. Good example:
To add a barber shop they could add buildings and NPCs to check out new hair, change hair and accessories, add other Facesculptor NPCs to allow your to change your appearance
Or.... they could just add a "return to character creation" useable item in the Crown Store.
The second option would be seen as the "lazy" way to add those features to ESO.
When have they taken the easy route though. Your example is one that hasn't happened yet.
I think if it as taking the easiest route. Good example:
To add a barber shop they could add buildings and NPCs to check out new hair, change hair and accessories, add other Facesculptor NPCs to allow your to change your appearance
Or.... they could just add a "return to character creation" useable item in the Crown Store.
The second option would be seen as the "lazy" way to add those features to ESO.
Why do people think ZOS are lazy?
NephilimHero wrote: »I think if it as taking the easiest route. Good example:
To add a barber shop they could add buildings and NPCs to check out new hair, change hair and accessories, add other Facesculptor NPCs to allow your to change your appearance
Or.... they could just add a "return to character creation" useable item in the Crown Store.
The second option would be seen as the "lazy" way to add those features to ESO.
When have they taken the easy route though. Your example is one that hasn't happened yet.
@NephilimHero
They have given up on spellcrafting (shelved).
They have added theft without the PVP component.
They have been postponing the Vet Rank removal for 6 months because it's hard.
Should I continue?
I think if it as taking the easiest route. Good example:
To add a barber shop they could add buildings and NPCs to check out new hair, change hair and accessories, add other Facesculptor NPCs to allow your to change your appearance
Or.... they could just add a "return to character creation" useable item in the Crown Store.
The second option would be seen as the "lazy" way to add those features to ESO.
Lazy, or cheaper and less time consumeing when they could be spending that time makeing REAL content? Are you even a programmer/developer?
NephilimHero wrote: »Sithisvoid wrote: »They took 15$ a month from pc players how long and delivered nothing? 15 x millions = over 15 million per MONTH and they couldn't do something? No matter how often a corporation lies and says it's not 15 millions is a lot of money.
They weren't making anywhere near that and server maintenance is huge in cost just on its own.
I think if it as taking the easiest route. Good example:
To add a barber shop they could add buildings and NPCs to check out new hair, change hair and accessories, add other Facesculptor NPCs to allow your to change your appearance
Or.... they could just add a "return to character creation" useable item in the Crown Store.
The second option would be seen as the "lazy" way to add those features to ESO.
Lazy, or cheaper and less time consumeing when they could be spending that time makeing REAL content? Are you even a programmer/developer?
Nope. I'm not. I completely understand that decisions need to be made based on resources and design goals. That was just an example of something that could be considered "lazy".
The lack of digitigrade feet options for Khajjit is an example of a feature I would love and I hope they add but I get why they haven't. The areas it would touch would be pretty broad (armor itemization, animation, character design, programming) and the reward for that would be minimal.
But sometimes the decision to not have something baffles me. A character we are told in game is an Argonian shows up as a skeleton and is a human Skelton. I don't know how to view that as other than lazy implementation. Maybe the 3d model team didn't have time to make an Argonian skeleton prior to release... I dunno.
CapnPhoton wrote: »NephilimHero wrote: »They recently patched an exploit bug on xbox, unsure about PC. IC is just around the corner and Orsinium will be out just after. I just seems to people think they're are some infinitely large mega corporation and or are jumping on the hate bandwagon. I've never known a community demand so from the Devs. The game is the game, if you like it play it if not then calm down.
I read an article a few weeks ago that said that people who have either been playing video games for a long time (multiple gens) or are older (35+) generally do not complain as often, and when they do, it is done more constructively via discussions, instead of mostly wining and rude comments. But those with less experience and/or younger have the least satisfaction and additionally the least constructive conversations about it. I wonder if its true. I tried to search again the article but I can't find it.
oh you mean like the game breaking typos of using "Sprit" instead of "Spirit" for the name on the quest reward I got yesterday ?
yeah that's simply ...
... nope that's not lazy either, sorry
lordrichter wrote: »NephilimHero wrote: »jcasini222ub17_ESO wrote: »to blocking is the available stamina pool. This is a viable solution, but I consider this to be "lazy" in the sense that it is broad in the impact. In this case, they should have tuned blocking so that the longer it is held the more stamina it costs and kept in mind the max stamina and stamina regeneration values active on the Live server. In this manner, no player would be able to permanently block because they would run out of stamina. Meanwhile, the players who use stamina to block for short durations would not suffer an effective increase in the cost of block
Prime example of what many players mean by lazy. Your idea was a solid fix and it took you what, a few minutes tho think of it? The decision was a 'lazy' fix. Your idea is much better.
Another option of course is to just reduce it by 50% or something that seems viable from internal testing. But this just reeks of..
"Ok stamina regeneration is too much when blocking, just drop it to zero and onto the next task..."
Do I think that is what went down behind the scenes, not really. But changes like that certainly feel like it.
CapnPhoton wrote: »NephilimHero wrote: »They recently patched an exploit bug on xbox, unsure about PC. IC is just around the corner and Orsinium will be out just after. I just seems to people think they're are some infinitely large mega corporation and or are jumping on the hate bandwagon. I've never known a community demand so from the Devs. The game is the game, if you like it play it if not then calm down.
I read an article a few weeks ago that said that people who have either been playing video games for a long time (multiple gens) or are older (35+) generally do not complain as often, and when they do, it is done more constructively via discussions, instead of mostly wining and rude comments. But those with less experience and/or younger have the least satisfaction and additionally the least constructive conversations about it. I wonder if its true. I tried to search again the article but I can't find it.