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Why do people think ZOS are lazy?

  • NewBlacksmurf
    NewBlacksmurf
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    People may think others are lazy when something the person wants done isn't being done in a way they desire.

    It's a misuse of the word.
    1.
    unwilling to work or use energy.
    "I'm very lazy by nature"
    synonyms: idle, indolent, slothful, work-shy, shiftless, inactive, underactive, sluggish, lethargic
    Edited by NewBlacksmurf on July 29, 2015 5:27PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Gyudan
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    Gidorick wrote: »
    I think if it as taking the easiest route. Good example:

    To add a barber shop they could add buildings and NPCs to check out new hair, change hair and accessories, add other Facesculptor NPCs to allow your to change your appearance

    Or.... they could just add a "return to character creation" useable item in the Crown Store.

    The second option would be seen as the "lazy" way to add those features to ESO.

    When have they taken the easy route though. Your example is one that hasn't happened yet.

    @NephilimHero

    They have given up on spellcrafting (shelved).

    They have added theft without the PVP component.

    They have been postponing the Vet Rank removal for 6 months because it's hard.

    Should I continue? :/
    Wololo.
  • Reeko
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    Gidorick wrote: »
    I think if it as taking the easiest route. Good example:

    To add a barber shop they could add buildings and NPCs to check out new hair, change hair and accessories, add other Facesculptor NPCs to allow your to change your appearance

    Or.... they could just add a "return to character creation" useable item in the Crown Store.

    The second option would be seen as the "lazy" way to add those features to ESO.

    Lazy, or cheaper and less time consumeing when they could be spending that time makeing REAL content? Are you even a programmer/developer?
  • Bromburak
    Bromburak
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    Why do people think ZOS are lazy?

    They are not the best decision makers.
    Edited by Bromburak on July 29, 2015 7:11PM
  • Gidorick
    Gidorick
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    Gyudan wrote: »
    Gidorick wrote: »
    I think if it as taking the easiest route. Good example:

    To add a barber shop they could add buildings and NPCs to check out new hair, change hair and accessories, add other Facesculptor NPCs to allow your to change your appearance

    Or.... they could just add a "return to character creation" useable item in the Crown Store.

    The second option would be seen as the "lazy" way to add those features to ESO.

    When have they taken the easy route though. Your example is one that hasn't happened yet.

    @NephilimHero

    They have given up on spellcrafting (shelved).

    They have added theft without the PVP component.

    They have been postponing the Vet Rank removal for 6 months because it's hard.

    Should I continue? :/

    I think the toggle for mage light, and removal of animals from cyrodiil are good examples of taking the easy route. Thing is a problem. Don't fix thing, just remove thing.

    Lack of capes... oh! The "painted on" armor.
    Edited by Gidorick on July 29, 2015 6:02PM
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Gidorick
    Gidorick
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    Reeko wrote: »
    Gidorick wrote: »
    I think if it as taking the easiest route. Good example:

    To add a barber shop they could add buildings and NPCs to check out new hair, change hair and accessories, add other Facesculptor NPCs to allow your to change your appearance

    Or.... they could just add a "return to character creation" useable item in the Crown Store.

    The second option would be seen as the "lazy" way to add those features to ESO.

    Lazy, or cheaper and less time consumeing when they could be spending that time makeing REAL content? Are you even a programmer/developer?

    Nope. I'm not. I completely understand that decisions need to be made based on resources and design goals. That was just an example of something that could be considered "lazy".

    The lack of digitigrade feet options for Khajjit is an example of a feature I would love and I hope they add but I get why they haven't. The areas it would touch would be pretty broad (armor itemization, animation, character design, programming) and the reward for that would be minimal.

    But sometimes the decision to not have something baffles me. A character we are told in game is an Argonian shows up as a skeleton and is a human Skelton. I don't know how to view that as other than lazy implementation. Maybe the 3d model team didn't have time to make an Argonian skeleton prior to release... I dunno.


    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Pallmor
    Pallmor
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    I don't think they're lazy. I do suspect they are probably woefully understaffed since the layoffs last September, though.
  • DeTecTiVe_
    I think they are doing a good job
  • winterbornb14_ESO
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    Obvious isn't it.

    Nerf vs Content.
  • AnoVando
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    Sithisvoid wrote: »
    They took 15$ a month from pc players how long and delivered nothing? 15 x millions = over 15 million per MONTH and they couldn't do something? No matter how often a corporation lies and says it's not 15 millions is a lot of money.

    They weren't making anywhere near that and server maintenance is huge in cost just on its own.

    Not to mention they still had to cover the initial development cost of the game, which was estimated to be ~200 million.
  • Gidorick
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    Those of us who have used the term lazy in reference to an aspect of ESO don't think ZOS employees are lazy. We're not taking about the individuals, it's a commentary on a decision.

    Also, it doesn't mean we think ESO isn't great. Actually, I would argue that most of the time when we call an implementation lazy we are really meaning that this one aspect of ESO doesn't reach the lofty bar that ESO has set. It's kind of like saying "ESO is/deserves better!"

    That points out a bit of irony, using the descriptor 'lazy' to describe an aspect of any game is... erm... Lazy. :lol:
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • NobleNerd
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    It only took them a year and a half to release Imperial City, which was suppose to be a content update for PvP..... nah that isn't lazy (add sarcastic voice here).

    On the other hand they do listen and take into account their player base and their concerns.

    I think at this point in development of the game they are just too few of a staff to put anything out quickly.
    BLOOD RAVENS GAMING
    ~a mature gaming community~
    Website
    DISCORD
  • Acrolas
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    It's not so much laziness as a lack of preparedness and a few unjustified big egos.

    It's like sending a sixth grade gym class to run a marathon, when a 12 minute mile is already tough for most of them. I think they ran a pretty good 12 minute mile, but now they're on the third mile and feeling fatigued.

    This team lacks the conditioning to effectively solve long-term problems and goals.

    I think they're partially admitting that with the Legends card game teaser trailer, which without context looks an awful lot like Warcraft. They're stepping away from some of the more demanding TES structure and style and playing more toward general fantasy fans who don't really know or care to know the difference between a Khajiit and a Ramkahen so long as the general fantasy elements are there.

    I think it also speaks to a larger problem. In trying to be unique, TES took out a lot of fantasy elements that most people expect by default today. Saturated colors. Larger than life characters. Over-exaggeration. While ESO is their burdened job of trying to stay different from everyone else, Legends looks like it's saying, hey, we're not so different after all.

    So I hope they're preparing for what Legends brings... a new identity crisis for TES that could permanently reshape the fan base.
    signing off
  • Elsonso
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    @acrolas, I think you are confusing different product lines and development studios....
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • NewBlacksmurf
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    Pallmor wrote: »
    I don't think they're lazy. I do suspect they are probably woefully understaffed since the layoffs last September, though.


    Prob the best comment so far
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Acrolas
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    It's all "© 2015 ZeniMax Media Inc." regardless of whether Bethesda, Dire Wolf, or ZOS developers are working on them.

    ZeniMax, the parent company, is responsible for branding. Elder Scrolls is going through a bit of a branding crisis, and Legends will make it worse. ESO was ZOS' debut game, and Legends will likely be the first product Dire Wolf completes.

    Even with the best of intentions, inexperience tarnishes brands.
    signing off
  • Reeko
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    Gidorick wrote: »
    Reeko wrote: »
    Gidorick wrote: »
    I think if it as taking the easiest route. Good example:

    To add a barber shop they could add buildings and NPCs to check out new hair, change hair and accessories, add other Facesculptor NPCs to allow your to change your appearance

    Or.... they could just add a "return to character creation" useable item in the Crown Store.

    The second option would be seen as the "lazy" way to add those features to ESO.

    Lazy, or cheaper and less time consumeing when they could be spending that time makeing REAL content? Are you even a programmer/developer?

    Nope. I'm not. I completely understand that decisions need to be made based on resources and design goals. That was just an example of something that could be considered "lazy".

    The lack of digitigrade feet options for Khajjit is an example of a feature I would love and I hope they add but I get why they haven't. The areas it would touch would be pretty broad (armor itemization, animation, character design, programming) and the reward for that would be minimal.

    But sometimes the decision to not have something baffles me. A character we are told in game is an Argonian shows up as a skeleton and is a human Skelton. I don't know how to view that as other than lazy implementation. Maybe the 3d model team didn't have time to make an Argonian skeleton prior to release... I dunno.


    I agree about the skeleton thing. Same with how a female model suddenly sounds like a guy when in skeleton. Lol
  • Steelshiv
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    demendred wrote: »
    Well, they do hire migrant workers to run the servers.

    They literally run the servers. They put them in giant hamster wheels and pay them to run. Every time one has to take a break the lag spikes. Therefore the migrant workers cause the lag. Thanks Migrant Workers, Thanks Obama.

  • jpalm1995
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    They are lazy. They took my money for over a year and never put the content that was promised. They are also too lazy to listen to their community when it comes to balancing issues. All they do is make false promises and take your money.
    I always say that I hate this game, yet for some reason i'm still here.
  • OzJohnD
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    I don't .. apologies if I should, cos simply I don't
    Everyone knows the phenomenon of trying to hold your breath underwater - how at first it's alright and you can handle it, and then as it gets closer and closer to the time when you must breathe, how urgent the need becomes, the lust and the hunger to breathe. And then the panic sets in when you begin to think that you won't be able to breathe - and finally, when you take in air and the anxiety subsides...that's what it's like to be a vampire and need blood.

    Francis Ford Coppola - BS Dracula: The Film and the Legend




  • Zanen
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    I don't believe I've ever called them lazy, but here's an example of why I'd understand why someone might.

    The tooltips for defensive stance and its morphs were all wrong, all in different ways. Three tooltips, all with different typos, well not just typos they were unclear or inaccurate as to what the abilities actually did.

    They remained that way for over a year after they'd been /feedbacked, through multiple beta phases, through PC launch, and through the first couple patches.

    And they're not the only ones, there are still tooltips on live that are inaccurate and/or misleading and/or simply misspelled. My personal favorite were the anti-calvary caltrops, dunno if they've fixed that one yet but it was like that for over a year.

    I'm sure they're terribly shorthanded since the initial layoffs after PC launch, but the perception goes back farther than that.
  • OzJohnD
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    oh you mean like the game breaking typos of using "Sprit" instead of "Spirit" for the name on the quest reward I got yesterday ?

    yeah that's simply ...

    ... nope that's not lazy either, sorry
    Everyone knows the phenomenon of trying to hold your breath underwater - how at first it's alright and you can handle it, and then as it gets closer and closer to the time when you must breathe, how urgent the need becomes, the lust and the hunger to breathe. And then the panic sets in when you begin to think that you won't be able to breathe - and finally, when you take in air and the anxiety subsides...that's what it's like to be a vampire and need blood.

    Francis Ford Coppola - BS Dracula: The Film and the Legend




  • King Bozo
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    CapnPhoton wrote: »
    They recently patched an exploit bug on xbox, unsure about PC. IC is just around the corner and Orsinium will be out just after. I just seems to people think they're are some infinitely large mega corporation and or are jumping on the hate bandwagon. I've never known a community demand so from the Devs. The game is the game, if you like it play it if not then calm down.

    I read an article a few weeks ago that said that people who have either been playing video games for a long time (multiple gens) or are older (35+) generally do not complain as often, and when they do, it is done more constructively via discussions, instead of mostly wining and rude comments. But those with less experience and/or younger have the least satisfaction and additionally the least constructive conversations about it. I wonder if its true. I tried to search again the article but I can't find it.

    I agree and I approve this message. :)
  • Zanen
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    OzJohnD wrote: »
    oh you mean like the game breaking typos of using "Sprit" instead of "Spirit" for the name on the quest reward I got yesterday ?

    yeah that's simply ...

    ... nope that's not lazy either, sorry

    No I was thinking more about surprise attack that's actually factually incorrect about the way the ability works and has been for a very long time.

    Or the inconsistent and misleading wording of the armor passive tooltips.

    Or battle roar.

    Or more or less any tooltip that includes the word "melee".

    The kind of things people base decisions on, and the kind of things that make them regret those decisions later.

    Two years is kind of a long time for tooltips that are simply false to remain, it isn't as if there's all that much text we're talking about, you could read them all in a few minutes.

  • xoduspaladin
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    Hm, not sure if they're lazy, just make some very VERY questionable decisions for this game...
  • ontheleftcoast
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    Lazy and incompetent are hard to separate. When basic features like LFG are still broken at this point it's hard to know what to think. My favorite is the "world dungeon" menu which doesn't scale to the zone you're in but rather to your level. So if you're playing thru all the side quests (which they encourage) and you're a level or two a head of their idea of what the zone is rated (which is likely) when you come to a World Boss and need to use the LFG tool to call for help -- Like they tell you to in the loading screens -- you get options to visit bosses and dolmens in zones you haven't even been to yet. But none for the one that just handed you your rear-end on a platter 3 times in a row. Woohoo! It's like Krusty Brand products -- "Not just good, good enough!"
  • fallensbane_ESO
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    to blocking is the available stamina pool. This is a viable solution, but I consider this to be "lazy" in the sense that it is broad in the impact. In this case, they should have tuned blocking so that the longer it is held the more stamina it costs and kept in mind the max stamina and stamina regeneration values active on the Live server. In this manner, no player would be able to permanently block because they would run out of stamina. Meanwhile, the players who use stamina to block for short durations would not suffer an effective increase in the cost of block

    Prime example of what many players mean by lazy. Your idea was a solid fix and it took you what, a few minutes tho think of it? The decision was a 'lazy' fix. Your idea is much better.

    Another option of course is to just reduce it by 50% or something that seems viable from internal testing. But this just reeks of..

    "Ok stamina regeneration is too much when blocking, just drop it to zero and onto the next task..."

    Do I think that is what went down behind the scenes, not really. But changes like that certainly feel like it.
    Edited by fallensbane_ESO on July 30, 2015 3:09AM
  • Cookiethief
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    I don't think they are lazy, I just think they are greedy, mean I've been around since launch on PC, paying money monthly in hope that content well flow in and all I got was craiglon, they were making out like orsinium was around the corner a year ago, but it didn't come out, now it is and people gotta pay for it, basically ZOS made me feel like I subbed just to get spat on
    My biggest fear in life is, ending up marrying a girl who is lactose intolerant, think about it you would have to purchase double the amount of milk every week, cause you enjoy the goodness of full cream milk and she is drinking soy beans, and her milk takes up extra room in the fridge, or when you are doing a midnight run to the fridge to get a nice cup of milk and to accidentally pour some Soy milk. I couldn't imagine a worst way to do married life. - Barry Scott
  • Zusia211
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    I don't think people really think they are lazy, but instead they want that immediate response. They want things that have people complaining about bugs be address. They want that quick response that isn't always there. I don't see them as lazy and I feel they have put in a lot of effort and time in creating the game and improving the game.

    I just wonder how their process of problem solving or just planning is?
    PSN: blinkgirl211 - if try adding me send message first cause lots of random people always tries to add me...
  • Korah_Eaglecry
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    CapnPhoton wrote: »
    They recently patched an exploit bug on xbox, unsure about PC. IC is just around the corner and Orsinium will be out just after. I just seems to people think they're are some infinitely large mega corporation and or are jumping on the hate bandwagon. I've never known a community demand so from the Devs. The game is the game, if you like it play it if not then calm down.

    I read an article a few weeks ago that said that people who have either been playing video games for a long time (multiple gens) or are older (35+) generally do not complain as often, and when they do, it is done more constructively via discussions, instead of mostly wining and rude comments. But those with less experience and/or younger have the least satisfaction and additionally the least constructive conversations about it. I wonder if its true. I tried to search again the article but I can't find it.

    Oh look a 'Its Millenials fault' post.
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