How about just transfer the character from one server to the other?The servers are physically separated. In order to allow this, there would be a need to constantly synchronize the data between both servers, who each have probably hundreds of thousands of accounts and millions of characters. Could you imagine the amount of data that has to be transferred? I do not think that this technology will be available pre star fleet era.
The servers are physically separated. In order to allow this, there would be a need to constantly synchronize the data between both servers, who each have probably hundreds of thousands of accounts and millions of characters. Could you imagine the amount of data that has to be transferred? I do not think that this technology will be available pre star fleet era.
Again, with hundreds of thousands of players online during server peak times, you have a massive check requirement on each miniscule change. The data transfer would still be massive and constant.The servers are physically separated. In order to allow this, there would be a need to constantly synchronize the data between both servers, who each have probably hundreds of thousands of accounts and millions of characters. Could you imagine the amount of data that has to be transferred? I do not think that this technology will be available pre star fleet era.
Is it really so hard to imagine? You're thinking in bulk, but as long as the server databases are triggering changes in each other whenever a change happens, the only syncing that would need to take place in bulk would be a clean up script to make sure all the data is up to date on each side. Database clusters and load balanced servers already do this exact task. The ONLY difference would be physical distance, resulting in longer syncs due to an increased latency. But this wouldn't affect the player as the sync would only be triggering a data change in the opposite server of the one the player is currently on, making changes with.
So, from a tech standpoint, this is far from impossible. Whether they want to deal with it or not is another thing, but not wanting to do something is a far cry from not being able to.
Again, with hundreds of thousands of players online during server peak times, you have a massive check requirement on each miniscule change. The data transfer would still be massive and constant.The servers are physically separated. In order to allow this, there would be a need to constantly synchronize the data between both servers, who each have probably hundreds of thousands of accounts and millions of characters. Could you imagine the amount of data that has to be transferred? I do not think that this technology will be available pre star fleet era.
Is it really so hard to imagine? You're thinking in bulk, but as long as the server databases are triggering changes in each other whenever a change happens, the only syncing that would need to take place in bulk would be a clean up script to make sure all the data is up to date on each side. Database clusters and load balanced servers already do this exact task. The ONLY difference would be physical distance, resulting in longer syncs due to an increased latency. But this wouldn't affect the player as the sync would only be triggering a data change in the opposite server of the one the player is currently on, making changes with.
So, from a tech standpoint, this is far from impossible. Whether they want to deal with it or not is another thing, but not wanting to do something is a far cry from not being able to.
That is an option, maybe. On demand and with a pay gate (real money, for that) while limiting it to one character at a time. You would need to accept a name change though, this being their primary data set identifier as far as I understand.Again, with hundreds of thousands of players online during server peak times, you have a massive check requirement on each miniscule change. The data transfer would still be massive and constant.The servers are physically separated. In order to allow this, there would be a need to constantly synchronize the data between both servers, who each have probably hundreds of thousands of accounts and millions of characters. Could you imagine the amount of data that has to be transferred? I do not think that this technology will be available pre star fleet era.
Is it really so hard to imagine? You're thinking in bulk, but as long as the server databases are triggering changes in each other whenever a change happens, the only syncing that would need to take place in bulk would be a clean up script to make sure all the data is up to date on each side. Database clusters and load balanced servers already do this exact task. The ONLY difference would be physical distance, resulting in longer syncs due to an increased latency. But this wouldn't affect the player as the sync would only be triggering a data change in the opposite server of the one the player is currently on, making changes with.
So, from a tech standpoint, this is far from impossible. Whether they want to deal with it or not is another thing, but not wanting to do something is a far cry from not being able to.
Can't you just transfer your character from one server to the other, then later transfer the character back to your original server?
SWTOR does that, though they charge for each transfer.