Should characters be inter-server?

Sadishist
Sadishist
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I sometimes play at dead time in my time zone in the NA server, and I wish I could play with my main in the Europe server then when it's peak hour without making a new character just for it since I don't have time to level too many characters. Is it feasible to allow inter-server characters?
Edited by Sadishist on July 29, 2015 10:33AM
Xbox One - NA
Sadishe - VR10 DragonKnight - DC

Should characters be inter-server? 20 votes

Yes
50%
The_SpAwNBleakravenSleepTolmosKatsibrokosSugaComaInstant_Karma_88SadishistGodthabIIIMPIII 10 votes
No
50%
deruddb14_ESOAngryNordGregRosveenRev RielleAlnilamEch47AmakarGranaenKammakaziKleptobrainiac 10 votes
  • Leandor
    Leandor
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    The servers are physically separated. In order to allow this, there would be a need to constantly synchronize the data between both servers, who each have probably hundreds of thousands of accounts and millions of characters. Could you imagine the amount of data that has to be transferred? I do not think that this technology will be available pre star fleet era.
  • dday3six
    dday3six
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    Aside from the tech limitations, latency concerns me as well.
  • Sadishist
    Sadishist
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    Yes
    Leandor wrote: »
    The servers are physically separated. In order to allow this, there would be a need to constantly synchronize the data between both servers, who each have probably hundreds of thousands of accounts and millions of characters. Could you imagine the amount of data that has to be transferred? I do not think that this technology will be available pre star fleet era.
    How about just transfer the character from one server to the other?
    Xbox One - NA
    Sadishe - VR10 DragonKnight - DC
  • Tolmos
    Tolmos
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    Yes
    Leandor wrote: »
    The servers are physically separated. In order to allow this, there would be a need to constantly synchronize the data between both servers, who each have probably hundreds of thousands of accounts and millions of characters. Could you imagine the amount of data that has to be transferred? I do not think that this technology will be available pre star fleet era.

    Is it really so hard to imagine? You're thinking in bulk, but as long as the server databases are triggering changes in each other whenever a change happens, the only syncing that would need to take place in bulk would be a clean up script to make sure all the data is up to date on each side. Database clusters and load balanced servers already do this exact task. The ONLY difference would be physical distance, resulting in longer syncs due to an increased latency. But this wouldn't affect the player as the sync would only be triggering a data change in the opposite server of the one the player is currently on, making changes with.

    So, from a tech standpoint, this is far from impossible. Whether they want to deal with it or not is another thing, but not wanting to do something is a far cry from not being able to.
  • IIIMPIII
    IIIMPIII
    Yes
    I wish that PS4 and Xbox one users could play together. I have a few friends on PS4 that play
  • Leandor
    Leandor
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    Tolmos wrote: »
    Leandor wrote: »
    The servers are physically separated. In order to allow this, there would be a need to constantly synchronize the data between both servers, who each have probably hundreds of thousands of accounts and millions of characters. Could you imagine the amount of data that has to be transferred? I do not think that this technology will be available pre star fleet era.

    Is it really so hard to imagine? You're thinking in bulk, but as long as the server databases are triggering changes in each other whenever a change happens, the only syncing that would need to take place in bulk would be a clean up script to make sure all the data is up to date on each side. Database clusters and load balanced servers already do this exact task. The ONLY difference would be physical distance, resulting in longer syncs due to an increased latency. But this wouldn't affect the player as the sync would only be triggering a data change in the opposite server of the one the player is currently on, making changes with.

    So, from a tech standpoint, this is far from impossible. Whether they want to deal with it or not is another thing, but not wanting to do something is a far cry from not being able to.
    Again, with hundreds of thousands of players online during server peak times, you have a massive check requirement on each miniscule change. The data transfer would still be massive and constant.
  • AlnilamE
    AlnilamE
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    No
    Only if they'd let us have 16 character slots. :-P
    The Moot Councillor
  • Sadishist
    Sadishist
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    Yes
    Leandor wrote: »
    Tolmos wrote: »
    Leandor wrote: »
    The servers are physically separated. In order to allow this, there would be a need to constantly synchronize the data between both servers, who each have probably hundreds of thousands of accounts and millions of characters. Could you imagine the amount of data that has to be transferred? I do not think that this technology will be available pre star fleet era.

    Is it really so hard to imagine? You're thinking in bulk, but as long as the server databases are triggering changes in each other whenever a change happens, the only syncing that would need to take place in bulk would be a clean up script to make sure all the data is up to date on each side. Database clusters and load balanced servers already do this exact task. The ONLY difference would be physical distance, resulting in longer syncs due to an increased latency. But this wouldn't affect the player as the sync would only be triggering a data change in the opposite server of the one the player is currently on, making changes with.

    So, from a tech standpoint, this is far from impossible. Whether they want to deal with it or not is another thing, but not wanting to do something is a far cry from not being able to.
    Again, with hundreds of thousands of players online during server peak times, you have a massive check requirement on each miniscule change. The data transfer would still be massive and constant.

    Can't you just transfer your character from one server to the other, then later transfer the character back to your original server?

    SWTOR does that, though they charge for each transfer.
    Edited by Sadishist on July 29, 2015 12:25PM
    Xbox One - NA
    Sadishe - VR10 DragonKnight - DC
  • Leandor
    Leandor
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    Sadishist wrote: »
    Leandor wrote: »
    Tolmos wrote: »
    Leandor wrote: »
    The servers are physically separated. In order to allow this, there would be a need to constantly synchronize the data between both servers, who each have probably hundreds of thousands of accounts and millions of characters. Could you imagine the amount of data that has to be transferred? I do not think that this technology will be available pre star fleet era.

    Is it really so hard to imagine? You're thinking in bulk, but as long as the server databases are triggering changes in each other whenever a change happens, the only syncing that would need to take place in bulk would be a clean up script to make sure all the data is up to date on each side. Database clusters and load balanced servers already do this exact task. The ONLY difference would be physical distance, resulting in longer syncs due to an increased latency. But this wouldn't affect the player as the sync would only be triggering a data change in the opposite server of the one the player is currently on, making changes with.

    So, from a tech standpoint, this is far from impossible. Whether they want to deal with it or not is another thing, but not wanting to do something is a far cry from not being able to.
    Again, with hundreds of thousands of players online during server peak times, you have a massive check requirement on each miniscule change. The data transfer would still be massive and constant.

    Can't you just transfer your character from one server to the other, then later transfer the character back to your original server?

    SWTOR does that, though they charge for each transfer.
    That is an option, maybe. On demand and with a pay gate (real money, for that) while limiting it to one character at a time. You would need to accept a name change though, this being their primary data set identifier as far as I understand.

    In the end, it is a question of how their database is structured. Seeing how long it took them to enable char copy to PTS and the mutual exclusivity on which set of chars is copied, I don't think it is feasible with the existing structure. A complete overhaul of the database backend will never be done just to implement this option, though.
  • SugaComa
    SugaComa
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    Yes
    Yes but not as a jump in when you want affair that would be a nightmare, but the option to transfer once every 48 hours would work
  • Sadishist
    Sadishist
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    Yes
    dday3six wrote: »
    Aside from the tech limitations, latency concerns me as well.

    I heard there are a lot of NA zone players playing in the Europe servers because the NA server was bad at launch.
    Xbox One - NA
    Sadishe - VR10 DragonKnight - DC
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