OtarTheMad wrote: »I am not a fan of losing Tel Var Stones. There are going to be players who just sit on spawn points and farm TV stones from people. Maybe they just take a certain percentage from you instead of all of them.
OtarTheMad wrote: »I am not a fan of losing Tel Var Stones. There are going to be players who just sit on spawn points and farm TV stones from people. Maybe they just take a certain percentage from you instead of all of them.
ZOS_JessicaFolsom wrote: »OtarTheMad wrote: »I am not a fan of losing Tel Var Stones. There are going to be players who just sit on spawn points and farm TV stones from people. Maybe they just take a certain percentage from you instead of all of them.
How many did you lose on the PTS today, @OtarTheMad? And to how many enemy alliance players? Any additional details you could provide about your specific personal experience?
Pirhana7_ESO wrote: »OtarTheMad wrote: »I am not a fan of losing Tel Var Stones. There are going to be players who just sit on spawn points and farm TV stones from people. Maybe they just take a certain percentage from you instead of all of them.
And those people will eventually get ran over and die and lose everything as well.
OtarTheMad wrote: »Pirhana7_ESO wrote: »OtarTheMad wrote: »I am not a fan of losing Tel Var Stones. There are going to be players who just sit on spawn points and farm TV stones from people. Maybe they just take a certain percentage from you instead of all of them.
And those people will eventually get ran over and die and lose everything as well.
Very true but unless I was one of them who helped then it's still a problem because the stones aren't mine anymore. I get why they put them in, it's a good idea. I am just thinking of guilds who are going to have a group of 10 or whatever camping certain points to destroy players.
Pirhana7_ESO wrote: »OtarTheMad wrote: »Pirhana7_ESO wrote: »OtarTheMad wrote: »I am not a fan of losing Tel Var Stones. There are going to be players who just sit on spawn points and farm TV stones from people. Maybe they just take a certain percentage from you instead of all of them.
And those people will eventually get ran over and die and lose everything as well.
Very true but unless I was one of them who helped then it's still a problem because the stones aren't mine anymore. I get why they put them in, it's a good idea. I am just thinking of guilds who are going to have a group of 10 or whatever camping certain points to destroy players.
This is why i think they really need to go with a system of alliances gaining control of IP, like owning your home keeps+ 1 enemy. This way you can cut off access to enemy alliances. yes your side may not always have access but when they do it will be alot safer for that side, when your sides loses access then you know to rush to the bank
Pirhana7_ESO wrote: »OtarTheMad wrote: »Pirhana7_ESO wrote: »OtarTheMad wrote: »I am not a fan of losing Tel Var Stones. There are going to be players who just sit on spawn points and farm TV stones from people. Maybe they just take a certain percentage from you instead of all of them.
And those people will eventually get ran over and die and lose everything as well.
Very true but unless I was one of them who helped then it's still a problem because the stones aren't mine anymore. I get why they put them in, it's a good idea. I am just thinking of guilds who are going to have a group of 10 or whatever camping certain points to destroy players.
This is why i think they really need to go with a system of alliances gaining control of IP, like owning your home keeps+ 1 enemy. This way you can cut off access to enemy alliances. yes your side may not always have access but when they do it will be alot safer for that side, when your sides loses access then you know to rush to the bank
Pirhana7_ESO wrote: »OtarTheMad wrote: »Pirhana7_ESO wrote: »OtarTheMad wrote: »I am not a fan of losing Tel Var Stones. There are going to be players who just sit on spawn points and farm TV stones from people. Maybe they just take a certain percentage from you instead of all of them.
And those people will eventually get ran over and die and lose everything as well.
Very true but unless I was one of them who helped then it's still a problem because the stones aren't mine anymore. I get why they put them in, it's a good idea. I am just thinking of guilds who are going to have a group of 10 or whatever camping certain points to destroy players.
This is why i think they really need to go with a system of alliances gaining control of IP, like owning your home keeps+ 1 enemy. This way you can cut off access to enemy alliances. yes your side may not always have access but when they do it will be alot safer for that side, when your sides loses access then you know to rush to the bank
Pirhana7_ESO wrote: »OtarTheMad wrote: »Pirhana7_ESO wrote: »OtarTheMad wrote: »I am not a fan of losing Tel Var Stones. There are going to be players who just sit on spawn points and farm TV stones from people. Maybe they just take a certain percentage from you instead of all of them.
This is why i think they really need to go with a system of alliances gaining control of IP, like owning your home keeps+ 1 enemy. This way you can cut off access to enemy alliances. yes your side may not always have access but when they do it will be alot safer for that side, when your sides loses access then you know to rush to the bank
I totally disagree with this - cutting off enemy alliances just turns the Imperial City into a mindless PVE farm. Did a couple of solo runs myself so far and REALLY liking it. Finding so far that imperial city broken terrain + mob spawns make it much easier to evade large enemy groups then in Cyrodil as a whole, the risk of actually losing your stones in PVP makes going out and getting back much more of a thrill.
Ran into a group of 10-12 EP players, broke LOS around a corner hid on top floor of a house for a while. Ganked one of them who wandered behind a building - went after another player got interrupted by incoming daedra. Headed back to base successfully after that.
ewhite106b16_ESO wrote: »Pirhana7_ESO wrote: »OtarTheMad wrote: »Pirhana7_ESO wrote: »OtarTheMad wrote: »I am not a fan of losing Tel Var Stones. There are going to be players who just sit on spawn points and farm TV stones from people. Maybe they just take a certain percentage from you instead of all of them.
And those people will eventually get ran over and die and lose everything as well.
Very true but unless I was one of them who helped then it's still a problem because the stones aren't mine anymore. I get why they put them in, it's a good idea. I am just thinking of guilds who are going to have a group of 10 or whatever camping certain points to destroy players.
This is why i think they really need to go with a system of alliances gaining control of IP, like owning your home keeps+ 1 enemy. This way you can cut off access to enemy alliances. yes your side may not always have access but when they do it will be alot safer for that side, when your sides loses access then you know to rush to the bank
I totally disagree with this - cutting off enemy alliances just turns the Imperial City into a mindless PVE farm. Did a couple of solo runs myself so far and REALLY liking it. Finding so far that imperial city broken terrain + mob spawns make it much easier to evade large enemy groups then in Cyrodil as a whole, the risk of actually losing your stones in PVP makes going out and getting back much more of a thrill.
Ran into a group of 10-12 EP players, broke LOS around a corner hid on top floor of a house for a while. Ganked one of them who wandered behind a building - went after another player got interrupted by incoming daedra. Headed back to base successfully after that.
The way the Tel Var stone system is set up right now it promotes turtling and camping way too heavily in my opinion. Fights are not nearly as fun when everyone is playing so incredibly defensive.
There should be diminishing returns/loss for being ganged up on. If you get hit by 12 guys, they shouldn't get all your stones, they should get zero of them at that point and maybe you still lose some for dying. ZoS, you guys need to have the guts to punish zergers.
But the gear bought with Tel Var stones should be a lot better.
ZOS_JessicaFolsom wrote: »
ZOS_JessicaFolsom wrote: »
I'm not so concerned with the player death thing and loosing stones, although I think its a little rough considering there is no easy way to get out of the area's without taking a death from a NPC and loosing a few or player death and loosing them all. But I am really disheartened by the crafting aspect of this. I am sure if you manage to get into the 4 man dungeons to grind stones you are ok but if you don't do that and you are trying to gear up you are stuck with crafted vr14 sets for a very long time. You need 150 vr16 mats per crafted piece (light armor) and if I recall it cost 40 stones per 1 mat (might be more for armor stuff). One might say well you can decon the junk you loot but that seems very inefficient. you have 50% chance to get 1 mat from deconstruction.
I'm sorry but whoever dreamed up the tel- var stones and linked them in this way to crafting was an idiot. Crafting gear or consumables should not be linked to the collection of tel-var stones. You should be able to enter the world and gather what you need to craft period. You should not have to farm stones in order to buy mats so you can craft items. This fact on top of the pvp loss of all stones makes it a very frustrating and extremely imbalanced. Essentially the best players will monopolize the end game economy.