Should there be a means to restrict guild banks from being wiped out?

Ethromelb14_ESO
Ethromelb14_ESO
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There is currently an increasing problem with members not knowing when enough is enough, and take more than their fair share. Many have agreed that a Guildmaster should have the means of deciding how many items can be withdrawn by any one player. For example, a feature category called "withdraw limit" of 1 - 50 in a 24 hour period, similar to the Thief Fencer. The greed many players have demonstrated needs to be regulated, otherwise it affects the success of the guild, and causes grief for a Guildmaster trying to make sure the guild bank has something available for EVERYONE - NOT just one.
Edited by Ethromelb14_ESO on July 28, 2015 6:37PM
Motto: Make deceivers believers.

Strength of character is not a physical thing. -E
Walking a mile in someone else's shoes, has nothing to do with the path taken. -E

An accusation of elitism, is an indirect recognition of one's own inferiority. -E

The best way to prove someone wrong, is to do better yourself. -E

I keep forgetting to remember to get a photographic memory.

Should there be a means to restrict guild banks from being wiped out? 57 votes

Yes, add a 'limit item withdraw' feature to Guildmaster permissions.
80%
SirAndytallennvailjohn_ESOfallensbane_ESOUglyTriangleParadoxPsychobunnidel_cabonb14_ESOEthromelb14_ESOCapnPhotonSteveCampsOutEnodocThe_SpAwNfailkiwib16_ESOBleakravenKurimugannNebthet78cjthibsGregJa50nX 46 votes
No, I see no point in adding this feature, seeing as I like taking as much as I want.
19%
ThymosseratinDasRotnine9sixAFrostWolfOzJohnDLenikusGamertaglemieuxDeathstroke2424schwarzman1Mighty_oakk 11 votes
  • KaleidoscopeEyz
    KaleidoscopeEyz
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    Yes, add a 'limit item withdraw' feature to Guildmaster permissions.
    Limit the ability to withdraw from the bank to the highest ranking members. Offenders can get their ranked knocked down to a lower tier where they can't withdraw. This isn't soviet Russia.
  • nk474
    nk474
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    Yes, add a 'limit item withdraw' feature to Guildmaster permissions.
    The guild bank system is screwed up when you can't limit this. You can always get authorization to withdraw more if you are running a guild auction or something. Not all the officers need typically need that kind of access to the guild bank.
  • dodgehopper_ESO
    dodgehopper_ESO
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    I think they should also make it possible to set up 'guild tabs' for different kinds of gear. In this way you could set aside gear that is a bit more precious, to be handed out with more care by a leader in the guild, while simultaneously allowing certain other useful gear to be handed out amongst the team without large restrictions (siege, green recipes, etc).
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Minorem
    Minorem
    Yes, add a 'limit item withdraw' feature to Guildmaster permissions.
    How about giving the Guildmaster a "Stack" button to merge any stacks which can be stacked? As it is, organizing the Guild Bank is a monotonous task that can pretty much eat up an entire evening.
  • AlnilamE
    AlnilamE
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    Until they fix the stacking issue, that would not be feasible. A number of guild members run Roomba on the guild bank on a daily basis to keep it from exploding.
    The Moot Councillor
  • starkerealm
    starkerealm
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    Minorem wrote: »
    How about giving the Guildmaster a "Stack" button to merge any stacks which can be stacked? As it is, organizing the Guild Bank is a monotonous task that can pretty much eat up an entire evening.

    Try Inventory Grid View, and remember once the items are in your inventory you can just drag and drop to stack them up. Bank management chews up 5 to 10 minutes tops, unless some joker decides to drop 200 yerba mates into the bank one at a time.
  • Athas24
    Athas24
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    Yes, add a 'limit item withdraw' feature to Guildmaster permissions.
    I agree. Here's a great related thread that's been going for a long time on the topic and other guild management related concepts.
    forums.elderscrollsonline.com/en/discussion/145742/help-we-need-more-guild-management-tools
    ...OverTwerked & Underpaid.
    Rajaat04 in game @Athas24 on forums
  • seratin
    seratin
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    No, I see no point in adding this feature, seeing as I like taking as much as I want.
    Maybe don't just give bank access to people you don't know yet?
  • UTG_Zilla
    UTG_Zilla
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    There's already a means for restricting it. It's called Guild Rank.
  • failkiwib16_ESO
    failkiwib16_ESO
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    Yes, add a 'limit item withdraw' feature to Guildmaster permissions.
    Honestly my guildbank is open to almost all members of my guild. I don't permit the wreckless low levels access to it, because I don't trust their sense of value of the items yet. The higher ranked veterans know what things are worth.

    When new players join us, I try to play with them and spend some time with them in 4mans group content, to both gain their loyalty, give them a chance to know other guild members and get an idea of what sort of people they are. I will judge them over time, and after 1-2 weeks if I see them fit, I will uprank them and whisper or mail them about their new permissions.

    So far I haven't had any issues, and some members even take out the trash and vendor it, when the guildbank is too loaded, or stack items. I only get concerned when members take materials out and donate with gold or raw materials, since I don't want them to think it is a requirement, so I whisper and ask them about it.

    I would prefer to give all members access to guildbank, if I could limit what or how much they take. Unfortunately that is not the case, so the members who aren't higher ranked must ask me and my officers for stuff instead :/
  • UltimaJoe777
    UltimaJoe777
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    If you're having trust issues here are 2 solutions:

    1: Grant permission only to those that earn it and not every member or most members. Allowing brand new members into your storage is NEVER a good idea because they could always snatch and run.

    2: Don't store valuable items constantly or check the bank more frequently. If you feel the Guild Bank is being looted far too often then limit access and keep it clean for awhile until the sharks stop biting.

    Come on guys Zenimax can't hold your hand through everything. Take responsibility and fix SOME things yourselves! Don't mean to sound rude or blunt here but geez...
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • Ethromelb14_ESO
    Ethromelb14_ESO
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    Yes, add a 'limit item withdraw' feature to Guildmaster permissions.
    If you're having trust issues here are 2 solutions:

    1: Grant permission only to those that earn it and not every member or most members. Allowing brand new members into your storage is NEVER a good idea because they could always snatch and run.

    2: Don't store valuable items constantly or check the bank more frequently. If you feel the Guild Bank is being looted far too often then limit access and keep it clean for awhile until the sharks stop biting.

    Come on guys Zenimax can't hold your hand through everything. Take responsibility and fix SOME things yourselves! Don't mean to sound rude or blunt here but geez...

    Let's think about that. How can you anticipate that everyone will not switch up on you? I knew two people that were good friends with each other, they had a disagreement and one of the members took everything out of the guild bank and went and started their own guild. So your suggestion is moot seeing as how that is already how things currently are and yet the problem still exist. The OP suggestion is the best course of action regardless of the nature of people. By adding this feature, TRUST, no longer will have to play a factor.
    Motto: Make deceivers believers.

    Strength of character is not a physical thing. -E
    Walking a mile in someone else's shoes, has nothing to do with the path taken. -E

    An accusation of elitism, is an indirect recognition of one's own inferiority. -E

    The best way to prove someone wrong, is to do better yourself. -E

    I keep forgetting to remember to get a photographic memory.
  • UltimaJoe777
    UltimaJoe777
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    If you're having trust issues here are 2 solutions:

    1: Grant permission only to those that earn it and not every member or most members. Allowing brand new members into your storage is NEVER a good idea because they could always snatch and run.

    2: Don't store valuable items constantly or check the bank more frequently. If you feel the Guild Bank is being looted far too often then limit access and keep it clean for awhile until the sharks stop biting.

    Come on guys Zenimax can't hold your hand through everything. Take responsibility and fix SOME things yourselves! Don't mean to sound rude or blunt here but geez...

    Let's think about that. How can you anticipate that everyone will not switch up on you? I knew two people that were good friends with each other, they had a disagreement and one of the members took everything out of the guild bank and went and started their own guild. So your suggestion is moot seeing as how that is already how things currently are and yet the problem still exist. The OP suggestion is the best course of action regardless of the nature of people. By adding this feature, TRUST, no longer will have to play a factor.

    Well have fun looking forward to this while it isn't going to happen until they say it is all the while continuing to have the same problems. What you said really doesn't apply to my suggestions as a falling out can indeed happen at any given time but that just means you need to choose your friends better.

    Regardless of the situation trust is ALWAYS an issue in an MMORPG and that is something only the player can fix.
    Edited by UltimaJoe777 on July 28, 2015 10:15PM
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • Ethromelb14_ESO
    Ethromelb14_ESO
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    Yes, add a 'limit item withdraw' feature to Guildmaster permissions.
    If you're having trust issues here are 2 solutions:

    1: Grant permission only to those that earn it and not every member or most members. Allowing brand new members into your storage is NEVER a good idea because they could always snatch and run.

    2: Don't store valuable items constantly or check the bank more frequently. If you feel the Guild Bank is being looted far too often then limit access and keep it clean for awhile until the sharks stop biting.

    Come on guys Zenimax can't hold your hand through everything. Take responsibility and fix SOME things yourselves! Don't mean to sound rude or blunt here but geez...

    Let's think about that. How can you anticipate that everyone will not switch up on you? I knew two people that were good friends with each other, they had a disagreement and one of the members took everything out of the guild bank and went and started their own guild. So your suggestion is moot seeing as how that is already how things currently are and yet the problem still exist. The OP suggestion is the best course of action regardless of the nature of people. By adding this feature, TRUST, no longer will have to play a factor.

    Well have fun looking forward to this while it isn't going to happen until they say it is all the while continuing to have the same problems. What you said really doesn't apply to my suggestions as a falling out can indeed happen at any given time but that just means you need to choose your friends better.

    Regardless of the situation trust is ALWAYS an issue in an MMORPG and that is something only the player can fix.

    That's not true. In real life, whether the bank you save at trusts you as a client, doesn't change the fact that they put limits on how much of your own money you can withdraw at any given time. It's not likely that you can just clean out your account at a moments notice. So again, a suggestion of choosing friends more carefully is relative and a attempt at seeing the future which in itself is futile and/or ridiculous. It is better to have a system of precaution in place when social interpretation and predictions can fail you. It sounds like you don't run a guild and never have. I could be wrong but it doesn't sound like you have.
    Motto: Make deceivers believers.

    Strength of character is not a physical thing. -E
    Walking a mile in someone else's shoes, has nothing to do with the path taken. -E

    An accusation of elitism, is an indirect recognition of one's own inferiority. -E

    The best way to prove someone wrong, is to do better yourself. -E

    I keep forgetting to remember to get a photographic memory.
  • UltimaJoe777
    UltimaJoe777
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    If you're having trust issues here are 2 solutions:

    1: Grant permission only to those that earn it and not every member or most members. Allowing brand new members into your storage is NEVER a good idea because they could always snatch and run.

    2: Don't store valuable items constantly or check the bank more frequently. If you feel the Guild Bank is being looted far too often then limit access and keep it clean for awhile until the sharks stop biting.

    Come on guys Zenimax can't hold your hand through everything. Take responsibility and fix SOME things yourselves! Don't mean to sound rude or blunt here but geez...

    Let's think about that. How can you anticipate that everyone will not switch up on you? I knew two people that were good friends with each other, they had a disagreement and one of the members took everything out of the guild bank and went and started their own guild. So your suggestion is moot seeing as how that is already how things currently are and yet the problem still exist. The OP suggestion is the best course of action regardless of the nature of people. By adding this feature, TRUST, no longer will have to play a factor.

    Well have fun looking forward to this while it isn't going to happen until they say it is all the while continuing to have the same problems. What you said really doesn't apply to my suggestions as a falling out can indeed happen at any given time but that just means you need to choose your friends better.

    Regardless of the situation trust is ALWAYS an issue in an MMORPG and that is something only the player can fix.

    That's not true. In real life, whether the bank you save at trusts you as a client, doesn't change the fact that they put limits on how much of your own money you can withdraw at any given time. It's not likely that you can just clean out your account at a moments notice. So again, a suggestion of choosing friends more carefully is relative and a attempt at seeing the future which in itself is futile and/or ridiculous. It is better to have a system of precaution in place when social interpretation and predictions can fail you. It sounds like you don't run a guild and never have. I could be wrong but it doesn't sound like you have.

    I have run my guild in many, many games and quite successfully. I am also aware of how many people use guilds for their own benefit only to snatch and run and I take measures to prevent that. Loyalty, Honor, and a sense of Brotherhood I hold in high regard as I run my guild and for that reason I don't just recruit anybody. Also real life and virtual life are very much different because online players act like jerks freely knowing they can get away with it technically speaking whereas in real life you can't get off so easily. Also your bank account in real life is for you whereas a GUILD bank in virtual life is for many.
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • Ethromelb14_ESO
    Ethromelb14_ESO
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    Yes, add a 'limit item withdraw' feature to Guildmaster permissions.
    Let's remember that most players don't have the patience to
    If you're having trust issues here are 2 solutions:

    1: Grant permission only to those that earn it and not every member or most members. Allowing brand new members into your storage is NEVER a good idea because they could always snatch and run.

    2: Don't store valuable items constantly or check the bank more frequently. If you feel the Guild Bank is being looted far too often then limit access and keep it clean for awhile until the sharks stop biting.

    Come on guys Zenimax can't hold your hand through everything. Take responsibility and fix SOME things yourselves! Don't mean to sound rude or blunt here but geez...

    Let's think about that. How can you anticipate that everyone will not switch up on you? I knew two people that were good friends with each other, they had a disagreement and one of the members took everything out of the guild bank and went and started their own guild. So your suggestion is moot seeing as how that is already how things currently are and yet the problem still exist. The OP suggestion is the best course of action regardless of the nature of people. By adding this feature, TRUST, no longer will have to play a factor.

    Well have fun looking forward to this while it isn't going to happen until they say it is all the while continuing to have the same problems. What you said really doesn't apply to my suggestions as a falling out can indeed happen at any given time but that just means you need to choose your friends better.

    Regardless of the situation trust is ALWAYS an issue in an MMORPG and that is something only the player can fix.

    That's not true. In real life, whether the bank you save at trusts you as a client, doesn't change the fact that they put limits on how much of your own money you can withdraw at any given time. It's not likely that you can just clean out your account at a moments notice. So again, a suggestion of choosing friends more carefully is relative and a attempt at seeing the future which in itself is futile and/or ridiculous. It is better to have a system of precaution in place when social interpretation and predictions can fail you. It sounds like you don't run a guild and never have. I could be wrong but it doesn't sound like you have.

    I have run my guild in many, many games and quite successfully. I am also aware of how many people use guilds for their own benefit only to snatch and run and I take measures to prevent that. Loyalty, Honor, and a sense of Brotherhood I hold in high regard as I run my guild and for that reason I don't just recruit anybody. Also real life and virtual life are very much different because online players act like jerks freely knowing they can get away with it technically speaking whereas in real life you can't get off so easily. Also your bank account in real life is for you whereas a GUILD bank in virtual life is for many.

    That's admirable, as I use the same prerequisites to determine those that are worthy to be a part of what I intend to be a great and lucrative in-game experience. You and I both have the same outlook and expectations for a successful guild, but the difference is.... While my awareness skills are quite keen, I'd rather install an alarm system that alerts me as to when I have an intruder (so I can rest easy), than to stay up all night (like an insomniac) hoping a thief never comes all because I'm over-confident in my ability to spot a Perp.

    You missed the point about the real-life bank analogy. Everyone that has access to the guild bank is that proverbial client, and the Guildmaster is the bank manager. And therefore security measures should be set in place even on a small scale, regardless of how many people are making use of the service. I want to just play the game - not hawk all my members- this system would make things easier. Also while the game may be just that - a game. We are still dealing with real people with an unsurprising lesser degree of discretion or control. So your point inadvertently helped stress the urgency of this post idea.

    Lastly, let's remember that many players don't have the patience to wait and earn the right to use the guild bank, so many leave if they feel there is nothing in it for them. While this may weed out the fair-weather players, it also affects a guildmasters ability to use the guild features, since they're all contingent on the number of members a guild has. Nevertheless, these points - yours and mine - doesn't change the fact that the post is a good idea, and whether or not it can be described as lazy is an individual's opinion.
    Edited by Ethromelb14_ESO on July 28, 2015 10:59PM
    Motto: Make deceivers believers.

    Strength of character is not a physical thing. -E
    Walking a mile in someone else's shoes, has nothing to do with the path taken. -E

    An accusation of elitism, is an indirect recognition of one's own inferiority. -E

    The best way to prove someone wrong, is to do better yourself. -E

    I keep forgetting to remember to get a photographic memory.
  • UltimaJoe777
    UltimaJoe777
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    Let's remember that most players don't have the patience to
    If you're having trust issues here are 2 solutions:

    1: Grant permission only to those that earn it and not every member or most members. Allowing brand new members into your storage is NEVER a good idea because they could always snatch and run.

    2: Don't store valuable items constantly or check the bank more frequently. If you feel the Guild Bank is being looted far too often then limit access and keep it clean for awhile until the sharks stop biting.

    Come on guys Zenimax can't hold your hand through everything. Take responsibility and fix SOME things yourselves! Don't mean to sound rude or blunt here but geez...

    Let's think about that. How can you anticipate that everyone will not switch up on you? I knew two people that were good friends with each other, they had a disagreement and one of the members took everything out of the guild bank and went and started their own guild. So your suggestion is moot seeing as how that is already how things currently are and yet the problem still exist. The OP suggestion is the best course of action regardless of the nature of people. By adding this feature, TRUST, no longer will have to play a factor.

    Well have fun looking forward to this while it isn't going to happen until they say it is all the while continuing to have the same problems. What you said really doesn't apply to my suggestions as a falling out can indeed happen at any given time but that just means you need to choose your friends better.

    Regardless of the situation trust is ALWAYS an issue in an MMORPG and that is something only the player can fix.

    That's not true. In real life, whether the bank you save at trusts you as a client, doesn't change the fact that they put limits on how much of your own money you can withdraw at any given time. It's not likely that you can just clean out your account at a moments notice. So again, a suggestion of choosing friends more carefully is relative and a attempt at seeing the future which in itself is futile and/or ridiculous. It is better to have a system of precaution in place when social interpretation and predictions can fail you. It sounds like you don't run a guild and never have. I could be wrong but it doesn't sound like you have.

    I have run my guild in many, many games and quite successfully. I am also aware of how many people use guilds for their own benefit only to snatch and run and I take measures to prevent that. Loyalty, Honor, and a sense of Brotherhood I hold in high regard as I run my guild and for that reason I don't just recruit anybody. Also real life and virtual life are very much different because online players act like jerks freely knowing they can get away with it technically speaking whereas in real life you can't get off so easily. Also your bank account in real life is for you whereas a GUILD bank in virtual life is for many.

    That's admirable, as I use the same prerequisites to determine those that are worthy to be a part of what I intend to be a great and lucrative in-game experience. You and I both have the same outlook and expectations for a successful guild, but the difference is.... While my awareness skills are quite keen, I'd rather install an alarm system that alerts me as to when I have an intruder (so I can rest easy), than to stay up all night (like an insomniac) hoping a thief never comes all because I'm over-confident in my ability to spot a Perp.

    You missed the point about the real-life bank analogy. Everyone that has access to the guild bank is that proverbial client, and the Guildmaster is the bank manager. And therefore security measures should be set in place even on a small scale, regardless of how many people are making use of the service. I want to just play the game - not hawk all my members- this system would make things easier. Also while the game may be just that - a game. We are still dealing with real people with an unsurprising lesser degree of discretion or control. So your point inadvertently helped stress the urgency of this post idea.

    Lastly, let's remember that many players don't have the patience to wait and earn the right to use the guild bank, so many leave if they feel there is nothing in it for them. While this may weed out the fair-weather players, it also affects a guildmasters ability to use the guild features, since they're all contingent on the number of members a guild has. Nevertheless, these points - yours and mine - doesn't change the fact that the post is a good idea, and whether or not it can be described as lazy is an individual's opinion.

    While having the Guild Store feature available is a nice touch I can live without it and my guild is currently sitting at a steady 22 members so it's all good here.

    I suppose if anything adding a withdraw quantity to rank permissions would suffice. I have seen other games do it and it would prevent the guildmaster from having the same limitation which would suck especially in keeping the Guild Bank in order due to newly stored items not stacking with currently stored.
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • Psychobunni
    Psychobunni
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    Yes, add a 'limit item withdraw' feature to Guildmaster permissions.
    Yes, and I wish you better results than all that came before you asking for the same since PC launched
    If options weren't necessary, and everyone played the same way, no one would use addons. Fix the UI!

  • nine9six
    nine9six
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    No, I see no point in adding this feature, seeing as I like taking as much as I want.
    I'd like to see sections that you can put "free-for-all" items, and then another for "trusted members" and then maybe another for "officers" and the like.

    I share a Guild bank with my friend and a withdrawal limit would SERISOULY *** up our gaming sessions...unless it can be toggled "Off".
    Wake up, we're here. Why are you shaking? Are you ok? Wake up...
  • Ethromelb14_ESO
    Ethromelb14_ESO
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    Yes, add a 'limit item withdraw' feature to Guildmaster permissions.
    nine9six wrote: »
    I'd like to see sections that you can put "free-for-all" items, and then another for "trusted members" and then maybe another for "officers" and the like.

    I share a Guild bank with my friend and a withdrawal limit would SERISOULY *** up our gaming sessions...unless it can be toggled "Off".

    Well I said it would be a permission, so of course you can toggle it off. So why not agree?
    Motto: Make deceivers believers.

    Strength of character is not a physical thing. -E
    Walking a mile in someone else's shoes, has nothing to do with the path taken. -E

    An accusation of elitism, is an indirect recognition of one's own inferiority. -E

    The best way to prove someone wrong, is to do better yourself. -E

    I keep forgetting to remember to get a photographic memory.
  • Ethromelb14_ESO
    Ethromelb14_ESO
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    Yes, add a 'limit item withdraw' feature to Guildmaster permissions.
    Yes, and I wish you better results than all that came before you asking for the same since PC launched

    Not sure what you're referring to. I never asked for this before. I just started playing a month ago.
    Motto: Make deceivers believers.

    Strength of character is not a physical thing. -E
    Walking a mile in someone else's shoes, has nothing to do with the path taken. -E

    An accusation of elitism, is an indirect recognition of one's own inferiority. -E

    The best way to prove someone wrong, is to do better yourself. -E

    I keep forgetting to remember to get a photographic memory.
  • Averya_Teira
    Averya_Teira
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    How about not giving access to regular members.. ?
  • fallensbane_ESO
    fallensbane_ESO
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    Yes, add a 'limit item withdraw' feature to Guildmaster permissions.
    Minorem wrote: »
    How about giving the Guildmaster a "Stack" button to merge any stacks which can be stacked? As it is, organizing the Guild Bank is a monotonous task that can pretty much eat up an entire evening.

    Try Inventory Grid View, and remember once the items are in your inventory you can just drag and drop to stack them up. Bank management chews up 5 to 10 minutes tops, unless some joker decides to drop 200 yerba mates into the bank one at a time.

    Not everyone is on PC.
  • Kurimugann
    Kurimugann
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    Yes, add a 'limit item withdraw' feature to Guildmaster permissions.
    You can't always trust people, especially strangers. It only takes one <censor bar> to ruin a whole guild's bank. And people like that are numerous in Tamriel. The guildmaster and main mods should have control over who can take stuff and how much they can take. Even then you might end up with a backstabbing mod but still...
  • Psychobunni
    Psychobunni
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    Yes, add a 'limit item withdraw' feature to Guildmaster permissions.
    Yes, and I wish you better results than all that came before you asking for the same since PC launched

    Not sure what you're referring to. I never asked for this before. I just started playing a month ago.


    I meant its another one of those "all or nothing" problems players have been begging for a fix to for a looooong time. I sincerely hope with renewed requests from consoles, some of these things are fixed
    If options weren't necessary, and everyone played the same way, no one would use addons. Fix the UI!

  • nine9six
    nine9six
    ✭✭✭✭✭
    No, I see no point in adding this feature, seeing as I like taking as much as I want.
    nine9six wrote: »
    I'd like to see sections that you can put "free-for-all" items, and then another for "trusted members" and then maybe another for "officers" and the like.

    I share a Guild bank with my friend and a withdrawal limit would SERISOULY *** up our gaming sessions...unless it can be toggled "Off".

    Well I said it would be a permission, so of course you can toggle it off. So why not agree?

    Because "I like taking as much as I want". Exactly what I voted for. Then gave an elaboration that I felt wasn't covered in the OP.

    OP doesn't make it sound (to me) that this is a toggle-able feature if you're comparing it to the Fence system.
    Wake up, we're here. Why are you shaking? Are you ok? Wake up...
  • KaleidoscopeEyz
    KaleidoscopeEyz
    ✭✭✭✭
    Yes, add a 'limit item withdraw' feature to Guildmaster permissions.
    In Soviet Russia, guild banks run themselves.
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