Patch notes 2.1: Templars still suck

david.haypreub18_ESO
david.haypreub18_ESO
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Looks like Focused Charge is not getting its Global Cool Down removed after all. Radiant Aura will still be a dead skill that no one uses because it doesn't stack with potions. Biting Jabs will still grant enemies free CC immunity like candy. Radiant Destruction gets a further nerf. And Blazing Shield suffers the double-nerf of suffering from both the nerf to shields and the nerf to damage.

But that sweet 10% increase to Javelin should certainly make up for all that!
Templars are 'just slower... by design'
Yes, Gina actually said that (at least regarding Rushed Ceremony) right here:
http://forums.elderscrollsonline.com/en/discussion/161959/templar-skills-bugged-made-useless-ignored/p24
VR 16 Templar (retired until Templars get fixed)
VR 16 Sorcerer
38 Nightblade
24 DK
  • Cinbri
    Cinbri
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    Still Templar has zero number of root abilities. I don't see promised stamina sustain changes and also how it will be possible to play Templar in 1vX, with block nerf and zero buff to stamina sustain.
    Those who cried about nerfed block have right now to cry. No promised changes to favor blocking... Does ZOS even remember what they said?
    Overall we should try PTS to have more detailed view.
    is there a still a gcd for the templar charge?
    It now works the same way all other abilities in the game work: there is a 1 second GCD for every skill.
    Edited by Cinbri on July 28, 2015 9:19PM
  • o_Skellington_o
    I agree that templars are lacking a decent root. Blazing spear should be improved to fix this.
  • Mojmir
    Mojmir
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    Maybe if they did something with God awful trapping webs in FG line?
  • o_Skellington_o
    That wouldn't just help templars. The answer shouldn't be an ability outside our class that everyone has access to. If blazing spear stunned multiple enemies it would be a good improvement. Of course the cost would probably go up to keep it in line with other classes root abilities.
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