Go watch the quakecon presentation again pls....they are COMITTED to removing them and replacing it with CP scaling but not until at least after Q1 2016.
ontheleftcoast wrote: »Go watch the quakecon presentation again pls....they are COMITTED to removing them and replacing it with CP scaling but not until at least after Q1 2016.
Then they're going to replace one system some people dislike with another system some people dislike and have either broken the game entirely or fixed nothing. VR levels aren't the problem, differentiation is the problem, if they take it away they *** of their most loyal customers, if they keep it they *** off new ones. It's a damned if you do, damned if you don't problem for them. They can't make it fair for everyone because it can't be. At some point somebody at Zenimax will (hopefully) wake up and realize they're wasting their time. There are literally hundreds of bugs that could be fixed instead. And of those maybe a couple of dozen game breaking ones. Why the hell waste their time doing something pointless when they could be fixing the damn game? Or adding new content? Changing the veteran system won't help anything. Period.
Oh, and if they make it scale purely on CP then I want all my CP back they stole from me. I leveled multiple toons to VR12 before CP came along and getting only 70 CP for that was a kick in the crotch. If CP is the new VR then I want those points back, dammit.
ontheleftcoast wrote: »The single biggest reason is gear followed closely by consumables. If the developers take away "veteran ranks" they will either have to do something to striate/differentiate long time players from those just finishing the main quest or every item ranked VR1 thru VR13 (and soon VR15) will become worthless as Used Bait.
The simple solution is to just scale everything according to CP. We're all going after it anyways.
ontheleftcoast wrote: »Go watch the quakecon presentation again pls....they are COMITTED to removing them and replacing it with CP scaling but not until at least after Q1 2016.
Then they're going to replace one system some people dislike with another system some people dislike and have either broken the game entirely or fixed nothing. VR levels aren't the problem, differentiation is the problem, if they take it away they *** of their most loyal customers, if they keep it they *** off new ones. It's a damned if you do, damned if you don't problem for them. They can't make it fair for everyone because it can't be. At some point somebody at Zenimax will (hopefully) wake up and realize they're wasting their time. There are literally hundreds of bugs that could be fixed instead. And of those maybe a couple of dozen game breaking ones. Why the hell waste their time doing something pointless when they could be fixing the damn game? Or adding new content? Changing the veteran system won't help anything. Period.
Oh, and if they make it scale purely on CP then I want all my CP back they stole from me. I leveled multiple toons to VR12 before CP came along and getting only 70 CP for that was a kick in the crotch. If CP is the new VR then I want those points back, dammit.
Under the system I proposed, VR12 would be equal to 60 CP, so getting 70 CP for VR12 is pretty good.
Maybe thats the problem. Some people want to see Silver and Gold as endgame progression what everyone needs to go through, go through Main story, Silver and Gold. I'd prefer to see Craglorn, Orsinium, vet Dungeons and Cyrodil to be the endgame, then player can choose to start making alts or see Silver and Gold zones with their main.
ontheleftcoast wrote: »ontheleftcoast wrote: »Go watch the quakecon presentation again pls....they are COMITTED to removing them and replacing it with CP scaling but not until at least after Q1 2016.
Then they're going to replace one system some people dislike with another system some people dislike and have either broken the game entirely or fixed nothing. VR levels aren't the problem, differentiation is the problem, if they take it away they *** of their most loyal customers, if they keep it they *** off new ones. It's a damned if you do, damned if you don't problem for them. They can't make it fair for everyone because it can't be. At some point somebody at Zenimax will (hopefully) wake up and realize they're wasting their time. There are literally hundreds of bugs that could be fixed instead. And of those maybe a couple of dozen game breaking ones. Why the hell waste their time doing something pointless when they could be fixing the damn game? Or adding new content? Changing the veteran system won't help anything. Period.
Oh, and if they make it scale purely on CP then I want all my CP back they stole from me. I leveled multiple toons to VR12 before CP came along and getting only 70 CP for that was a kick in the crotch. If CP is the new VR then I want those points back, dammit.
Under the system I proposed, VR12 would be equal to 60 CP, so getting 70 CP for VR12 is pretty good.
For *ONE* VR12, but I had 3 of them. And several VR6 toons as well. All 8 of my slots were veteran ranked toons. That should've been something like 200-250 CP, not 70. But since it wasn't going to be a huge factor in differentiating characters it wasn't a big deal. But if they make this change it will be and that's not right.
Maybe thats the problem. Some people want to see Silver and Gold as endgame progression what everyone needs to go through, go through Main story, Silver and Gold. I'd prefer to see Craglorn, Orsinium, vet Dungeons and Cyrodil to be the endgame, then player can choose to start making alts or see Silver and Gold zones with their main.
The problem is that Silver/Gold offer so much easy XP for CP and skill points that you'd have to be trying to handicap yourself to skip them.
It needs balancing. Two vision basically mash into each other so no wonder its so popular topic. But everyone gotta remember its Zen's choice in the end.
Francescolg wrote: »*not related to the posts before
Veteran Ranks should be removed. ZOS should start to be SINCERE and simply call them-what they really are-LEVELS
VR 14 = Level 64
VR 16 = Level 66
etc...
No explanations needed, everything would be "logical" and further more SINCERE!
Quoted for truth as I cannot agree with it more.Akavir_Sentinel wrote: »They stated at QuakeCon that they are trying to find a way to remove the veteran rank system, but can't do it until they find something to replace it with, because the veteran ranks are involved in absolutely every part of the game.
Personally, I'd rather they leave them in and just increase the cap every once in a while.
Akavir_Sentinel wrote: »They stated at QuakeCon that they are trying to find a way to remove the veteran rank system, but can't do it until they find something to replace it with, because the veteran ranks are involved in absolutely every part of the game.
Personally, I'd rather they leave them in and just increase the cap every once in a while.
OrangeTheCat wrote: »Akavir_Sentinel wrote: »They stated at QuakeCon that they are trying to find a way to remove the veteran rank system, but can't do it until they find something to replace it with, because the veteran ranks are involved in absolutely every part of the game.
Personally, I'd rather they leave them in and just increase the cap every once in a while.
Wasn't the Champion System originally billed as the replacement of which you speak?