I have issue with forced grouping for no reason such as Craglorn where the group requirement is totally artificial.
But actual group content I have no problem with because that is the primary point of MMOs. I am aware the modern gamer expects to be able to play solo to max level, and so be it. But actual group content is exactly that - none of the real group content actually requires a full group, it is merely designed for it (again, take note Craglorn - design for a group is fine, artificial requirement is BS), so you are not forced to do it with 4 and indeed it all can be done without 4.
If you wish to play alone or with very few for any reason, you can but it means not being able to do some content and that is just a fact of MMO life.
The reason you're forced to be grouped in Craglorn is because they wanted to make a zone only for group content. That's it. Too bad if you don't like it.
This is the same line of thinking as all of the PvE players whining over I.C. being a PvP DLC...
Psychobunni wrote: »I agree that it was "tragic" that ESO was not released coinciding with the next TES game, or at least close enough to it to let ESO be a clear MMO.
The next TES will benefit ESO, I wish they would hurry!
As much as I sympathize with the OP, ESO is not a forced grouping game. Forced grouping means you have no other options to advance. In ESO, you can easily avoid any and all group content and solo to max level as well as craft a full set of legendary vr14 gear, and it's one of the few MMORPG's that let you progress that far completely solo. So no, you're not "forced" to group whatsoever.
Of course, that's exactly what OP is arguing against...Emma_Eunjung wrote: »As much as I sympathize with the OP, ESO is not a forced grouping game. Forced grouping means you have no other options to advance. In ESO, you can easily avoid any and all group content and solo to max level as well as craft a full set of legendary vr14 gear, and it's one of the few MMORPG's that let you progress that far completely solo. So no, you're not "forced" to group whatsoever.
This is true, and that's why I don't like to use the phrase "forced grouping". There is actually no forced grouping in ESO, but there is content that requires a group in order to complete it. I think the distinction is important. If ESO actually had forced grouping, where players were just arbitrarily thrown together upon entering a dungeon (presumably after entering a queue), that would actually be a better situation for many players (including myself) than the system we have now.
What many people don't seem to understand is that it's not PLAYING in a group that's so problematic for many players, it's the process of forming and joining groups that's so rotten. ESO is always going to be an inherently broken game until one of two things happens:
1) A grouping mechanism is introduced that guarantees that ALL players are able to group for ALL content, regardless of whether they know anybody or belong to a guild.
|
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Of course, that's exactly what OP is arguing against...Emma_Eunjung wrote: »As much as I sympathize with the OP, ESO is not a forced grouping game. Forced grouping means you have no other options to advance. In ESO, you can easily avoid any and all group content and solo to max level as well as craft a full set of legendary vr14 gear, and it's one of the few MMORPG's that let you progress that far completely solo. So no, you're not "forced" to group whatsoever.
This is true, and that's why I don't like to use the phrase "forced grouping". There is actually no forced grouping in ESO, but there is content that requires a group in order to complete it. I think the distinction is important. If ESO actually had forced grouping, where players were just arbitrarily thrown together upon entering a dungeon (presumably after entering a queue), that would actually be a better situation for many players (including myself) than the system we have now.
What many people don't seem to understand is that it's not PLAYING in a group that's so problematic for many players, it's the process of forming and joining groups that's so rotten. ESO is always going to be an inherently broken game until one of two things happens:
1) A grouping mechanism is introduced that guarantees that ALL players are able to group for ALL content, regardless of whether they know anybody or belong to a guild.
Sorry @BurtFreeman but I literally have no idea what you're trying to say here.BurtFreeman wrote: »
|
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Agree wholeheartedly with the OP, options are best. Why isn't a group of two or three just as good as 4 or 12? Nothing needs to be taken away from those that like the current system.
Options.
I would like to try the Trials with just 2, or even solo, at a difficulty scaled to 2 or 1. Why not? The best rewards can still be reserved for the full 12-man. Just adds more content.
It's awfully funny that Everquest was pretty much about grouping, and look now it's still going after 16 years. 16 YEARS!!!!!
I played EQ and had lots of fun with my groups. People back then could works as a team. People today can't handle stuff like that.
ESO IS A MMO PEOPLE. At some point you will have to group. Get over it or go play skyrim.
The reason EQ is still going is that they made all classes soloable and introduced mercenaries.
I'm all for grouping being a feature of MMOs, but it should be optional and not forced. Games need to cater for all playstyles to compete in an overcrowded marketplace. When EQ launched it was pretty much the only one of its kind, being quite different from UO, and with other MMOs like AC and DAoC following on from it. In those days grouping was the dominant playstyle because of the way the games were structured, and people had the time to devote to that playstyle which they tend not to have so much today so that catering for duos and soloers makes a lot of sense while keeping the groupers happy too. I have no wish to impose my playstyle on others, but I also have no wish for them to impose their playstyle on me. Provide options, that's the key to a popular and successful game. It should be possible on that basis to level through a game with any preferred playstyle, especially with all the "play your way" marketing hype that gets pushed at us these days.
Except this isn't true at all. The biggest game genre right now is the MOBA genre, and it is 100% group play. You can easily find groups and not have to spend as much time as you do in MMOs, but that doesn't deter from the fact that what you just said is wrong.
PLENTY of games focus on one major playstyle and do just fine. We are not in an age of gaming where all games have to cater to all playstyles to survive. In fact, we see the opposite. If a game doesn't appeal to you, simply go play one that does.
I have issue with forced grouping for no reason such as Craglorn where the group requirement is totally artificial.
But actual group content I have no problem with because that is the primary point of MMOs. I am aware the modern gamer expects to be able to play solo to max level, and so be it. But actual group content is exactly that - none of the real group content actually requires a full group, it is merely designed for it (again, take note Craglorn - design for a group is fine, artificial requirement is BS), so you are not forced to do it with 4 and indeed it all can be done without 4.
If you wish to play alone or with very few for any reason, you can but it means not being able to do some content and that is just a fact of MMO life.
The reason you're forced to be grouped in Craglorn is because they wanted to make a zone only for group content. That's it. Too bad if you don't like it.
This is the same line of thinking as all of the PvE players whining over I.C. being a PvP DLC...