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Can we just deal with the more problematic skills instead of Reducing all dmg?

  • leepalmer95
    leepalmer95
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    DenMoria wrote: »
    Crystal blast/fragments does to much dmg with a kb, most sorc's just button mash this.
    Wrecking blow, a lot of range dmg + stun/kb, also buff's it's own dmg, sick of being hit by nb's with this skill who then precede to mash it for 8k dmg a hit.
    Snipe, need a say more? , highest range, high dmg, easily spammable, easy 1 hits, if the server lags for a second you'll be hit by 4 of these at once.

    Can people think of anything else?

    I always love this criticism. The one truly affective offense the average non-V mage has and "It's too powerful". Oh Waa... Like you're sniping us with your multi hundreds arrows, you're sneak attacks and your ability to simply kill us in one mighty blow of your two-handed weapon. Give a sorcerer a break. At least it slows y'all down long enough for us to be able to run away!

    You mean you can't teleport faster than people on horses, or the fact your shields are getting an amazing 5% nerf? Oh wait now people can't hold block waiting for frags.


    DenMoria wrote: »
    Crystal blast/fragments does to much dmg with a kb, most sorc's just button mash this.
    Wrecking blow, a lot of range dmg + stun/kb, also buff's it's own dmg, sick of being hit by nb's with this skill who then precede to mash it for 8k dmg a hit.
    Snipe, need a say more? , highest range, high dmg, easily spammable, easy 1 hits, if the server lags for a second you'll be hit by 4 of these at once.

    Can people think of anything else?

    I always love this criticism. The one truly affective offense the average non-V mage has and "It's too powerful". Oh Waa... Like you're sniping us with your multi hundreds arrows, you're sneak attacks and your ability to simply kill us in one mighty blow of your two-handed weapon. Give a sorcerer a break. At least it slows y'all down long enough for us to be able to run away!

    I completely agree with you. Sorc is getting so nerfed in next update and they are still crying about them. L2P really... I never had a problem with crystal frag hitting me in pvp, dodge it, break it, block it. Its 1 SECOND cast, its not instant, you see glowing hands and huge frag flying to you. So stop whining about it. Its the only thing sorcerers have to do high damage with (curse takes long time to proc).

    c9615f7d12_101441657_o2.jpg

    Ps: I dont own this picture and dont know who is author but its pretty cool and perfectly fitting.

    You should morph that skill, those instant procs are instant 9k dmg bursts which proc every 2-3 seconds if you medium weave/ use skills.

    Also if people actually read my OP you'd see that it's not just frags that needs dmg nerf, go re read it.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • ArvenAldmeri
    ArvenAldmeri
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    DenMoria wrote: »
    Crystal blast/fragments does to much dmg with a kb, most sorc's just button mash this.
    Wrecking blow, a lot of range dmg + stun/kb, also buff's it's own dmg, sick of being hit by nb's with this skill who then precede to mash it for 8k dmg a hit.
    Snipe, need a say more? , highest range, high dmg, easily spammable, easy 1 hits, if the server lags for a second you'll be hit by 4 of these at once.

    Can people think of anything else?

    I always love this criticism. The one truly affective offense the average non-V mage has and "It's too powerful". Oh Waa... Like you're sniping us with your multi hundreds arrows, you're sneak attacks and your ability to simply kill us in one mighty blow of your two-handed weapon. Give a sorcerer a break. At least it slows y'all down long enough for us to be able to run away!

    You mean you can't teleport faster than people on horses, or the fact your shields are getting an amazing 5% nerf? Oh wait now people can't hold block waiting for frags.


    DenMoria wrote: »
    Crystal blast/fragments does to much dmg with a kb, most sorc's just button mash this.
    Wrecking blow, a lot of range dmg + stun/kb, also buff's it's own dmg, sick of being hit by nb's with this skill who then precede to mash it for 8k dmg a hit.
    Snipe, need a say more? , highest range, high dmg, easily spammable, easy 1 hits, if the server lags for a second you'll be hit by 4 of these at once.

    Can people think of anything else?

    I always love this criticism. The one truly affective offense the average non-V mage has and "It's too powerful". Oh Waa... Like you're sniping us with your multi hundreds arrows, you're sneak attacks and your ability to simply kill us in one mighty blow of your two-handed weapon. Give a sorcerer a break. At least it slows y'all down long enough for us to be able to run away!

    I completely agree with you. Sorc is getting so nerfed in next update and they are still crying about them. L2P really... I never had a problem with crystal frag hitting me in pvp, dodge it, break it, block it. Its 1 SECOND cast, its not instant, you see glowing hands and huge frag flying to you. So stop whining about it. Its the only thing sorcerers have to do high damage with (curse takes long time to proc).

    c9615f7d12_101441657_o2.jpg

    Ps: I dont own this picture and dont know who is author but its pretty cool and perfectly fitting.

    You should morph that skill, those instant procs are instant 9k dmg bursts which proc every 2-3 seconds if you medium weave/ use skills.

    Also if people actually read my OP you'd see that it's not just frags that needs dmg nerf, go re read it.

    Apparently you know nothing about sorcs :) Medium weaving does not proc it. Only ability use does. No, it does not proc every 2-3 seconds, its actually very random. Sometimes it procs right away, sometimes it takes 10 seconds to proc. And I have crystal fragment morph :) using it always when it procs, it was you saying that 1 sec is not so long and that using it without proc is probably in your opinion a good idea (spammer like that will get most probably CCed the same like radiant destruction spammers). It actually is long time while time to kill in Cyrodiil is not even that one sec. You apparently did not get that picture what the guy was trying to say by it. Oh and I am completely fine with the 50% damage reduction. No more 25k snipes (only 12.5k haha... ).
    Oh and btw, if I increase my crit by CP and magicka damage a lot my frag will hit you for 20k not 9k ;) It is powerfull but it is dodgable, blockable if you have lot of spell resist its not a problem for you at all. So again. L2P or differently, learn how to counter it. I dont have a problem with crystal frag no on my sorc and not even on my nb. So stop whining. No sorc nerf anymore, never ever. The cost of BE is getting too big. And shields will be reduced more than the damage incoming btw - still little time to kill a sorc. Know the class, learn the class, study it, that way you will know the weakness of it.

    Then there is only one skill that I find OP and that needs serious nerf and that is steel tornado. Its no fun when zerg is running towards you just spamming it and hitting you for 10k (yes, seriously, AOE hitting for 10k). For this skill I vote for the treatement that impulse got.
    Magicka sorcerer from start until the end. Always. Through the good times and the bad, even now when its probably saddest PvE dps it has ever been.
    Even as an owner of one radiant apex mounts I am against radiant apex mounts and anything thats not obtainable by direct purchase.
  • leepalmer95
    leepalmer95
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    DenMoria wrote: »
    Crystal blast/fragments does to much dmg with a kb, most sorc's just button mash this.
    Wrecking blow, a lot of range dmg + stun/kb, also buff's it's own dmg, sick of being hit by nb's with this skill who then precede to mash it for 8k dmg a hit.
    Snipe, need a say more? , highest range, high dmg, easily spammable, easy 1 hits, if the server lags for a second you'll be hit by 4 of these at once.

    Can people think of anything else?

    I always love this criticism. The one truly affective offense the average non-V mage has and "It's too powerful". Oh Waa... Like you're sniping us with your multi hundreds arrows, you're sneak attacks and your ability to simply kill us in one mighty blow of your two-handed weapon. Give a sorcerer a break. At least it slows y'all down long enough for us to be able to run away!

    You mean you can't teleport faster than people on horses, or the fact your shields are getting an amazing 5% nerf? Oh wait now people can't hold block waiting for frags.


    DenMoria wrote: »
    Crystal blast/fragments does to much dmg with a kb, most sorc's just button mash this.
    Wrecking blow, a lot of range dmg + stun/kb, also buff's it's own dmg, sick of being hit by nb's with this skill who then precede to mash it for 8k dmg a hit.
    Snipe, need a say more? , highest range, high dmg, easily spammable, easy 1 hits, if the server lags for a second you'll be hit by 4 of these at once.

    Can people think of anything else?

    I always love this criticism. The one truly affective offense the average non-V mage has and "It's too powerful". Oh Waa... Like you're sniping us with your multi hundreds arrows, you're sneak attacks and your ability to simply kill us in one mighty blow of your two-handed weapon. Give a sorcerer a break. At least it slows y'all down long enough for us to be able to run away!

    I completely agree with you. Sorc is getting so nerfed in next update and they are still crying about them. L2P really... I never had a problem with crystal frag hitting me in pvp, dodge it, break it, block it. Its 1 SECOND cast, its not instant, you see glowing hands and huge frag flying to you. So stop whining about it. Its the only thing sorcerers have to do high damage with (curse takes long time to proc).

    c9615f7d12_101441657_o2.jpg

    Ps: I dont own this picture and dont know who is author but its pretty cool and perfectly fitting.

    You should morph that skill, those instant procs are instant 9k dmg bursts which proc every 2-3 seconds if you medium weave/ use skills.

    Also if people actually read my OP you'd see that it's not just frags that needs dmg nerf, go re read it.

    Apparently you know nothing about sorcs :) Medium weaving does not proc it. Only ability use does. No, it does not proc every 2-3 seconds, its actually very random. Sometimes it procs right away, sometimes it takes 10 seconds to proc. And I have crystal fragment morph :) using it always when it procs, it was you saying that 1 sec is not so long and that using it without proc is probably in your opinion a good idea (spammer like that will get most probably CCed the same like radiant destruction spammers). It actually is long time while time to kill in Cyrodiil is not even that one sec. You apparently did not get that picture what the guy was trying to say by it. Oh and I am completely fine with the 50% damage reduction. No more 25k snipes (only 12.5k haha... ).
    Oh and btw, if I increase my crit by CP and magicka damage a lot my frag will hit you for 20k not 9k ;) It is powerfull but it is dodgable, blockable if you have lot of spell resist its not a problem for you at all. So again. L2P or differently, learn how to counter it. I dont have a problem with crystal frag no on my sorc and not even on my nb. So stop whining. No sorc nerf anymore, never ever. The cost of BE is getting too big. And shields will be reduced more than the damage incoming btw - still little time to kill a sorc. Know the class, learn the class, study it, that way you will know the weakness of it.

    Then there is only one skill that I find OP and that needs serious nerf and that is steel tornado. Its no fun when zerg is running towards you just spamming it and hitting you for 10k (yes, seriously, AOE hitting for 10k). For this skill I vote for the treatement that impulse got.

    Plays a sorc and nb, says L2P , btw its not a 50% dmg reduction were already at 20% now it's only 30% more, shields are only going to be nerfed by 5% if you include the dmg reduction and such, also saying your frags will hit for 20k isn't helping the fact is needs a dmg nerf, typical sorc users though; i make a thread about certain skills need dmg reduce but sorc's ofc think it's only about them.

    Be will still be viable in pvp, you'll just have to actually use it properly as in to make distance and stun people (+ lay daedric mines or such) instead of turning round and running half of cyrodiil. With dodge nerf, people will have to block, oh but theres a block nerf as well so i can't block for long.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • eliisra
    eliisra
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    Crystal blast/fragments does to much dmg with a kb, most sorc's just button mash this.
    Wrecking blow, a lot of range dmg + stun/kb, also buff's it's own dmg, sick of being hit by nb's with this skill who then precede to mash it for 8k dmg a hit.
    Snipe, need a say more? , highest range, high dmg, easily spammable, easy 1 hits, if the server lags for a second you'll be hit by 4 of these at once.

    Can people think of anything else?

    Well good luck agreeing on what those "problematic skills" are. There will be 0 consensus.

    The sorcs using CF or Power Overload, will tell you that it's perfectly fine and balanced based on proc and cast time.

    Bow users hitting 25k Focused Aims from 45 meters range, will tell you it's all a l2p issue and go slot Radiant Magelight noob.

    Same with Wrecking Blow, Jesus beam, Dawnbreaker of Smiting, Death Stroke and pretty much any skill that can potentially hit like a truck or is slightly overtuned. The guys using it will oppose and disagree, start a massive discussion about it. Don't touch my toys, but nerf everything else ok! This you can already see based on the answerers you're getting.

    Dmg in Cyrodiil is to much right now, that goes for almost all skills. Some if it is due to players having more CP into their main dps sign. I mean my templars basic gap closer Critical Rush deals over 10k on average right now in PvP. That's almost half of someone's health gone in 1 sec. In no way unique, loads of basic skills deals way over 10k.

    Besides, reducing overall dmg with 30% doesn't mean ZoS wont tweak skills individually as well. I mean they always do that with every major update.
  • ArvenAldmeri
    ArvenAldmeri
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    DenMoria wrote: »
    Crystal blast/fragments does to much dmg with a kb, most sorc's just button mash this.
    Wrecking blow, a lot of range dmg + stun/kb, also buff's it's own dmg, sick of being hit by nb's with this skill who then precede to mash it for 8k dmg a hit.
    Snipe, need a say more? , highest range, high dmg, easily spammable, easy 1 hits, if the server lags for a second you'll be hit by 4 of these at once.

    Can people think of anything else?

    I always love this criticism. The one truly affective offense the average non-V mage has and "It's too powerful". Oh Waa... Like you're sniping us with your multi hundreds arrows, you're sneak attacks and your ability to simply kill us in one mighty blow of your two-handed weapon. Give a sorcerer a break. At least it slows y'all down long enough for us to be able to run away!

    You mean you can't teleport faster than people on horses, or the fact your shields are getting an amazing 5% nerf? Oh wait now people can't hold block waiting for frags.


    DenMoria wrote: »
    Crystal blast/fragments does to much dmg with a kb, most sorc's just button mash this.
    Wrecking blow, a lot of range dmg + stun/kb, also buff's it's own dmg, sick of being hit by nb's with this skill who then precede to mash it for 8k dmg a hit.
    Snipe, need a say more? , highest range, high dmg, easily spammable, easy 1 hits, if the server lags for a second you'll be hit by 4 of these at once.

    Can people think of anything else?

    I always love this criticism. The one truly affective offense the average non-V mage has and "It's too powerful". Oh Waa... Like you're sniping us with your multi hundreds arrows, you're sneak attacks and your ability to simply kill us in one mighty blow of your two-handed weapon. Give a sorcerer a break. At least it slows y'all down long enough for us to be able to run away!

    I completely agree with you. Sorc is getting so nerfed in next update and they are still crying about them. L2P really... I never had a problem with crystal frag hitting me in pvp, dodge it, break it, block it. Its 1 SECOND cast, its not instant, you see glowing hands and huge frag flying to you. So stop whining about it. Its the only thing sorcerers have to do high damage with (curse takes long time to proc).

    c9615f7d12_101441657_o2.jpg

    Ps: I dont own this picture and dont know who is author but its pretty cool and perfectly fitting.

    You should morph that skill, those instant procs are instant 9k dmg bursts which proc every 2-3 seconds if you medium weave/ use skills.

    Also if people actually read my OP you'd see that it's not just frags that needs dmg nerf, go re read it.

    Apparently you know nothing about sorcs :) Medium weaving does not proc it. Only ability use does. No, it does not proc every 2-3 seconds, its actually very random. Sometimes it procs right away, sometimes it takes 10 seconds to proc. And I have crystal fragment morph :) using it always when it procs, it was you saying that 1 sec is not so long and that using it without proc is probably in your opinion a good idea (spammer like that will get most probably CCed the same like radiant destruction spammers). It actually is long time while time to kill in Cyrodiil is not even that one sec. You apparently did not get that picture what the guy was trying to say by it. Oh and I am completely fine with the 50% damage reduction. No more 25k snipes (only 12.5k haha... ).
    Oh and btw, if I increase my crit by CP and magicka damage a lot my frag will hit you for 20k not 9k ;) It is powerfull but it is dodgable, blockable if you have lot of spell resist its not a problem for you at all. So again. L2P or differently, learn how to counter it. I dont have a problem with crystal frag no on my sorc and not even on my nb. So stop whining. No sorc nerf anymore, never ever. The cost of BE is getting too big. And shields will be reduced more than the damage incoming btw - still little time to kill a sorc. Know the class, learn the class, study it, that way you will know the weakness of it.

    Then there is only one skill that I find OP and that needs serious nerf and that is steel tornado. Its no fun when zerg is running towards you just spamming it and hitting you for 10k (yes, seriously, AOE hitting for 10k). For this skill I vote for the treatement that impulse got.

    Plays a sorc and nb, says L2P , btw its not a 50% dmg reduction were already at 20% now it's only 30% more, shields are only going to be nerfed by 5% if you include the dmg reduction and such, also saying your frags will hit for 20k isn't helping the fact is needs a dmg nerf, typical sorc users though; i make a thread about certain skills need dmg reduce but sorc's ofc think it's only about them.

    Be will still be viable in pvp, you'll just have to actually use it properly as in to make distance and stun people (+ lay daedric mines or such) instead of turning round and running half of cyrodiil. With dodge nerf, people will have to block, oh but theres a block nerf as well so i can't block for long.

    I have also a DK which I dont like and was playing my boyfriends templar. I dont like the play style of none of them. So shhh. That I did not mention them does not mean I dont know the class. I tried, I dont like, done.
    We have 20% reduction now, yes, and its gonna be another 50% reduction from what it is now. Not from what it was, but from what it is. 50% nerf from 80% to be precise. Lets say without 20% reduction you have 8000k attack. WIth 20% reduction it will be 5600. Now lets take that and say its currently 100% and now you have 50% reduction. It will be 2800k (if I count well). Its not 20% and 30%, its 20% and then 50% from the rest.
    And no, crystal frag dont need nerf. The 20k is crit. And you can protect yourself from that by using right armor traits (with most pieces impenetrable you get something that no one can almost crit you ever). Then you have spell resistance. Someone using both of these crystal frag can actually do very poor damage (something like 6k, 1.5k on DK with magma armor on).

    Oh and the block nerf sucks anyway, doesnt change much for any magicka build while blocking in Cyrodiil for magicka build is almost death sentence, you need stamina more for break free if you are CCed.

    You know why most sorc run and BE away? Some of them have reason that they need to run, need to get back resources, cant handle 5 players on them. They are BE because that is the only thing for them to do for not dying. Its called Bolt escape after all.
    Magicka sorcerer from start until the end. Always. Through the good times and the bad, even now when its probably saddest PvE dps it has ever been.
    Even as an owner of one radiant apex mounts I am against radiant apex mounts and anything thats not obtainable by direct purchase.
  • leepalmer95
    leepalmer95
    ✭✭✭✭✭
    ✭✭✭✭✭
    DenMoria wrote: »
    Crystal blast/fragments does to much dmg with a kb, most sorc's just button mash this.
    Wrecking blow, a lot of range dmg + stun/kb, also buff's it's own dmg, sick of being hit by nb's with this skill who then precede to mash it for 8k dmg a hit.
    Snipe, need a say more? , highest range, high dmg, easily spammable, easy 1 hits, if the server lags for a second you'll be hit by 4 of these at once.

    Can people think of anything else?

    I always love this criticism. The one truly affective offense the average non-V mage has and "It's too powerful". Oh Waa... Like you're sniping us with your multi hundreds arrows, you're sneak attacks and your ability to simply kill us in one mighty blow of your two-handed weapon. Give a sorcerer a break. At least it slows y'all down long enough for us to be able to run away!

    You mean you can't teleport faster than people on horses, or the fact your shields are getting an amazing 5% nerf? Oh wait now people can't hold block waiting for frags.


    DenMoria wrote: »
    Crystal blast/fragments does to much dmg with a kb, most sorc's just button mash this.
    Wrecking blow, a lot of range dmg + stun/kb, also buff's it's own dmg, sick of being hit by nb's with this skill who then precede to mash it for 8k dmg a hit.
    Snipe, need a say more? , highest range, high dmg, easily spammable, easy 1 hits, if the server lags for a second you'll be hit by 4 of these at once.

    Can people think of anything else?

    I always love this criticism. The one truly affective offense the average non-V mage has and "It's too powerful". Oh Waa... Like you're sniping us with your multi hundreds arrows, you're sneak attacks and your ability to simply kill us in one mighty blow of your two-handed weapon. Give a sorcerer a break. At least it slows y'all down long enough for us to be able to run away!

    I completely agree with you. Sorc is getting so nerfed in next update and they are still crying about them. L2P really... I never had a problem with crystal frag hitting me in pvp, dodge it, break it, block it. Its 1 SECOND cast, its not instant, you see glowing hands and huge frag flying to you. So stop whining about it. Its the only thing sorcerers have to do high damage with (curse takes long time to proc).

    c9615f7d12_101441657_o2.jpg

    Ps: I dont own this picture and dont know who is author but its pretty cool and perfectly fitting.

    You should morph that skill, those instant procs are instant 9k dmg bursts which proc every 2-3 seconds if you medium weave/ use skills.

    Also if people actually read my OP you'd see that it's not just frags that needs dmg nerf, go re read it.

    Apparently you know nothing about sorcs :) Medium weaving does not proc it. Only ability use does. No, it does not proc every 2-3 seconds, its actually very random. Sometimes it procs right away, sometimes it takes 10 seconds to proc. And I have crystal fragment morph :) using it always when it procs, it was you saying that 1 sec is not so long and that using it without proc is probably in your opinion a good idea (spammer like that will get most probably CCed the same like radiant destruction spammers). It actually is long time while time to kill in Cyrodiil is not even that one sec. You apparently did not get that picture what the guy was trying to say by it. Oh and I am completely fine with the 50% damage reduction. No more 25k snipes (only 12.5k haha... ).
    Oh and btw, if I increase my crit by CP and magicka damage a lot my frag will hit you for 20k not 9k ;) It is powerfull but it is dodgable, blockable if you have lot of spell resist its not a problem for you at all. So again. L2P or differently, learn how to counter it. I dont have a problem with crystal frag no on my sorc and not even on my nb. So stop whining. No sorc nerf anymore, never ever. The cost of BE is getting too big. And shields will be reduced more than the damage incoming btw - still little time to kill a sorc. Know the class, learn the class, study it, that way you will know the weakness of it.

    Then there is only one skill that I find OP and that needs serious nerf and that is steel tornado. Its no fun when zerg is running towards you just spamming it and hitting you for 10k (yes, seriously, AOE hitting for 10k). For this skill I vote for the treatement that impulse got.

    Plays a sorc and nb, says L2P , btw its not a 50% dmg reduction were already at 20% now it's only 30% more, shields are only going to be nerfed by 5% if you include the dmg reduction and such, also saying your frags will hit for 20k isn't helping the fact is needs a dmg nerf, typical sorc users though; i make a thread about certain skills need dmg reduce but sorc's ofc think it's only about them.

    Be will still be viable in pvp, you'll just have to actually use it properly as in to make distance and stun people (+ lay daedric mines or such) instead of turning round and running half of cyrodiil. With dodge nerf, people will have to block, oh but theres a block nerf as well so i can't block for long.

    I have also a DK which I dont like and was playing my boyfriends templar. I dont like the play style of none of them. So shhh. That I did not mention them does not mean I dont know the class. I tried, I dont like, done.
    We have 20% reduction now, yes, and its gonna be another 50% reduction from what it is now. Not from what it was, but from what it is. 50% nerf from 80% to be precise. Lets say without 20% reduction you have 8000k attack. WIth 20% reduction it will be 5600. Now lets take that and say its currently 100% and now you have 50% reduction. It will be 2800k (if I count well). Its not 20% and 30%, its 20% and then 50% from the rest.
    And no, crystal frag dont need nerf. The 20k is crit. And you can protect yourself from that by using right armor traits (with most pieces impenetrable you get something that no one can almost crit you ever). Then you have spell resistance. Someone using both of these crystal frag can actually do very poor damage (something like 6k, 1.5k on DK with magma armor on).

    Oh and the block nerf sucks anyway, doesnt change much for any magicka build while blocking in Cyrodiil for magicka build is almost death sentence, you need stamina more for break free if you are CCed.

    You know why most sorc run and BE away? Some of them have reason that they need to run, need to get back resources, cant handle 5 players on them. They are BE because that is the only thing for them to do for not dying. Its called Bolt escape after all.

    It's going up to 50% nerf, go re read notes, there not going to drop damage by 66~%(according to your numbers) spell resistance doesn't matter in cyrodiil unless your full heavy and even then nirnhorned or sharpened + staff passives + the apprentice = 0 spell resistance. Thats without including cps or bugs.

    As your refusing to read the OP, this thread isn't just about sorc's , though i don't see why sorc are the only class that has an effective escape, when all other classes need to get back resources or can't handle 5 players they die. Why are sorc's the only class allowed to escape?
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • ArvenAldmeri
    ArvenAldmeri
    ✭✭✭✭✭
    DenMoria wrote: »
    Crystal blast/fragments does to much dmg with a kb, most sorc's just button mash this.
    Wrecking blow, a lot of range dmg + stun/kb, also buff's it's own dmg, sick of being hit by nb's with this skill who then precede to mash it for 8k dmg a hit.
    Snipe, need a say more? , highest range, high dmg, easily spammable, easy 1 hits, if the server lags for a second you'll be hit by 4 of these at once.

    Can people think of anything else?

    I always love this criticism. The one truly affective offense the average non-V mage has and "It's too powerful". Oh Waa... Like you're sniping us with your multi hundreds arrows, you're sneak attacks and your ability to simply kill us in one mighty blow of your two-handed weapon. Give a sorcerer a break. At least it slows y'all down long enough for us to be able to run away!

    You mean you can't teleport faster than people on horses, or the fact your shields are getting an amazing 5% nerf? Oh wait now people can't hold block waiting for frags.


    DenMoria wrote: »
    Crystal blast/fragments does to much dmg with a kb, most sorc's just button mash this.
    Wrecking blow, a lot of range dmg + stun/kb, also buff's it's own dmg, sick of being hit by nb's with this skill who then precede to mash it for 8k dmg a hit.
    Snipe, need a say more? , highest range, high dmg, easily spammable, easy 1 hits, if the server lags for a second you'll be hit by 4 of these at once.

    Can people think of anything else?

    I always love this criticism. The one truly affective offense the average non-V mage has and "It's too powerful". Oh Waa... Like you're sniping us with your multi hundreds arrows, you're sneak attacks and your ability to simply kill us in one mighty blow of your two-handed weapon. Give a sorcerer a break. At least it slows y'all down long enough for us to be able to run away!

    I completely agree with you. Sorc is getting so nerfed in next update and they are still crying about them. L2P really... I never had a problem with crystal frag hitting me in pvp, dodge it, break it, block it. Its 1 SECOND cast, its not instant, you see glowing hands and huge frag flying to you. So stop whining about it. Its the only thing sorcerers have to do high damage with (curse takes long time to proc).

    c9615f7d12_101441657_o2.jpg

    Ps: I dont own this picture and dont know who is author but its pretty cool and perfectly fitting.

    You should morph that skill, those instant procs are instant 9k dmg bursts which proc every 2-3 seconds if you medium weave/ use skills.

    Also if people actually read my OP you'd see that it's not just frags that needs dmg nerf, go re read it.

    Apparently you know nothing about sorcs :) Medium weaving does not proc it. Only ability use does. No, it does not proc every 2-3 seconds, its actually very random. Sometimes it procs right away, sometimes it takes 10 seconds to proc. And I have crystal fragment morph :) using it always when it procs, it was you saying that 1 sec is not so long and that using it without proc is probably in your opinion a good idea (spammer like that will get most probably CCed the same like radiant destruction spammers). It actually is long time while time to kill in Cyrodiil is not even that one sec. You apparently did not get that picture what the guy was trying to say by it. Oh and I am completely fine with the 50% damage reduction. No more 25k snipes (only 12.5k haha... ).
    Oh and btw, if I increase my crit by CP and magicka damage a lot my frag will hit you for 20k not 9k ;) It is powerfull but it is dodgable, blockable if you have lot of spell resist its not a problem for you at all. So again. L2P or differently, learn how to counter it. I dont have a problem with crystal frag no on my sorc and not even on my nb. So stop whining. No sorc nerf anymore, never ever. The cost of BE is getting too big. And shields will be reduced more than the damage incoming btw - still little time to kill a sorc. Know the class, learn the class, study it, that way you will know the weakness of it.

    Then there is only one skill that I find OP and that needs serious nerf and that is steel tornado. Its no fun when zerg is running towards you just spamming it and hitting you for 10k (yes, seriously, AOE hitting for 10k). For this skill I vote for the treatement that impulse got.

    Plays a sorc and nb, says L2P , btw its not a 50% dmg reduction were already at 20% now it's only 30% more, shields are only going to be nerfed by 5% if you include the dmg reduction and such, also saying your frags will hit for 20k isn't helping the fact is needs a dmg nerf, typical sorc users though; i make a thread about certain skills need dmg reduce but sorc's ofc think it's only about them.

    Be will still be viable in pvp, you'll just have to actually use it properly as in to make distance and stun people (+ lay daedric mines or such) instead of turning round and running half of cyrodiil. With dodge nerf, people will have to block, oh but theres a block nerf as well so i can't block for long.

    I have also a DK which I dont like and was playing my boyfriends templar. I dont like the play style of none of them. So shhh. That I did not mention them does not mean I dont know the class. I tried, I dont like, done.
    We have 20% reduction now, yes, and its gonna be another 50% reduction from what it is now. Not from what it was, but from what it is. 50% nerf from 80% to be precise. Lets say without 20% reduction you have 8000k attack. WIth 20% reduction it will be 5600. Now lets take that and say its currently 100% and now you have 50% reduction. It will be 2800k (if I count well). Its not 20% and 30%, its 20% and then 50% from the rest.
    And no, crystal frag dont need nerf. The 20k is crit. And you can protect yourself from that by using right armor traits (with most pieces impenetrable you get something that no one can almost crit you ever). Then you have spell resistance. Someone using both of these crystal frag can actually do very poor damage (something like 6k, 1.5k on DK with magma armor on).

    Oh and the block nerf sucks anyway, doesnt change much for any magicka build while blocking in Cyrodiil for magicka build is almost death sentence, you need stamina more for break free if you are CCed.

    You know why most sorc run and BE away? Some of them have reason that they need to run, need to get back resources, cant handle 5 players on them. They are BE because that is the only thing for them to do for not dying. Its called Bolt escape after all.

    It's going up to 50% nerf, go re read notes, there not going to drop damage by 66~%(according to your numbers) spell resistance doesn't matter in cyrodiil unless your full heavy and even then nirnhorned or sharpened + staff passives + the apprentice = 0 spell resistance. Thats without including cps or bugs.

    As your refusing to read the OP, this thread isn't just about sorc's , though i don't see why sorc are the only class that has an effective escape, when all other classes need to get back resources or can't handle 5 players they die. Why are sorc's the only class allowed to escape?

    Sorcerers are not the only class to have escape. Nightblades do also and much more effective than sorcs imo. And after next patch it will become even more powerfull. No detection potions will work against dark cloak anymore. Combined with the incredible speed NBs have and attack power they have, NBs are gonna be the most OP class (even now its the most powerfull class in pvp anyways).
    Magicka sorcerer from start until the end. Always. Through the good times and the bad, even now when its probably saddest PvE dps it has ever been.
    Even as an owner of one radiant apex mounts I am against radiant apex mounts and anything thats not obtainable by direct purchase.
  • Flaminir
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    There are so many high damage abilities in the game that the overall damage nerf in PvP seems the best option by far to increase the TTK and make it more fun.

    You'd end up having to nerf/rebalance a tonne of skills otherwise, and that will totally break PvE.

    Also if you nerf the skills you mentioned, people would still just use whatever is the highest damage, so what have you actually achieved?

    And I can see what the other sorcs are talking about in this thread.... you are suggesting taking arguably the lowest PvE dps class.... taking their one & only high damage class ability and nerfing it!!! Take a second and just think about that from a PvE balance perspective.

    GM of the Unholy Legacy
    PC/EU/EP
  • Flaminir
    Flaminir
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    As your refusing to read the OP, this thread isn't just about sorc's , though i don't see why sorc are the only class that has an effective escape, when all other classes need to get back resources or can't handle 5 players they die. Why are sorc's the only class allowed to escape?

    As mentioned Sorcs aren't the only ones with an escape... NB's is far more powerful.

    Also our 'Escape' is being nerfed to hell due to people whining on the forum rather than slotting the counter (gap closer). With the stacking 50% increase on each cast then you really aren't going to be able to do many bolts... especially as when you need it its usually when you're down on mana anyway.

    Plus there's often somebody around who actually does know how to play & will just gap closer you into oblivion if you're not clever.

    Every class has different mechanics..... this is by design. There are too many threads saying 'Why has X class got Y ability when I haven't... it's OP... nerf plz'. Learn your own class.... and then learn how to counter the others.
    GM of the Unholy Legacy
    PC/EU/EP
  • Merlin13KAGL
    Merlin13KAGL
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    AlnilamE wrote: »
    I don't have a 2H, but don't both Crystal Frags/Blast and Snipe have cast times? Which means you can't actually button mash? Well, you can, but it's not going to do much...

    you mean the negliable 1s? , if you've ever used the skills the 1s doesn't really do much, still easily spamable, espically if there any server lag they'll all land at once. Also with wrecking block you hit them they get kb, then you wb them again and again giving it 20% more dmg each time as well .
    Plus travel time, plus layover, plus likelihood of lost luggage...

    There's more than enough time, even with 'instant proc' for the receiving party to case a reflect ability before it arrives.

    The skills aren't OP, you just need to learn to counter them.

    Overall damage decrease will increase TTK across the board, giving you more opportunity to counter those skills you dislike so much.

    If you truly want to reduce the damage of these further:
    • Make frags unreflectable.
    • Make frags unreflectable after the projectile is enroute. Dodgeable is fine, previously active reflect ability is fine. Anything you can casually counter before it ever arrives is unbalanced, but not in the way you mention.

    Presently, it's probably the most counterable skill in the game, if you're paying any attention at all.
    Edited by Merlin13KAGL on July 28, 2015 11:08AM
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • leepalmer95
    leepalmer95
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    AlnilamE wrote: »
    I don't have a 2H, but don't both Crystal Frags/Blast and Snipe have cast times? Which means you can't actually button mash? Well, you can, but it's not going to do much...

    you mean the negliable 1s? , if you've ever used the skills the 1s doesn't really do much, still easily spamable, espically if there any server lag they'll all land at once. Also with wrecking block you hit them they get kb, then you wb them again and again giving it 20% more dmg each time as well .
    Plus travel time, plus layover, plus likelihood of lost luggage...

    There's more than enough time, even with 'instant proc' for the receiving party to case a reflect ability before it arrives.

    The skills aren't OP, you just need to learn to counter them.

    Overall damage decrease will increase TTK across the board, giving you more opportunity to counter those skills you dislike so much.

    If you truly want to reduce the damage of these further:
    • Make frags unreflectable.
    • Make frags unreflectable after the projectile is enroute. Dodgeable is fine, previously active reflect ability is fine. Anything you can casually counter before it ever arrives is unbalanced, but not in the way you mention.

    Presently, it's probably the most counterable skill in the game, if you're paying any attention at all.

    B
    AlnilamE wrote: »
    I don't have a 2H, but don't both Crystal Frags/Blast and Snipe have cast times? Which means you can't actually button mash? Well, you can, but it's not going to do much...

    you mean the negliable 1s? , if you've ever used the skills the 1s doesn't really do much, still easily spamable, espically if there any server lag they'll all land at once. Also with wrecking block you hit them they get kb, then you wb them again and again giving it 20% more dmg each time as well .
    Plus travel time, plus layover, plus likelihood of lost luggage...

    There's more than enough time, even with 'instant proc' for the receiving party to case a reflect ability before it arrives.

    The skills aren't OP, you just need to learn to counter them.

    Overall damage decrease will increase TTK across the board, giving you more opportunity to counter those skills you dislike so much.

    If you truly want to reduce the damage of these further:
    • Make frags unreflectable.
    • Make frags unreflectable after the projectile is enroute. Dodgeable is fine, previously active reflect ability is fine. Anything you can casually counter before it ever arrives is unbalanced, but not in the way you mention.

    Presently, it's probably the most counterable skill in the game, if you're paying any attention at all.

    Again this thread isn't just about sorc's , but ofc on these forums there a lot of sorc's defending their op class, like always, sorc's in the next patch sorc's shields are going to be 5% weaker overall, this will give you more time to re apply shields and make sure people can burst dps you down, which is the only way.

    Nb's may be able to escape, yes i hate that too, why should 2 classes have the ability to escape? but sorc's currently can out run people on horses if they spam BE. Also gap closers can't do anything if a sorc bolts thorugh you can carrys on bolting, you simply can't catch.

    Sorc is currently the most OP class followed by Nb's, sorc have insane shields, ability to deal decent dmg and the most mobility.

    Just reducing the dmg of everything will make some skills useless, and everyone is still going to spam the same skills.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Flaminir
    Flaminir
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    Again this thread isn't just about sorc's , but ofc on these forums there a lot of sorc's defending their op class, like always, sorc's in the next patch sorc's shields are going to be 5% weaker overall, this will give you more time to re apply shields and make sure people can burst dps you down, which is the only way.

    Nb's may be able to escape, yes i hate that too, why should 2 classes have the ability to escape? but sorc's currently can out run people on horses if they spam BE. Also gap closers can't do anything if a sorc bolts thorugh you can carrys on bolting, you simply can't catch.

    Sorc is currently the most OP class followed by Nb's, sorc have insane shields, ability to deal decent dmg and the most mobility.

    Just reducing the dmg of everything will make some skills useless, and everyone is still going to spam the same skills.

    Anybody describing a Sorc as the most OP class in the game is clearly over generalizing.... if you genuinely think that then I would suggest rolling an alt in each class... play them all & learn the differences.

    As I said in another post... every class is different... they have different mechanics, and thats the way ZoS have said it should be... otherwise whats the point in classes!?

    THAT is why Sorcs & NB's have escape abilities. They have downsides to counter this... EG Lack of self heals, reliance on light armor with virtually no mitigation so once a shield is down/cloak is broken they go down VERY fast!

    Why do DK's have scales to reflect 90% of incoming damage back?
    Why do templars have insane heals?

    Just different mechanics. Learn to counter them.

    As for the comment that everybody will spam the same skills.... assume that ZoS did exactly as you wanted & nerfed certain skills, what do you think will happen? Players will just find the next best/highest damage skills & spam those!

    What would you do then? Nerf the next batch? And the next? And the next?
    GM of the Unholy Legacy
    PC/EU/EP
  • leepalmer95
    leepalmer95
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    Flaminir wrote: »

    Again this thread isn't just about sorc's , but ofc on these forums there a lot of sorc's defending their op class, like always, sorc's in the next patch sorc's shields are going to be 5% weaker overall, this will give you more time to re apply shields and make sure people can burst dps you down, which is the only way.

    Nb's may be able to escape, yes i hate that too, why should 2 classes have the ability to escape? but sorc's currently can out run people on horses if they spam BE. Also gap closers can't do anything if a sorc bolts thorugh you can carrys on bolting, you simply can't catch.

    Sorc is currently the most OP class followed by Nb's, sorc have insane shields, ability to deal decent dmg and the most mobility.

    Just reducing the dmg of everything will make some skills useless, and everyone is still going to spam the same skills.

    Anybody describing a Sorc as the most OP class in the game is clearly over generalizing.... if you genuinely think that then I would suggest rolling an alt in each class... play them all & learn the differences.

    As I said in another post... every class is different... they have different mechanics, and thats the way ZoS have said it should be... otherwise whats the point in classes!?

    THAT is why Sorcs & NB's have escape abilities. They have downsides to counter this... EG Lack of self heals, reliance on light armor with virtually no mitigation so once a shield is down/cloak is broken they go down VERY fast!

    Why do DK's have scales to reflect 90% of incoming damage back?
    Why do templars have insane heals?

    Just different mechanics. Learn to counter them.

    As for the comment that everybody will spam the same skills.... assume that ZoS did exactly as you wanted & nerfed certain skills, what do you think will happen? Players will just find the next best/highest damage skills & spam those!

    What would you do then? Nerf the next batch? And the next? And the next?

    I want them to find a balance, instead of spam WB,

    Critical rush ----> WB ----> Weave/animation cancel a heavy attack in there ----> WB/light attacks ----> Exectution

    You know use more than one skill, makes the game far less boring as well.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Kuroinu
    Kuroinu
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    All this commotion about PvE/PvP skill usage and what's too powerful etc. This would all be resolved if they made separate rules for a skills usage in PvP instead of altering the ability that currently effects both PvE and PvP.

    But then you come to a problem such as, how do you get the combat system to differentiate between a player vs. player and player vs. enemy AI combat so that it can execute the proper rules for damage dealt or status effects etc. The releasing of Imperial City also makes this somewhat messy to implement a split ruling system. I don't know the code behind the combat system but maybe all AI targets could have separate rules from player targets and could be displayed on the skill info. as "If player target:" etc.

    Alternatively, they could have a rule that's something along the lines of "In Cyrodiil/Imperial City:" and the damage/status effects or whatever are altered in those specific areas. To me splitting the rules depending on target would be best if indeed it's viable to implement.
  • Flaminir
    Flaminir
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    Flaminir wrote: »

    Again this thread isn't just about sorc's , but ofc on these forums there a lot of sorc's defending their op class, like always, sorc's in the next patch sorc's shields are going to be 5% weaker overall, this will give you more time to re apply shields and make sure people can burst dps you down, which is the only way.

    Nb's may be able to escape, yes i hate that too, why should 2 classes have the ability to escape? but sorc's currently can out run people on horses if they spam BE. Also gap closers can't do anything if a sorc bolts thorugh you can carrys on bolting, you simply can't catch.

    Sorc is currently the most OP class followed by Nb's, sorc have insane shields, ability to deal decent dmg and the most mobility.

    Just reducing the dmg of everything will make some skills useless, and everyone is still going to spam the same skills.

    Anybody describing a Sorc as the most OP class in the game is clearly over generalizing.... if you genuinely think that then I would suggest rolling an alt in each class... play them all & learn the differences.

    As I said in another post... every class is different... they have different mechanics, and thats the way ZoS have said it should be... otherwise whats the point in classes!?

    THAT is why Sorcs & NB's have escape abilities. They have downsides to counter this... EG Lack of self heals, reliance on light armor with virtually no mitigation so once a shield is down/cloak is broken they go down VERY fast!

    Why do DK's have scales to reflect 90% of incoming damage back?
    Why do templars have insane heals?

    Just different mechanics. Learn to counter them.

    As for the comment that everybody will spam the same skills.... assume that ZoS did exactly as you wanted & nerfed certain skills, what do you think will happen? Players will just find the next best/highest damage skills & spam those!

    What would you do then? Nerf the next batch? And the next? And the next?

    I want them to find a balance, instead of spam WB,

    Critical rush ----> WB ----> Weave/animation cancel a heavy attack in there ----> WB/light attacks ----> Exectution

    You know use more than one skill, makes the game far less boring as well.

    OK... on this point I pretty much agree... 1 or 2 button gameplay isnt fun.

    Although again, there is always going to be a handful of skills that are the best to use in certain circumstances, so will always be used.

    Unless everything is the same then people will just go to the skills that work best, perfect balance isn't achievable in a system with so many variables.

    The best you can hope for is a system that gets as close as it can.

    And that's why I think that the 50% damage reduction across the board is a good thing... it will make people last longer, and give more time for people to use the abilitites that they may not be using now because they are dead in 2 shots.

    They are bound to be adjusting a few of the skills individually anyway.
    GM of the Unholy Legacy
    PC/EU/EP
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