I don't have a 2H, but don't both Crystal Frags/Blast and Snipe have cast times? Which means you can't actually button mash? Well, you can, but it's not going to do much...
leepalmer95 wrote: »Crystal blast/fragments does to much dmg with a kb, most sorc's just button mash this.
Wrecking blow, a lot of range dmg + stun/kb, also buff's it's own dmg, sick of being hit by nb's with this skill who then precede to mash it for 8k dmg a hit.
Snipe, need a say more? , highest range, high dmg, easily spammable, easy 1 hits, if the server lags for a second you'll be hit by 4 of these at once.
Can people think of anything else?
The tricky part is you have to think about the PvE aspect as well. Sorcs are currently pulling the lowest dps compared to other classes, so nerfing crystal frags damage would only hurt that further. Personally, I think removing armor/spell penetration would be a much better solution and would make heavy armor a better option for PvP.
On another note, I don't think it's just a few skills that are the problem. TTK is out of control atm. Dawnbreaker, ambush, snipe, frags, proxy det, wrecking blow, the list goes on and on. It is not a problem with a specific skill, it's a problem with game mechanics in general.
snip
But I agree the mechanics needs tweeted and zos needs to have hard long conversations about to properly fix the issues, instead of nerfing everything
Elijah_Crow wrote: »These abilities are not broken and do need to be tuned for PVP. In case you didn't know, all damage and healing in PvP is already reduced 20%. This is a move to increase to 50% to give players more time to react in combat and increase time to kill.
This game does not have separate PvP stats or PvP gear so this is the best way to approach a tweak.
I don't have a 2H, but don't both Crystal Frags/Blast and Snipe have cast times? Which means you can't actually button mash? Well, you can, but it's not going to do much...
The tricky part is you have to think about the PvE aspect as well. Sorcs are currently pulling the lowest dps compared to other classes, so nerfing crystal frags damage would only hurt that further. Personally, I think removing armor/spell penetration would be a much better solution and would make heavy armor a better option for PvP.
On another note, I don't think it's just a few skills that are the problem. TTK is out of control atm. Dawnbreaker, ambush, snipe, frags, proxy det, wrecking blow, the list goes on and on. It is not a problem with a specific skill, it's a problem with game mechanics in general.
I think PvP is the best place to see how all the classes kills work, with real people fighting back. So all the nerfs should run through PvP for balancing. PvE players can find ways to work around nerfs and exploits, no one gets hurt, the AI doesn't get upset when getting 1 shot. But I agree the mechanics needs tweeted and zos needs to have hard long conversations about to properly fix the issues, instead of nerfing everything
leepalmer95 wrote: »Elijah_Crow wrote: »These abilities are not broken and do need to be tuned for PVP. In case you didn't know, all damage and healing in PvP is already reduced 20%. This is a move to increase to 50% to give players more time to react in combat and increase time to kill.
This game does not have separate PvP stats or PvP gear so this is the best way to approach a tweak.
Well separate it for pvp then, make the changed part of the battle buff (the 5k hp one) so they only affect pvp, removing stamina regen while blocking is going to hurt pve far more than pvp, and when people spam one ability because just spamming that one ability gives them to highest dps then that needs changing.
Also while were at this i'd like to see a 40% mount movement speed bonus when in cyrodiil added to that pvp buff so the horse simulator is a bit more bearable.
Elijah_Crow wrote: »leepalmer95 wrote: »Elijah_Crow wrote: »These abilities are not broken and do need to be tuned for PVP. In case you didn't know, all damage and healing in PvP is already reduced 20%. This is a move to increase to 50% to give players more time to react in combat and increase time to kill.
This game does not have separate PvP stats or PvP gear so this is the best way to approach a tweak.
Well separate it for pvp then, make the changed part of the battle buff (the 5k hp one) so they only affect pvp, removing stamina regen while blocking is going to hurt pve far more than pvp, and when people spam one ability because just spamming that one ability gives them to highest dps then that needs changing.
Also while were at this i'd like to see a 40% mount movement speed bonus when in cyrodiil added to that pvp buff so the horse simulator is a bit more bearable.
I disagree. Blocking is broken with PvP and PvE. No one should be able to block endlessly.
Your 40% mount movement buff is already there in the alliance skill tree called rapid maneuver.
MaximusDargus wrote: »Elijah_Crow wrote: »leepalmer95 wrote: »Elijah_Crow wrote: »These abilities are not broken and do need to be tuned for PVP. In case you didn't know, all damage and healing in PvP is already reduced 20%. This is a move to increase to 50% to give players more time to react in combat and increase time to kill.
This game does not have separate PvP stats or PvP gear so this is the best way to approach a tweak.
Well separate it for pvp then, make the changed part of the battle buff (the 5k hp one) so they only affect pvp, removing stamina regen while blocking is going to hurt pve far more than pvp, and when people spam one ability because just spamming that one ability gives them to highest dps then that needs changing.
Also while were at this i'd like to see a 40% mount movement speed bonus when in cyrodiil added to that pvp buff so the horse simulator is a bit more bearable.
I disagree. Blocking is broken with PvP and PvE. No one should be able to block endlessly.
Your 40% mount movement buff is already there in the alliance skill tree called rapid maneuver.
I disagree. There is nothing wrong with blocking in PVE. There is also nothing wrong in PVP but glasscannon DPS pvp builds think there is when they find one single person that will dare to not die with one hit. So they made up all sort of reasons to justify this sick nerf and thus cripple every single TRUE tank in eso both in PVP and PVE (true tank, not a pseudo tank that is DPS with sword and board or dps with taunt).
Elijah_Crow wrote: »A true tank in PvE should be able to tank significant hits without blocking. You should also be responsible for knowing when to block. I personally look forward to this as it will seperate real tanks from other roles.
leepalmer95 wrote: »Elijah_Crow wrote: »These abilities are not broken and do need to be tuned for PVP. In case you didn't know, all damage and healing in PvP is already reduced 20%. This is a move to increase to 50% to give players more time to react in combat and increase time to kill.
This game does not have separate PvP stats or PvP gear so this is the best way to approach a tweak.
Well separate it for pvp then, make the changed part of the battle buff (the 5k hp one) so they only affect pvp, removing stamina regen while blocking is going to hurt pve far more than pvp, and when people spam one ability because just spamming that one ability gives them to highest dps then that needs changing.
Also while were at this i'd like to see a 40% mount movement speed bonus when in cyrodiil added to that pvp buff so the horse simulator is a bit more bearable.
leepalmer95 wrote: »Elijah_Crow wrote: »A true tank in PvE should be able to tank significant hits without blocking. You should also be responsible for knowing when to block. I personally look forward to this as it will seperate real tanks from other roles.
you should go try some of those end game Vet dungeon let me know how you plan to tank when you can't hold block.
leepalmer95 wrote: »Elijah_Crow wrote: »A true tank in PvE should be able to tank significant hits without blocking. You should also be responsible for knowing when to block. I personally look forward to this as it will seperate real tanks from other roles.
you should go try some of those end game Vet dungeon let me know how you plan to tank when you can't hold block.
leepalmer95 wrote: »Crystal blast/fragments does to much dmg with a kb, most sorc's just button mash this.
Wrecking blow, a lot of range dmg + stun/kb, also buff's it's own dmg, sick of being hit by nb's with this skill who then precede to mash it for 8k dmg a hit.
Snipe, need a say more? , highest range, high dmg, easily spammable, easy 1 hits, if the server lags for a second you'll be hit by 4 of these at once.
Can people think of anything else?
leepalmer95 wrote: »Crystal blast/fragments does to much dmg with a kb, most sorc's just button mash this.
Wrecking blow, a lot of range dmg + stun/kb, also buff's it's own dmg, sick of being hit by nb's with this skill who then precede to mash it for 8k dmg a hit.
Snipe, need a say more? , highest range, high dmg, easily spammable, easy 1 hits, if the server lags for a second you'll be hit by 4 of these at once.
Can people think of anything else?
I always love this criticism. The one truly affective offense the average non-V mage has and "It's too powerful". Oh Waa... Like you're sniping us with your multi hundreds arrows, you're sneak attacks and your ability to simply kill us in one mighty blow of your two-handed weapon. Give a sorcerer a break. At least it slows y'all down long enough for us to be able to run away!

Elijah_Crow wrote: »A true tank in PvE should be able to tank significant hits without blocking. You should also be responsible for knowing when to block. I personally look forward to this as it will seperate real tanks from other roles.