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Tanking question

  • Tonnopesce
    Tonnopesce
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    Azalin76 wrote: »
    Sounds like I would be better off as a dps/healer if I want to be able to heal. I thought that a magic based tank was viable in this game (mainly because of the whole do what you want you can be anything in this game). Guess that's only true to a point, either that or there will be no stamina tanks in the next patch with the nerf to stam regen and maybe the whole system will change.

    You can be anything it does not mean that you will be good.

    Tanks will not change in the next patch, players will change and this is a good thing because tanking in this game is BOOOOORING (i've tanked, healed and done dps tru all the game and in evry istance, tank is the worst role)


    Tanking is nothing near boring. Actually stripping tanks from their right to have stamina regeneration will make tanking boring after 1.7
    Against popular belief, tanks do not only taunt and hold block. They also sprint to run from AOE circles, dodge roll to avoid big AOEs.

    They are usually the last one standing when whole group goes down. They are capable of resing people even if attacked by multiple mobs while standing in AOE. They can survive alone long enough to charge an ultimate with high damage shield (leap or magma shell) and bring whole party back to game.

    But not anymore. Thanks to ZOS "0 stamina regen while blocking" now every bit of tank stamina will be precious and spent only on blocking attacks.
    No more rolling, no more dodging, no more sprinting to save party members who went down.

    Only NOW thanks to "0 stamina regen while blocking" nerf, tanking will become boring and not possible for those who are not in the 1% of know every mechanic without looking at boss.

    If you think its not true, and you still are a tank then you probably spent last 50 dungeon runs with your special selected group of perfect DPSes and Healers doing your perfect runs and your group chat was full of "FTC report player X on enemy Y DPS OVER 9000!!". And of course when your perfect run didnt go as planned, one dps got killed then everyone on chat started crying "wipe wipe" because its not like, a party can get up in middle of fight and recover from that situation? No, in the perfect world boss dies in 30 seconds and if not whole party suicides to restart.

    Try running a 100% pug with people who never been in that dungeon, see how "boring" tanking is.
    Against popular belief, tanks do not only taunt and hold block. They also sprint to run from AOE circles, dodge roll to avoid big .

    You are talking about another game...
    With my DK altmer (far away from a min-max build) i was able to carry pug groups tru all the dungeons.

    Aoe? You are jk? Who cares i just perma block while casting a shield and refresh the self heals... And guess what... No damage.
    To avoid the BIG one shot cone aoe during the mantikora fight i just walk one step out of it, no doge roll, no panic, no problems

    If a good tank can keep the boss alone the rest of the group can suck by"numbers" but they will still be able to finish the dungeon.
    Except maybe in the dps races.

    0 stamina regen while blocking is not much of an issue i've 600 regen anyway, call a spear or use a potion, NB and DK have skills that regen stamina, if you cannot go without regen you have a L2P issue my friend.

    Maybe in my entire game life i've done tree dungeons and 1 trial with a"perfect" group.
    Edited by Tonnopesce on July 28, 2015 10:19AM
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  • RavenSkylord
    RavenSkylord
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    I carry two handed in my second loadout for heavy mobs, cleave the first spot in the tree gives a nice damage shield for every add it hits, when surrounded by more mobs can be better then blocking, nice passive too adds multiple targets hit on standard attack. Sword and board for primary though, only real taunt you can get cheap, and blocking bonuses of course.

    Bottom line is find whats comfortable plan to use both bars, and above all else-Be aware of whats going on around you, face bosses away from the group. Blast attacks can take out allies behind you, always have a game plan, know what you are facing, what attacks you can expect, and where you want to position the boss.

    Tanking is the hardest job in any role set, and oftentimes thankless. But master that and everything else is easy
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