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How to beat enemies with 1k+CP

  • TheBull
    TheBull
    ✭✭✭✭✭
    Aaaah the mythical 1k CP guy who beats you. You guys crack me up.
  • TheBull
    TheBull
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    I'm over here with 250 CP....

    You are above average.
  • ToRelax
    ToRelax
    ✭✭✭✭✭
    ✭✭
    ToRelax wrote: »
    I don't get these QQ threads about imbalances. People play MMOs because they like to have competitive advantages due to playing longer/harder/smarter than others. Champion points are part of that competitive advantage, as are class choices, gear choices, skill choices for your style of play and so on.

    Then there is the next and far more questionable tier of competitive advantages that I get people having a strong distaste for. These includ gears with questionable features; sharpened maces, nirnhoned, etc., and now apparently choices of exploitable features like several active mundus stones, active auras on inactive bars, auras stacking that should not be stacking and so on.

    Finally there is the collective and unintentional abuse of server mechanics. When large groups collide and they care about defending or taking something lag happens.

    If you wanted a balanced game you'd play COD right? Or Rocket Arena?

    Uhm... no?
    MMO means "massive(ly) multiplayer online". This is an MMORPG, wich I play to be part of a consistent (although changing) world and play with many people together. Large scale battles, a term used to advertise Cyrodiil PvP, is not even possible outside of the MMO genre unless you count strategy games in.
    I don't play because I want to have advantages over anyone, no.

    Group size is just another form of competitive advantage.

    ...what are you trying to say?
    Usualy I am heavily outnumbered because there is no challenge otherwise.
    And that is not because of my gear, my champion points, exploits etc. just knowledge of game mechanics and skill.
    That's the same in a MOBA or a an RTS or a shooter.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Alcast
    Alcast
    Class Representative
    Kilandros wrote: »
    Bromburak wrote: »
    Kilandros wrote: »
    Tripwyr wrote: »
    Well 1k CP is a lot for now. Definitely the people who sat at their pc and did some crazy marathon gaming. I don't even think Sypher has close to 1k CP.

    So to answer your question, in game you most likely can't beat them. Outside of the game though.... Well let's just say their Hershey kiss sized biceps belong to me.

    Pretty sure nobody has 1k yet. Last I heard Suru has ~700, and somebody else had surpassed him but not by much.

    Lol 700. EP has three with 900+ who I personally know of.

    Sure, and I bet all three share the screen with you. What a naive crap.

    What's it like not being in any competitive guilds?

    Im at 356 CP and I am already feeling quite far behind.. many are in their 500+s already and a few are in their 700+ and fewer are in their 1k+, and for people who dont believe it they are there, hiding between goblins, waiting to unleash their powaaaaa lol

    The moment a CP showing addon comes out you will see ;)
    Edited by Alcast on July 26, 2015 6:29PM
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  • sKorcheD
    sKorcheD
    ✭✭✭
    Was said many months ago in a thread similar to this one.

    How can you kill thou, which has no life?
    Larrdok - Pact
    Filthy Barbarian
  • Bromburak
    Bromburak
    ✭✭✭✭✭
    Alcast wrote: »

    The moment a CP showing addon comes out you will see ;)

    Opponent transparency is not a realistic supported feature by ZOS.

    Edited by Bromburak on July 26, 2015 6:40PM
  • andy_s
    andy_s
    ✭✭✭✭
    Simple, get 2k CP :P
    World's First Cloudrest Hardmode + Speed Run + No Death w/ HODOR
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  • asneakybanana
    asneakybanana
    ✭✭✭✭✭
    Kilandros wrote: »
    Tripwyr wrote: »
    Well 1k CP is a lot for now. Definitely the people who sat at their pc and did some crazy marathon gaming. I don't even think Sypher has close to 1k CP.

    So to answer your question, in game you most likely can't beat them. Outside of the game though.... Well let's just say their Hershey kiss sized biceps belong to me.

    Pretty sure nobody has 1k yet. Last I heard Suru has ~700, and somebody else had surpassed him but not by much.

    Lol 700. EP has three with 900+ who I personally know of.

    1 with 900+ and 2 with well over 1k afaik. Also suru stopped grinding a long time ago.
    Asneakybanana AD DK Former emperor of Chrysamere and Chillrend. World first hardmode Hel'ra and Quake con winner (Alliance rank 25)
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  • VincentBlanquin
    VincentBlanquin
    ✭✭✭
    today i tried snipe one guy who was lvl 26 at thornblade. i am vr 3 nightblade, hunding blue set, 160cp, attributes 14 health, rest stamina and i do ....... only 4000 damage with one snipe boosted by one camouflaged hunter. dont need to say more
    Irwen Vincinter - Nord - Dragonknight
    Irw´en - Bosmer - Nightblade
  • Bromburak
    Bromburak
    ✭✭✭✭✭
    Kilandros wrote: »
    Tripwyr wrote: »
    Well 1k CP is a lot for now. Definitely the people who sat at their pc and did some crazy marathon gaming. I don't even think Sypher has close to 1k CP.

    So to answer your question, in game you most likely can't beat them. Outside of the game though.... Well let's just say their Hershey kiss sized biceps belong to me.

    Pretty sure nobody has 1k yet. Last I heard Suru has ~700, and somebody else had surpassed him but not by much.

    Lol 700. EP has three with 900+ who I personally know of.

    1 with 900+ and 2 with well over 1k afaik.

    Yes, and we all know them personally, must be hundreds now. ;)
  • AhPook_Is_Here
    AhPook_Is_Here
    ✭✭✭✭✭
    ToRelax wrote: »
    ToRelax wrote: »
    I don't get these QQ threads about imbalances. People play MMOs because they like to have competitive advantages due to playing longer/harder/smarter than others. Champion points are part of that competitive advantage, as are class choices, gear choices, skill choices for your style of play and so on.

    Then there is the next and far more questionable tier of competitive advantages that I get people having a strong distaste for. These includ gears with questionable features; sharpened maces, nirnhoned, etc., and now apparently choices of exploitable features like several active mundus stones, active auras on inactive bars, auras stacking that should not be stacking and so on.

    Finally there is the collective and unintentional abuse of server mechanics. When large groups collide and they care about defending or taking something lag happens.

    If you wanted a balanced game you'd play COD right? Or Rocket Arena?

    Uhm... no?
    MMO means "massive(ly) multiplayer online". This is an MMORPG, wich I play to be part of a consistent (although changing) world and play with many people together. Large scale battles, a term used to advertise Cyrodiil PvP, is not even possible outside of the MMO genre unless you count strategy games in.
    I don't play because I want to have advantages over anyone, no.

    Group size is just another form of competitive advantage.

    ...what are you trying to say?
    Usualy I am heavily outnumbered because there is no challenge otherwise.
    And that is not because of my gear, my champion points, exploits etc. just knowledge of game mechanics and skill.
    That's the same in a MOBA or a an RTS or a shooter.

    I thought it was pretty clear. MMOs have large variances in player strength that go beyond player skill, due to gear, stats, time played and so on. That is why none of them are competitive like e-sports, some RTS', shooters and arena games. I don't know who you are, but I'm guessing you don't wear green drop gear? I'm guessing you spent skill points? I'm guessing you spent champion points? If not tell me why? If so, I will tell you why, so your character is stronger and performs better against other players. If skill alone carries you why bother with anything beyond green gear and a few base skills? You shouldn't need it, right, if skills carry you? MMOs have uneven playing fields, and to tell yourself otherwise is nothing but self-deception.
    “Whatever.”
    -Unknown American
  • ToRelax
    ToRelax
    ✭✭✭✭✭
    ✭✭
    ToRelax wrote: »
    ToRelax wrote: »
    I don't get these QQ threads about imbalances. People play MMOs because they like to have competitive advantages due to playing longer/harder/smarter than others. Champion points are part of that competitive advantage, as are class choices, gear choices, skill choices for your style of play and so on.

    Then there is the next and far more questionable tier of competitive advantages that I get people having a strong distaste for. These includ gears with questionable features; sharpened maces, nirnhoned, etc., and now apparently choices of exploitable features like several active mundus stones, active auras on inactive bars, auras stacking that should not be stacking and so on.

    Finally there is the collective and unintentional abuse of server mechanics. When large groups collide and they care about defending or taking something lag happens.

    If you wanted a balanced game you'd play COD right? Or Rocket Arena?

    Uhm... no?
    MMO means "massive(ly) multiplayer online". This is an MMORPG, wich I play to be part of a consistent (although changing) world and play with many people together. Large scale battles, a term used to advertise Cyrodiil PvP, is not even possible outside of the MMO genre unless you count strategy games in.
    I don't play because I want to have advantages over anyone, no.

    Group size is just another form of competitive advantage.

    ...what are you trying to say?
    Usualy I am heavily outnumbered because there is no challenge otherwise.
    And that is not because of my gear, my champion points, exploits etc. just knowledge of game mechanics and skill.
    That's the same in a MOBA or a an RTS or a shooter.

    I thought it was pretty clear. MMOs have large variances in player strength that go beyond player skill, due to gear, stats, time played and so on. That is why none of them are competitive like e-sports, some RTS', shooters and arena games. I don't know who you are, but I'm guessing you don't wear green drop gear? I'm guessing you spent skill points? I'm guessing you spent champion points? If not tell me why? If so, I will tell you why, so your character is stronger and performs better against other players. If skill alone carries you why bother with anything beyond green gear and a few base skills? You shouldn't need it, right, if skills carry you? MMOs have uneven playing fields, and to tell yourself otherwise is nothing but self-deception.

    Sure I spent my skill points, cp etc.
    What does that have to do with your assumption players play MMO(RPG)s because they "like to have competitive advantages due to playing longer/harder/smarter than others"?
    It's just not true, there are many players who want balance and they don't play this game because they want to have an advantage over other players. What an absurd idea.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Sacadon
    Sacadon
    ✭✭✭✭✭
    Alcast wrote: »
    you dont, just roll away

    Too funny... Was not expecting that.
  • AhPook_Is_Here
    AhPook_Is_Here
    ✭✭✭✭✭
    ToRelax wrote: »
    ToRelax wrote: »
    ToRelax wrote: »
    I don't get these QQ threads about imbalances. People play MMOs because they like to have competitive advantages due to playing longer/harder/smarter than others. Champion points are part of that competitive advantage, as are class choices, gear choices, skill choices for your style of play and so on.

    Then there is the next and far more questionable tier of competitive advantages that I get people having a strong distaste for. These includ gears with questionable features; sharpened maces, nirnhoned, etc., and now apparently choices of exploitable features like several active mundus stones, active auras on inactive bars, auras stacking that should not be stacking and so on.

    Finally there is the collective and unintentional abuse of server mechanics. When large groups collide and they care about defending or taking something lag happens.

    If you wanted a balanced game you'd play COD right? Or Rocket Arena?

    Uhm... no?
    MMO means "massive(ly) multiplayer online". This is an MMORPG, wich I play to be part of a consistent (although changing) world and play with many people together. Large scale battles, a term used to advertise Cyrodiil PvP, is not even possible outside of the MMO genre unless you count strategy games in.
    I don't play because I want to have advantages over anyone, no.

    Group size is just another form of competitive advantage.

    ...what are you trying to say?
    Usualy I am heavily outnumbered because there is no challenge otherwise.
    And that is not because of my gear, my champion points, exploits etc. just knowledge of game mechanics and skill.
    That's the same in a MOBA or a an RTS or a shooter.

    I thought it was pretty clear. MMOs have large variances in player strength that go beyond player skill, due to gear, stats, time played and so on. That is why none of them are competitive like e-sports, some RTS', shooters and arena games. I don't know who you are, but I'm guessing you don't wear green drop gear? I'm guessing you spent skill points? I'm guessing you spent champion points? If not tell me why? If so, I will tell you why, so your character is stronger and performs better against other players. If skill alone carries you why bother with anything beyond green gear and a few base skills? You shouldn't need it, right, if skills carry you? MMOs have uneven playing fields, and to tell yourself otherwise is nothing but self-deception.

    Sure I spent my skill points, cp etc.
    What does that have to do with your assumption players play MMO(RPG)s because they "like to have competitive advantages due to playing longer/harder/smarter than others"?
    It's just not true, there are many players who want balance and they don't play this game because they want to have an advantage over other players. What an absurd idea.

    LOL, I can smell the BS from America.
    “Whatever.”
    -Unknown American
  • Ahzek
    Ahzek
    ✭✭✭✭✭
    @AhPook_Is_Here How about giving some reasoning why you think that all an MMO should ever be about is endless progression to gain a numerical advantage ? I don't quite understand how you came to assume thats what everyone wants out of them.
    Where is the fun in a game when there is no challenge ?
    Jo'Khaljor
  • AhPook_Is_Here
    AhPook_Is_Here
    ✭✭✭✭✭
    Ahzek wrote: »
    @AhPook_Is_Here How about giving some reasoning why you think that all an MMO should ever be about is endless progression to gain a numerical advantage ? I don't quite understand how you came to assume thats what everyone wants out of them.
    Where is the fun in a game when there is no challenge ?

    I never said that; I said that progression is the opposite of balanced competitive play. People who play MMOs and think that everyone isn't trying to optimize their character to give themselves a competitive advantage, legit or otherwise, are deceiving themselves, and you can see that reflected in numerous threads here and other parts of the forum, just recently the one by Germantrocity about his views on the state of the game using a video that inadvertently showed him using a few common exploits.

    You can say you want balanced play but in a game with progression where everyone isn't playing with apples, but with whatever fruit they want or rocks if they don't like the rules, you aren't going to get it. I never said that the sole pathos was desiring to get ahead, but competitive spirit demands people to optimize their character to win, and those choices have a bigger impact on outcomes than apparently some people are willing to admit. To say that you win because of your "mad skills" and not also because of your gear choices and build and total progression is just stupid, and only an idiot would say it.
    “Whatever.”
    -Unknown American
  • Tripwyr
    Tripwyr
    ✭✭✭✭✭
    today i tried snipe one guy who was lvl 26 at thornblade. i am vr 3 nightblade, hunding blue set, 160cp, attributes 14 health, rest stamina and i do ....... only 4000 damage with one snipe boosted by one camouflaged hunter. dont need to say more

    Good thing there is no champion point talent which significantly reduces damage taken from physical damage.

    Maybe try to figure out why you dealt so little damage instead of blaming a mystical unattainable number and complaining on the forums.
    Alacrity Founder | Forum Emperor
    World First Veteran Dragonstar Arena

    Tripwyr Manawrath - AD NA Sorcerer, Former Emperor of Haderus; Former Emperor of Hopesfire, First Cycle
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    Nyrv - EP NA Sorcerer

    I am of the firm opinion that subtracting "raging stupidity" from anyone's voice can only cause them to sound more like myself.
  • Ahzek
    Ahzek
    ✭✭✭✭✭
    @AhPook_Is_Here
    Some would say that the ability to choose the right build (gear, skills, etc. ) is a part of player skill in MMOs and that is a legit opinion.
    However the Champion System is not about any of that. The Champion system is about getting stronger the more you play (grind) without any actual limits.

    Stuff like great gear and awesome abilities are good for a game because they give players something to work for.
    Seeing a player with a nice setup will give players a feeling of "Woah, that looks awesome! I want that too !".
    Additionally these are capped i.e. playing PvP for some time will unlock you new skills but beyond rank 24 there is nothing in terms of power. Likewise there is only gear that is THAT strong and nothing better, again giving something to work towards to become equally powerful to the guy you just saw killing 5 people.

    With the Champion system you have hidden progression. Noone will see your rank and think "I want to grind just the same to become equally strong !". Still you have something to work towards everyday and thats a great aspect of the game, becomming just that tiny bit more powerful feels somewhat rewarding. But only up to the point where you realize "Hey i get more powerfull, but others do so significantly faster/ have done so for months before me and there is no way for me to get on their level ever again.".
    This harms the games atmosphere a great deal in my opinion and turns newer and slower players away.

    In the end what I love most about the CS is also what i hate the most.
    It is near endless progression for my charackter and thats great. But i will always have that feel that I am constantly falling behind.
    That would not be an issue though if the CS wouldnt have the influence on combat it has right now. It makes skill meaningless to a certain degree that a way worse player, as long as he knows some basics, can take on anyone with simply haveing a couple of hundreds CP advantage. Additionally good players with a high CP count become monsters tearing through people left and right.
    Thus I dont want a removal of the CS. I want a significant nerf to the whole system ( especially the attribute gain).
    Edited by Ahzek on July 26, 2015 10:47PM
    Jo'Khaljor
  • Waylander
    Waylander
    ✭✭✭✭
    One thing I would like to see changed about the champion system is the fact that you can have it all. Grind long enough and you fill all the tree's.

    My preference (assuming the champ system is here to stay) would be for a champion system where choices matter. Have 3600 available places to spend CP, but cap CP at some arbitrary number (eg. 600, 800, 1000, 1200) so players have to make choices with how they spend their CP.

    You can spread them or stack them, but you can't have it all.

    On topic, of course there are people with 1k or over. I know people that can grind 35 in a day's play and get through a good series on netflix whilst they do it.
    Edited by Waylander on July 26, 2015 10:59PM
    Nocturnal - AD Oceanic PvP Guild
    Waylander
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    Macgyverr
    Ivy
  • Docmandu
    Docmandu
    ✭✭✭✭✭
    today i tried snipe one guy who was lvl 26 at thornblade. i am vr 3 nightblade, hunding blue set, 160cp, attributes 14 health, rest stamina and i do ....... only 4000 damage with one snipe boosted by one camouflaged hunter. dont need to say more

    ROFL!!! Still amazes me how little some people know about the games they play!! Thanks for the laugh!!
  • Soris
    Soris
    ✭✭✭✭✭
    TheBull wrote: »
    I'm over here with 250 CP....

    You are above average.

    180 here. Don't even bother log in anymore.

    Welkynd [Templar/AD/EU]
  • ThyIronFist
    ThyIronFist
    ✭✭✭✭✭
    I'm only at 190 CP there are plenty of people with three times as much CP as I've got, they've got more resources, better stats, way more passives. The entire CP system is a joke. Friends and guildies are returning to the game only to find out they are hundreds and hundreds of CP behind and if ZOS doesn't do anything soon they will leave again.
    The Elder Zergs Online
    Sainur Ironfist - DK - EU - Ebonheart Pact
    Retired
  • AhPook_Is_Here
    AhPook_Is_Here
    ✭✭✭✭✭
    Ahzek wrote: »
    @AhPook_Is_Here
    Some would say that the ability to choose the right build (gear, skills, etc. ) is a part of player skill in MMOs and that is a legit opinion.
    However the Champion System is not about any of that. The Champion system is about getting stronger the more you play (grind) without any actual limits.

    Stuff like great gear and awesome abilities are good for a game because they give players something to work for.
    Seeing a player with a nice setup will give players a feeling of "Woah, that looks awesome! I want that too !".
    Additionally these are capped i.e. playing PvP for some time will unlock you new skills but beyond rank 24 there is nothing in terms of power. Likewise there is only gear that is THAT strong and nothing better, again giving something to work towards to become equally powerful to the guy you just saw killing 5 people.

    With the Champion system you have hidden progression. Noone will see your rank and think "I want to grind just the same to become equally strong !". Still you have something to work towards everyday and thats a great aspect of the game, becomming just that tiny bit more powerful feels somewhat rewarding. But only up to the point where you realize "Hey i get more powerfull, but others do so significantly faster/ have done so for months before me and there is no way for me to get on their level ever again.".
    This harms the games atmosphere a great deal in my opinion and turns newer and slower players away.

    In the end what I love most about the CS is also what i hate the most.
    It is near endless progression for my charackter and thats great. But i will always have that feel that I am constantly falling behind.
    That would not be an issue though if the CS wouldnt have the influence on combat it has right now. It makes skill meaningless to a certain degree that a way worse player, as long as he knows some basics, can take on anyone with simply haveing a couple of hundreds CP advantage. Additionally good players with a high CP count become monsters tearing through people left and right.
    Thus I dont want a removal of the CS. I want a significant nerf to the whole system ( especially the attribute gain).

    I don't see how we are disagreeing here. I have advocated a PVE and PVP separated champion system, the PVE one based on PVE activities that generate experience and a PVP one that is leveled with AP only. I like a balanced game where everyone can understand the rules and there is no cheating; but in any MMO players will always do what they can to get the most out of their envelope of choices to make themselves relatively stronger but broad ranges take you where you'd expect.
    “Whatever.”
    -Unknown American
  • Sanct16
    Sanct16
    ✭✭✭✭✭
    ✭✭
    Why would people with 1k cp be a problem? It just means they spend all their time in a cave killing mobs and have not much experience :)
    - EU - Raid Leader of Banana Zerg Squad
    AD | AR 50 | Sanct Fir'eheal | ex Mana DK @31.10.2015
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    >320.000.000 AP
  • eliisra
    eliisra
    ✭✭✭✭✭
    Funniest is all these guys who are all like "I only have 500 CP, but I dont grind ever, pathetic CP grinders in CWC lol trying to make up for lack of skill blah blah".

    Than you find out the dude recently speed leveled 6+ new characters to VR14.

    But no, he's definitely not grinding CP. He just loves Cadwells silver/gold and the main story so much :trollface:
  • ToRelax
    ToRelax
    ✭✭✭✭✭
    ✭✭
    ToRelax wrote: »
    ToRelax wrote: »
    ToRelax wrote: »
    I don't get these QQ threads about imbalances. People play MMOs because they like to have competitive advantages due to playing longer/harder/smarter than others. Champion points are part of that competitive advantage, as are class choices, gear choices, skill choices for your style of play and so on.

    Then there is the next and far more questionable tier of competitive advantages that I get people having a strong distaste for. These includ gears with questionable features; sharpened maces, nirnhoned, etc., and now apparently choices of exploitable features like several active mundus stones, active auras on inactive bars, auras stacking that should not be stacking and so on.

    Finally there is the collective and unintentional abuse of server mechanics. When large groups collide and they care about defending or taking something lag happens.

    If you wanted a balanced game you'd play COD right? Or Rocket Arena?

    Uhm... no?
    MMO means "massive(ly) multiplayer online". This is an MMORPG, wich I play to be part of a consistent (although changing) world and play with many people together. Large scale battles, a term used to advertise Cyrodiil PvP, is not even possible outside of the MMO genre unless you count strategy games in.
    I don't play because I want to have advantages over anyone, no.

    Group size is just another form of competitive advantage.

    ...what are you trying to say?
    Usualy I am heavily outnumbered because there is no challenge otherwise.
    And that is not because of my gear, my champion points, exploits etc. just knowledge of game mechanics and skill.
    That's the same in a MOBA or a an RTS or a shooter.

    I thought it was pretty clear. MMOs have large variances in player strength that go beyond player skill, due to gear, stats, time played and so on. That is why none of them are competitive like e-sports, some RTS', shooters and arena games. I don't know who you are, but I'm guessing you don't wear green drop gear? I'm guessing you spent skill points? I'm guessing you spent champion points? If not tell me why? If so, I will tell you why, so your character is stronger and performs better against other players. If skill alone carries you why bother with anything beyond green gear and a few base skills? You shouldn't need it, right, if skills carry you? MMOs have uneven playing fields, and to tell yourself otherwise is nothing but self-deception.

    Sure I spent my skill points, cp etc.
    What does that have to do with your assumption players play MMO(RPG)s because they "like to have competitive advantages due to playing longer/harder/smarter than others"?
    It's just not true, there are many players who want balance and they don't play this game because they want to have an advantage over other players. What an absurd idea.

    LOL, I can smell the BS from America.

    Sad one only ever knows afterwards when people can't be argued with even though they are intelligent enough - at some point they just turn to personal insults and can never admit a mistake. :)
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

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  • Alcast
    Alcast
    Class Representative
    eliisra wrote: »
    Funniest is all these guys who are all like "I only have 500 CP, but I dont grind ever, pathetic CP grinders in CWC lol trying to make up for lack of skill blah blah".

    Than you find out the dude recently speed leveled 6+ new characters to VR14.

    But no, he's definitely not grinding CP. He just loves Cadwells silver/gold and the main story so much :trollface:

    haha nice one xD
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  • BigTone
    BigTone
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    I know of at least two people that over over 1k CPs and they hit like FXXXing trucks. Are they unbeatable? No. But if you don't hold block when you see the red ring of death or hear the chirp of their bats it's night night.
    Big'Tone-V16 DC Sorc AR31
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  • Leandor
    Leandor
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    Tripwyr wrote: »
    today i tried snipe one guy who was lvl 26 at thornblade. i am vr 3 nightblade, hunding blue set, 160cp, attributes 14 health, rest stamina and i do ....... only 4000 damage with one snipe boosted by one camouflaged hunter. dont need to say more

    Good thing there is no champion point talent which significantly reduces damage taken from physical damage.

    Maybe try to figure out why you dealt so little damage instead of blaming a mystical unattainable number and complaining on the forums.
    Crit damage reduction passive and a sniper using lethal arrow against a 7/7 nirnhoned target.

    That's my guess.
  • Maulkin
    Maulkin
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    Leandor wrote: »
    Tripwyr wrote: »
    today i tried snipe one guy who was lvl 26 at thornblade. i am vr 3 nightblade, hunding blue set, 160cp, attributes 14 health, rest stamina and i do ....... only 4000 damage with one snipe boosted by one camouflaged hunter. dont need to say more

    Good thing there is no champion point talent which significantly reduces damage taken from physical damage.

    Maybe try to figure out why you dealt so little damage instead of blaming a mystical unattainable number and complaining on the forums.
    Crit damage reduction passive and a sniper using lethal arrow against a 7/7 nirnhoned target.

    That's my guess.

    Since nirnhorned only increases spell res and snipe is mitigated by armor (not spell res) I doubt the latter is of consequence.

    However, allocating points to Hardy passive (reduces poison damage) would certainly help against lethal arrow.
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