Mighty_oakk wrote: »I cant remember the last time a group failed in a non vet dungeon i was in. Seems your just having bad luck. End up 3 manning the daily 1\2 the time.
frenchyuk86 wrote: »Mighty_oakk wrote: »I cant remember the last time a group failed in a non vet dungeon i was in. Seems your just having bad luck. End up 3 manning the daily 1\2 the time.
Vet dungeons are a step up from normal.
In normal you can pretty much do it with 4 dps
All PUG's suck, in every game I've ever played.
Run with friends, or a guild, or learn to let go of the group content.
Tan9oSuccka wrote: »You had me until Templar Tank. Sorry...
Tan9oSuccka wrote: »You had me until Templar Tank. Sorry...
What's wrong with templar tank? In one of my guilds there is templar who does tank, heal and about 10k dps the same time. So usually he just tags along with 3 dps to speedrun the daily vet pledge.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
Celestrael wrote: »Ways to correct this behavior:
1) Automatically teleport players into the dungeon. Don't leave it to a group of morons to figure out how to get into it.
2) Automatically put them in voice chat when joining group. Don't give an option to leave it, if you're in a group you need to communicate. Leave option to mute annoying players in group.
3) Let players in a group vote someone out for not queuing for the proper role. If you get booted for not playing the role you queue for, you can't queue again for it for x number of hours
4) If you quit a dungeon before it is complete, you can't queue again for x amount of time.
Celestrael wrote: »This isn't a ZOS issue, it's the players that are freakin terrible.
1) Rarely can you even herd these terribads into a dungeon.
2) They won't join voice chat.
3) They won't play the role they queued in for. Example: I'm a Templar Tank with a Healer off-spec... This noob sorc queued in as our healer but had no heals and had the audacity to say I should do it because im a Templar. I'm supposed to do both our jobs!?!? Gtfo!
Celestrael wrote: »4) Players always randomly quit before the dungeon is complete.
Celestrael wrote: »Ways to correct this behavior:
1) Automatically teleport players into the dungeon. Don't leave it to a group of morons to figure out how to get into it.
Celestrael wrote: »2) Automatically put them in voice chat when joining group. Don't give an option to leave it, if you're in a group you need to communicate. Leave option to mute annoying players in group.
3) Let players in a group vote someone out for not queuing for the proper role. If you get booted for not playing the role you queue for, you can't queue again for it for x number of hours
4) If you quit a dungeon before it is complete, you can't queue again for x amount of time.
Out of the last 5 group Finder groups I've joined, not a single one has been successful. I'm over it.
Tan9oSuccka wrote: »Tan9oSuccka wrote: »You had me until Templar Tank. Sorry...
What's wrong with templar tank? In one of my guilds there is templar who does tank, heal and about 10k dps the same time. So usually he just tags along with 3 dps to speedrun the daily vet pledge.
I'm sure it can be done, but I've seen way too many "Tank" Templars (hybrids) face flop because they don't really tank or heal effectively.
I would rather have a Restoration Staff Templar Healer and a true Dragonknight tank.

Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell