The way they have the researching now, they're gonna see a lot of those players on console complete everything else the game has to offer then stop playing for something else because they get bored with waiting the ridiculous amount of time the researching increases to, even with the skill line abilities that don't let research times go past 30 days. Seriously, whoever thought that it was a smart idea to make them go that high, and beyond, was definitely not thinking clearly.
Drake_Fury wrote: »It was aleready mentioned, but just for the sake of voicing my opinion, here it goes:
Leveling a craft in this game is laughably easy. Aside from Enchanting, all my crafts are at least 43, some aleready 50, and I started playing a month ago. The traits I learned is the only thing seperating me from another crafter. Being able to craft full seducer set in light armor with divines trait is the only thing that makes me different than someone who focused on learning traits on medium armor. If we could get traits super fast, everyone with clothing 50 would be able to make all the same things, and there would be no market.
I can aleready imagine the PC side, every crafter must aleready have 9/9 traits on every piece of gear by now. To me, that means the company should put 5-6 more different traits to create more diversity. Currently it's not an issue yet on console, but when everyone can make everything, nobody buys anything.
Very true. which is why I hope that the IC sets will be 9-trait with a decent set bonus array.OrphanHelgen wrote: »The bests items you can craft, doesnt require that many traits.
Holy ***, some of you guys don't want to play this game. You want a fully developed char from day 1...and then?
I should perhaps mention that I didn't personally do my crafting nearly as efficiently as I laid out as far as trait research goes. What I actually did was I had 1 character (my main - this was a bit of a mistake because he has been relatively starved for skill points as a result) do all of the woodworking, everything in the light armour side of clothing, and all of the armour for blacksmithing (he's also the character who I did enchanting on - irrelevant to the traits discussion, but relevant to my point about him being slightly combat-impaired due to using too many skill points on crafting). I had a different character do all of the medium armour for clothing, and then a third character do the weapons for blacksmithing. This wasn't as efficient as it could have been, but nonetheless it worked out pretty well for me, and it didn't take too long to be an 8-trait crafter for everything (this was before Nirnhoned existed and there were only 8 traits).Becoming a master crafter is an account wide effort. Traits are important but still only part. You need maxed bank, maxed inventories, at least one max level character, preferably veteran level crafters, good stock, knowledge of gear and experience of classes.
Before cutting timers, OP could speed up research just by playing more effeciently with multiple crafters as @UrQuan wrote and i have done the same. Five crafters is a good amount. One for woodworking and two to blacksmith and clothing, each researching half of the traits. Play the game to max level first and traits will come along. One character at maybe vr1, having all 9 traits from crown shop is just a sad whale.
While researching there is normal exploration, character advancement and farming. There is no NEED to research so quickly. Getting to nine traits needs a bunch of nirncruxes. They drop in Craglorn and need either heavy farming or lots of gold. A new player just isn't yet at that level to be able to do that.
Getting to six traits is just a few weeks effort as trait learning. Getting to nine traits is few months, but it will also take few months to get to max level for average player not grinding.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Here is the problem that I've recently encountered... I've primarily been a Light armor Sorc, but my new character is a hybrid that I want to run Medium armor on. Well, I'm now locked out of researching any Medium armor because my crafter has all the research slots taken up for the next two weeks on Light armor traits!! It is not an option to level Clothing on another alt because my main is already level 45+ in three crafting skills (Clothing, Blacksmithing and Woodworking) as well as having all motifs learned. It has cost me a LOT of time and gold (buying highest level armor for deconstructing) to get my crafter where he is, so it is frustrating that I'm now stuck, unable to craft any Medium armor because Light and Medium armor are in the same category AND crafting research takes such a long time.
Also, let's be realistic... more traits do NOT equal 'better armor sets'- if you look at it, the lowest two trait sets give the same exact stats as those that require more traits. The only difference is in the 'five pieces' bonus, but for most sets that is worthless anyway. Usually people mix and match sets to get, two pc, three pc or four pc combination stats- they don't craft full sets anyway, so the "more traits equal better sets" argument is not true.
I just think if they're going to stick with this ridiculous time required to research path, they should at least allow us to craft PER type since they put multiple things under the same craft... Blacksmithing - Heavy armor AND Weapons, Clothing - Light armor AND Medium armor. I just think that if we have the passives to research multiple items, we should be able to research multiple items in both types. So if I have the passives to research three items, I should be able to research three items under BOTH Light armor AND Medium armor... or Heavy armor AND Weapons.
ofullmetalbebop wrote: »just let us pay crowns to get the items to research too. why stop there crowns for a vr14 boost crowns for all skill lines maxed crowns all quests complete crowns for 100% completion of the entire game.
buy the game for 60 bucks spend 500 dollars on crowns and beat the game done !!!
NO NO NO NO
Do not make crafting "Pay 2 Have" and do not reduce the timers.
For the eights sake people just play the game and have patience. There is nothing wrong with research, so it ACTUALLY takes some time and effort to remember to do the research. That is a good thing for those who have done it, it actually means something to and those with and without it.
Obviously people want the research skills it look at all the requests to make it easy and quick to achieve, people wanting it is no reason to shorten it, just suck it up and do it!
I "want" something is a very poor reason to just give it away. All that ends up doing is appeasing the group of lazy, unmotivated masses who typically do not appreciate what they get and will just ask for more in their unsatiated need to have what others have and what they often are unwilling to earn.
NO NO NO NO
Do not make crafting "Pay 2 Have" and do not reduce the timers.
For the eights sake people just play the game and have patience. There is nothing wrong with research, so it ACTUALLY takes some time and effort to remember to do the research. That is a good thing for those who have done it, it actually means something to and those with and without it.
Obviously people want the research skills it look at all the requests to make it easy and quick to achieve, people wanting it is no reason to shorten it, just suck it up and do it!
I "want" something is a very poor reason to just give it away. All that ends up doing is appeasing the group of lazy, unmotivated masses who typically do not appreciate what they get and will just ask for more in their unsatiated need to have what others have and what they often are unwilling to earn.
MaximusDargus wrote: »NO NO NO NO
Do not make crafting "Pay 2 Have" and do not reduce the timers.
For the eights sake people just play the game and have patience. There is nothing wrong with research, so it ACTUALLY takes some time and effort to remember to do the research. That is a good thing for those who have done it, it actually means something to and those with and without it.
Obviously people want the research skills it look at all the requests to make it easy and quick to achieve, people wanting it is no reason to shorten it, just suck it up and do it!
I "want" something is a very poor reason to just give it away. All that ends up doing is appeasing the group of lazy, unmotivated masses who typically do not appreciate what they get and will just ask for more in their unsatiated need to have what others have and what they often are unwilling to earn.
Agree, its been long time and there were no complaints about it. Everyone acknowledged that time is the price to pay for traits and thats why dedicated crafters could actually earn some money.
Suddenly game goes to consoles and everyone want everything now, tommorow,"shortened"
MaximusDargus wrote: »"I also think that putting stuff behind a time wall for the sole purpose of making it more difficult to obtain is plain stupid."
Its not stupid if its serves a purpose. Preventing market to be overflooded by full crafters and thus making it less profitable to even go there.
Limiting access to something and letting only people who really dedicate to it to reach it is common mechanism of selection.
ofullmetalbebop wrote: »just let us pay crowns to get the items to research too. why stop there crowns for a vr14 boost crowns for all skill lines maxed crowns all quests complete crowns for 100% completion of the entire game.
buy the game for 60 bucks spend 500 dollars on crowns and beat the game done !!!
Azurephoenix999 wrote: »MaximusDargus wrote: »"I also think that putting stuff behind a time wall for the sole purpose of making it more difficult to obtain is plain stupid."
{...}
The crafting aspect of this game is not difficult, it requires almost no actual skill.
My idea didn't make anything easier, it just slightly lowered the amount of patience required for those that:
- Played every day
- Were dedicated to learning their traits
In real life, you learn things faster if you put extra effort into learning them. I don't see why this game can't be any different.
Azurephoenix999 wrote: »MaximusDargus wrote: »"I also think that putting stuff behind a time wall for the sole purpose of making it more difficult to obtain is plain stupid."
{...}
The crafting aspect of this game is not difficult, it requires almost no actual skill.
My idea didn't make anything easier, it just slightly lowered the amount of patience required for those that:
- Played every day
- Were dedicated to learning their traits
In real life, you learn things faster if you put extra effort into learning them. I don't see why this game can't be any different.
As a professional educator I strongly disagree with the bolded part. No such thing is true. The extra effort you put into something may make you more proficient, may finally bring you to an understanding of what it is you were trying to learn BUT it does not make it faster.
As someone who is currently in College, I can tell you this.
My friends and I did all the work that was asked of us when we were asked to do it.
There was a group of troublemakers also in the group that did literally none of the work that was given to them.
Who do you think learned the material faster?