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Instant Research Option

  • Rinmaethodain
    Rinmaethodain
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    BigBoi314 wrote: »
    The way they have the researching now, they're gonna see a lot of those players on console complete everything else the game has to offer then stop playing for something else because they get bored with waiting the ridiculous amount of time the researching increases to, even with the skill line abilities that don't let research times go past 30 days. Seriously, whoever thought that it was a smart idea to make them go that high, and beyond, was definitely not thinking clearly.

    Well, its not our problem. Its problem with console players mentality.

    If they dont get that a game like MMO RPG is suppose to keep you busy for more than few days. If they dont realise that. Well they simply bought wrong game.

    "Complete everything that game has to offer"? in next month we have new content. Before Christmas there is going to be another content.

    Your argument is flawed. And you are funny because this below V

    Also, big boy, LMAOROFL at your post where you accuse everyone who already have max traits researched on PC of cheating and exploiting. Way to go.
    Edited by Rinmaethodain on July 24, 2015 6:30AM
  • Drake_Fury
    Drake_Fury
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    It was aleready mentioned, but just for the sake of voicing my opinion, here it goes:

    Leveling a craft in this game is laughably easy. Aside from Enchanting, all my crafts are at least 43, some aleready 50, and I started playing a month ago. The traits I learned is the only thing seperating me from another crafter. Being able to craft full seducer set in light armor with divines trait is the only thing that makes me different than someone who focused on learning traits on medium armor. If we could get traits super fast, everyone with clothing 50 would be able to make all the same things, and there would be no market.

    I can aleready imagine the PC side, every crafter must aleready have 9/9 traits on every piece of gear by now. To me, that means the company should put 5-6 more different traits to create more diversity. Currently it's not an issue yet on console, but when everyone can make everything, nobody buys anything.
  • Johngo0036
    Johngo0036
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    You *** and moan about ESO going Pay to win,

    NOW you want to be able to buy research,

    All who have crafters have invested the hours, months, years researching all traits and now you want a quick fix,

    Researching traits is supposed to be difficult or everyone would have it,
    OOh and you have to invest skill points, you probably gonna have an issue with that too,

    We don't need guys coming in here and asking for rubish like this,
    ZOS has other more important issues they need to address,

    NOT THIS!!!!
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  • RavenSkylord
    RavenSkylord
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    Drake_Fury wrote: »
    It was aleready mentioned, but just for the sake of voicing my opinion, here it goes:

    Leveling a craft in this game is laughably easy. Aside from Enchanting, all my crafts are at least 43, some aleready 50, and I started playing a month ago. The traits I learned is the only thing seperating me from another crafter. Being able to craft full seducer set in light armor with divines trait is the only thing that makes me different than someone who focused on learning traits on medium armor. If we could get traits super fast, everyone with clothing 50 would be able to make all the same things, and there would be no market.

    I can aleready imagine the PC side, every crafter must aleready have 9/9 traits on every piece of gear by now. To me, that means the company should put 5-6 more different traits to create more diversity. Currently it's not an issue yet on console, but when everyone can make everything, nobody buys anything.

    I would like even more seperation, give a real skill tree or cp tree for improving our wares. Give me a master crafting quest, limit it to one field.

    Biggest thing I want is to have players want my gear, to know there are players wearing my sets as they play. That to me would be most rewarding
  • OrphanHelgen
    OrphanHelgen
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    The bests items you can craft, doesnt require that many traits.
    PC, EU server, Ebonheart Pact


    Finally a reason not to play League of Legends
  • Leandor
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    The bests items you can craft, doesnt require that many traits.
    Very true. which is why I hope that the IC sets will be 9-trait with a decent set bonus array.
    Edited by Leandor on July 24, 2015 8:35AM
  • AlienSlof
    AlienSlof
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    ragespell wrote: »
    Holy ***, some of you guys don't want to play this game. You want a fully developed char from day 1...and then?

    ^ This. ^

    Study and research takes time.

    It's as bad as rich people buying degrees without even putting in the study time.

    RIP Atherton, my beautiful little gentle friend, my Shining Light. I will miss you forever. Without you I am a hollow shell.
  • helediron
    helediron
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    Becoming a master crafter is an account wide effort. Traits are important but still only part. You need maxed bank, maxed inventories, at least one max level character, preferably veteran level crafters, good stock, knowledge of gear and experience of classes.

    Before cutting timers, OP could speed up research just by playing more effeciently with multiple crafters as @UrQuan wrote and i have done the same. Five crafters is a good amount. One for woodworking and two to blacksmith and clothing, each researching half of the traits. Play the game to max level first and traits will come along. One character at maybe vr1, having all 9 traits from crown shop is just a sad whale.

    While researching there is normal exploration, character advancement and farming. There is no NEED to research so quickly. Getting to nine traits needs a bunch of nirncruxes. They drop in Craglorn and need either heavy farming or lots of gold. A new player just isn't yet at that level to be able to do that.

    Getting to six traits is just a few weeks effort as trait learning. Getting to nine traits is few months, but it will also take few months to get to max level for average player not grinding.
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  • Mickey_Ox
    Mickey_Ox
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    As a console player i like the research times as is, i currently have 6 traits on all heavy gear and i make the heavy gear for most if my guild and can make a decent wage selling sets in the market thus adding value to my time spent researching, by allowing research time be sped up with crowns would all but destroy my side business by flooding the market with sets as good or better than mine, it would also ruin the time spent by my guild mates who went the clothing/woodworking route to help our guild.
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  • UrQuan
    UrQuan
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    helediron wrote: »
    Becoming a master crafter is an account wide effort. Traits are important but still only part. You need maxed bank, maxed inventories, at least one max level character, preferably veteran level crafters, good stock, knowledge of gear and experience of classes.

    Before cutting timers, OP could speed up research just by playing more effeciently with multiple crafters as @UrQuan wrote and i have done the same. Five crafters is a good amount. One for woodworking and two to blacksmith and clothing, each researching half of the traits. Play the game to max level first and traits will come along. One character at maybe vr1, having all 9 traits from crown shop is just a sad whale.

    While researching there is normal exploration, character advancement and farming. There is no NEED to research so quickly. Getting to nine traits needs a bunch of nirncruxes. They drop in Craglorn and need either heavy farming or lots of gold. A new player just isn't yet at that level to be able to do that.

    Getting to six traits is just a few weeks effort as trait learning. Getting to nine traits is few months, but it will also take few months to get to max level for average player not grinding.
    I should perhaps mention that I didn't personally do my crafting nearly as efficiently as I laid out as far as trait research goes. What I actually did was I had 1 character (my main - this was a bit of a mistake because he has been relatively starved for skill points as a result) do all of the woodworking, everything in the light armour side of clothing, and all of the armour for blacksmithing (he's also the character who I did enchanting on - irrelevant to the traits discussion, but relevant to my point about him being slightly combat-impaired due to using too many skill points on crafting). I had a different character do all of the medium armour for clothing, and then a third character do the weapons for blacksmithing. This wasn't as efficient as it could have been, but nonetheless it worked out pretty well for me, and it didn't take too long to be an 8-trait crafter for everything (this was before Nirnhoned existed and there were only 8 traits).

    Since then I've had my main research all of the traits on the items that I was using my other characters for, because I figured that it would be more convenient to have just one character making all of my equipment, but I din't have to do that. So by now I've got all 8 original traits researched on all items on my main. I've also got Nirnhoned researched on about half of the items (including all of the woodworking). I could easily have all of the Nirnhoned researched by now, but I couldn't be bothered to get started on it right when it was introduced, purely because it wasn't important enough to me (if I had been really impressed with the 9-trait crafting station it would have been a different story).
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  • Azurephoenix999
    Azurephoenix999
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    Hope499 wrote: »
    ...

    I'm not in favor of an instant researching option (I'd go for it if it was there, but it's not something I'd ask for).

    [Moderator Note: Removed moderated quote]
    Edited by ZOS_Racheal on July 25, 2015 10:55AM
    Guildmaster of Spectral Liberty - Xbox One - European Megaserver
  • crowfl56
    crowfl56
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    Typical "I want it now" of today's player.
  • BigBoi314
    BigBoi314
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    crowfl56 wrote: »
    Typical "I want it now" of today's player.

    What do expect when game developers decided to go from selling the full versions of games with secrets to selling partial games and then you have to buy the dlc and get what used to be stuff like secrets for pre-ordering.
  • Tholian1
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    The research times aren't that big of a bother for me. I just set it and forget it, until it is time to research another piece. It doesn't stop me from doing other things in the game while I wait.
    PS4 Pro NA
  • BigBoi314
    BigBoi314
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    @ZOS_GinaBruno Any chance something can happen to lower the research times?
  • Milktray
    Milktray
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    If you decide to try a mmo either on PC or Console then you should have made yourself aware of what it actually involves and time needed. Not buy the game then come on forums moaning about time of research etc

    ESPECIALLY on console as they have ppl who plays games solely to get the acheivements and up the score on their GT

    Otherwise known as Acheivement Whórés

    I'd rather they didn't alter the game to their liking just so it was easier to get their full acheivements
    ZoS please understand everyone thinks and pronounces things differently, so please add to your 'rules' that things get removed if the Mod doesn't actually quite understand phrasing
  • Zsymon
    Zsymon
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    Allowing us to pay for trait research would be a horrible, horrible mistake. It would be the ultimate pay-to-win option. Traits are vital because they allow the crafting of powerful armor sets, making people that pay up far more powerful than those that don't, and ZOS said they don't want that. You cannot compare trait research with riding skill. 60 speed on your mount won't help you kill anyone, having all your traits will.
    Edited by Zsymon on July 26, 2015 9:53AM
  • ADarklore
    ADarklore
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    Here is the problem that I've recently encountered... I've primarily been a Light armor Sorc, but my new character is a hybrid that I want to run Medium armor on. Well, I'm now locked out of researching any Medium armor because my crafter has all the research slots taken up for the next two weeks on Light armor traits!! It is not an option to level Clothing on another alt because my main is already level 45+ in three crafting skills (Clothing, Blacksmithing and Woodworking) as well as having all motifs learned. It has cost me a LOT of time and gold (buying highest level armor for deconstructing) to get my crafter where he is, so it is frustrating that I'm now stuck, unable to craft any Medium armor because Light and Medium armor are in the same category AND crafting research takes such a long time.

    Also, let's be realistic... more traits do NOT equal 'better armor sets'- if you look at it, the lowest two trait sets give the same exact stats as those that require more traits. The only difference is in the 'five pieces' bonus, but for most sets that is worthless anyway. Usually people mix and match sets to get, two pc, three pc or four pc combination stats- they don't craft full sets anyway, so the "more traits equal better sets" argument is not true.

    I just think if they're going to stick with this ridiculous time required to research path, they should at least allow us to craft PER type since they put multiple things under the same craft... Blacksmithing - Heavy armor AND Weapons, Clothing - Light armor AND Medium armor. I just think that if we have the passives to research multiple items, we should be able to research multiple items in both types. So if I have the passives to research three items, I should be able to research three items under BOTH Light armor AND Medium armor... or Heavy armor AND Weapons.
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  • helediron
    helediron
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    ADarklore wrote: »
    Here is the problem that I've recently encountered... I've primarily been a Light armor Sorc, but my new character is a hybrid that I want to run Medium armor on. Well, I'm now locked out of researching any Medium armor because my crafter has all the research slots taken up for the next two weeks on Light armor traits!! It is not an option to level Clothing on another alt because my main is already level 45+ in three crafting skills (Clothing, Blacksmithing and Woodworking) as well as having all motifs learned. It has cost me a LOT of time and gold (buying highest level armor for deconstructing) to get my crafter where he is, so it is frustrating that I'm now stuck, unable to craft any Medium armor because Light and Medium armor are in the same category AND crafting research takes such a long time.

    Also, let's be realistic... more traits do NOT equal 'better armor sets'- if you look at it, the lowest two trait sets give the same exact stats as those that require more traits. The only difference is in the 'five pieces' bonus, but for most sets that is worthless anyway. Usually people mix and match sets to get, two pc, three pc or four pc combination stats- they don't craft full sets anyway, so the "more traits equal better sets" argument is not true.

    I just think if they're going to stick with this ridiculous time required to research path, they should at least allow us to craft PER type since they put multiple things under the same craft... Blacksmithing - Heavy armor AND Weapons, Clothing - Light armor AND Medium armor. I just think that if we have the passives to research multiple items, we should be able to research multiple items in both types. So if I have the passives to research three items, I should be able to research three items under BOTH Light armor AND Medium armor... or Heavy armor AND Weapons.

    I think you are unnecessarily limiting your use of alts. Having a veteran main makes crafting alt creation much easier. Feed your medium armor loot from main to the alt for research and deconstruct. After you have maxed your crafting on main, you can feed all your loot to the alts. It is a good practise to divide trait research of clothing and blacksmithing to two alts. You can also think an alt as a storage mule of traits. If the alt researches medium, it can later craft trait items for the main, after it has finished light armor researches.

    You can also take a break in clothing research on main and quickly research few required traits on medium like infused/divines. After a week you can return back to clothing research. Hunding's rage is a problem though.
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  • Keep_Door
    Keep_Door
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    just let us pay crowns to get the items to research too. why stop there crowns for a vr14 boost crowns for all skill lines maxed crowns all quests complete crowns for 100% completion of the entire game.


    buy the game for 60 bucks spend 500 dollars on crowns and beat the game done !!!
  • Azurephoenix999
    Azurephoenix999
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    just let us pay crowns to get the items to research too. why stop there crowns for a vr14 boost crowns for all skill lines maxed crowns all quests complete crowns for 100% completion of the entire game.


    buy the game for 60 bucks spend 500 dollars on crowns and beat the game done !!!

    I don't think a cash shop option is right for these kinds of things. I do think that the time it takes to research these things is utterly ridiculous and needs to be reduced somehow, but the cash shop is not the right way to go about it.

    For the record I also think that the riding lessons in the cash shop are ridiculous too. There should be a way to level up your riding skill through some kind of minigame.
    Edited by Azurephoenix999 on July 26, 2015 12:15PM
    Guildmaster of Spectral Liberty - Xbox One - European Megaserver
  • Skwor
    Skwor
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    NO NO NO NO

    Do not make crafting "Pay 2 Have" and do not reduce the timers.

    For the eights sake people just play the game and have patience. There is nothing wrong with research, so it ACTUALLY takes some time and effort to remember to do the research. That is a good thing for those who have done it, it actually means something to those with and without it.

    Obviously people want the research skills just look at all the requests to make it easy and quick to achieve, people wanting it is no reason to shorten it, just suck it up and do it!

    I "want" something is a very poor reason to just give it away. All that ends up doing is appeasing the group of lazy, unmotivated masses who typically do not appreciate what they get and will just ask for more in their unsatiated need to have what others have and what they often are unwilling to earn.
    Edited by Skwor on July 26, 2015 12:51PM
  • Rinmaethodain
    Rinmaethodain
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    Skwor wrote: »
    NO NO NO NO

    Do not make crafting "Pay 2 Have" and do not reduce the timers.

    For the eights sake people just play the game and have patience. There is nothing wrong with research, so it ACTUALLY takes some time and effort to remember to do the research. That is a good thing for those who have done it, it actually means something to and those with and without it.

    Obviously people want the research skills it look at all the requests to make it easy and quick to achieve, people wanting it is no reason to shorten it, just suck it up and do it!

    I "want" something is a very poor reason to just give it away. All that ends up doing is appeasing the group of lazy, unmotivated masses who typically do not appreciate what they get and will just ask for more in their unsatiated need to have what others have and what they often are unwilling to earn.

    Agree, its been long time and there were no complaints about it. Everyone acknowledged that time is the price to pay for traits and thats why dedicated crafters could actually earn some money.

    Suddenly game goes to consoles and everyone want everything now, tommorow,"shortened"
  • Azurephoenix999
    Azurephoenix999
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    Skwor wrote: »
    NO NO NO NO

    Do not make crafting "Pay 2 Have" and do not reduce the timers.

    For the eights sake people just play the game and have patience. There is nothing wrong with research, so it ACTUALLY takes some time and effort to remember to do the research. That is a good thing for those who have done it, it actually means something to and those with and without it.

    Obviously people want the research skills it look at all the requests to make it easy and quick to achieve, people wanting it is no reason to shorten it, just suck it up and do it!

    I "want" something is a very poor reason to just give it away. All that ends up doing is appeasing the group of lazy, unmotivated masses who typically do not appreciate what they get and will just ask for more in their unsatiated need to have what others have and what they often are unwilling to earn.

    I would agree with you...except the current method for researching requires little to no "effort", only time.

    I also think that putting stuff behind a time wall for the sole purpose of making it more difficult to obtain is plain stupid.

    I get that people think that there should be a way to differentiate the master crafters from the mediocre ones, but a time wall isn't the way to do it.

    I'm not against the timer as a whole, but the time it currently takes to research all traits (over a year) is way too long. I think that if they're going to put the timer in, there should be a way to shorten it for those who are willing to put more effort in than is already required.

    That said, any option that requires crowns is a stupid idea for obvious reasons. Someone's skill in crafting shouldn't be determined by how much real money they have, but how much time they commit to their profession in the game.
    Guildmaster of Spectral Liberty - Xbox One - European Megaserver
  • Azurephoenix999
    Azurephoenix999
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    Skwor wrote: »
    NO NO NO NO

    Do not make crafting "Pay 2 Have" and do not reduce the timers.

    For the eights sake people just play the game and have patience. There is nothing wrong with research, so it ACTUALLY takes some time and effort to remember to do the research. That is a good thing for those who have done it, it actually means something to and those with and without it.

    Obviously people want the research skills it look at all the requests to make it easy and quick to achieve, people wanting it is no reason to shorten it, just suck it up and do it!

    I "want" something is a very poor reason to just give it away. All that ends up doing is appeasing the group of lazy, unmotivated masses who typically do not appreciate what they get and will just ask for more in their unsatiated need to have what others have and what they often are unwilling to earn.

    Agree, its been long time and there were no complaints about it. Everyone acknowledged that time is the price to pay for traits and thats why dedicated crafters could actually earn some money.

    Suddenly game goes to consoles and everyone want everything now, tommorow,"shortened"

    I agree that wanting something "now" isn't a good mentality to have, but the OP is the only one that is asking for anything "now".
    Thinking that the research times should be shortened in some way isn't nearly as bad as you're making it out to be.
    I'm okay with waiting that long if that's what it takes, but that doesn't mean I have to like it.
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  • Rinmaethodain
    Rinmaethodain
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    "I also think that putting stuff behind a time wall for the sole purpose of making it more difficult to obtain is plain stupid."

    Its not stupid if its serves a purpose. Preventing market to be overflooded by full crafters and thus making it less profitable to even go there.

    Limiting access to something and letting only people who really dedicate to it to reach it is common mechanism of selection.
  • Azurephoenix999
    Azurephoenix999
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    "I also think that putting stuff behind a time wall for the sole purpose of making it more difficult to obtain is plain stupid."

    Its not stupid if its serves a purpose. Preventing market to be overflooded by full crafters and thus making it less profitable to even go there.

    Limiting access to something and letting only people who really dedicate to it to reach it is common mechanism of selection.

    That's not what I'm objecting to. I'm objecting to the fact that once you have an item with a trait that you have not yet researched, time is literally the only thing stopping you from having that trait. I just think that if they're going to make it difficult to get, they should be more creative than that.

    My idea in the other thread revolved around giving players the option to put extra effort into researching traits, and being rewarded as a result.

    I got lots of undeserved hate for suggesting that, because people saw it as making the game too easy...when it's not.

    The crafting aspect of this game is not difficult, it requires almost no actual skill.
    My idea didn't make anything easier, it just slightly lowered the amount of patience required for those that:
    1. Played every day
    2. Were dedicated to learning their traits

    In real life, you learn things faster if you put extra effort into learning them. I don't see why this game can't be any different.
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  • Noisivid
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    just let us pay crowns to get the items to research too. why stop there crowns for a vr14 boost crowns for all skill lines maxed crowns all quests complete crowns for 100% completion of the entire game.


    buy the game for 60 bucks spend 500 dollars on crowns and beat the game done !!!

    I'll give 'em 100 bucks for an "I win" button... I missed out on the bad old days with my DragonKnight :'(

    I wanna be OP someday
    Vogon Poet Laureate
  • Skwor
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    "I also think that putting stuff behind a time wall for the sole purpose of making it more difficult to obtain is plain stupid."

    {...}

    The crafting aspect of this game is not difficult, it requires almost no actual skill.
    My idea didn't make anything easier, it just slightly lowered the amount of patience required for those that:
    1. Played every day
    2. Were dedicated to learning their traits

    In real life, you learn things faster if you put extra effort into learning them. I don't see why this game can't be any different.

    As a professional educator I strongly disagree with the bolded part. No such thing is true. The extra effort you put into something may make you more proficient, may finally bring you to an understanding of what it is you were trying to learn BUT it does not make it faster.
    Edited by Skwor on July 26, 2015 1:08PM
  • Azurephoenix999
    Azurephoenix999
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    Skwor wrote: »
    "I also think that putting stuff behind a time wall for the sole purpose of making it more difficult to obtain is plain stupid."

    {...}

    The crafting aspect of this game is not difficult, it requires almost no actual skill.
    My idea didn't make anything easier, it just slightly lowered the amount of patience required for those that:
    1. Played every day
    2. Were dedicated to learning their traits

    In real life, you learn things faster if you put extra effort into learning them. I don't see why this game can't be any different.

    As a professional educator I strongly disagree with the bolded part. No such thing is true. The extra effort you put into something may make you more proficient, may finally bring you to an understanding of what it is you were trying to learn BUT it does not make it faster.

    As someone who is currently in College, I can tell you this.

    My friends and I did all the work that was asked of us when we were asked to do it.

    There was a group of troublemakers also in the group that did literally none of the work that was given to them.

    Who do you think learned the material faster?
    Guildmaster of Spectral Liberty - Xbox One - European Megaserver
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