Actually it's stated in a very straightforward way that it will start as dungeons and they want it to expand into PvE.i dont think it will grow to other content. i think it will stay dungeon only.
i dont think it will grow to other content. i think it will stay dungeon only.
Actually it's stated in a very straightforward way that it will start as dungeons and they want it to expand into PvE.i dont think it will grow to other content. i think it will stay dungeon only.
It would be really nice to have some input from the developers concerning this or at least confirming the extent of those intended changes.
This explains why Veteran Ranks are on the chopping block.
All guilds are already cross-faction and Imperial Edition let players play any race in any alliance. Sure its coming. This was mainly done because of faster queue times and they werent sure if one alliance is so underdog, they need to take heavy action against it. Thats one of my concern, as Faction Pride is definitely fading fast, I think we really need that each alliance has own types of Castles and Siege weapons at least. Actually this opens pretty fun new opportunities.
Korah_Eaglecry wrote: »Actually it's stated in a very straightforward way that it will start as dungeons and they want it to expand into PvE.i dont think it will grow to other content. i think it will stay dungeon only.
It would be really nice to have some input from the developers concerning this or at least confirming the extent of those intended changes.
Youre new here. They say a lot of things in this manner only to do half of what they said. This upcoming late fall will be a year since they spoke of removing VR ranks....Yesterday at Quakecon they said they still intend on removing them but so far there has been absolutely no gameplan laid out.
When it comes to ZOS and promises like this. Dont hold your breath.
starkerealm wrote: »
starkerealm wrote: »
Would make sense to tie in Cadwell's zones to the main story, pushing Molag Bal to the end of silver and gold. Enable cross-alliance play ... you know, for the sake of beating Molag Bal and all that.
Won't see it though.
starkerealm wrote: »starkerealm wrote: »
Would make sense to tie in Cadwell's zones to the main story, pushing Molag Bal to the end of silver and gold. Enable cross-alliance play ... you know, for the sake of beating Molag Bal and all that.
Won't see it though.
No, I meant having the vet versions shared with the other faction that has that zone as a vet zone. So, Dominion shares Pact territory with Cov, Cov shares Dom territory with Pact, that setup. Between the removal of vet ranks, and the desire to open zones up to cross faction... this one is just this side of possible.
Rev Rielle wrote: »Korah_Eaglecry wrote: »Actually it's stated in a very straightforward way that it will start as dungeons and they want it to expand into PvE.i dont think it will grow to other content. i think it will stay dungeon only.
It would be really nice to have some input from the developers concerning this or at least confirming the extent of those intended changes.
Youre new here. They say a lot of things in this manner only to do half of what they said. This upcoming late fall will be a year since they spoke of removing VR ranks....Yesterday at Quakecon they said they still intend on removing them but so far there has been absolutely no gameplan laid out.
When it comes to ZOS and promises like this. Dont hold your breath.
Regarding Veteran Rank removal it was said we can expect it some time after Orsinium is released.
All guilds are already cross-faction and Imperial Edition let players play any race in any alliance. Sure its coming. This was mainly done because of faster queue times and they werent sure if one alliance is so underdog, they need to take heavy action against it. Thats one of my concern, as Faction Pride is definitely fading fast, I think we really need that each alliance has own types of Castles and Siege weapons at least. Actually this opens pretty fun new opportunities.
@Sausage Imperial edition allows you to make an Imperial to be placed in any faction. You have to buy the adventurer's pack to get the any race in any alliance, or have pre-ordered the PC version when it first launched.
I could kinda understand cross-faction dungeons assuming it would be possible to stab Pact or Dominion dogs in their backs in dark corners of said dungeons, but seriously, I, for one, abhor this new traitorous feature!
Maaaaan PC players love to crush new console players dreams. We're all doe eyed and excited about ESO announcements while PC players are like "nope, soon (tm)"
starkerealm wrote: »I could kinda understand cross-faction dungeons assuming it would be possible to stab Pact or Dominion dogs in their backs in dark corners of said dungeons, but seriously, I, for one, abhor this new traitorous feature!
The guilds are apolitical. Hell, the undaunted are barely aware of the war going on, they're too busy doing stupid things to care about Cyrodiil.
Ah, I see, so you must have refused to do any of the Coldharbour content because it would have made you a traitor to your alliance, working with fellow guild members from other alliances.starkerealm wrote: »I could kinda understand cross-faction dungeons assuming it would be possible to stab Pact or Dominion dogs in their backs in dark corners of said dungeons, but seriously, I, for one, abhor this new traitorous feature!
The guilds are apolitical. Hell, the undaunted are barely aware of the war going on, they're too busy doing stupid things to care about Cyrodiil.
Apoliticals, pacifists, I do not care what nicknames traitors use.
Once I take the throne and bring about Great Socialist People's/Vampiric Redguard Jamahiriya, I will have these so called Undaunted whipped. Perhaps that will make them pay attention to what is going on.
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Korah_Eaglecry wrote: »Rev Rielle wrote: »Korah_Eaglecry wrote: »Actually it's stated in a very straightforward way that it will start as dungeons and they want it to expand into PvE.i dont think it will grow to other content. i think it will stay dungeon only.
It would be really nice to have some input from the developers concerning this or at least confirming the extent of those intended changes.
Youre new here. They say a lot of things in this manner only to do half of what they said. This upcoming late fall will be a year since they spoke of removing VR ranks....Yesterday at Quakecon they said they still intend on removing them but so far there has been absolutely no gameplan laid out.
When it comes to ZOS and promises like this. Dont hold your breath.
Regarding Veteran Rank removal it was said we can expect it some time after Orsinium is released.
Ill believe it when I see it. Theyve said a lot of things that they have yet to deliver on. It makes no sense that they would add two more Vet Levels if they intend to rip them out of the game in 6+ months.