Plaid13ub17_ESO wrote: »It bugs me. These should have been in the game at launch they are the most important part of the elder scrolls games in my mind. It bugs me that they are charging for them. Hopefully they will be like $5 or something. Because really it just feels like it should have been in the game already.
Plaid13ub17_ESO wrote: »It bugs me. These should have been in the game at launch they are the most important part of the elder scrolls games in my mind. It bugs me that they are charging for them. Hopefully they will be like $5 or something. Because really it just feels like it should have been in the game already.
I hope they make a main storyline for both of them (such as with the Fighters and Mages guild) that is rather story driven and then a ton of repeatable content, such as side jobs, that entail larceny and other felonious behavior for the thieves guild and carrying out hits for the brotherhood (making contact with a speaker then carrying out a contract with the occasional bonus objective). Perhaps completing these jobs can be what levels up their skill lines.
If done correctly, that would make a very fun DLC in my opinion with a fun quest line and additional jobs to enjoy even after it is done as that's my one wish for the current guilds would be additional content outside the main storyline (admittedly leveling the skill lines count too I suppose, but I refer to actuall quests).
I would not know precisely what cash value that should be, however, if that was all that was implemented in each one compared to IC being listed at $25.
This is pretty much exactly how I'd think they would do it. They could even have a group dungeon or trial unlocked by completing the main guild storyline - maybe something like a test from Nocturnal that unlocks the title of Nightingale for the Thieves Guild, and a test from the Night Mother for the Dark Brotherhood.I hope they make a main storyline for both of them (such as with the Fighters and Mages guild) that is rather story driven and then a ton of repeatable content, such as side jobs, that entail larceny and other felonious behavior for the thieves guild and carrying out hits for the brotherhood (making contact with a speaker then carrying out a contract with the occasional bonus objective). Perhaps completing these jobs can be what levels up their skill lines.
If done correctly, that would make a very fun DLC in my opinion with a fun quest line and additional jobs to enjoy even after it is done as that's my one wish for the current guilds would be additional content outside the main storyline (admittedly leveling the skill lines count too I suppose, but I refer to actuall quests).
I would not know precisely what cash value that should be, however, if that was all that was implemented in each one compared to IC being listed at $25.
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Does it bother anyone else that TG & DBH were announced as upcoming DLC's? I have nothing against DLC content. With the game going B2P I know they have to find ways to continue generating income but These 2 guilds just seem like they should be part of the main game (considering they have always been a part of TES previous titles) and added as an update for everyone rather than a separate DLC. The Thieves guild at least seamed like it was going to replace the outlaws refugees and replace the Legerman Skill Line and be added with the next part of the justice system but apparently ZOS had other plans
Sadly most do not consider the cost of developing these games. I heard several comments about "my money went to this and that and still don't have what I payed for" This statement might be part truth but the money given to ZOS is spent on all aspects of their entire department. Employees, developers, maintenance, advertising, all of it. A game that runs 24/7 needs constant revenue to maintain. Nothing in this world is free.
It bothers me quite a bit. I was hoping BOTH of these would be gameplay mechanics that get incorporated into the game world and not separated zones/quests/etc. I HOPE the DLC gives you access to the quest lines but the quests themselves take you across Tamriel.
Does it bother anyone else that TG & DBH were announced as upcoming DLC's? I have nothing against DLC content. With the game going B2P I know they have to find ways to continue generating income but These 2 guilds just seem like they should be part of the main game (considering they have always been a part of TES previous titles) and added as an update for everyone rather than a separate DLC. The Thieves guild at least seamed like it was going to replace the outlaws refugees and replace the Legerman Skill Line and be added with the next part of the justice system but apparently ZOS had other plans
Like Mr Roberts used to say in his showDoes it bother anyone else that TG & DBH were announced as upcoming DLC's? I have nothing against DLC content. With the game going B2P I know they have to find ways to continue generating income but These 2 guilds just seem like they should be part of the main game (considering they have always been a part of TES previous titles) and added as an update for everyone rather than a separate DLC. The Thieves guild at least seamed like it was going to replace the outlaws refugees and replace the Legerman Skill Line and be added with the next part of the justice system but apparently ZOS had other plans
It's extremely unlikely new zones will be added very DLC.Snowstrider wrote: »It sucks,Hopefully this means that new zones will be added with those "Dlcs" otherwise its just weird
I'm hoping for cool places like Honeyglow to rob, exploration of Evergloom (maybe on the scale of Coldharbor???) etc.mousekime111rwb17_ESO wrote: »I expect with the thieves guild to have a nocturnal quest arc. Maybe have a nightinggale skill line and armour sets. Oh oh oh introduce little minigame style things where you can loot everything from a massive mansion where the only NPCs are guards.
It bothers me quite a bit. I was hoping BOTH of these would be gameplay mechanics that get incorporated into the game world and not separated zones/quests/etc. I HOPE the DLC gives you access to the quest lines but the quests themselves take you across Tamriel.