The console market might have some differences, but here is what sells the most often for me on the PC
1. Crafting Materials (although I only sell my Green Tempers, never anything else and I never sell Alchemy reagents as they are so time consuming to gather)
2. Traited Items for Research
3. Recipes
4. Dropped Set items when they are listed cheaply
5. Purple VR Ranked Foods
That's about it. I have had some success selling Glyphs that I have made, but not as much as you would think. Especially as you get more Inspiration breaking down looted Glyphs than you do glyphs another player made. I sell Ingredients at decent clip, but this is just excess from the crafting writs I do.
BabeestorGor wrote: »So as a newbie I probably won't have much to offer except possibly traited items?
I quite often see items being offered for sale in zone chat at what seem ridiulous prices. I presume these are ridiculous prices.
Of the things listed, I think most stuff is selling. Any trading guild is happy if you are selling. Some want you to trade expensive stuff, but as they accepted you with those questions (and at your level), you are likely ok.
There are two important things to keep in mind.
1: Sell what you don't need.
2: don't treat your 30 slots as a garbage bin.
They might seem to contradict eachother, but both are true and you need to find a balance.
so a few reactions to your potential offers...
"What about glyphs I make but have no use for during research? Its not worth my deconstructing them. Should I sell them or gift them?"
Your saying you make them, but you have no use for them during research. you don't need to research glyphs at all. Making a glyph for the first time gives additional crafting xp, but there is no need for research. As for selling them...White glyphs drop everywhere. So when selling people are not interested in these. They will be interested in the runes (to level their own crafting) or the colored glyphs..
"Sanded maple, rawhide, iron ingots etc"
This always sells and so is welcome. If you don't need the crafting experience, the raw materials are worth more.
Most off all, just goof around. I'm leading a trading guild that is open to low level traders. I know you have to learn the tricks and ropes. The most happy you make me is by filling your 30 slots with items that are priced decently and when you show you learn. You will grow into a professional trader and that is what matters to me. So explore the market and what you can do. I can tell you what works and doesn't works, but a good trading guild has different type of traders and not just copy's of the leader.
(to explain from a leaders perspective: a good trading guild has a trading merchant that is "jack of all trades" . If a trader has everything customers want, the customer will remember you and return. That means that having diversity with offers in a trading guild is very important. By allowing you to trade and explore on your own what works and doesn't works, diversity within the guild is created and so it becomes a better guild. some guilds only take vet players and demand you to make a certain amount of money. I understand that cause they need to pay their trader in the best place. But as you are accepted in a guild simular to my own, your guildleader has no such demands and I truly think he benefits more from these tips.)