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ESO PS4 Improvement Sheet

snuspresten
snuspresten
✭✭✭
ESO PS4 Improvement Sheet


Dear Zenimax,

This game is absolutely wonderful in so many regards and it has given me and my friends countless hours of fun already.

I have played MMO games since Anarchy Online 2006, and have a fair share of experience. Both in the hardcore raiding scene and high-end PvP.

That said, I have some notes after talking with various players while teaming up. Here is a compiled list of things that needs to be addressed for this game to appeal to the more dedicated crowd, as well as the casuals (ps. some items might not in alphabetical order).


UI & ADDONS

Always-Show-Party : Mini-map & compass. Always show party members!!!

Combat-Text : Display damage & healing done / received, xp / rep gain.

Guild-Invite : Let us option invite guild members.

Mini-Map : Toggle option for a typical MMO mini-map.

Mini-Map-Nodes : Discovered items stored on map.

Movable-Frames : Bar watching is like watching paint dry. Let us move party frame for more overview of the actual gameplay to glance at it when needed.

Name-Plates : Name plates over npc & player heads.

Text-Chat : A guild chat. We need an easy means to communicate. Even Warframe, a F2P game has this. PC users have it. Let console users have it.

Traders-Defined-Templates : Give us 5-10 slots to save templates to use for quick search. Saving the need to fill out EVERY SLOT every TIME we search for an item, in a shop. Alternative solution, see Trading-Hub above.


CONTENT

Alternative-Leveling: Give us fun ways to level up. Many love questing, but others don’t. Some want PvE, others PvP. Make it even for everyone. Levelling in Cyrodiil DOESN’T. WORK! A few examples of fun lvling scenarios: Dungeons with waves of mobs. Dungeons like Diablo 3 Rift structure and tons of mobs. Boss waves. Grinding zones. Massive aoe maps.

Grinding-Zones : Give us low level grinding spots. Not everyone likes quests, in fact I despise them. I don’t play these games for quests and story. I want PvP. Don’t force me to do content I don’t enjoy!

LFG-Tutorial : Give beginners a proper LFG tool introduction.

PvE-Tutorial : Give beginners a proper dungeon experience nested into story.

PvP-Tutorial : Give beginners a proper Cyrodiil tutorial.


MECHANICS / BUGS / GLITCHES

Ability-Activation : When a party member throws a ground ability activation for party to use, they glitch out. Making you use triangle or circle, by accident.

Aggro : Mobs hold aggro far beyond necessary time. In PvP you cannot mount because the killed target, on the ground, is still there.

Cross-Faction-Play/Visibility : Let us play with other factions. Let us see other factions. Let us have ZONES for pvp with other factions. Essential to make it feel like a connected world. Having contested zones that are free to be explored makes it so that PvPers go there, while PvE players don’t. No problem for either. Win win.

Duels : Let us duel!? It is a great way to kill time while waiting for people. I mean… it is such an MMO standard.

Email-Last-Messaged : List of last 5-10 mailed people for quick sending of items.

Loading-Times: Some people sit 5 min in loading screens.

Magelight : Deactivates randomly.

Mount : Doesn’t mount… buggy. Can’t mount even when mobs have stopped chasing you due to slow aggro release.

Multi-Spec : Having two specs so we don’t need to rebuild our character when swapping between PvE and PvP. Viable builds for higher end content is not usable in both. Re-speccing daily will be impossible for casuals.

Trading-Hub : Give us a way to browse all vendors in one spot. A capitol city with trading section. This way we have separate vendors, that can sell individually, and a hub when you want to do major trading. This works. People visit traders when near them.

Wall-Fear-Glitching : Fear mechanics make us get stuck in objects at a regular pace.

Weapon-Swap : Unresponsive at times. Doesn’t swap when toggled.

Utility-Bar : Give us a bar for all buffs that last longer than 10 seconds so we can have spells in the current bars. It is bad enough to keep swapping with d-pad, but needing to use 1-2 slots for util is even worse as we can’t swap quickly in all situations due to the logistics of the controller. Make up for it by giving us a bar where these buffs are and have slot 1-2 for bar 1, and slot 3-4 for bar 2 i.e.

Quest-Chain-Update : When quest in chain is complete, the next quest it jumps to is a random in list. Doesn’t update to next in same chain. Confusing and cumbersome.

Quest-Weaving : Please make quests weave into each other more like Stonefalls. Less backtracking makes for a more enjoyable experience. AD’s quest lines are so back and forth, I grinned 1-50 instead of questing a second time. Couldn’t stomach it.

XP-Toggle : Please please PLEASE let us toggle off xp gain. Some want 49 PvP to try out specs and see if they really want to play the char at vr14+.



Got any other ideas or things to address? Did I miss something? Please write it in a post below and I will add it in.

Thank you for your time.

Best,
Team Washboard @ PS4 EU AD
  • snuspresten
    snuspresten
    ✭✭✭
    - ADDED UPDATE -

    Already Known : Indicator of what traits etc you already know. At vendors / deconstruction.

    Auto Run : Pc users get it. Why shouldn't we get it?

    Buff CD : Show CDs of buffs so that we don't have to go into two menus to see how much is left.

    Page Toggle : Ability to toggle through pages, i.e trait research with item types toggle. Making sorting easier.

    Quick Mute : Ability to quick mute people directly in-game if in vicinity.

    Lnin0 - Thanks for the improvement tips.
    Edited by snuspresten on July 26, 2015 2:36PM
  • snuspresten
    snuspresten
    ✭✭✭
    - RESERVED FOR UPDATES #2 -

    For structures sake a second reserve.
    Edited by snuspresten on July 23, 2015 7:13PM
  • J2JMC
    J2JMC
    ✭✭✭✭✭
    Content:
    Alternative-Levling: There's a difference between alternative ways to level and wanting to play a completely different game.

    Grinding-Zones: There are low level grinding spots.

    Tutorials: LFG tool is supposedly broken. PvE and PvP tutorials already exist.

    Mechanics:
    Ability-Activation: I'm pretty sure you're referring to synergies not a glitch.

    Aggro: Mob Aggro time is there to prevent exploitation

    Cross faction play/visibility: You literally just described cyrodiil.

    Trading-Hub: Auction house won't work because everything is on 6 mega servers.

    Weapon swap/buffs: Picking appropriate abilities for your character is part of the skill and balance of this combat system. Nothing stops you from using 10 damage abilities, but you won't have any supportive abilities. Also you do realize you're complaining about bar swapping but asking for more bars.The only way more bars would be helpful was if all buffs worked indefinitely which breaks the balance of combat.
    As for weapon swapping they should move it to a better spot but on ps4 there is a simple way to switch the controls yourself.



    Edited by J2JMC on July 23, 2015 7:43PM
    Knee Jerk, L2P, Obtuse, Casual, Entitled, All The Best, unnecessary mention of CoD

    Battle leveling for pve content defeats the idea of progression. Remove CP

    "Apparently the players are more informed than we are"-Richard Lambert

  • snuspresten
    snuspresten
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    There is a difference between being forced to quest and wanting some other fun ways to play the game.

    The current grinding spots are too small, and taken 90% of the time. Lets be real here. Quests can be done regardless of other people in your vicinity. Grinding become a competition very quickly and few people are aware of shared xp / loot. Why should only quests be fair game? Please elaborate. * Also, grind spots are nerfed to the ground.

    Those tutorials were NOT very prominent in the game as nobody I play with have seen them.

    Synergies activation fails often.

    Aggro, fair enough.

    Cyrodiil is a cluster%#$% and it is not a great experience unless you are in a big group. No, I am talking about every zone in the game. It feels isolated. Other MMOs let you see other players from every faction. Why not this game. Cyrodiil travel times are also extensive, and I feel the pain for those at low level without a mount. Getting to a point only to get ganked and having to run all the way back. Ganked, oh I meant train wrecked by 50 people. It just sucks. Plain old sucks. It isn't "PvP". It is VR14 killing lowbies to satisfy their ego. It is not fair fights at all. Why are people defending it?

    Then have 6 trading hubs independent of each other. They don't need to be connected at all. Problem solved.

    It is a part of the game, but with the current weapon swap issues we cannot rely on having the secondary buffs and skills on the swap bar. Hence, having buffs on a third par so we could easily access it without a weapon swap... Adding 2 buffs for each bar wouldn't break or change the game that drastically.

    I know you are looking for ways to fight me here, but are you playing on the PS4? If not then stop looking for ways to put my effort down. These are all valid points.

    Edited by snuspresten on July 24, 2015 8:06PM
  • Ninjury
    Ninjury
    In regards to Trading-Hub. Having 6 mega servers shouldn't be a problem at all.
    Ninjury - Magblade
    Specialities: Trading
    Proudly representing

    The Orchestra
    and
    N/A
  • AaronLannister
    AaronLannister
    ✭✭✭
    Always-Show-Party : Mini-map & compass. Always show party members!!!

    Combat-Text : Display damage & healing done / received, xp / rep gain.

    Guild-Invite : Let us option invite guild members.

    Mini-Map : Toggle option for a typical MMO mini-map.

    Mini-Map-Nodes : Discovered items stored on map.

    Movable-Frames : Bar watching is like watching paint dry. Let us move party frame for more overview of the actual gameplay to glance at it when needed.

    Name-Plates : Name plates over npc & player heads.

    Text-Chat : A guild chat. We need an easy means to communicate. Even Warframe, a F2P game has this. PC users have it. Let console users have it.

    Traders-Defined-Templates : Give us 5-10 slots to save templates to use for quick search. Saving the need to fill out EVERY SLOT every TIME we search for an item, in a shop. Alternative solution, see Trading-Hub above.


    ALL OF THIS YES!
  • Sleep
    Sleep
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    transfer to pc
  • snuspresten
    snuspresten
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    Sleep wrote: »
    transfer to pc

    I'll transfer you to pc. Stop with the silly statements.
  • Zolron
    Zolron
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    Pretty sure most of these Quality of Life improvements were also suggested by MANY following the release on PC. They didn't really address or add any of them as far as I know.
    Question is, did they fail to implement them due to the fact that some great add-ons were created to fill in there roles ? I unfortunately have come to have little faith in ZOS implementing any of these on PS4 :(
  • J2JMC
    J2JMC
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    Just because the grind spots you know about are always full doesn't mean all grind spots are full. Trust me. The top players are going from level 1 to vet14 in approximately 2-4 days whenever they feel like it with no interruption. Beyond that, why should grinding be the only viable way to level up? Grinding spots were nerfed because they were severely outperforming quest xp. They still do. Just not the ones you are aware of. Also why would Zenimax actively promote ignoring all the content that developed? I'm not saying Zenimax should hinder players who want to skip it, but you certainly can't expect them to promote it.

    Not gonna lie, I myself thought the tutorials and hints that pop up teach the basic gameplay functions in an efficient manner. So what exactly are you expecting from the tutorials?

    If synergies are failing then they should fix it. I just haven't experienced. The button layout for synergies is a little off anyways. Square+x combo would've been much easier in my opinion .

    I'll admit that pvp is brutal early vet levels. But you don't have to be in a group to have fun. I think it's fair to say that there are a few solo/small group pvpers, some well known I might add, that enjoy cyrodiil. I know I do. You just have to know where to find the battles( and be on a balanced server).

    We know that ps4 has sold at least 800,000 copies of eso. Let's say 400k are on the na server. That is a ridiculous amount of people that are being allowed to sell on one server. The economy would be non-existent. To compare runescape, which has an auction house, only allowed 2000 people per server. The current system actually promotes crafters to actively engage in trading because there is a chance to make a very good profit. My only disappointment with the system is that it limits selling to those in a guild. Doubly so on console because there is no text chat.

    I just don't see how you expect to access the third bar without buffs being constant. There are only so many buttons on the controller. If you are suggesting having buffs be constantly activated then yes, the balance of the game does change drastically. See expert hunter exploit for reference. If that's not what you're suggesting than let me know.

    No one is looking to fight you. I just picked up on the points I disagreed with. There's no reason to talk about points I agree with or am apathetic towards.

    Finally, I do play on ps4. This is why I mentioned the bit about being able to change the button layout in the accessibility options until they address the weapon swap issue.
    Knee Jerk, L2P, Obtuse, Casual, Entitled, All The Best, unnecessary mention of CoD

    Battle leveling for pve content defeats the idea of progression. Remove CP

    "Apparently the players are more informed than we are"-Richard Lambert

  • snuspresten
    snuspresten
    ✭✭✭
    Zolron wrote: »
    Pretty sure most of these Quality of Life improvements were also suggested by MANY following the release on PC. They didn't really address or add any of them as far as I know.
    Question is, did they fail to implement them due to the fact that some great add-ons were created to fill in there roles ? I unfortunately have come to have little faith in ZOS implementing any of these on PS4 :(

    A sad affair to be honest. I guess rolling a face roll dps class is in order then and have fun while it lasts.
  • AaronLannister
    AaronLannister
    ✭✭✭
    Zolron wrote: »
    Pretty sure most of these Quality of Life improvements were also suggested by MANY following the release on PC. They didn't really address or add any of them as far as I know.
    Question is, did they fail to implement them due to the fact that some great add-ons were created to fill in there roles ? I unfortunately have come to have little faith in ZOS implementing any of these on PS4 :(

    A sad affair to be honest. I guess rolling a face roll dps class is in order then and have fun while it lasts.

    I don't understand how people can say they improved so much when they failed to understand the basic fundamental principles of an MMO.
  • snuspresten
    snuspresten
    ✭✭✭
    Zolron wrote: »
    Pretty sure most of these Quality of Life improvements were also suggested by MANY following the release on PC. They didn't really address or add any of them as far as I know.
    Question is, did they fail to implement them due to the fact that some great add-ons were created to fill in there roles ? I unfortunately have come to have little faith in ZOS implementing any of these on PS4 :(

    A sad affair to be honest. I guess rolling a face roll dps class is in order then and have fun while it lasts.

    I don't understand how people can say they improved so much when they failed to understand the basic fundamental principles of an MMO.

    Please keep it to the topic or keep it to your self.
    Edited by snuspresten on July 26, 2015 2:32PM
  • Lnin0
    Lnin0
    ✭✭✭
    I play on Xbox One and don't agree with all these suggestions but seeing as this is one of the first posts I've seen trying to consolidate improvements I would like to throw out a few.

    Sort by Level option for provisioned so I can see all my level 40 foods and drinks together.

    "already known" indicators for traits on destruction/selling screens

    Ability to use bumper to flip through item types when viewing research trait screen. Feel I am doing a lot of up and down scrolling to check trait, what item it consumes and then to move to next.

    Quick mute. I love the immersion the proximity voice chat brings but there are a few that spoil it by not self censoring. Instead of having to bounce all the way to their gamer tag to mute them it would be nice to have a quicker option.

    Option to display char buff icons or some way to quickly identify when your food and potion buff run out or when your mage light is on.
    Edited by Lnin0 on July 26, 2015 2:04PM
  • snuspresten
    snuspresten
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    J2JMC they are few and far between. Most are bad with lots of ranged mobs. The good ones, are always populated. I'm talking 1-50 mainly. In VR I am sure it is less people as most haven't got that far yet.
  • Neirymn
    Neirymn
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    There are cool ideas, but I'd rather not see name plates over the heads, it is simple to aim at an NPC to see their name (Ok if no one is in between but still). And I'm so not enjoying seeing ID's instead of player character names when I'm aiming at an other player so I certainly don't want to be forced to see then all the time... :/
    I don't think this is necessary, it's just an MMO standard and I like ESO being finally out of the standard, I like the lack of intrusive text everywhere, it's feels more realistic to me. But I'll be ok with it if the character's name displays instead of PSN ID/gamertag and/or with the option to hide it. :)
    Oh and I like the minimalistic UI, that's one of the things that made me quit FFXIV (BIG intrusive UI) and play ESO instead, but I'm not against improvments as long as it stays minimalistic. ^^
    Edited by Neirymn on July 26, 2015 3:12PM
  • snuspresten
    snuspresten
    ✭✭✭
    senhavran wrote: »
    There are cool ideas, but I'd rather not see name plates over the heads, it is simple to aim at an NPC to see their name (Ok if no one is in between but still). And I'm so not enjoying seeing ID's instead of player character names when I'm aiming at an other player so I certainly don't want to be forced to see then all the time... :/
    I don't think this is necessary, it's just an MMO standard and I like ESO being finally out of the standard, I like the lack of intrusive text everywhere, it's feels more realistic to me. But I'll be ok with it if the character's name displays instead of PSN ID/gamertag and/or with the option to hide it. :)
    Oh and I like the minimalistic UI, that's one of the things that made me quit FFXIV (BIG intrusive UI) and play ESO instead, but I'm not against improvments as long as it stays minimalistic. ^^

    Having the option to choose is not a bad thing. Just because you don't want it, does not mean other people don't want it. Giving you the total freedom to customise the experience makes up for a better MMO,as you can cater it however you want. Much like ADDons in other games make the experience far more improved, as you can define it how ever you please.

    I'm not being rude here, but try to see things from more than your own perspective.
    Edited by snuspresten on July 26, 2015 10:17PM
  • AaronLannister
    AaronLannister
    ✭✭✭
    Zolron wrote: »
    Pretty sure most of these Quality of Life improvements were also suggested by MANY following the release on PC. They didn't really address or add any of them as far as I know.
    Question is, did they fail to implement them due to the fact that some great add-ons were created to fill in there roles ? I unfortunately have come to have little faith in ZOS implementing any of these on PS4 :(

    A sad affair to be honest. I guess rolling a face roll dps class is in order then and have fun while it lasts.

    I don't understand how people can say they improved so much when they failed to understand the basic fundamental principles of an MMO.

    Please keep it to the topic or keep it to your self.

    It is on topic, one of the basic fundamentals of an MMO is having good Social Features which the console version highly lacks.
  • snuspresten
    snuspresten
    ✭✭✭
    Zolron wrote: »
    Pretty sure most of these Quality of Life improvements were also suggested by MANY following the release on PC. They didn't really address or add any of them as far as I know.
    Question is, did they fail to implement them due to the fact that some great add-ons were created to fill in there roles ? I unfortunately have come to have little faith in ZOS implementing any of these on PS4 :(

    A sad affair to be honest. I guess rolling a face roll dps class is in order then and have fun while it lasts.

    I don't understand how people can say they improved so much when they failed to understand the basic fundamental principles of an MMO.

    Please keep it to the topic or keep it to your self.

    It is on topic, one of the basic fundamentals of an MMO is having good Social Features which the console version highly lacks.

    Sorry I misinterpreted what you wrote then! I highly agree, and it is a massive problem. Everything has to be arranged via a computer which is detrimental to the growth of the game. I hope this is something they will improve, but from the looks of it ... they never listen to their customers and just implement cash grab features because they realised it was too late... the issue here is, it is never too late to correct their past mistakes. I feel they are pulling a Bungie/Destiny with the xp potion, and if it keeps going in that direction a lot of players will leave.
  • AaronLannister
    AaronLannister
    ✭✭✭
    Zolron wrote: »
    Pretty sure most of these Quality of Life improvements were also suggested by MANY following the release on PC. They didn't really address or add any of them as far as I know.
    Question is, did they fail to implement them due to the fact that some great add-ons were created to fill in there roles ? I unfortunately have come to have little faith in ZOS implementing any of these on PS4 :(

    A sad affair to be honest. I guess rolling a face roll dps class is in order then and have fun while it lasts.

    I don't understand how people can say they improved so much when they failed to understand the basic fundamental principles of an MMO.

    Please keep it to the topic or keep it to your self.

    It is on topic, one of the basic fundamentals of an MMO is having good Social Features which the console version highly lacks.

    Sorry I misinterpreted what you wrote then! I highly agree, and it is a massive problem. Everything has to be arranged via a computer which is detrimental to the growth of the game. I hope this is something they will improve, but from the looks of it ... they never listen to their customers and just implement cash grab features because they realised it was too late... the issue here is, it is never too late to correct their past mistakes. I feel they are pulling a Bungie/Destiny with the xp potion, and if it keeps going in that direction a lot of players will leave.

    Agree'd Social Features surprisingly is a huge issue plaguing modern game designers when it clearly shouldn't.
  • SIXR_sCaR
    SIXR_sCaR
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    agreed great list
  • MikeB
    MikeB
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    You haven't said anything a thousand people have already said and started threads about since day 1.
  • Psychobunni
    Psychobunni
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    Got any other ideas or things to address? Did I miss something? Please write it in a post below and I will add it in.

    Yes, you missed the mere fact that 90% of the list is *NOT* platform specific as the title suggests.

    Consoles don't need "addons". *NO* platform should have to go outside the game for basic, standard options. They should be included in the base game for *ALL* platforms to be toggled on/off at each users discretion.

    If options weren't necessary, and everyone played the same way, no one would use addons. Fix the UI!

  • Psychobunni
    Psychobunni
    ✭✭✭✭✭
    Also to be added to the list, it took me a couple days to get an answer from support, as forum mod's weren't any help at all


    Console has absolutely no means of providing direct feedback as pc does. If I want to explain to ZOS why "I" feel something needs changed, I can do so in game, without any harassment involved from other players or being completely ignored in the mountain of skeever dung.

    Console has to come "here" to the forum, and watch their feedback get buried under "can I haz dragons?", "nerf xxxx, its unfair", etc. etc. etc......while having to argue about it with other players.

    So, that at least is a particular console problem, that ZOS can solve by providing a means in game, a direct feedback forum, or a link on the support page to submit feedback and not just a ticket.
    Edited by Psychobunni on July 31, 2015 9:13PM
    If options weren't necessary, and everyone played the same way, no one would use addons. Fix the UI!

  • FolkeWigg
    FolkeWigg
    I'll Bump this and i would like to see
    Text Chat, Buff/Debuff bars with timers, combat log and rebindable keys as a nr1 priority.
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