Huh?! Try to play Templar, you will quickly discover what is this thing called Resource Management.
Stamina sustain yes. Stam templars are struggling with stamina management, compared to NB, for example. Magicka templars will struggle even more. It's the lack of movement and escape that forces you to block/dodge/sprints a lot more than you're average player, really heavy on the stamina pool, while templars only skill towards stamina recovery got nerfed hard.
Magicka resource management tho, I mean what is that? I can mindlessly spam Breath of Life 100 times in a row right now. Channelled Focus adds almost 500 recovery on top of your already wacked out recovery and cost reduction. It's pretty ridiculous.
Topic: I can agree that adding cool-downs would solve a lot of balancing issues. Ultimate easy fix. But would need bigger action bars or more skills slot for sure or the game would be Elder Heavy Attack Online and boring as ***. Than we need a built in macro system blah-blah, because your average gamer+ consoler cant master 30+ keybinds. We be playing a completely different game.
Darnathian wrote: »Darnathian wrote: »Cooldowns are not the answer, balancing the costs of some skills would go a long way. Removing permablocking (a meta Sheliza is all about) from the game should in theory also go a long way to growing build variety. Permablocking is the one meta that forces the others against the wall, it breeds FoTM builds like what you see with NB and fear. It's builds that do damage while also mitigating most incoming damage, that force people to scrap unique build ideas.
We haven't even seen the LOS check fix in the next patch yet, why don't we wait to see what ZOS found before spouting nonsense.
Well you can't have it both ways. Lol. The response to DKs not having a escape ability because we are "Tanky" then let us be tanks. If you take away blocking ( no stamina regeneration) then give us a Damn escape.
God I am so sick of that. This stupid and Inconcieved nerf is one of the final nails in the coffin. All because the ttk wasn't enough for some elitists. This game is just another step closer to 2 classes. Sorcs and nb.
You could have just found another target to kill. Instead of whining you couldn't, wait for it, BREAK A TANK on a, wait for it, TANK.
I'm of the opinion that every class should have some type of unique escape mechanic (maybe not as effective as NB or Sorc, but available nonetheless). Aside from calling out OP (who happens to be one of the many DK who abused permablocking) i never explicitly stated only the DK class, because the fact is it's a meta that any class can currently perform (I'm willing to bet my NB can out-permablock anyone) and some classes can even escape while doing it. But it all started with DK, everyone intentionally rolled a DK for the first 8 months of this game to take advantage of how stupidly overpowered it obviously was, so i have little mercy for this class.
All I'm saying is that as a NB there are many build ideas that I've experimented with that don't involve cheesy hard CC like fear. And it's all fine and dandy until a typical magicka based whip DK strolls around hitting you through dodge and mitigating all your damage, to crap on your work and then escape with mist form.. How I'd love to try so many of my build ideas in a version of this game where i don't have to worry about permablocking. Obviously DK is the most common class for this, which is why it gets tossed around. The DK class isn't dead, the game is going to change and new builds will come out.
You wanna "tank" in PvP, that's cool. No one rolled a DK to just tank, they rolled DK to 1vx like the cool kids. I don't wanna hear jack squat about resource management, DK has built in resource management. The fact they can manage their magicka while using a melee weapon is absurd. Try playing a stamina build pre 1.6 and then talk to me about resource management.
Good points. However, a night blade shouldn't be able to take out a heavy armor wearing tank with a shield. Come on man. The nb class is designed to be a assassin. They should strike and if they fail run away. Which they are good at. I think the problem with pvpers, myself included, is we want balance on one on ones where there shouldn't be any.
Go play a first person shooter. This game, and the skills, are designed for group play. How to synergize within the confines of the group. I can't believe people use the word Zerg in this game. Seriously? This game was designed for massive scale pvp. Not battlegrounds. You want that join the dueling guild.
What has got us down this path, is when people complain they can't kill a class or slot something to counter another ability, and they make further changes which make it more unbalanced.
In my opinion, they should focus on balancing the game towards the four classes together as a group. Not solo play. That is not what this game is suppose to be. The end result of trying to cater to the everyone complaining they can't kill x class is this.
You can´t put up a cooldown for every ability. Thats just ***.
I think a cooldown on several super powerful abilities would work fine - they might need a little buffing then.
Give Purge a 20s cooldown and extend the buff afterwards to 10s and 70% reduction on negative effects - make it grp based (4ppl) high range not proximity - maybe useable while cced.
Give caltrops a 25s cooldown with 30s ability time.
Make cloak a 7s complete invisibility with a 12s cooldown that removes movement impairing effects.
Give bolt escape a cooldown of 5s that triggers after 4s of the first ability use (max 4 consecutive ports).
Give healing ward (most op spell in the game imho) a cd of 5s.
Give healing springs a limit of 1 to be placed - increase it´s strengh (casttime would be an alternative)
Buff all AOEs but give everything a casttime.
Give us an AOE interrupt...
Give more vaible heal debuff options for all kinds of builds.
Can´t think of anything for BOL or GDB.
Make scales reflect everything for 5s but with a 10s cooldown.
Remove harness magica/dampen magic - make it sth along the lines of a buff that increases passive dmg reduction for everything for 1min+
Make all shields health based remove the cyro shield debuff.
Remove drinks from the game - give vaible stamina regeneration sets.
Can´t think of anything for dodgeroll. It would have to go hand in hand with root abilities giving immunity - specific to movement impairing effects maybe.
You clearly didnt understand the point of a ressource based gameplay : the amount of skill you can use isnt dicted by cooldowns but by a limited ressource pool, with skills more or less expensive as a CD game got skills with differents cooldown.
The problem atm isnt that there is no cooldown, but that eso is supposed to be a ressource based game, and ressources are unlimited for almost everybody (no soft cap, cp, many multiplicative values...).
Resource Management?
You can say that when there is resources issue.
But there are no more resources issue!
And thats the problem, not the lack of cooldowns. There are too many multoplicatives values for a game wothout softcaps, and skills are all way too cheap. In 1.5, I had to deal with 120 magicka regen and a concelead weapon cost of ~210 while now, 1.5 magicka regen and 1.4k concelead weapon cost without even trying to reduce it. Not even talking about 1.0 where the regen softcap was around 80...
I dont want a game with cooldowns, I want a game where skill cost actually means something.
Even this is problematic.
You jack up the cost of everything (add the future damage reduction) and then everyone becomes a defensive tank build of sorts. Thanks, you just pigeonholed us back into where everyone was the same (1hs/resto/impen/Light Armor).
This idea where you can nerf everything into balance is utter ***. It's a neverending cycle of imbalance.
You clearly didnt understand the point of a ressource based gameplay : the amount of skill you can use isnt dicted by cooldowns but by a limited ressource pool, with skills more or less expensive as a CD game got skills with differents cooldown.
The problem atm isnt that there is no cooldown, but that eso is supposed to be a ressource based game, and ressources are unlimited for almost everybody (no soft cap, cp, many multiplicative values...).
Emma_Eunjung wrote: »1) Nobody cares about eSports. It's right up there with "professional" poker. It's just s--t to fill up a tier of useless Cable TV channels.
2) Cooldowns would RUIN the snappy, immersive combat that makes ESO awesome and unique.
Please don't turn ESO into a crappy WoW or LoL clone just because PvP is a mess.