You clearly didnt understand the point of a ressource based gameplay : the amount of skill you can use isnt dicted by cooldowns but by a limited ressource pool, with skills more or less expensive as a CD game got skills with differents cooldown.
The problem atm isnt that there is no cooldown, but that eso is supposed to be a ressource based game, and ressources are unlimited for almost everybody (no soft cap, cp, many multiplicative values...).
You clearly didnt understand the point of a ressource based gameplay : the amount of skill you can use isnt dicted by cooldowns but by a limited ressource pool, with skills more or less expensive as a CD game got skills with differents cooldown.
The problem atm isnt that there is no cooldown, but that eso is supposed to be a ressource based game, and ressources are unlimited for almost everybody (no soft cap, cp, many multiplicative values...).
Skill cooldowns would be an easy way to improve balancing and make PvP more about the strategic use of skills (and make light and heavy attacks and blocking/bashing/dodgerolling at the right time more important as well), solve problems like Bolt Escape spam, dodgeroll spam, fear spam, talons spam, etc., and possibly reduce lag in PvP (no spamming of AoE abilities anymore).
It would really change the solo gameplay in PvE as well though, for some builds (thinking of my bombard spamming solo PvE build here, for example).
I'm not saying introducing cooldowns for all skills is the way ESO should go, but it would be an easy way to solve some balancing issues which can't all be solved with the increasing resource cost upon re-use penalty (wait until people realize how strong Bolt Escape and dodgerolling still will be in the Imperial City where there's walls and corners everywhere that can break line of sight).
Ultimates basically have cooldowns already (the mechanic is very similar).
Most games with skill cooldowns also have resource cost, btw. (and as somebody has already pointed out, with the right gear, class, and Champion passives, resource cost can pretty much be negated for some skills or actions like dodgerolling).
In ESO, you have 10 skills + 2 ultimates. Now think of games like Diablo 3 (6 skills) or most MOBAs where you have only 4 skills. These games have both resource cost and cooldowns. I don't think the number of skills in ESO per se is too low for a cooldown mechanic.
#bringsoftcapsback thank you
Havent they figured out yet, that introducing a cooldown is a necessity. The concept of cooldown was originally born out of balance concept for competitive games. With cooldown, everyone will need to
be very smart when or how they use their skills.

More than a year have passed and this awesome game is still stucked in 1 aspect. BALANCE!
In all game that introduced player vs player, the most important thing was balance combat mechanics.
The concept of no cooldown of skills was accepted by the players community at first, devs tried their
best to address issues, but in more than 1 year we did not achieve anything near the concept of
balanced PVP. Every update, changes, buffs, nerfs and fixes, comes with a new set of issues.
New issues are inevitable, players will continue to find ways to outplay others, whether utilizing skills
or taking advantage of a broken combat system. And this will be infinite problem as long as there
are no restrictions to how and when anyone can use a skill. This problem will take forever til the game
dies, never will be considered in the eSports category. I will mention 1 game for the sake of showing
how a balanced combat system can take the game to 1 of the best games in an extreme competitive
nature. DOTA 2! Yearly, there is 1 big tournament for this game, the 1st with a Grand Prize of 1 million
USD, last year was 5 million, and this year it reached 17 million and it may reached 20 million before
the tournament starts. The games success solely rely on its balance combat mechanics.
At first I dreamed of ESO as the next big thing in eSports, but after a year I cant even imagine it.
The combat system to be honest is pretty bad. I am fan, I love the game, but there are changes need
to be done. The combat experience even turned into something very funny for pro gamers outside
ESO. Players chasing a tumbling lone enemy, frustrating new and veteran players alike. There are no
skills required, just a spam of a button and there you are, youre as good as anyone. There was no
timing required.
Havent they figured out yet, that introducing a cooldown is a necessity. The concept of cooldown was
originally born out of balance concept for competitive games. With cooldown, everyone will need to
be very smart when or how they use their skills. The forum itself was a big proof of imbalance that the
game has unintentionally offered. Everyday in a year, there are always complains, with valid reasons
as to why they complain. It will never end like a permablocker who will never drop a block forever.
Introduction of cooldown will deal with all these balance issues. And the only thing that need to be
adjusted uponplayers feedback will be the cooldown timer to skills. Easy to say, but truth is its
hard to implement. But when we think for the future of the game's combat system, cooldown is needed.
The next update with increase cost to successive bolt escape or dodge roll is somewhat similar
to introducing cooldown, wherein players have to take into account their next cast of the skill.
Hopefully we are moving towards it, the introduction of CD!
Joy_Division wrote: »I don't agree with this at all. Cooldowns have to be the most lazy and unrealistic mechanism ever.
Problem is infinite resources
I've been pointing this out since 1.6 hit the client... the CPs, no caps, etc just killed the PvP game... it is a spam fest...
There is little skill dependency and huge gear and CP dependency...
Each competitive PvP game has BOTH resource management, where the passive regens are not skyrocket high (with exception of for example gaining super high regen through some huge kill streak, but then you increase the 'price' on your head), AND they have cooldowns on top of that, to make sure that skills are used to gain tactical advantage, and if you miscast/misplace, and your enemy has better placement, or still most of his skills active, then you are at tactical disadvantage...
Look at SC2 and RTS genre, Look at MOBAs, look at WoW - the only MMORPG game which is remotely in the area of e-sports, and finally look even at FPS games, which resources management goes into grenades/consumables/ammo, and Cooldowns are technically weapon kickback and reload times.
EVERY SINGLE COMPETITIVE AND FUN PVP GAME HAS COOLDOWNS AND MEANINGFUL RESOURCE MANAGEMENT!!!
Diablo3 had spamfest with ridiculous skill dependency on gear, and its PvP died before it was born...
those games with spam fest and little resource issues can be fun in terms of PvE, but they simply are unable to feature a good and fun PvP experience.
I've been pointing this out since 1.6 hit the client... the CPs, no caps, etc just killed the PvP game... it is a spam fest...
There is little skill dependency and huge gear and CP dependency...
Each competitive PvP game has BOTH resource management, where the passive regens are not skyrocket high (with exception of for example gaining super high regen through some huge kill streak, but then you increase the 'price' on your head), AND they have cooldowns on top of that, to make sure that skills are used to gain tactical advantage, and if you miscast/misplace, and your enemy has better placement, or still most of his skills active, then you are at tactical disadvantage...
Look at SC2 and RTS genre, Look at MOBAs, look at WoW - the only MMORPG game which is remotely in the area of e-sports, and finally look even at FPS games, which resources management goes into grenades/consumables/ammo, and Cooldowns are technically weapon kickback and reload times.
EVERY SINGLE COMPETITIVE AND FUN PVP GAME HAS COOLDOWNS AND MEANINGFUL RESOURCE MANAGEMENT!!!
Diablo3 had spamfest with ridiculous skill dependency on gear, and its PvP died before it was born...
those games with spam fest and little resource issues can be fun in terms of PvE, but they simply are unable to feature a good and fun PvP experience.
EXACTLY
The idea of having no cooldown is awesome, but it creates lots of problems.
That idea is for the purpose of making the PVP fun, and now look at it destroy the fun.
A spamfest, which 1 faction use to do lagfest.
Zergs who spams a lot and rolling like a train into everyone.
This is not the game that will bring fun to pro gamers and newcomers alike.
But once they introduce cooldown, I cant tell how much fun it will be to PVP.
I've been pointing this out since 1.6 hit the client... the CPs, no caps, etc just killed the PvP game... it is a spam fest...
There is little skill dependency and huge gear and CP dependency...
Each competitive PvP game has BOTH resource management, where the passive regens are not skyrocket high (with exception of for example gaining super high regen through some huge kill streak, but then you increase the 'price' on your head), AND they have cooldowns on top of that, to make sure that skills are used to gain tactical advantage, and if you miscast/misplace, and your enemy has better placement, or still most of his skills active, then you are at tactical disadvantage...
Look at SC2 and RTS genre, Look at MOBAs, look at WoW - the only MMORPG game which is remotely in the area of e-sports, and finally look even at FPS games, which resources management goes into grenades/consumables/ammo, and Cooldowns are technically weapon kickback and reload times.
EVERY SINGLE COMPETITIVE AND FUN PVP GAME HAS COOLDOWNS AND MEANINGFUL RESOURCE MANAGEMENT!!!
Diablo3 had spamfest with ridiculous skill dependency on gear, and its PvP died before it was born...
those games with spam fest and little resource issues can be fun in terms of PvE, but they simply are unable to feature a good and fun PvP experience.
EXACTLY
The idea of having no cooldown is awesome, but it creates lots of problems.
That idea is for the purpose of making the PVP fun, and now look at it destroy the fun.
A spamfest, which 1 faction use to do lagfest.
Zergs who spams a lot and rolling like a train into everyone.
This is not the game that will bring fun to pro gamers and newcomers alike.
But once they introduce cooldown, I cant tell how much fun it will be to PVP.
I completely agree that the spam fest is both boring and lag inducing, which is ruining PvP. Something has to be done to stop thee constant AoE spamfest, but I don't think cool downs are the answer. There are other options such as reducing regen numbers, nerfing all AoE damage, and having more moves/siege weapons that increase damage when hitting multiple people. I'm sure there are plenty of other ideas out there as well.
Note: The AoE damage and regen nerf would only apply in Cyrodil
Joy_Division wrote: »I don't agree with this at all. Cooldowns have to be the most lazy and unrealistic mechanism ever.
Problem is infinite resources
I'd say animation cancelling was more unrealistic, getting the effect of the ability without actually performing the ability seems lame to me.
Joy_Division wrote: »I don't agree with this at all. Cooldowns have to be the most lazy and unrealistic mechanism ever.
Problem is infinite resources
I'd say animation cancelling was more unrealistic, getting the effect of the ability without actually performing the ability seems lame to me.
Cooldowns are not the answer, balancing the costs of some skills would go a long way. Removing permablocking (a meta Sheliza is all about) from the game should in theory also go a long way to growing build variety. Permablocking is the one meta that forces the others against the wall, it breeds FoTM builds like what you see with NB and fear. It's builds that do damage while also mitigating most incoming damage, that force people to scrap unique build ideas.
We haven't even seen the LOS check fix in the next patch yet, why don't we wait to see what ZOS found before spouting nonsense.
Honestly at this point I'm up for anything that reduces the spam-fest which will reduce the lag-fest. Cut all regen numbers in half if you have to, just figure out something.