There someone said it.
It actually needs to happen to save the remaining PvP playerbase.
It will feel awful, it will hurt, but jesus... the lag. The lag would be gone forever.
SturgeHammer wrote: »If they need to implement cool-downs to fix this game.
I'll gladly move on to a new game.
Agreed, cool downs are dumb. Resource management makes the combat feel so much more dynamic. That being said, I do think there are a lot of "more bang for you buck" abilities that need re-costing, thus reducing the frequency they are cast. I know it isn't ZOS policy to nerf, but cost changing for the sake of balance is way more tolerable than a damage or utility nerf.
No. Imagine playing a game where you only have 5 skills you can use at any given time, and they all have cooldowns. I'd go back to SWTOR if I wanted cooldowns, at least I'd get a better storyline and be able to use more abilities.
No. Imagine playing a game where you only have 5 skills you can use at any given time, and they all have cooldowns. I'd go back to SWTOR if I wanted cooldowns, at least I'd get a better storyline and be able to use more abilities.
MOBA games - LoL, DotA2? the have cooldowns and are best team e-sports games, with for example prizepool of the next major tournament of DotA2 (the International) hitting over 17mil USD, making even 6th place team getting 1mil USD back home.
Apparently those games do something right in terms of PvP, excluding the smaller scale engagement and teams.
Cooldowns are in every competitive PvP game - EVERY SINGLE One... no real PvP game allows for endless spam.
No. Imagine playing a game where you only have 5 skills you can use at any given time, and they all have cooldowns. I'd go back to SWTOR if I wanted cooldowns, at least I'd get a better storyline and be able to use more abilities.
MOBA games - LoL, DotA2? the have cooldowns and are best team e-sports games, with for example prizepool of the next major tournament of DotA2 (the International) hitting over 17mil USD, making even 6th place team getting 1mil USD back home.
Apparently those games do something right in terms of PvP, excluding the smaller scale engagement and teams.
Cooldowns are in every competitive PvP game - EVERY SINGLE One... no real PvP game allows for endless spam.
Ultima Online, Darkfall, Dark Age, Shadowbane. All of these were REAL PvP games, they allowed spamming.
The difference is years down the road people became whiny and limpwristed and needed candyland type of games. ESO is a candyass game compared to any of those. Yet at least it got the no cd system correct.
Also you can't compare a MOBA to an MMO. DotA and ESO are nowhere close to the same type of game.
Citing the current era of e-sports as the goldstandard for how a PvP mmo should be is very dishonest and misleading. You basically took the past 18 years of gaming history and swept it under the rug.
This thread is extremely pretentious.
Adding a cooldown to skills is not going to solve the lag problem. Even asking for such thing is ludicrous and speaks volumes of the hidden agenda.
No. Imagine playing a game where you only have 5 skills you can use at any given time, and they all have cooldowns. I'd go back to SWTOR if I wanted cooldowns, at least I'd get a better storyline and be able to use more abilities.
MOBA games - LoL, DotA2? the have cooldowns and are best team e-sports games, with for example prizepool of the next major tournament of DotA2 (the International) hitting over 17mil USD, making even 6th place team getting 1mil USD back home.
Apparently those games do something right in terms of PvP, excluding the smaller scale engagement and teams.
Cooldowns are in every competitive PvP game - EVERY SINGLE One... no real PvP game allows for endless spam.
Ultima Online, Darkfall, Dark Age, Shadowbane. All of these were REAL PvP games, they allowed spamming.
The difference is years down the road people became whiny and limpwristed and needed candyland type of games. ESO is a candyass game compared to any of those. Yet at least it got the no cd system correct.
No. Imagine playing a game where you only have 5 skills you can use at any given time, and they all have cooldowns. I'd go back to SWTOR if I wanted cooldowns, at least I'd get a better storyline and be able to use more abilities.
MOBA games - LoL, DotA2? the have cooldowns and are best team e-sports games, with for example prizepool of the next major tournament of DotA2 (the International) hitting over 17mil USD, making even 6th place team getting 1mil USD back home.
Apparently those games do something right in terms of PvP, excluding the smaller scale engagement and teams.
Cooldowns are in every competitive PvP game - EVERY SINGLE One... no real PvP game allows for endless spam.
Ultima Online, Darkfall, Dark Age, Shadowbane. All of these were REAL PvP games, they allowed spamming.
The difference is years down the road people became whiny and limpwristed and needed candyland type of games. ESO is a candyass game compared to any of those. Yet at least it got the no cd system correct.
I am sorry to shatter your world view, but the games you mentioned were VERY poor in terms of PvP, and were played by marginal groups of those games' fanatics, which were nothing compared to real PvP games of that time.
No. Imagine playing a game where you only have 5 skills you can use at any given time, and they all have cooldowns. I'd go back to SWTOR if I wanted cooldowns, at least I'd get a better storyline and be able to use more abilities.
MOBA games - LoL, DotA2? the have cooldowns and are best team e-sports games, with for example prizepool of the next major tournament of DotA2 (the International) hitting over 17mil USD, making even 6th place team getting 1mil USD back home.
Apparently those games do something right in terms of PvP, excluding the smaller scale engagement and teams.
Cooldowns are in every competitive PvP game - EVERY SINGLE One... no real PvP game allows for endless spam.
Ultima Online, Darkfall, Dark Age, Shadowbane. All of these were REAL PvP games, they allowed spamming.
The difference is years down the road people became whiny and limpwristed and needed candyland type of games. ESO is a candyass game compared to any of those. Yet at least it got the no cd system correct.
I am sorry to shatter your world view, but the games you mentioned were VERY poor in terms of PvP, and were played by marginal groups of those games' fanatics, which were nothing compared to real PvP games of that time.
No. Imagine playing a game where you only have 5 skills you can use at any given time, and they all have cooldowns. I'd go back to SWTOR if I wanted cooldowns, at least I'd get a better storyline and be able to use more abilities.
MOBA games - LoL, DotA2? the have cooldowns and are best team e-sports games, with for example prizepool of the next major tournament of DotA2 (the International) hitting over 17mil USD, making even 6th place team getting 1mil USD back home.
Apparently those games do something right in terms of PvP, excluding the smaller scale engagement and teams.
Cooldowns are in every competitive PvP game - EVERY SINGLE One... no real PvP game allows for endless spam.
Ultima Online, Darkfall, Dark Age, Shadowbane. All of these were REAL PvP games, they allowed spamming.
The difference is years down the road people became whiny and limpwristed and needed candyland type of games. ESO is a candyass game compared to any of those. Yet at least it got the no cd system correct.
I am sorry to shatter your world view, but the games you mentioned were VERY poor in terms of PvP, and were played by marginal groups of those games' fanatics, which were nothing compared to real PvP games of that time.
Shatter my world view? How about you learn your gaming history before spouting off? UO was the first. It was the pvp game of its time and had no rivals. The next game to come out was Everquest. In terms of popular PvP UO was still at the top until 2003 with Dark Age of Camelot and Asheron's Call coming in 2nd. Shadowbane and Darkfall came later but their PvP was also a success even though the overall games were a bust for different reasons outside of PvP. So please, spare me the nonsense. I have been playing MMOs since UO and I recognize the paradigm shift from true hardcore PvP to candyland consensual no consequence PvP. Regarding the above mentioned and then trying to juxtapose them with as you say "real PvP games of that time" is completely ignorant.
No. Imagine playing a game where you only have 5 skills you can use at any given time, and they all have cooldowns. I'd go back to SWTOR if I wanted cooldowns, at least I'd get a better storyline and be able to use more abilities.
MOBA games - LoL, DotA2? the have cooldowns and are best team e-sports games, with for example prizepool of the next major tournament of DotA2 (the International) hitting over 17mil USD, making even 6th place team getting 1mil USD back home.
Apparently those games do something right in terms of PvP, excluding the smaller scale engagement and teams.
Cooldowns are in every competitive PvP game - EVERY SINGLE One... no real PvP game allows for endless spam.
Ultima Online, Darkfall, Dark Age, Shadowbane. All of these were REAL PvP games, they allowed spamming.
The difference is years down the road people became whiny and limpwristed and needed candyland type of games. ESO is a candyass game compared to any of those. Yet at least it got the no cd system correct.
I am sorry to shatter your world view, but the games you mentioned were VERY poor in terms of PvP, and were played by marginal groups of those games' fanatics, which were nothing compared to real PvP games of that time.
Shatter my world view? How about you learn your gaming history before spouting off? UO was the first. It was the pvp game of its time and had no rivals. The next game to come out was Everquest. In terms of popular PvP UO was still at the top until 2003 with Dark Age of Camelot and Asheron's Call coming in 2nd. Shadowbane and Darkfall came later but their PvP was also a success even though the overall games were a bust for different reasons outside of PvP. So please, spare me the nonsense. I have been playing MMOs since UO and I recognize the paradigm shift from true hardcore PvP to candyland consensual no consequence PvP. Regarding the above mentioned and then trying to juxtapose them with as you say "real PvP games of that time" is completely ignorant.
you mistake MMO PvP games with popular PvP games...
why those games died out and other games stood hard in their premise?
FPS era with Quake and later Counterstrike
RTS era with C&C and later creating the e-sports with the Starcraft title
MOBA era started by first map in SC - called Aeon of Strife and then evolved into DotA once Warcraft3 introduced better hero mechanics...
yet gameplay from the games you mentioned failed, could not stand on its own... Also you need to remember that a LOT of PvP was happening in local LANs across the world and internet caffes, in 1990-2000 high speed internet was not that cheap or widespread around the world, but for some reason the more available it became, the less share of the PvP market the poor designs of PvP had... like the mentioned games in your list...
If they would be good, they would stand on their own with tens of thousands active players and any given time, like Starcraft had even after the launch of SC2:WoL or DotA after the emergence of new games in the genre like LoL.
I believe that it is you that should learn some PvP history bud.
I am talking about actually successful PvP games, not about minor fraction of the overall PvP community, especially in the design which is hardly seen even among the most popular MMORPG.
None of the titles you mentioned converted into a newer generation game, which would be successful. Why? Because that kind of PvP mechanics is simply bad.