CP system in general has a ton of flaws, mainly making the game too easy, favouring grinding playstyle and giving some players very noticeable advantage over others, but this one part just doesn't make *any* sense. The rest of the system you can try to defend saying "diminishing returns", "enlightment lets you catch up"(not really but still) etc, but this...you cannot earn CP as a non vet, AT ALL. So my baby alts will ALWAYS have a noticeable advantage over a new player. I will have an advantage anyway because I know the game etc, but they will learn their game eventually as well - however, I will also have ~10% stronger shields, ~10% more mag regen, ~10% spellcost reduction, ~10% block cost reduction, 12% more spellcrit, ~10% more healing done, ~10% more elemental damage etc etc etc...and that's just with ~220 CP(I say ~10% because I don't remember my exact stats but I tried to even most of them out at around 10% for now), which is really not a lot.
That would be an annoying but not really affecting anything major mishap overall, but we have specifically non veteran PvP...think about it. Only non vet players can participate in non vet PvP. That's good, you'd think, letting new players to get into it without getting swarmed by v14s that have been perfecting their PvP skills since launch. But only vet players can earn CP, yet non vet can use them. There's literally NO WAY for a new player to have CP, at all. By the time he levels to vet and starts earning them he won't be able to do non vet PvP anymore. So in the end there's a clear advantage players with vet alts have that new players/players without vet alts have absolutely no way to overcome. No catching up in non vet PvP EVER. Just what is the reasoning behind this decision again? Is there something I'm missing?