mike.gaziotisb16_ESO wrote: »No, they are used because they are too strong at what they provide, not because of what they are supposed to provide. And in the case of nirn it might have been an oversight rather than a bug, but maces are a straight up bug. The penetration is supposed to be 10% per mace, not +70%.
C'mon man, what's with the BS excuses? Nirn is the spell res equivalent of Reinforced. Who uses reinforced? No one
Who used maces for the last year, until the bug was exposed? No one.
None of them are supposed to be best in slot.There are no good dropped sets with maces. Axes which were popular for a while proc Skoria. Swords provide higher damage which applies on shields, which is a great advantage fighting LA builds. Daggers increase crit which is crucial on finishers (usually when target is knocked-down with shields depleted) or on unblockable channels like Soul Assault.
The only reason maces are better is cause they are bugged and provide an insane bonus. The proof is in the pudding. Before the bug became common knowledge, you'd hardly see a mace in Cyro. Best in slot my ****.
Please. You have a straight counter as a NB, it's called cloak.
Not that any of that has to do with anything. My SA tooltip is 44k, before crits. And it crits like a mofo cause it's unblockable. Taking 25k from a SA and complaining is like the people who complain about 8k snipes when people around them are getting sniped for +20k (personal highest received 22k so far).
If you put CPs in Hardy and stack nirn you will reduce the damage of soul assault by up 75%. What should I do about Snipe? Should I use 75% mitigation mistform exploit under the pretence "Snipe hits too hard, I'm just balancing things by doing this"?
More BS excuses. Sharpened Maces cost nothing to make, though people still make them right?
You might have system abuse ranked in some way in your mind. Like the harder it is to perform the worse it is, or if it costs 20k gold (as if that has any value) it's more ethical or whatever. In both cases it's intended behaviour, performed knowingly to give you an unfair advantage over the opposition. Both cases are system abuse in mind, plain and simple.
I'm not surprised it happens though. We reported the bugs months ago and nothing happened. When people see no fixes and no punishment for the perpetrators, they think "if you can't beat them join them". But no BS excuses please that exploit A is less of an exploit than B (even though B has imbalance effect) because it costs gold, or is less elaborate to perform.
You missed pretty much all of my points.
For a stamina user what is the cause of 90% of the damage I take? How many physical abilities hit me through dodge roll? It isn't Armor. On Paper for Nirnhoned would be the best Survivability trait for a Stamina NB, that's pretty simple. Now if Nirnhoned worked the way it *should* I'd be putting it on my Boots and Chest but that doesn't matter currently. For the record I run reinforced on my heavy boots/chest/ and shield on my Sorc. Do the math, that's what I do. And I test it too.
And yeah I'm aware of cloak, it's buggy as hell and far too situational to deserve a slot on a Stamina NBs bar unless you're trying to play a stealth ganker which I do not. (I don't even use stealth 99% of the time). My point was that even with 25,000 spell resist I was effectively 1-shot by a single player with a magic ability. Nirnhoned *is* too powerful but putting on a couple pieces of it doesn't make as big of an effect as you would think....even with Medium Armor. You really only start to get noticeable benefits when you can boost your SR to the 32K+ range....and most good players aren't doing that unless they're building tank /block builds.
When I tested damage with swords versus Maces, maces won out. When you compare Precise staves versus Sharpened/Nirnhoned it is no contest which is why no one uses precise staves in PvP if they have a choice. When they *Fix* the mace bug I'll still be using them (unless they fix them by breaking them) because as I said, on paper they are BiS. Do the math. Armor and Spell penetration have *always* trumped all in PvP versus anything else. Good players have defensive builds so you need to maximize your effectiveness versus those players. I'm not going to gimp myself because something that I calculated as best for me to use happens to be bugged or too strong and I'm not going to fault anyone else for that either. That's where I draw my line (and everyone is welcome to draw that line wherever they please).
My point with cost is not material cost to make an item as that is immaterial to me. The cost is the *opportunity* cost of using Nirnhoned. Someone stacking 7/8 pieces of Nirnhoned is using a full crafted set and there isn't a single good crafted set worth using more than a few pieces on. Point is, you have to sacrifice one choic e to get a benefit of that particular trait, just like you *should* be sacrificing a choice to receive a particular mundus or you should sacrifice skill slots to benefit from inner light.
It seems to me you're just trying to justify these exploits so you can use them yourself (if you aren't already).
Ezareth wrote:
My point was that even with 25,000 spell resist I was effectively 1-shot by a single player with a magic ability. Nirnhoned *is* too powerful but putting on a couple pieces of it doesn't make as big of an effect as you would think....even with Medium Armor.
I pretty much skipped reading when you said cloak was a worthless ability for a stamina nb outside of stealth ganking.
rfennell_ESO wrote: »NB dark cloak is a free personal purge on top of being an invis, if it's not on your bar as a Nightblade... you either only run group content with people spamming purge and don't need it or you might think of rethinking your stance on using it.
SturgeHammer wrote: »rfennell_ESO wrote: »NB dark cloak is a free personal purge on top of being an invis, if it's not on your bar as a Nightblade... you either only run group content with people spamming purge and don't need it or you might think of rethinking your stance on using it.
It's more like 1/3 of a purge. It only clears dots and doesn't reduce the effectiveness of incoming cc. Still powerful but if it were straight up self purge it would be the best skill on the game.
mike.gaziotisb16_ESO wrote: »No, they are used because they are too strong at what they provide, not because of what they are supposed to provide. And in the case of nirn it might have been an oversight rather than a bug, but maces are a straight up bug. The penetration is supposed to be 10% per mace, not +70%.
C'mon man, what's with the BS excuses? Nirn is the spell res equivalent of Reinforced. Who uses reinforced? No one
Who used maces for the last year, until the bug was exposed? No one.
None of them are supposed to be best in slot.There are no good dropped sets with maces. Axes which were popular for a while proc Skoria. Swords provide higher damage which applies on shields, which is a great advantage fighting LA builds. Daggers increase crit which is crucial on finishers (usually when target is knocked-down with shields depleted) or on unblockable channels like Soul Assault.
The only reason maces are better is cause they are bugged and provide an insane bonus. The proof is in the pudding. Before the bug became common knowledge, you'd hardly see a mace in Cyro. Best in slot my ****.
Please. You have a straight counter as a NB, it's called cloak.
Not that any of that has to do with anything. My SA tooltip is 44k, before crits. And it crits like a mofo cause it's unblockable. Taking 25k from a SA and complaining is like the people who complain about 8k snipes when people around them are getting sniped for +20k (personal highest received 22k so far).
If you put CPs in Hardy and stack nirn you will reduce the damage of soul assault by up 75%. What should I do about Snipe? Should I use 75% mitigation mistform exploit under the pretence "Snipe hits too hard, I'm just balancing things by doing this"?
More BS excuses. Sharpened Maces cost nothing to make, though people still make them right?
You might have system abuse ranked in some way in your mind. Like the harder it is to perform the worse it is, or if it costs 20k gold (as if that has any value) it's more ethical or whatever. In both cases it's intended behaviour, performed knowingly to give you an unfair advantage over the opposition. Both cases are system abuse in mind, plain and simple.
I'm not surprised it happens though. We reported the bugs months ago and nothing happened. When people see no fixes and no punishment for the perpetrators, they think "if you can't beat them join them". But no BS excuses please that exploit A is less of an exploit than B (even though B has imbalance effect) because it costs gold, or is less elaborate to perform.
You missed pretty much all of my points.
For a stamina user what is the cause of 90% of the damage I take? How many physical abilities hit me through dodge roll? It isn't Armor. On Paper for Nirnhoned would be the best Survivability trait for a Stamina NB, that's pretty simple. Now if Nirnhoned worked the way it *should* I'd be putting it on my Boots and Chest but that doesn't matter currently. For the record I run reinforced on my heavy boots/chest/ and shield on my Sorc. Do the math, that's what I do. And I test it too.
And yeah I'm aware of cloak, it's buggy as hell and far too situational to deserve a slot on a Stamina NBs bar unless you're trying to play a stealth ganker which I do not. (I don't even use stealth 99% of the time). My point was that even with 25,000 spell resist I was effectively 1-shot by a single player with a magic ability. Nirnhoned *is* too powerful but putting on a couple pieces of it doesn't make as big of an effect as you would think....even with Medium Armor. You really only start to get noticeable benefits when you can boost your SR to the 32K+ range....and most good players aren't doing that unless they're building tank /block builds.
When I tested damage with swords versus Maces, maces won out. When you compare Precise staves versus Sharpened/Nirnhoned it is no contest which is why no one uses precise staves in PvP if they have a choice. When they *Fix* the mace bug I'll still be using them (unless they fix them by breaking them) because as I said, on paper they are BiS. Do the math. Armor and Spell penetration have *always* trumped all in PvP versus anything else. Good players have defensive builds so you need to maximize your effectiveness versus those players. I'm not going to gimp myself because something that I calculated as best for me to use happens to be bugged or too strong and I'm not going to fault anyone else for that either. That's where I draw my line (and everyone is welcome to draw that line wherever they please).
My point with cost is not material cost to make an item as that is immaterial to me. The cost is the *opportunity* cost of using Nirnhoned. Someone stacking 7/8 pieces of Nirnhoned is using a full crafted set and there isn't a single good crafted set worth using more than a few pieces on. Point is, you have to sacrifice one choic e to get a benefit of that particular trait, just like you *should* be sacrificing a choice to receive a particular mundus or you should sacrifice skill slots to benefit from inner light.
It seems to me you're just trying to justify these exploits so you can use them yourself (if you aren't already).
I pretty much skipped reading when you said cloak was a worthless ability for a stamina nb outside of stealth ganking. As someone with a sorc a magica and a stam nb v14 it baffles me that you make such statements about one of the most powerful abilities in the game - but ok you´re also saying soulassault is cheesy and have a whole build centered around lolverload...
When you figure in debuffs (which NB happens to have on their anytime skill) the whole math about maces is pretty much nonsense since the only thing they would come out ahead are ppl with 5+ heavy armor or with set or jewelry enchants with armor. They´re used bc they are bugged not bc they are theoretically bis against ppl that are not threat anyway.
SturgeHammer wrote: »rfennell_ESO wrote: »NB dark cloak is a free personal purge on top of being an invis, if it's not on your bar as a Nightblade... you either only run group content with people spamming purge and don't need it or you might think of rethinking your stance on using it.
It's more like 1/3 of a purge. It only clears dots and doesn't reduce the effectiveness of incoming cc. Still powerful but if it were straight up self purge it would be the best skill on the game.
Perhaps its people using bugged skills and exploits purposefully that is contributing to the lag! It's certainly adding more calculations than it should have to on the server and the very nature of them been bugs means god knows what else the code is doing in the background.
Straight up false.
Having Magelight active when its not on either skill bar whilst giving you 2 to 3 additional other free slots for skills you otherwise wouldn't have = more calculations to handle.
It isn't animation canceling. The only way to get it to work involves getting the animation of casting magelight to play while toggling another ability off.
Nevernmind the fact that the glitch is based in animation cancelling which is not considered an exploit.
Was so excited about IC but just saw a video on another exploit. Not mad at any players; I just have no confidence in ZOS when this stuff is right here on their forums and there is not an immediate hot fix. In stead; *** goes on for months!
I would actually say you need to play with the exploits when it takes that long to fix. I just don't want to play the game where I have to figure out what all they are in order to compete so screw this ***.
Cinnamon_Spider wrote: »It isn't animation canceling. The only way to get it to work involves getting the animation of casting magelight to play while toggling another ability off.
Nevernmind the fact that the glitch is based in animation cancelling which is not considered an exploit.
I'm not sure if you're trying to justify this use of magelight, but it is obviously not intended to be used this way and is very much an exploit.
mike.gaziotisb16_ESO wrote: »No, they are used because they are too strong at what they provide, not because of what they are supposed to provide. And in the case of nirn it might have been an oversight rather than a bug, but maces are a straight up bug. The penetration is supposed to be 10% per mace, not +70%.
C'mon man, what's with the BS excuses? Nirn is the spell res equivalent of Reinforced. Who uses reinforced? No one
Who used maces for the last year, until the bug was exposed? No one.
None of them are supposed to be best in slot.There are no good dropped sets with maces. Axes which were popular for a while proc Skoria. Swords provide higher damage which applies on shields, which is a great advantage fighting LA builds. Daggers increase crit which is crucial on finishers (usually when target is knocked-down with shields depleted) or on unblockable channels like Soul Assault.
The only reason maces are better is cause they are bugged and provide an insane bonus. The proof is in the pudding. Before the bug became common knowledge, you'd hardly see a mace in Cyro. Best in slot my ****.
Please. You have a straight counter as a NB, it's called cloak.
Not that any of that has to do with anything. My SA tooltip is 44k, before crits. And it crits like a mofo cause it's unblockable. Taking 25k from a SA and complaining is like the people who complain about 8k snipes when people around them are getting sniped for +20k (personal highest received 22k so far).
If you put CPs in Hardy and stack nirn you will reduce the damage of soul assault by up 75%. What should I do about Snipe? Should I use 75% mitigation mistform exploit under the pretence "Snipe hits too hard, I'm just balancing things by doing this"?
More BS excuses. Sharpened Maces cost nothing to make, though people still make them right?
You might have system abuse ranked in some way in your mind. Like the harder it is to perform the worse it is, or if it costs 20k gold (as if that has any value) it's more ethical or whatever. In both cases it's intended behaviour, performed knowingly to give you an unfair advantage over the opposition. Both cases are system abuse in mind, plain and simple.
I'm not surprised it happens though. We reported the bugs months ago and nothing happened. When people see no fixes and no punishment for the perpetrators, they think "if you can't beat them join them". But no BS excuses please that exploit A is less of an exploit than B (even though B has imbalance effect) because it costs gold, or is less elaborate to perform.
You missed pretty much all of my points.
For a stamina user what is the cause of 90% of the damage I take? How many physical abilities hit me through dodge roll? It isn't Armor. On Paper for Nirnhoned would be the best Survivability trait for a Stamina NB, that's pretty simple. Now if Nirnhoned worked the way it *should* I'd be putting it on my Boots and Chest but that doesn't matter currently. For the record I run reinforced on my heavy boots/chest/ and shield on my Sorc. Do the math, that's what I do. And I test it too.
And yeah I'm aware of cloak, it's buggy as hell and far too situational to deserve a slot on a Stamina NBs bar unless you're trying to play a stealth ganker which I do not. (I don't even use stealth 99% of the time). My point was that even with 25,000 spell resist I was effectively 1-shot by a single player with a magic ability. Nirnhoned *is* too powerful but putting on a couple pieces of it doesn't make as big of an effect as you would think....even with Medium Armor. You really only start to get noticeable benefits when you can boost your SR to the 32K+ range....and most good players aren't doing that unless they're building tank /block builds.
When I tested damage with swords versus Maces, maces won out. When you compare Precise staves versus Sharpened/Nirnhoned it is no contest which is why no one uses precise staves in PvP if they have a choice. When they *Fix* the mace bug I'll still be using them (unless they fix them by breaking them) because as I said, on paper they are BiS. Do the math. Armor and Spell penetration have *always* trumped all in PvP versus anything else. Good players have defensive builds so you need to maximize your effectiveness versus those players. I'm not going to gimp myself because something that I calculated as best for me to use happens to be bugged or too strong and I'm not going to fault anyone else for that either. That's where I draw my line (and everyone is welcome to draw that line wherever they please).
My point with cost is not material cost to make an item as that is immaterial to me. The cost is the *opportunity* cost of using Nirnhoned. Someone stacking 7/8 pieces of Nirnhoned is using a full crafted set and there isn't a single good crafted set worth using more than a few pieces on. Point is, you have to sacrifice one choic e to get a benefit of that particular trait, just like you *should* be sacrificing a choice to receive a particular mundus or you should sacrifice skill slots to benefit from inner light.
It seems to me you're just trying to justify these exploits so you can use them yourself (if you aren't already).
I pretty much skipped reading when you said cloak was a worthless ability for a stamina nb outside of stealth ganking. As someone with a sorc a magica and a stam nb v14 it baffles me that you make such statements about one of the most powerful abilities in the game - but ok you´re also saying soulassault is cheesy and have a whole build centered around lolverload...
When you figure in debuffs (which NB happens to have on their anytime skill) the whole math about maces is pretty much nonsense since the only thing they would come out ahead are ppl with 5+ heavy armor or with set or jewelry enchants with armor. They´re used bc they are bugged not bc they are theoretically bis against ppl that are not threat anyway.
It's not my fault that you can't think of your own playstyle and builds outside of whatever it is you're copying from others.
Cloak consumes a large amount of magicka for a stamina nightblade and it isn't sustainable. I played with cloak extensively and it had its uses when I was a vamp and I was fighting bad players. I'm not a vamp (any nightblade who is is just asking to get 1-shot by the 80%+ number of people running around with dawnbreaker) and as I don't get stealth speed bonuses and nights silence is buggy and not worth it anyways so casting cloak in combat puts me at a disadvantage in most cases. So would I rather have an ability on my bars that costs a ton of magicka for the chance to purge a beam from me provided that I can actually cast it in time with weapon swap delays and such? Or would I rather use that very expensive real estate for a far more useful magicka consuming ability that consumes the majority of my magicka during fights....chiefly fear and Double-take. Add in the fact that so many players are nightblades who mark you the moment they see you (I would be one of those) and yes I would say cloak on a stamina non-ganker NB is definitely not that useful.
Do some testing on penetration versus full medium targets using a sword and then using a mace. The reason the mace does more damage than the sword, despite lacking the 5% damage benefit isn't because they're wearing heavy armor. Consider easily 50% of players on the field right now are nightblades and add the limited number of heavy armor uses and armor penetration is worth it, bugged or not.
I've gone toe to toe with some of the best players out there right now on my NB(even the ones using every exploit/bug in the book) and I know just how strong my build is. The same is true of my (non-exploiting) overload sorc.
It seems to me you're just trying to justify these exploits so you can use them yourself (if you aren't already).
mike.gaziotisb16_ESO wrote: »It seems to me you're just trying to justify these exploits so you can use them yourself (if you aren't already).
See, this is what you don't get.
I'm not trying to justify anything here. I'm calling it for what it is, an exploit and I personally avoid using it. I'm a duelist. It means I get my buffs examined by other players (intentionally or not) all the time. If I did exploit Mundus or Bound Armor, it wouldn't stand to scrutiny and be immediately obvious.
Whereas you seem happy to move the red line further away and call what you use not an exploit, but an accidental extra benefit that's oh-so-helpful.
Here's my retort on what you said about mace's and nirn usageBased on my paper calculations of damage and penetration (because realistic tests can't be made) maces are supposed to be better against heavy armor approx. on-par with other weps against medium (give or take some CP allocation) and inferior against light armor. They are not the automatic choice you make them out to be, especially when you consider you have to sacrifice some sets and (as Derra said) that fear and surprise attack apply armor debuffs.
Same applies to nirn armor. Yes the way damage is dealt to roller-blades it's 90% magic damage, because the dodge most physical damage. So nirn would be better than reinforced, true. But there are no nirn dropped sets. So if the benefit was marginal instead of huge, you'd have to compare it the opportunity cost of not using better dropped sets. The choice is far less clear then. Now it's not even a comparison.
Look, I'm not a saint either. I've used Dawnbreaker of Smiting extensively, which is also bugged and deals 25% more instant damage and I'm also aware of it. I've been on the receiving end of some chastising from @Lava_Croft about thatI also used Sharpened staffs when they ignored pretty much all of the targets spell res.
The thing that gets me mad is not that you use maces and nirn. If that got me mad I'd have to be mad at every medium armor build in Cyrodiil. What does get me mad though, is that people intentionally take advantage of broken mechanics, and then get all holier-than-thou and act disappointed and angry when they find other players also take advantage of broken mechanics. Especially when the benefits they get are bigger than the ones they damn.
That's what I drives me up the wall. I'm not excusing German. But I find a find a it a case of people in glass houses throwing stones with some of the comments in here.
Anyhow, this thread has been derailed to personal insults, which I'm pretty sure neither what German want and tbh neither did I. So I'll remove myself from the thread till it gets either more on track or more civil or both.
Now we´re coming to personal insults. I am very sorry to disappoint you - i´ve never copied a build from other players. Everything i´ve seen so far was simply not spiking my interest and eso is no rocket science.
Sadly at the moment you can´t test maces in the game environment because - they´re bugged - shocking i know. Further while they might provide a small benefit against normal medium armor targets this is no longer the case once they are debuffed (be it with concealed weapon or mark target - a skill you say you´re using) every benefit you get out of your maces in the current situation is because they are bugged like hell and you´re trying to justify that by coming up with an arbitrairy testing situation.
mike.gaziotisb16_ESO wrote: »It seems to me you're just trying to justify these exploits so you can use them yourself (if you aren't already).
See, this is what you don't get.
I'm not trying to justify anything here. I'm calling it for what it is, an exploit and I personally avoid using it. I'm a duelist. It means I get my buffs examined by other players (intentionally or not) all the time. If I did exploit Mundus or Bound Armor, it wouldn't stand to scrutiny and be immediately obvious.
Whereas you seem happy to move the red line further away and call what you use not an exploit, but an accidental extra benefit that's oh-so-helpful.
Here's my retort on what you said about maces and nirn usageBased on my paper calculations of damage and penetration (because realistic tests can't be made) maces are supposed to be better against heavy armor, approx. on-par with other weps against medium (give or take some CP allocation) and inferior against light armor. They are not the automatic choice you make them out to be, especially when you consider you have to sacrifice some sets and (as Derra said) that fear and surprise attack apply armor debuffs.
Same applies to nirn armor. Yes the way damage is dealt to roller-blades it's 90% magic damage, because they dodge most physical damage. So nirn would be better than reinforced, true. But there are no nirn dropped sets. So if the benefit was marginal instead of huge, you'd have to compare it to the opportunity cost of not using better dropped sets. The choice is far less clear then. Now it's not even a comparison.
Look, I'm not a saint either. I've used Dawnbreaker of Smiting extensively, which is also bugged and deals 25% more instant damage because of the first tick and I'm aware of it. I've been on the receiving end of some chastising from @Lava_Croft about thatI also used Sharpened staffs when they ignored pretty much all of the target's spell res.
The thing that gets me mad is not that you use maces and nirn. If that got me mad I'd have to be mad at every medium armor build in Cyrodiil. What does get me mad though, is that people intentionally take advantage of broken mechanics, and then get all holier-than-thou and act disappointed and angry when they find other players also take advantage of broken mechanics. It's especially ironic when the benefits they get are bigger than the ones of the people they damn.
That's what drives me up the wall. I'm not excusing German. But I find it a case of people in glass houses throwing stones with some of the comments in here.
Anyhow, this thread has been derailed to personal insults, which I'm pretty sure is not what German wanted and tbh neither did I. So I'll remove myself from the thread till it gets either more on track or more civil or both.
HobnailedBoots wrote: »Should have bought a PS4.
I dont condone the use of exploits/bugs/etc to achieve success in gameplay in any format no matter how much I like or respect the player.
That being said, German would wreck just about everyone in this thread with trash gear found on some NPC somewhere. Unlike most people on le forumzzzz, he actually understands game mechanics and how to play his class. So just quit with the high and mighty righteous indignation, people.
Just saying.
c.gregoryb14_ESO wrote: »
rfennell_ESO wrote: »
rfennell_ESO wrote: »
Please enlighten me on this technicality.
Using Nirnhoned is not an exploit, nor is using a single Sharpened Maul. (I'll be doing some more in depth testing on this to determine if any bug even exists and to quantify it much as I did with Spell penetration.) None of the research I've seen suggests it isn't working correctly, the only thing I've seen that seems like it could be broken is dual wielding maces. Short of grinding mobs in cracked wood cave I don't use those.
The sorc in question is openly using mundus and inner light exploits, there is no "Bug" about them. It's a matter of straight up exploiting a game mechanic in an unintended way to gain advantage.
I could do the same on my sorc or use the mundus exploit on my NB( Having warrior and shadow would be amazing!) but I chose not to because that *is* exploiting in my book.
rfennell_ESO wrote: »
Please enlighten me on this technicality.
Using Nirnhoned is not an exploit, nor is using a single Sharpened Maul. (I'll be doing some more in depth testing on this to determine if any bug even exists and to quantify it much as I did with Spell penetration.) None of the research I've seen suggests it isn't working correctly, the only thing I've seen that seems like it could be broken is dual wielding maces. Short of grinding mobs in cracked wood cave I don't use those.
The sorc in question is openly using mundus and inner light exploits, there is no "Bug" about them. It's a matter of straight up exploiting a game mechanic in an unintended way to gain advantage.
I could do the same on my sorc or use the mundus exploit on my NB( Having warrior and shadow would be amazing!) but I chose not to because that *is* exploiting in my book.
They are talking about Bolterity. I think a month or two back he posted a youtube video on the forums shortly after he came out with his pet build, where in it I believe he was using the Overload exploit, and the thread was shortly deleted after this was pointed out. I don't know exactly which exploit it was but he was called out for it and took the same stance that Germ did.
rfennell_ESO wrote: »
Please enlighten me on this technicality.
Using Nirnhoned is not an exploit, nor is using a single Sharpened Maul. (I'll be doing some more in depth testing on this to determine if any bug even exists and to quantify it much as I did with Spell penetration.) None of the research I've seen suggests it isn't working correctly, the only thing I've seen that seems like it could be broken is dual wielding maces. Short of grinding mobs in cracked wood cave I don't use those.
The sorc in question is openly using mundus and inner light exploits, there is no "Bug" about them. It's a matter of straight up exploiting a game mechanic in an unintended way to gain advantage.
I could do the same on my sorc or use the mundus exploit on my NB( Having warrior and shadow would be amazing!) but I chose not to because that *is* exploiting in my book.
They are talking about Bolterity. I think a month or two back he posted a youtube video on the forums shortly after he came out with his pet build, where in it I believe he was using the Overload exploit, and the thread was shortly deleted after this was pointed out. I don't know exactly which exploit it was but he was called out for it and took the same stance that Germ did.
I know that's why I mentioned him. rfennell suggested that "technically" I was exploiting as well which is BS.