rfennell_ESO wrote: »
Germtrocity wrote: »Just got back home, so many notifications, I didn't realize I stirred such a big and angry pot with my reply.
I am just here to enjoy the game and have fun and also provide entertainment to anyone who would enjoy watching ESO videos. I don't take myself very seriously, not nearly as seriously as all of you take me apparently. I was just trying to share my viewpoint on the matter, I didn't say that I was in the right or the wrong here. It was merely my opinion on the matter for anyone who cared to listen, as opposed to just reading and keeping my thoughts to myself like I normally do with forum drama.
People will always have their own opinions on things, and believe me I know this. I wasn't arguing either way with my reply, I was just adding my own opinion to the mix in some sort of attempt to get the thread to dealing with my intended purpose, rather than derailing it further into making it into some sort of self-hate thread for myself.
I understand everyone loves being self righteous, but sheesh. There is still a line between making your point and just straight up showing vehement loathing for a person. Ouch.
Germtrocity wrote: »Just got back home, so many notifications, I didn't realize I stirred such a big and angry pot with my reply.
I am just here to enjoy the game and have fun and also provide entertainment to anyone who would enjoy watching ESO videos. I don't take myself very seriously, not nearly as seriously as all of you take me apparently. I was just trying to share my viewpoint on the matter, I didn't say that I was in the right or the wrong here. It was merely my opinion on the matter for anyone who cared to listen, as opposed to just reading and keeping my thoughts to myself like I normally do with forum drama.
People will always have their own opinions on things, and believe me I know this. I wasn't arguing either way with my reply, I was just adding my own opinion to the mix in some sort of attempt to get the thread to dealing with my intended purpose, rather than derailing it further into making it into some sort of self-hate thread for myself.
I understand everyone loves being self righteous, but sheesh. There is still a line between making your point and just straight up showing vehement loathing for a person. Ouch.
rfennell_ESO wrote: »Taking advantage of a bug isn't really exploiting.
That would be like saying magicka based melee attacks ignoring dodge being used and abused is exploiting.
Wearing all nirnhorned certainly isn't, oddly enough the reason to do it is due to so many sorcs and templars abusing the hell out of spell pen (double mundus, nirnweapons etc) that they hit you like a mack truck if you don't. There is a difference between getting one shot by some of these stat stacking double mundus abusers ultimates and not, and nirnhorned is it.
Now abusing certain systems to force buffs to remain when they ought not, that's exploiting... but it's relatively minor imo.
Thing is, the heavy nerfing that's incoming for sorcs is likely due to so many exploiting the buff system. On paper without exploits it's pretty hard to balance defensive sorc versus offensive; but when you can take two mundus stones and can keep a free 10% spell crit (or stealth detection) or even the permanent armor and max stamina/magicka from the armor buff, it tips the scales. Those things compound something minor into something major.
I've seen how hard Arcane hits, and it's done by exploiting. He doesn't think so, but he also thinks nirnhorned is exploiting... when if you face someone like him and you aren't nirned out... he gibs you and you are victim 26 in his video series extolling how awesome he is. If you stack nirn you are what didn't make into the video.
Now pulling your pagefile via a script tied to a macro to create lag so you can triple hit someone, that's really exploiting. But some do it because they can or because they have to. K--vez does it... he abuses it like it makes him cool. He's still around isn't he, and he's been doing it for nearly a year. So even major exploits are not being punished.... The craziest thing is people actually say things like he's just a really good player. In many cases the very good players are also the ones abusing the system the most.
You have a band of miscreants on Azura that obviously decided to take the server or make it into Thornblade v2. They just went and made it into Thornblade v2 by sitting in ash towers and spamming aes over and over and over... But they weren't the first ones doing that... Most of us are quite aware and/or have screenshots or videos of a certain EP guild and it's sister guilds doing the same exact thing. Thing is by abusing this, they get to take the server. That's the way they choose to play, and it's pathetic.
The fact that Blixxxy is around and running around still unkillable every night shows you what's up with ZOS. Yah I hear the bs rumors, the he's friends with the head of CS or whatever nonsense people want to make up (or in his case he tells them, making it up). He's a toxic player, and he's still around. The "Lord" of two mundus stones, perma armor buff not on bar and super macroes is still around, and he's regarded as a great player as is his squire with the silent partner that bots about him as he ranges from taking no damage when you attack him (well, nearly no damage) and wholesale gibbing people before they can even react. You think "the squire of the lord" isn't double mundus, full nirn, with a bot in tow? Really?
How about that templar that phases through the stairs in outposts and keeps? Or the guys running under the ground with only their head showing. I've seen them, I'm not blind.
The worst thing that can happen to a great game, is apathy from the developer.
rfennell_ESO wrote: »Taking advantage of a bug isn't really exploiting.
That would be like saying magicka based melee attacks ignoring dodge being used and abused is exploiting.
Wearing all nirnhorned certainly isn't, oddly enough the reason to do it is due to so many sorcs and templars abusing the hell out of spell pen (double mundus, nirnweapons etc) that they hit you like a mack truck if you don't. There is a difference between getting one shot by some of these stat stacking double mundus abusers ultimates and not, and nirnhorned is it.
Now abusing certain systems to force buffs to remain when they ought not, that's exploiting... but it's relatively minor imo.
rfennell_ESO wrote: »Taking advantage of a bug isn't really exploiting.
That would be like saying magicka based melee attacks ignoring dodge being used and abused is exploiting.
Wearing all nirnhorned certainly isn't, oddly enough the reason to do it is due to so many sorcs and templars abusing the hell out of spell pen (double mundus, nirnweapons etc) that they hit you like a mack truck if you don't. There is a difference between getting one shot by some of these stat stacking double mundus abusers ultimates and not, and nirnhorned is it.
Now abusing certain systems to force buffs to remain when they ought not, that's exploiting... but it's relatively minor imo.
I really think you got this one backwards. The reason why so many ppl are onto overload and mundus exploits is because how popular nirn on armor has become. Nirn has been a thing ingame and on this forums way before things like overload exploits and double mundus even came up.
Nobody is abusing the hell out of spell penetration. Nirn on weapons and the mundus have been working normal for "ages" now.
So ultimately this way of arguing leads to: There is a difference between not scratching someone decked out in gold nirn whitestrake and not, and double mundus + overload magelight it is.
In video games, an exploit is the use of a bug or glitches, game system, rates, hit boxes, or speed, etc. by a player to their advantage in a manner not intended by the game's designers
Will be interesting to see how many people stop using the exploits they use mentioned in this thread when Nirnhoned is adjusted in 1.7. I'm guessing zero. They will simply move onto the next reason to continue such as everyone else has hundreds more CPs than me or everyones got better gear than me etc etc.
ZoS needs to fix Nirnhoned and these exploits and if they cant fix the bugs bring the ban hammer until they can for people who knowingly use exploits. Police your game ZoS please.
mike.gaziotisb16_ESO wrote: »Will be interesting to see how many people stop using the exploits they use mentioned in this thread when Nirnhoned is adjusted in 1.7. I'm guessing zero. They will simply move onto the next reason to continue such as everyone else has hundreds more CPs than me or everyones got better gear than me etc etc.
ZoS needs to fix Nirnhoned and these exploits and if they cant fix the bugs bring the ban hammer until they can for people who knowingly use exploits. Police your game ZoS please.
You can't only police. You also have to fix the fecking bugs quickly before their use becomes widespread.
Think of the Wall of Elements bug that was around for 3 whole months. Only a few people were using it at the beginning and by month 3 everyone was. What are you gonna do? Ban all your players? Ban everyone for what, using a skill that you put in the game?
And if using overload bug with Magelight to increase your damage is deplorable (which it is) isn't using maces the very same thing, as it has precisely the same effect (more damage) and it's also a bug?
The point is that if you don't fix bugs fast enough, they grow popular beyond the point where they can get contained by banning players and closing down forum threads. When they start reacting within a couple of weeks rather than a couple of months, then they can also get more hands-on with policing.
Currently they have no leg to stand on. It's all their fault.
mike.gaziotisb16_ESO wrote: »Will be interesting to see how many people stop using the exploits they use mentioned in this thread when Nirnhoned is adjusted in 1.7. I'm guessing zero. They will simply move onto the next reason to continue such as everyone else has hundreds more CPs than me or everyones got better gear than me etc etc.
ZoS needs to fix Nirnhoned and these exploits and if they cant fix the bugs bring the ban hammer until they can for people who knowingly use exploits. Police your game ZoS please.
You can't only police. You also have to fix the fecking bugs quickly before their use becomes widespread.
Think of the Wall of Elements bug that was around for 3 whole months. Only a few people were using it at the beginning and by month 3 everyone was. What are you gonna do? Ban all your players? Ban everyone for what, using a skill that you put in the game?
And if using overload bug with Magelight to increase your damage is deplorable (which it is) isn't using maces the very same thing, as it has precisely the same effect (more damage) and it's also a bug?
The point is that if you don't fix bugs fast enough, they grow popular beyond the point where they can get contained by banning players and closing down forum threads. When they start reacting within a couple of weeks rather than a couple of months, then they can also get more hands-on with policing.
Currently they have no leg to stand on. It's all their fault.
The WoE thing was like the Dawnbreaker "exploit" we have today.
Nearly no one used it before Impulse got nerfed, then from one day on the other it's a common sight in Cyrodiil, and some weeks later players are complaining it instantly kills them.
Both skills are something many people would use even if there was no bug, in that case it's not the same like the toggle exploit for example.
rfennell_ESO wrote: »
The worst thing that can happen to a great game, is apathy from the developer.
mike.gaziotisb16_ESO wrote: »mike.gaziotisb16_ESO wrote: »Will be interesting to see how many people stop using the exploits they use mentioned in this thread when Nirnhoned is adjusted in 1.7. I'm guessing zero. They will simply move onto the next reason to continue such as everyone else has hundreds more CPs than me or everyones got better gear than me etc etc.
ZoS needs to fix Nirnhoned and these exploits and if they cant fix the bugs bring the ban hammer until they can for people who knowingly use exploits. Police your game ZoS please.
You can't only police. You also have to fix the fecking bugs quickly before their use becomes widespread.
Think of the Wall of Elements bug that was around for 3 whole months. Only a few people were using it at the beginning and by month 3 everyone was. What are you gonna do? Ban all your players? Ban everyone for what, using a skill that you put in the game?
And if using overload bug with Magelight to increase your damage is deplorable (which it is) isn't using maces the very same thing, as it has precisely the same effect (more damage) and it's also a bug?
The point is that if you don't fix bugs fast enough, they grow popular beyond the point where they can get contained by banning players and closing down forum threads. When they start reacting within a couple of weeks rather than a couple of months, then they can also get more hands-on with policing.
Currently they have no leg to stand on. It's all their fault.
The WoE thing was like the Dawnbreaker "exploit" we have today.
Nearly no one used it before Impulse got nerfed, then from one day on the other it's a common sight in Cyrodiil, and some weeks later players are complaining it instantly kills them.
Both skills are something many people would use even if there was no bug, in that case it's not the same like the toggle exploit for example.
I understand the argument but there's 2 sides to that. The WoE was not bugged at the beginning. It got bugged in 1.5 when they made some changes to purge. After that bug got revealed its use became widespread. It wasn't just because Impulse got nerfed.
You can't tell me it wasn't an intentional strategy to pour oils and meatbags on the breach, while others stacked WoEs. So if you did't purge, you died to siege and if you purged you died to WoE.
Anyhow.... People who go and craft maces and nirn armor right now, know exactly what they are getting and why they are doing it. Their effect is actually a lot worse than the overload exploit. Getting ~3k extra magicka and 10% crit is a much smaller bonus than your attacks ignoring all resistance, while yourself mitigating 50% of spell damage.
You might class them differently because "you could be doing that unintentionally", I don't. If devs don't fix them for months they become a free-for-all and widely used. I'm not defending either, I'm just saying that what happened is inevitable given the stance of developers.
Perhaps its people using bugged skills and exploits purposefully that is contributing to the lag! It's certainly adding more calculations than it should have to on the server and the very nature of them been bugs means god knows what else the code is doing in the background.
Perhaps its people using bugged skills and exploits purposefully that is contributing to the lag! It's certainly adding more calculations than it should have to on the server and the very nature of them been bugs means god knows what else the code is doing in the background.
Straight up false.
Perhaps its people using bugged skills and exploits purposefully that is contributing to the lag! It's certainly adding more calculations than it should have to on the server and the very nature of them been bugs means god knows what else the code is doing in the background.
Straight up false.
Having Magelight active when its not on either skill bar whilst giving you 2 to 3 additional other free slots for skills you otherwise wouldn't have = more calculations to handle.
I don't agree with your stance at all.
Nirnhoned is supposed to increase magic resist. Maces are supposed to increase penetration. Many people are using these things for what they are designed for, the bug is the fact they're too strong.
Overload and mundus are straight up exploits. You aren't at a disadvantage if you choose not to use then which is what you'd be were maces and nirnhoned working as intended. They both *should* be the BiS for PvP by the math. Using the Overload and mundus exploits is indefensible as you have to knowingly break the game mechanics in order for them to work.
Lastly on Nirnhoned I crafted 2 pieces for my nightblade and I can't tell a different in damage from any decent magic user. I was 1-shot by a sorc the other night with nothing but a soul assault. 25k damage for a single ability that I had no way to counter.
I'm not saying nirnhoned isn't overpowered but it does cost you something to make it where the mundus overload exploits cost you nothing....just straight up exploiting a bonus with no downside.
I 2nd what maulkin said wholeheartedly.
mike.gaziotisb16_ESO wrote: »No, they are used because they are too strong at what they provide, not because of what they are supposed to provide. And in the case of nirn it might have been an oversight rather than a bug, but maces are a straight up bug. The penetration is supposed to be 10% per mace, not +70%.
C'mon man, what's with the BS excuses? Nirn is the spell res equivalent of Reinforced. Who uses reinforced? No one
Who used maces for the last year, until the bug was exposed? No one.
None of them are supposed to be best in slot.There are no good dropped sets with maces. Axes which were popular for a while proc Skoria. Swords provide higher damage which applies on shields, which is a great advantage fighting LA builds. Daggers increase crit which is crucial on finishers (usually when target is knocked-down with shields depleted) or on unblockable channels like Soul Assault.
The only reason maces are better is cause they are bugged and provide an insane bonus. The proof is in the pudding. Before the bug became common knowledge, you'd hardly see a mace in Cyro. Best in slot my ****.
Please. You have a straight counter as a NB, it's called cloak.
Not that any of that has to do with anything. My SA tooltip is 44k, before crits. And it crits like a mofo cause it's unblockable. Taking 25k from a SA and complaining is like the people who complain about 8k snipes when people around them are getting sniped for +20k (personal highest received 22k so far).
If you put CPs in Hardy and stack nirn you will reduce the damage of soul assault by up 75%. What should I do about Snipe? Should I use 75% mitigation mistform exploit under the pretence "Snipe hits too hard, I'm just balancing things by doing this"?
More BS excuses. Sharpened Maces cost nothing to make, though people still make them right?
You might have system abuse ranked in some way in your mind. Like the harder it is to perform the worse it is, or if it costs 20k gold (as if that has any value) it's more ethical or whatever. In both cases it's intended behaviour, performed knowingly to give you an unfair advantage over the opposition. Both cases are system abuse in mind, plain and simple.
I'm not surprised it happens though. We reported the bugs months ago and nothing happened. When people see no fixes and no punishment for the perpetrators, they think "if you can't beat them join them". But no BS excuses please that exploit A is less of an exploit than B (even though B has imbalance effect) because it costs gold, or is less elaborate to perform.
mike.gaziotisb16_ESO wrote: »rfennell_ESO wrote: »Taking advantage of a bug isn't really exploiting.
That would be like saying magicka based melee attacks ignoring dodge being used and abused is exploiting.
Wearing all nirnhorned certainly isn't, oddly enough the reason to do it is due to so many sorcs and templars abusing the hell out of spell pen (double mundus, nirnweapons etc) that they hit you like a mack truck if you don't. There is a difference between getting one shot by some of these stat stacking double mundus abusers ultimates and not, and nirnhorned is it.
Now abusing certain systems to force buffs to remain when they ought not, that's exploiting... but it's relatively minor imo.
I really think you got this one backwards. The reason why so many ppl are onto overload and mundus exploits is because how popular nirn on armor has become. Nirn has been a thing ingame and on this forums way before things like overload exploits and double mundus even came up.
Nobody is abusing the hell out of spell penetration. Nirn on weapons and the mundus have been working normal for "ages" now.
So ultimately this way of arguing leads to: There is a difference between not scratching someone decked out in gold nirn whitestrake and not, and double mundus + overload magelight it is.
Personally, I think people would abuse overload and mundus even if nirn wasn't a thing. It's just how it is. Same as people using nirn even before mundus and overload exploits became even known. One is not the result of the other, they are not related in any way.
The widely accepted definition of exploit, as in wikipedia, is:In video games, an exploit is the use of a bug or glitches, game system, rates, hit boxes, or speed, etc. by a player to their advantage in a manner not intended by the game's designers
As @dduke said yesterday in the Arena chat (one of the rare times we agree), an exploited bug that isn't fixed in a reasonable timeline, simply becomes a feature. Because in time everyone learns about them (like sharpened bug early on, or Wall of Elements later, or Maces now etc) and they become so popular that using it no longer gives you an advantage, it simply brings you to the same level as most players.
I /bug reported the overload exploit 2 months ago when I first found out about it. It has come to the point where I feel like an idiot everyday for not using it. That's how popular it now is. It's a shame the devs can't react in reasonable time to these exploits, but the blame is squarely with them at this point.