Azurephoenix999 wrote: »RavenSkylord wrote: »As is there is little incentive to focus on crafting, that someone who spends hundreds of hours working on their craft will only make the same level item as someone that does it only in passing is wrong. I would like to see skill lines that improve the quality, even if only in CP. There are players that their primary focus is in this aspect of the game, and should be rewarded for their investment, as is researched traits is all we have to separate ourselves from the pack. So no, no reduction in trait times and give us more love, give us real skill trees, give us master crafter quests that improve our wares
Even with all time reduction passives and subscription, it'd still take over a year to research everything, and most of that year will be spent on the last two traits.
How is this NOT a problem?
Make a option to sacreffice a other Item with this traid to speed the research up 10% . Max 5 Times for 50%
Azurephoenix999 wrote: »RavenSkylord wrote: »As is there is little incentive to focus on crafting, that someone who spends hundreds of hours working on their craft will only make the same level item as someone that does it only in passing is wrong. I would like to see skill lines that improve the quality, even if only in CP. There are players that their primary focus is in this aspect of the game, and should be rewarded for their investment, as is researched traits is all we have to separate ourselves from the pack. So no, no reduction in trait times and give us more love, give us real skill trees, give us master crafter quests that improve our wares
Even with all time reduction passives and subscription, it'd still take over a year to research everything, and most of that year will be spent on the last two traits.
How is this NOT a problem?
because its not want to be a master craftsman work for it. there is a thread on the forums of people who have already done it and now you want to devalue their achievement because you and big boi cant be bothered.
I wouldn't be in favour of a pay for instant option for most of the reasons already discussed.
I do think they system could be a little more hands on rather than a passive timer though.
Also OP you should probably never try EVE Online.
These research times are ridiculous; days on days just to research one trait. I'd be willing to spend 5 (maybe 10) of my extra Crowns on each trait if it meant to instantly research it. ZOS, can you guys make that happen?
Mettaricana wrote: »These research times are ridiculous; days on days just to research one trait. I'd be willing to spend 5 (maybe 10) of my extra Crowns on each trait if it meant to instantly research it. ZOS, can you guys make that happen?
ever heard of real life last i knew when in school or college or any job researching takes time the harder it is the longer the research takes.
Azurephoenix999 wrote: »Azurephoenix999 wrote: »RavenSkylord wrote: »As is there is little incentive to focus on crafting, that someone who spends hundreds of hours working on their craft will only make the same level item as someone that does it only in passing is wrong. I would like to see skill lines that improve the quality, even if only in CP. There are players that their primary focus is in this aspect of the game, and should be rewarded for their investment, as is researched traits is all we have to separate ourselves from the pack. So no, no reduction in trait times and give us more love, give us real skill trees, give us master crafter quests that improve our wares
Even with all time reduction passives and subscription, it'd still take over a year to research everything, and most of that year will be spent on the last two traits.
How is this NOT a problem?
because its not want to be a master craftsman work for it. there is a thread on the forums of people who have already done it and now you want to devalue their achievement because you and big boi cant be bothered.
It's got nothing to do with not being bothered. I'll do it if that's how long it takes, it's not going to stop me complaining about it though.
I will repeat that the timer increasing each time you learn a trait makes no sense whatsoever.
Mettaricana wrote: »These research times are ridiculous; days on days just to research one trait. I'd be willing to spend 5 (maybe 10) of my extra Crowns on each trait if it meant to instantly research it. ZOS, can you guys make that happen?
ever heard of real life last i knew when in school or college or any job researching takes time the harder it is the longer the research takes.
Azurephoenix999 wrote: »Azurephoenix999 wrote: »RavenSkylord wrote: »As is there is little incentive to focus on crafting, that someone who spends hundreds of hours working on their craft will only make the same level item as someone that does it only in passing is wrong. I would like to see skill lines that improve the quality, even if only in CP. There are players that their primary focus is in this aspect of the game, and should be rewarded for their investment, as is researched traits is all we have to separate ourselves from the pack. So no, no reduction in trait times and give us more love, give us real skill trees, give us master crafter quests that improve our wares
Even with all time reduction passives and subscription, it'd still take over a year to research everything, and most of that year will be spent on the last two traits.
How is this NOT a problem?
because its not want to be a master craftsman work for it. there is a thread on the forums of people who have already done it and now you want to devalue their achievement because you and big boi cant be bothered.
It's got nothing to do with not being bothered. I'll do it if that's how long it takes, it's not going to stop me complaining about it though.
I will repeat that the timer increasing each time you learn a trait makes no sense whatsoever.
As already explained its a game mechanic interned to make the items by those players who can make them rare increasing their value. what doesn't make sense its basic supply and demand in this case they are artificially limiting the demand to increase the value of 9 trait items.
You will be glad when your one of the few people who can make this stuff and Your making millions on the new 9 trait IC sets.
Azurephoenix999 wrote: »Azurephoenix999 wrote: »RavenSkylord wrote: »As is there is little incentive to focus on crafting, that someone who spends hundreds of hours working on their craft will only make the same level item as someone that does it only in passing is wrong. I would like to see skill lines that improve the quality, even if only in CP. There are players that their primary focus is in this aspect of the game, and should be rewarded for their investment, as is researched traits is all we have to separate ourselves from the pack. So no, no reduction in trait times and give us more love, give us real skill trees, give us master crafter quests that improve our wares
Even with all time reduction passives and subscription, it'd still take over a year to research everything, and most of that year will be spent on the last two traits.
How is this NOT a problem?
because its not want to be a master craftsman work for it. there is a thread on the forums of people who have already done it and now you want to devalue their achievement because you and big boi cant be bothered.
It's got nothing to do with not being bothered. I'll do it if that's how long it takes, it's not going to stop me complaining about it though.
I will repeat that the timer increasing each time you learn a trait makes no sense whatsoever.
Azurephoenix999 wrote: »Azurephoenix999 wrote: »Azurephoenix999 wrote: »RavenSkylord wrote: »As is there is little incentive to focus on crafting, that someone who spends hundreds of hours working on their craft will only make the same level item as someone that does it only in passing is wrong. I would like to see skill lines that improve the quality, even if only in CP. There are players that their primary focus is in this aspect of the game, and should be rewarded for their investment, as is researched traits is all we have to separate ourselves from the pack. So no, no reduction in trait times and give us more love, give us real skill trees, give us master crafter quests that improve our wares
Even with all time reduction passives and subscription, it'd still take over a year to research everything, and most of that year will be spent on the last two traits.
How is this NOT a problem?
because its not want to be a master craftsman work for it. there is a thread on the forums of people who have already done it and now you want to devalue their achievement because you and big boi cant be bothered.
It's got nothing to do with not being bothered. I'll do it if that's how long it takes, it's not going to stop me complaining about it though.
I will repeat that the timer increasing each time you learn a trait makes no sense whatsoever.
As already explained its a game mechanic interned to make the items by those players who can make them rare increasing their value. what doesn't make sense its basic supply and demand in this case they are artificially limiting the demand to increase the value of 9 trait items.
You will be glad when your one of the few people who can make this stuff and Your making millions on the new 9 trait IC sets.
Except I won't be able to make any of those sets until approx. 3 new traits have been introduced, meaning I have to spend another year and a half researching them.
I get that people on PC have already done this, but us on consoles have only just started.
I_killed_Vivec wrote: »Azurephoenix999 wrote: »Azurephoenix999 wrote: »RavenSkylord wrote: »As is there is little incentive to focus on crafting, that someone who spends hundreds of hours working on their craft will only make the same level item as someone that does it only in passing is wrong. I would like to see skill lines that improve the quality, even if only in CP. There are players that their primary focus is in this aspect of the game, and should be rewarded for their investment, as is researched traits is all we have to separate ourselves from the pack. So no, no reduction in trait times and give us more love, give us real skill trees, give us master crafter quests that improve our wares
Even with all time reduction passives and subscription, it'd still take over a year to research everything, and most of that year will be spent on the last two traits.
How is this NOT a problem?
because its not want to be a master craftsman work for it. there is a thread on the forums of people who have already done it and now you want to devalue their achievement because you and big boi cant be bothered.
It's got nothing to do with not being bothered. I'll do it if that's how long it takes, it's not going to stop me complaining about it though.
I will repeat that the timer increasing each time you learn a trait makes no sense whatsoever.
It does. It makes it harder. Which in turn differentiates between a master crafter and someone who just wants to pay to win.
The talk here is of nirnhoned gear, which is today's fashion (because it's bugged), but what should be important is the number of traits that you know, which in turn relates to the sets that you can create.
In order to make crafting really worthwhile - and to reward the fuss of researching all the traits - ZoS should create better sets. Currently one of the best sets is Hunding's, which only requires 6.
IF they make the 9 trait set for IC really good then people will see the value in researching all the traits and master crafters will get the rewards they deserve.
Azurephoenix999 wrote: »Azurephoenix999 wrote: »Azurephoenix999 wrote: »RavenSkylord wrote: »As is there is little incentive to focus on crafting, that someone who spends hundreds of hours working on their craft will only make the same level item as someone that does it only in passing is wrong. I would like to see skill lines that improve the quality, even if only in CP. There are players that their primary focus is in this aspect of the game, and should be rewarded for their investment, as is researched traits is all we have to separate ourselves from the pack. So no, no reduction in trait times and give us more love, give us real skill trees, give us master crafter quests that improve our wares
Even with all time reduction passives and subscription, it'd still take over a year to research everything, and most of that year will be spent on the last two traits.
How is this NOT a problem?
because its not want to be a master craftsman work for it. there is a thread on the forums of people who have already done it and now you want to devalue their achievement because you and big boi cant be bothered.
It's got nothing to do with not being bothered. I'll do it if that's how long it takes, it's not going to stop me complaining about it though.
I will repeat that the timer increasing each time you learn a trait makes no sense whatsoever.
As already explained its a game mechanic interned to make the items by those players who can make them rare increasing their value. what doesn't make sense its basic supply and demand in this case they are artificially limiting the demand to increase the value of 9 trait items.
You will be glad when your one of the few people who can make this stuff and Your making millions on the new 9 trait IC sets.
Except I won't be able to make any of those sets until approx. 3 new traits have been introduced, meaning I have to spend another year and a half researching them.
I get that people on PC have already done this, but us on consoles have only just started.
Actually, the 9th trait takes exactly 30 days to research if you have 4/4 in the respective research passive.Azurephoenix999 wrote: »There is a secondary aspect to the research timers, albeit a small one: Viability of crafting as a gold source. The time gate is exactly what allows those that have the patience to make good of it by being able to provide something that is not universally available.
I have high hopes that the IC sets will require nine traits and at the same time provide bonuses that are actually similarly desirable as those of the high demand sets right now (hunding, seducer, torug's, to name a few) especially for 4 and 5 piece bonuses.
This would finally have a decent pay-out for the time spent. As such, I am completely opposed to the idea of making research available for crowns. If any, the game should include more traits like nirnhoned, that are difficult to obtain and continue to be time gated.
That said, the 9th trait research is really obnoxiously long. I wouldn't want that to change, though. Don't continue to devalue all the "achievements" that players have obtained by playing for a year+.
Just went and checked something, the 8th trait takes OVER A MONTH to research!? What the ***!?
How long does the 9th one take!?
*looks it up*
Over TWO ***-ING MONTHS for that one item!? *** That! Seriously, *** it! In what way is that acceptable!?
Azurephoenix999 wrote: »Azurephoenix999 wrote: »Azurephoenix999 wrote: »RavenSkylord wrote: »As is there is little incentive to focus on crafting, that someone who spends hundreds of hours working on their craft will only make the same level item as someone that does it only in passing is wrong. I would like to see skill lines that improve the quality, even if only in CP. There are players that their primary focus is in this aspect of the game, and should be rewarded for their investment, as is researched traits is all we have to separate ourselves from the pack. So no, no reduction in trait times and give us more love, give us real skill trees, give us master crafter quests that improve our wares
Even with all time reduction passives and subscription, it'd still take over a year to research everything, and most of that year will be spent on the last two traits.
How is this NOT a problem?
because its not want to be a master craftsman work for it. there is a thread on the forums of people who have already done it and now you want to devalue their achievement because you and big boi cant be bothered.
It's got nothing to do with not being bothered. I'll do it if that's how long it takes, it's not going to stop me complaining about it though.
I will repeat that the timer increasing each time you learn a trait makes no sense whatsoever.
As already explained its a game mechanic interned to make the items by those players who can make them rare increasing their value. what doesn't make sense its basic supply and demand in this case they are artificially limiting the demand to increase the value of 9 trait items.
You will be glad when your one of the few people who can make this stuff and Your making millions on the new 9 trait IC sets.
Except I won't be able to make any of those sets until approx. 3 new traits have been introduced, meaning I have to spend another year and a half researching them.
I get that people on PC have already done this, but us on consoles have only just started.
they dont release new traits that often we have had 1 in over a year so if you want to make all that gold from making end game sets it has to be hard to do or its worthless as everyone will make it themselves.
Actually, the 9th trait takes exactly 30 days to research if you have 4/4 in the respective research passive.Azurephoenix999 wrote: »There is a secondary aspect to the research timers, albeit a small one: Viability of crafting as a gold source. The time gate is exactly what allows those that have the patience to make good of it by being able to provide something that is not universally available.
I have high hopes that the IC sets will require nine traits and at the same time provide bonuses that are actually similarly desirable as those of the high demand sets right now (hunding, seducer, torug's, to name a few) especially for 4 and 5 piece bonuses.
This would finally have a decent pay-out for the time spent. As such, I am completely opposed to the idea of making research available for crowns. If any, the game should include more traits like nirnhoned, that are difficult to obtain and continue to be time gated.
That said, the 9th trait research is really obnoxiously long. I wouldn't want that to change, though. Don't continue to devalue all the "achievements" that players have obtained by playing for a year+.
Just went and checked something, the 8th trait takes OVER A MONTH to research!? What the ***!?
How long does the 9th one take!?
*looks it up*
Over TWO ***-ING MONTHS for that one item!? *** That! Seriously, *** it! In what way is that acceptable!?
they dont release new traits that often we have had 1 in over a year so if you want to make all that gold from making end game sets it has to be hard to do or its worthless as everyone will make it themselves.Actually, the 9th trait takes exactly 30 days to research if you have 4/4 in the respective research passive.Azurephoenix999 wrote: »There is a secondary aspect to the research timers, albeit a small one: Viability of crafting as a gold source. The time gate is exactly what allows those that have the patience to make good of it by being able to provide something that is not universally available.
I have high hopes that the IC sets will require nine traits and at the same time provide bonuses that are actually similarly desirable as those of the high demand sets right now (hunding, seducer, torug's, to name a few) especially for 4 and 5 piece bonuses.
This would finally have a decent pay-out for the time spent. As such, I am completely opposed to the idea of making research available for crowns. If any, the game should include more traits like nirnhoned, that are difficult to obtain and continue to be time gated.
That said, the 9th trait research is really obnoxiously long. I wouldn't want that to change, though. Don't continue to devalue all the "achievements" that players have obtained by playing for a year+.
Just went and checked something, the 8th trait takes OVER A MONTH to research!? What the ***!?
How long does the 9th one take!?
*looks it up*
Over TWO ***-ING MONTHS for that one item!? *** That! Seriously, *** it! In what way is that acceptable!?
Which is still a stupid amount of time for 1 trait. What the heck does the last trait even do?!
[quote="lathbury;2057649they dont release new traits that often we have had 1 in over a year so if you want to make all that gold from making end game sets it has to be hard to do or its worthless as everyone will make it themselves.
Actually, the 9th trait takes exactly 30 days to research if you have 4/4 in the respective research passive.Azurephoenix999 wrote: »There is a secondary aspect to the research timers, albeit a small one: Viability of crafting as a gold source. The time gate is exactly what allows those that have the patience to make good of it by being able to provide something that is not universally available.
I have high hopes that the IC sets will require nine traits and at the same time provide bonuses that are actually similarly desirable as those of the high demand sets right now (hunding, seducer, torug's, to name a few) especially for 4 and 5 piece bonuses.
This would finally have a decent pay-out for the time spent. As such, I am completely opposed to the idea of making research available for crowns. If any, the game should include more traits like nirnhoned, that are difficult to obtain and continue to be time gated.
That said, the 9th trait research is really obnoxiously long. I wouldn't want that to change, though. Don't continue to devalue all the "achievements" that players have obtained by playing for a year+.
Just went and checked something, the 8th trait takes OVER A MONTH to research!? What the ***!?
How long does the 9th one take!?
*looks it up*
Over TWO ***-ING MONTHS for that one item!? *** That! Seriously, *** it! In what way is that acceptable!?
Azurephoenix999 wrote: »[quote="lathbury;2057649they dont release new traits that often we have had 1 in over a year so if you want to make all that gold from making end game sets it has to be hard to do or its worthless as everyone will make it themselves.Actually, the 9th trait takes exactly 30 days to research if you have 4/4 in the respective research passive.Azurephoenix999 wrote: »There is a secondary aspect to the research timers, albeit a small one: Viability of crafting as a gold source. The time gate is exactly what allows those that have the patience to make good of it by being able to provide something that is not universally available.
I have high hopes that the IC sets will require nine traits and at the same time provide bonuses that are actually similarly desirable as those of the high demand sets right now (hunding, seducer, torug's, to name a few) especially for 4 and 5 piece bonuses.
This would finally have a decent pay-out for the time spent. As such, I am completely opposed to the idea of making research available for crowns. If any, the game should include more traits like nirnhoned, that are difficult to obtain and continue to be time gated.
That said, the 9th trait research is really obnoxiously long. I wouldn't want that to change, though. Don't continue to devalue all the "achievements" that players have obtained by playing for a year+.
Just went and checked something, the 8th trait takes OVER A MONTH to research!? What the ***!?
How long does the 9th one take!?
*looks it up*
Over TWO ***-ING MONTHS for that one item!? *** That! Seriously, *** it! In what way is that acceptable!?
Which is still a stupid amount of time for 1 trait. What the heck does the last trait even do?!
Azurephoenix999 wrote: »[quote="lathbury;2057649they dont release new traits that often we have had 1 in over a year so if you want to make all that gold from making end game sets it has to be hard to do or its worthless as everyone will make it themselves.Actually, the 9th trait takes exactly 30 days to research if you have 4/4 in the respective research passive.Azurephoenix999 wrote: »There is a secondary aspect to the research timers, albeit a small one: Viability of crafting as a gold source. The time gate is exactly what allows those that have the patience to make good of it by being able to provide something that is not universally available.
I have high hopes that the IC sets will require nine traits and at the same time provide bonuses that are actually similarly desirable as those of the high demand sets right now (hunding, seducer, torug's, to name a few) especially for 4 and 5 piece bonuses.
This would finally have a decent pay-out for the time spent. As such, I am completely opposed to the idea of making research available for crowns. If any, the game should include more traits like nirnhoned, that are difficult to obtain and continue to be time gated.
That said, the 9th trait research is really obnoxiously long. I wouldn't want that to change, though. Don't continue to devalue all the "achievements" that players have obtained by playing for a year+.
Just went and checked something, the 8th trait takes OVER A MONTH to research!? What the ***!?
How long does the 9th one take!?
*looks it up*
Over TWO ***-ING MONTHS for that one item!? *** That! Seriously, *** it! In what way is that acceptable!?
Which is still a stupid amount of time for 1 trait. What the heck does the last trait even do?!
Nirnhoned increases Spell Resistance. It's possible to max out spell resistance (halves all spell damage against you) with 2 legendary nirnhoned items.
Azurephoenix999 wrote: »Azurephoenix999 wrote: »Azurephoenix999 wrote: »Azurephoenix999 wrote: »RavenSkylord wrote: »As is there is little incentive to focus on crafting, that someone who spends hundreds of hours working on their craft will only make the same level item as someone that does it only in passing is wrong. I would like to see skill lines that improve the quality, even if only in CP. There are players that their primary focus is in this aspect of the game, and should be rewarded for their investment, as is researched traits is all we have to separate ourselves from the pack. So no, no reduction in trait times and give us more love, give us real skill trees, give us master crafter quests that improve our wares
Even with all time reduction passives and subscription, it'd still take over a year to research everything, and most of that year will be spent on the last two traits.
How is this NOT a problem?
because its not want to be a master craftsman work for it. there is a thread on the forums of people who have already done it and now you want to devalue their achievement because you and big boi cant be bothered.
It's got nothing to do with not being bothered. I'll do it if that's how long it takes, it's not going to stop me complaining about it though.
I will repeat that the timer increasing each time you learn a trait makes no sense whatsoever.
As already explained its a game mechanic interned to make the items by those players who can make them rare increasing their value. what doesn't make sense its basic supply and demand in this case they are artificially limiting the demand to increase the value of 9 trait items.
You will be glad when your one of the few people who can make this stuff and Your making millions on the new 9 trait IC sets.
Except I won't be able to make any of those sets until approx. 3 new traits have been introduced, meaning I have to spend another year and a half researching them.
I get that people on PC have already done this, but us on consoles have only just started.
they dont release new traits that often we have had 1 in over a year so if you want to make all that gold from making end game sets it has to be hard to do or its worthless as everyone will make it themselves.
I still think it'd make sense from an in-game perspective to have trait recipes (called something different). They could work similar to those dwemer motif pages. You'd get the trait, but for only one item. People would sell them the same way gear with these traits is already sold, except they'd be sold for more. The recipes could vary in rarity depending on how useful the trait is.
I also think that the time it takes to research a trait should depend on the trait itself rather than how many you already know.
Azurephoenix999 wrote: »they dont release new traits that often we have had 1 in over a year so if you want to make all that gold from making end game sets it has to be hard to do or its worthless as everyone will make it themselves.Actually, the 9th trait takes exactly 30 days to research if you have 4/4 in the respective research passive.Azurephoenix999 wrote: »There is a secondary aspect to the research timers, albeit a small one: Viability of crafting as a gold source. The time gate is exactly what allows those that have the patience to make good of it by being able to provide something that is not universally available.
I have high hopes that the IC sets will require nine traits and at the same time provide bonuses that are actually similarly desirable as those of the high demand sets right now (hunding, seducer, torug's, to name a few) especially for 4 and 5 piece bonuses.
This would finally have a decent pay-out for the time spent. As such, I am completely opposed to the idea of making research available for crowns. If any, the game should include more traits like nirnhoned, that are difficult to obtain and continue to be time gated.
That said, the 9th trait research is really obnoxiously long. I wouldn't want that to change, though. Don't continue to devalue all the "achievements" that players have obtained by playing for a year+.
Just went and checked something, the 8th trait takes OVER A MONTH to research!? What the ***!?
How long does the 9th one take!?
*looks it up*
Over TWO ***-ING MONTHS for that one item!? *** That! Seriously, *** it! In what way is that acceptable!?
Which is still a stupid amount of time for 1 trait. What the heck does the last trait even do?!
Nirnhoned increases Spell Resistance. It's possible to max out spell resistance (halves all spell damage against you) with 2 legendary nirnhoned items.
That seems too overpowered, even with how long it takes to unlock it.
Azurephoenix999 wrote: »I_killed_Vivec wrote: »Azurephoenix999 wrote: »Azurephoenix999 wrote: »RavenSkylord wrote: »As is there is little incentive to focus on crafting, that someone who spends hundreds of hours working on their craft will only make the same level item as someone that does it only in passing is wrong. I would like to see skill lines that improve the quality, even if only in CP. There are players that their primary focus is in this aspect of the game, and should be rewarded for their investment, as is researched traits is all we have to separate ourselves from the pack. So no, no reduction in trait times and give us more love, give us real skill trees, give us master crafter quests that improve our wares
Even with all time reduction passives and subscription, it'd still take over a year to research everything, and most of that year will be spent on the last two traits.
How is this NOT a problem?
because its not want to be a master craftsman work for it. there is a thread on the forums of people who have already done it and now you want to devalue their achievement because you and big boi cant be bothered.
It's got nothing to do with not being bothered. I'll do it if that's how long it takes, it's not going to stop me complaining about it though.
I will repeat that the timer increasing each time you learn a trait makes no sense whatsoever.
It does. It makes it harder. Which in turn differentiates between a master crafter and someone who just wants to pay to win.
The talk here is of nirnhoned gear, which is today's fashion (because it's bugged), but what should be important is the number of traits that you know, which in turn relates to the sets that you can create.
In order to make crafting really worthwhile - and to reward the fuss of researching all the traits - ZoS should create better sets. Currently one of the best sets is Hunding's, which only requires 6.
IF they make the 9 trait set for IC really good then people will see the value in researching all the traits and master crafters will get the rewards they deserve.
Read the comment I posted right after yours.