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Instant Research Option

BigBoi314
BigBoi314
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These research times are ridiculous; days on days just to research one trait. I'd be willing to spend 5 (maybe 10) of my extra Crowns on each trait if it meant to instantly research it. ZOS, can you guys make that happen?
  • TechnicalGeezer
    If this was to be implemented, 1. It wouldn't be 5 or 10 crowns more like 500 and 1,000. 5 or 10 is too low and whenever are prices that low. 2. The game will be technically 'p2w' with this implemented. Be patient, wait. I had to.
    Not as Technical as you may think.
    You don't die for your country, you let the other bast*rd die for his.
  • P3ZZL3
    P3ZZL3
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    No.

    And to be honest, quite a few of your suggestions BigBoi are all about how to speed build/complete everything.

    Take a breather, slow down and enjoy the game :)
    CP561 Redguard | Jabsy Templar | Stamina Build
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    CP561 Naked Nord | Tanky DK | Stamigicka Build

    ✭✭✭ Check ESO Server Status Live!: http://eso.webhub.eu/ ✭✭✭
  • Azurephoenix999
    Azurephoenix999
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    Researching is a huge pain. It's already a pain to get the items (nirncrux) I'd love to be able to pay to have it done quickly.

    They already have a thing for the riding skill, so why not?
    Guildmaster of Spectral Liberty - Xbox One - European Megaserver
  • Celestrael
    Celestrael
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    I'm not really sure what the point of the research timers are other than to drag out how long it takes to max out crafting. Just a time-sink type thing to stretch the content out, like how everything is on a timer in Destiny.
    Celestrael: 45 Imperial Vampire - Templar Magicka Tank
    Order of Enigma
    Aldmeri Dominion - PS4: North America

    Looking for other gaymers on PS4 NA Aldmeri Dominion, feel free to add me! PSN: Celestrael
  • TechnicalGeezer
    Researching is a huge pain. It's already a pain to get the items (nirncrux) I'd love to be able to pay to have it done quickly.

    They already have a thing for the riding skill, so why not?

    @Azurephoenix999 Yes, but the difference is that getting your riding skills up doesn't effect your gameplay much a part from riding around the place. 'Pay crowns and get all traits' feature is like 'Pay crowns get all the best sets in a oner'. It shouldn't be like that at all. The riding skill, I understand but not speeding up the trait process.

    People that play the game constantly gets rewarded, people that don't... well don't get rewarded.
    Edited by TechnicalGeezer on July 23, 2015 10:45AM
    Not as Technical as you may think.
    You don't die for your country, you let the other bast*rd die for his.
  • BigBoi314
    BigBoi314
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    Researching is a huge pain. It's already a pain to get the items (nirncrux) I'd love to be able to pay to have it done quickly.

    They already have a thing for the riding skill, so why not?

    Exactly! If not crowns, then allows us to pay with gold to instantly finish researching a trait and to even it out, don't allow us to gain experience for that skill to do it.
  • Azurephoenix999
    Azurephoenix999
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    Celestrael wrote: »
    I'm not really sure what the point of the research timers are other than to drag out how long it takes to max out crafting. Just a time-sink type thing to stretch the content out, like how everything is on a timer in Destiny.

    I tried Destiny, didn't stick around too long because of how luck-based the reward system is for the raids and because you can't trade with people.
    Guildmaster of Spectral Liberty - Xbox One - European Megaserver
  • Azurephoenix999
    Azurephoenix999
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    Celestrael wrote: »
    I'm not really sure what the point of the research timers are other than to drag out how long it takes to max out crafting. Just a time-sink type thing to stretch the content out, like how everything is on a timer in Destiny.

    @TechnicalGeezer I refer you to the comment I've quoted.

    I agree with this completely. The timer on the research thing seems completely unnecessary. At least have the time it takes depend on the trait itself rather than how many traits you have already researched.

    Best trait in the game = nirncrux.

    The fact that you could research this in an hour, if you didn't already know any traits, just seems ridiculous.

    If anything, already knowing some traits should DECREASE the time it takes to research new ones.
    Guildmaster of Spectral Liberty - Xbox One - European Megaserver
  • TechnicalGeezer
    Celestrael wrote: »
    I'm not really sure what the point of the research timers are other than to drag out how long it takes to max out crafting. Just a time-sink type thing to stretch the content out, like how everything is on a timer in Destiny.

    @TechnicalGeezer I refer you to the comment I've quoted.

    I agree with this completely. The timer on the research thing seems completely unnecessary. At least have the time it takes depend on the trait itself rather than how many traits you have already researched.

    Best trait in the game = nirncrux.

    The fact that you could research this in an hour, if you didn't already know any traits, just seems ridiculous.

    If anything, already knowing some traits should DECREASE the time it takes to research new ones.

    I kinda agree with this. I would prefer the timer to be dependent on how good the trait actually is. I think it took me a week to research 7% more exploration bonus which was annoying.
    However, I disagree with the fact you can pay for it in crowns/gold. I wouldn't like it that way.

    EDIT: I don't like having to wait 64 days for a trait to be researched.
    Edited by TechnicalGeezer on July 23, 2015 10:37AM
    Not as Technical as you may think.
    You don't die for your country, you let the other bast*rd die for his.
  • Krycek89
    Krycek89
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    just wanted to whinge about things not being instant;i'm in the right thread, right?
  • Azurephoenix999
    Azurephoenix999
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    Krycek89 wrote: »
    just wanted to whinge about things not being instant;i'm in the right thread, right?

    Meh, it started out that way. I think that the way the timer works is stupid. Maybe a pay-to-instant option for this isn't the best idea, but something has to be done.
    Guildmaster of Spectral Liberty - Xbox One - European Megaserver
  • Leandor
    Leandor
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    There is a secondary aspect to the research timers, albeit a small one: Viability of crafting as a gold source. The time gate is exactly what allows those that have the patience to make good of it by being able to provide something that is not universally available.

    I have high hopes that the IC sets will require nine traits and at the same time provide bonuses that are actually similarly desirable as those of the high demand sets right now (hunding, seducer, torug's, to name a few) especially for 4 and 5 piece bonuses.

    This would finally have a decent pay-out for the time spent. As such, I am completely opposed to the idea of making research available for crowns. If any, the game should include more traits like nirnhoned, that are difficult to obtain and continue to be time gated.

    That said, the 9th trait research is really obnoxiously long. I wouldn't want that to change, though. Don't continue to devalue all the "achievements" that players have obtained by playing for a year+.
  • BigBoi314
    BigBoi314
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    Krycek89 wrote: »
    just wanted to whinge about things not being instant;i'm in the right thread, right?

    Meh, it started out that way. I think that the way the timer works is stupid. Maybe a pay-to-instant option for this isn't the best idea, but something has to be done.

    What about a pay-to-instant timer besides for the nirncrux trait? Or pay to reduce time but not make it instant?
  • Azurephoenix999
    Azurephoenix999
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    Leandor wrote: »
    There is a secondary aspect to the research timers, albeit a small one: Viability of crafting as a gold source. The time gate is exactly what allows those that have the patience to make good of it by being able to provide something that is not universally available.

    I have high hopes that the IC sets will require nine traits and at the same time provide bonuses that are actually similarly desirable as those of the high demand sets right now (hunding, seducer, torug's, to name a few) especially for 4 and 5 piece bonuses.

    This would finally have a decent pay-out for the time spent. As such, I am completely opposed to the idea of making research available for crowns. If any, the game should include more traits like nirnhoned, that are difficult to obtain and continue to be time gated.

    That said, the 9th trait research is really obnoxiously long. I wouldn't want that to change, though. Don't continue to devalue all the "achievements" that players have obtained by playing for a year+.

    Just went and checked something, the 8th trait takes OVER A MONTH to research!? What the ***!?

    How long does the 9th one take!?
    *looks it up*
    Over TWO ***-ING MONTHS for that one item!? *** That! Seriously, *** it! In what way is that acceptable!?
    Guildmaster of Spectral Liberty - Xbox One - European Megaserver
  • ragespell
    ragespell
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    Celestrael wrote: »
    I'm not really sure what the point of the research timers are other than to drag out how long it takes to max out crafting. Just a time-sink type thing to stretch the content out, like how everything is on a timer in Destiny.

    @TechnicalGeezer I refer you to the comment I've quoted.

    I agree with this completely. The timer on the research thing seems completely unnecessary. At least have the time it takes depend on the trait itself rather than how many traits you have already researched.

    Best trait in the game = nirncrux.

    The fact that you could research this in an hour, if you didn't already know any traits, just seems ridiculous.

    If anything, already knowing some traits should DECREASE the time it takes to research new ones.

    Holy ***, some of you guys don't want to play this game. You want a fully developed char from day 1...and then?
    Edited by ragespell on July 23, 2015 10:54AM
  • BigBoi314
    BigBoi314
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    Leandor wrote: »
    There is a secondary aspect to the research timers, albeit a small one: Viability of crafting as a gold source. The time gate is exactly what allows those that have the patience to make good of it by being able to provide something that is not universally available.

    I have high hopes that the IC sets will require nine traits and at the same time provide bonuses that are actually similarly desirable as those of the high demand sets right now (hunding, seducer, torug's, to name a few) especially for 4 and 5 piece bonuses.

    This would finally have a decent pay-out for the time spent. As such, I am completely opposed to the idea of making research available for crowns. If any, the game should include more traits like nirnhoned, that are difficult to obtain and continue to be time gated.

    That said, the 9th trait research is really obnoxiously long. I wouldn't want that to change, though. Don't continue to devalue all the "achievements" that players have obtained by playing for a year+.

    Just went and checked something, the 8th trait takes OVER A MONTH to research!? What the ***!?

    How long does the 9th one take!?
    *looks it up*
    Over TWO ***-ING MONTHS for that one item!? *** That! Seriously, *** it! In what way is that acceptable!?

    If you upgrade the last ability for crafting skill lines to the max, it makes it so research times are no more than 30 days which is still ridiculous. Which is why I'm suggesting this pay for instant or pay to reduce research times.
  • JD2013
    JD2013
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    Have some patience.

    Can we buy that on the Crown Store? :wink:
    Sweetrolls for all!

    Christophe Mottierre - Breton Templar with his own whole darn estate! Templar Houses are so 2015. EU DC

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    Crafting bag OP! ZOS nerf pls!
  • Drakk89815
    Drakk89815
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    Hmmmm I don't necessarily agree with a pay to instant research items. But i have spent a lot of time researching traits on all my crafting (When i'm busy i still log in once a day to make sure i am researching as much as i can). But the idea that when i want to research nirncrux, which is supposedly the best trait in the game, it is going to take weeks, but someone who hasn't put the effort in that i have can do it in 20hrs, I find that hugely frustrating.......
    Xbox One - Drakk89815
  • Lleksu
    Lleksu
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    While I would hate for this to happen, I think it is definitely on the cards.

    I can't think of a single cash shop game that doesn't allow this kind of thing. But they may surprise us yet; I can't think of a single other MMO that doesn't have a chat box either :wink:
  • Azurephoenix999
    Azurephoenix999
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    BigBoi314 wrote: »
    Leandor wrote: »
    There is a secondary aspect to the research timers, albeit a small one: Viability of crafting as a gold source. The time gate is exactly what allows those that have the patience to make good of it by being able to provide something that is not universally available.

    I have high hopes that the IC sets will require nine traits and at the same time provide bonuses that are actually similarly desirable as those of the high demand sets right now (hunding, seducer, torug's, to name a few) especially for 4 and 5 piece bonuses.

    This would finally have a decent pay-out for the time spent. As such, I am completely opposed to the idea of making research available for crowns. If any, the game should include more traits like nirnhoned, that are difficult to obtain and continue to be time gated.

    That said, the 9th trait research is really obnoxiously long. I wouldn't want that to change, though. Don't continue to devalue all the "achievements" that players have obtained by playing for a year+.

    Just went and checked something, the 8th trait takes OVER A MONTH to research!? What the ***!?

    How long does the 9th one take!?
    *looks it up*
    Over TWO ***-ING MONTHS for that one item!? *** That! Seriously, *** it! In what way is that acceptable!?

    If you upgrade the last ability for crafting skill lines to the max, it makes it so research times are no more than 30 days which is still ridiculous. Which is why I'm suggesting this pay for instant or pay to reduce research times.

    I agree, that's still too long.
    That means that the 9th trait alone would take approximately 5 months for blacksmithing alone.

    2 months for woodworking.

    5 months for clothier.
    Guildmaster of Spectral Liberty - Xbox One - European Megaserver
  • Azurephoenix999
    Azurephoenix999
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    In total it'll take 5 months to research the 9th trait for every profession. Even then, you need to invest skill points into every researching skill.

    I'd also like to add that the 8th trait would take just as long (although slightly shorter), thereby making it 10 months to research everything.
    also the 7th trait would take about two and a half months...so...

    basically over a year it'd take.

    This is too long.

    I'm not in favor of anything being exclusive to the cash shop, there should be something in-game to make this more bearable.

    Maybe you can find recipes, like provisioning, but for traits? They could be called "formulae" and finding them means you instantly learn the trait that's on it for the item it's for.
    Edited by Azurephoenix999 on July 23, 2015 11:12AM
    Guildmaster of Spectral Liberty - Xbox One - European Megaserver
  • Grimnaur
    Grimnaur
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    It would be nice if there were passives in each crafting profession that lowered the time it took to research traits. It could also maybe put a cap on the time limit.

    One other thing that would be nice, is if you sub, they would give you like a 10% research reduction timer.

    I guess we can all dream.
    Edited by Grimnaur on July 23, 2015 11:11AM
    “Laugh whenever you can. Keeps you from killing yourself when things are bad. That and vodka.” - J.B.
  • Azurephoenix999
    Azurephoenix999
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    Grimnaur wrote: »
    It would be nice if there were passives in each crafting profession that lowered the time it took to research traits. It could also maybe put a cap on the time limit.

    One other thing that would be nice, is if you sub, they give you like a 10% research reduction timer.

    I guess we can all dream.

    Still takes far too long to research everything. Read my previous comment.
    Guildmaster of Spectral Liberty - Xbox One - European Megaserver
  • Tessie
    Tessie
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    It feels like their intention was to differentiate experienced crafters from those just starting out. Rare lootable crafting motifs was another way to differentiate crafters, but with those already being in the crown store, traits are the only remaining mechanic.

    I'm not suggesting that the current way is the best way, a way I enjoy, or couldn't use improvement. However, I would hope that any improvements wouldn't be drastic.

    If you have max points in research, it will never take over a month to learn anything. I suppose one solution could be to add another tier that reduces the research time by a percent and lowers the cap down from a month slightly.


  • RavenSkylord
    RavenSkylord
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    As is there is little incentive to focus on crafting, that someone who spends hundreds of hours working on their craft will only make the same level item as someone that does it only in passing is wrong. I would like to see skill lines that improve the quality, even if only in CP. There are players that their primary focus is in this aspect of the game, and should be rewarded for their investment, as is researched traits is all we have to separate ourselves from the pack. So no, no reduction in trait times and give us more love, give us real skill trees, give us master crafter quests that improve our wares
  • Garwulf
    Garwulf
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    Might as well have 4 fully speced characters , one of each class ..... in the CLOWN shop.
    To much nerf this, nerf that, make it easier, make it simpler .
    It is a Game to be enjoyed whilst developing your character.
    Totally pointless playing it if you need to do a 'seal' and "nerf, nerf, nerf".
    Unfortunately ZoS listens too much to the seals!
  • Azurephoenix999
    Azurephoenix999
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    As is there is little incentive to focus on crafting, that someone who spends hundreds of hours working on their craft will only make the same level item as someone that does it only in passing is wrong. I would like to see skill lines that improve the quality, even if only in CP. There are players that their primary focus is in this aspect of the game, and should be rewarded for their investment, as is researched traits is all we have to separate ourselves from the pack. So no, no reduction in trait times and give us more love, give us real skill trees, give us master crafter quests that improve our wares

    Even with all time reduction passives and subscription, it'd still take over a year to research everything, and most of that year will be spent on the last two traits.

    How is this NOT a problem?
    Guildmaster of Spectral Liberty - Xbox One - European Megaserver
  • Turelus
    Turelus
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    I wouldn't be in favour of a pay for instant option for most of the reasons already discussed.

    I do think they system could be a little more hands on rather than a passive timer though.

    Also OP you should probably never try EVE Online. :tongue:
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Azurephoenix999
    Azurephoenix999
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    Garwulf wrote: »
    Might as well have 4 fully speced characters , one of each class ..... in the CLOWN shop.
    To much nerf this, nerf that, make it easier, make it simpler .
    It is a Game to be enjoyed whilst developing your character.
    Totally pointless playing it if you need to do a 'seal' and "nerf, nerf, nerf".
    Unfortunately ZoS listens too much to the seals!

    The only reason the timer is there is do drag out how long it takes to truly master crafting. The way the timer increases with each trait you learn doesn't make sense. Knowing other traits shouldn't mean you take longer to learn new ones. It's as if learning stuff makes you stupider. The time should at the very least depend on the trait itself rather than how many other traits you already know.
    Guildmaster of Spectral Liberty - Xbox One - European Megaserver
  • BuggeX
    BuggeX
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    Make a option to sacreffice a other Item with this traid to speed the research up 10% . Max 5 Times for 50%
    #makemagickadkgreataigan
    #givemeaexecute
    #ineedheal
    #betterhotfixgrindspots
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