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"Activities in the Imperial City do not impact or contribute to your campaign"

TheGrandAlliance
TheGrandAlliance
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http://www.elderscrollsonline.com/en-us/news/post/2015/07/17/the-imperial-city-guide-the-basics

...so why are we fighting this Alliance War Again? And what's the deal with being Emperor if you don't actually have any control over the Capital?...

Gameplay mechanics wise: Why do servers with already large population (and lag/query times) now need even more stress load if their PvP actions are irrelevant? All we going to have is massive camping of the 3 gates for AP farming purposes... draining even more player action away from core keep battles and the like.


So many questions...
Edited by TheGrandAlliance on July 20, 2015 6:33AM
Indeed it is so...
  • Sausage
    Sausage
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    Wow, people are gonna so camp the entrances of Imperial City.
  • tengri
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    It looks more and more that this whole DLC is made solely to throw the PvP crowd ganker/griefer squads a bone. At the expense of mostly the PvE crowd.
    Epic fail by Z as usual...
  • silky_soft
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    I've seen this mentioned a few times in various threads now, so i'll clarify some here. Imperial City is meant for the PVP player - it's their turn for some love. If you love PVE and are clamoring for more of that type of content, the Orsinium DLC will be exactly what you want.
    Edited by silky_soft on July 20, 2015 8:33AM
    This recent update has made me sad. Sad for the game. Sad for the community. Sad to pay whatever it is now. I want the previous eso back.
  • Minnesinger
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    silky_soft wrote: »
    I've seen this mentioned a few times in various threads now, so i'll clarify some here. Imperial City is meant for the PVP player - it's their turn for some love. If you love PVE and are clamoring for more of that type of content, the Orsinium DLC will be exactly what you want.

    Thanks for posting this. Exactly what I was hoping for. I welcome pvers. They better fight or leave :)
    A is for Atronach.
    B is for Bungler's Bane.
    C is for Comberry.
  • TheElementalPlatypus
    silky_soft wrote: »
    I've seen this mentioned a few times in various threads now, so i'll clarify some here. Imperial City is meant for the PVP player - it's their turn for some love. If you love PVE and are clamoring for more of that type of content, the Orsinium DLC will be exactly what you want.

    Wow we get an update?

    IT WILL BE AMAZING TO PLAY WITH THAT 999 PING

    MUCH LOVE ZOS
  • Anazasi
    Anazasi
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    With the incentive for telvar stones most of the gankers will be in the city. The larger zerg warriors who like to roam in groups will chase the stones as well. Frankly with the changes to campaigns and this new incentive the populations will eventually migrate to the city and leave the outer areas to normal group fighting. This of course will only last till the stone craze ends. It is a remarkable mechanic and as long as the entrances are linked to the control of home keeps the status quo of Cryodill will be balanced.

    What each faction needs to do and honestly should have been doing already is developing stronger alliance relationships in order to maintain the campaign objectives. What needs to happen right now is some real organization. Guild leaders should step up and form factional councils in order to coordinate the factions. Every guild that participates in PVP should logistically evaluate there capabilities and choose a home campaign. Then the council should look at this and help provide guest support guilds or groups to help the homed guilds. This is something that should happen just wonder who will step up and lead their faction to dominance.

    AD guilds you need to get organized. You need to pull together as a faction. There will no longer be just the one top guild in any faction. (unless they all want to constantly waste AP to change campaigns.) There will be up to 6 campaigns meaning if the AD faction wants to have a presence on all the campaigns each campaign will need a primary guild and supporting guilds. This is a great opportunity I hope the faction steps up and organizes.

  • TheGrandAlliance
    TheGrandAlliance
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    Anazasi wrote: »
    What each faction needs to do and honestly should have been doing already is developing stronger alliance relationships in order to maintain the campaign objectives. What needs to happen right now is some real organization. Guild leaders should step up and form factional councils in order to coordinate the factions.


    Yes I was doing this myself on Dawnbreaker EU back in the day alas... how does flooding Cyrodiil with PvE population is helped by this?...
    Indeed it is so...
  • TheGrandAlliance
    TheGrandAlliance
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    tengri wrote: »
    It looks more and more that this whole DLC is made solely to throw the PvP crowd ganker/griefer squads a bone. At the expense of mostly the PvE crowd.
    Epic fail by Z as usual...


    Yes indeed... unless there is some "mystery surprised" that IC will have some time after launch they haven't announced yet...

    Indeed it is so...
  • TheGrandAlliance
    TheGrandAlliance
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    Sausage wrote: »
    Wow, people are gonna so camp the entrances of Imperial City.

    Yes... and this camping... or moving of PvEers into already filled campaigns will just shut things down. Not to mention add a query for players who are trying to PvP naturally....

    Of course since NA is dieing, or so I am told, perhaps not the worst of it. Cannot say the same for EU alas...

    Indeed it is so...
  • RedTalon
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    AD has the safest spot oddly, and EP has the weakest spot in general
  • TheGrandAlliance
    TheGrandAlliance
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    RedTalon wrote: »
    AD has the safest spot oddly, and EP has the weakest spot in general


    Yes... although depends if EP controls Chalman. If not it be free ganks for DC. If AD controls Blue Road Keep then the same.

    Alysessia keep... being almost impossible to take without serious effort, means AD will always have safe access because DC cannot threaten them effectively. DC is soso however should be fine as long as EP doesn't push.


    So, yes, your observation are accurate.
    Indeed it is so...
  • RedTalon
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    RedTalon wrote: »
    AD has the safest spot oddly, and EP has the weakest spot in general


    Yes... although depends if EP controls Chalman. If not it be free ganks for DC. If AD controls Blue Road Keep then the same.

    Alysessia keep... being almost impossible to take without serious effort, means AD will always have safe access because DC cannot threaten them effectively. DC is soso however should be fine as long as EP doesn't push.


    So, yes, your observation are accurate.

    Sorta wondering why they picked that corner for EP a lot of stuff gets set up there its already a gank filled area in general around that keep , maybe to encourage EP to keep it clean
  • ToRelax
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    I don't see much of a difference between the spawn points. DC and EP sewer entrances are closer to the gates, but the bridge is easier to pass.
    Besides that, the sewer entrances have always been at those locations, no need to move them now.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • TheGrandAlliance
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    ToRelax wrote: »
    I don't see much of a difference between the spawn points. DC and EP sewer entrances are closer to the gates, but the bridge is easier to pass.
    Besides that, the sewer entrances have always been at those locations, no need to move them now.

    Yes disregarding TES IV Oblivion for the moment... the point is that mechanically how PvP battles work (if you spent many months playing EP side you will notice) that some areas around the lake are "easier to get to then others". This is result of location of objectives. For instance it is much easier for AD to push over the bridge to EP because EP doesn't have a keep to defend the other side (only a stronghold). Thus they can "flood" into EP area and to the EP IC entrance far easier then EP can get to AD's location.


    When DC is concerned... they are naturally pushing towards Chalman which is offset from the pass... unlike AD/bridge which the keep is within close range of the bridge. Thus the "zergs" can easily break out of their mountain pass and engage the EP pact far faster.

    EP/AD would have to control keeps deep into enemy territory to strike DC for instance... whereas DC/AD doesn't have to.

    Finally in terms of DC/AD battles... given most of the push in this game is vs EP the battles over Fort Ash are minimal... and both DC/AD have a nearby "safe keep" that controls their entrance.
    Indeed it is so...
  • ToRelax
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    It's just as easy for EP to get past the bridge as it is for AD, and that players push EP shouldn't have much to do with the geography.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • TheGrandAlliance
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    ToRelax wrote: »
    It's just as easy for EP to get past the bridge as it is for AD, and that players push EP shouldn't have much to do with the geography.

    No it is not... you are thinking solo-ly.


    Yes... if you wanted to cross the bridge and your only one there it is "easy".


    But not with 100+ players.


    Remember AD Keep is right next to the bridge. Both visually and siege wise. EP has no supporting position. AD doesn't have to siege anything to run past the other side of the bridge.


    Therefore... when it comes to reinforcements, or otherwise momentum, it takes EP far more effort to push over the bridge and hold vs AD simply standing still. If you want to cross the bridge, push past Alessia keep to IC Sewers (or anywhere) and not die you are not going to be able to do this with EP. Even if you manage to clear the bridge... they will just rez out of ALessia Keep, run out of North gate, and interecpet you right away. Also don't forget the 3 resources (especially the northern one) provides a good "failsafe" in the event EP pushes the bridge so EP has to push past 2 objectives at minimium. And of course even if they kill them once... AD can quickly rez and reengage right away.

    EP has no counter to this momentum from AD. BRK and Chalman are both like a mile away from the sewer enterence. Furthermore unless the area is being scouted they can easily ninja their way there via the swampland that is south of the enterence.


    Also don't forget backdooring. The second bridge down the river is very effective for AD backdoors on EP. If EP is holding the bridge somehow... one good attack will wipe them out (a "calvary like charge"). And of course you can go the long way and get to EP's base undetected. Whereas EP has far more objectives it has to "run past" and will likely be caught.

    Geography is everything in this Cyrodiil PvP... perhaps reason all our servers are dieing off is because your players don't know how to play LoL....
    Indeed it is so...
  • ToRelax
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    You make it sound way more complicated than it is. If you want to get players on the other side safely, let them jump over the river. If you want to get past the lumber mill safely, move north along the shore and you are going directly to the sewer entrance.
    When people fight on the bridge it's either because they came to fight on the bridge (and not necessarily intend to cross it), because they got ganked, or because they are just stupid.
    Edited by ToRelax on July 23, 2015 5:44AM
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • TheGrandAlliance
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    ToRelax wrote: »
    You make it sound way more complicated than it is. If you want to get players on the other side safely, let them jump over the river. If you want to get past the lumber mill safely, move north along the shore and you are going directly to the sewer entrance.

    This is a naïve post by someone who apparently hasn't pvp'ed much or still hasn't learned why they are doing what they're doing.


    When you have 100 vs 100 zergs... you cannot simply just run past each other.


    This post, is like saying, "Well why doesn't the scroll runner just suicide run past the enemy?".


    BECAUSE THEY WILL KILL YOU THATS Y.

    Bridge fights happen because one side cannot push past it (not enough of a support; if they push they are pushed back) and need the bridge as a base. IF a team were to suicide run they will just get intercepted. Then they will die. Because AD can rez and reengage... whereas EP has to run a long distance... they will not be able to push past and hold effectively.


    NOW of course in low population, or mispopulated situations, this environment will vary. However undergoing peak/normal PvP times it shall be so.
    Edited by TheGrandAlliance on July 23, 2015 5:36PM
    Indeed it is so...
  • ToRelax
    ToRelax
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    Everything in that post detracts from your credibility.
    Starting at L2Quote.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • TheGrandAlliance
    TheGrandAlliance
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    ToRelax wrote: »
    Everything in that post detracts from your credibility.
    Starting at L2Quote.

    LoL no... I take no responsibility for this forum messing up. When I posted it before it came out fine... fact I edited it a few times and still fine.


    Alas all I have to look at your signature... BTW it was me who /noobstomped your pathetic DC in the (former) Dawnbreaker (EU) Server.

    The PvP Noobs...
    Edited by TheGrandAlliance on July 23, 2015 5:45PM
    Indeed it is so...
  • ToRelax
    ToRelax
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    ToRelax wrote: »
    Everything in that post detracts from your credibility.
    Starting at L2Quote.

    LoL no... I take no responsibility for this forum messing up. When I posted it before it came out fine... fact I edited it a few times and still fine.


    Alas all I have to look at your signature... BTW it was me who /noobstomped your pathetic DC in the (former) Dawnbreaker (EU) Server.

    The PvP Noobs...

    I knew I heard the name before, so you're that clown from DB, that explains it. Sorry, but EP never cared for you and where I played is in my signature, too.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Xendyn
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    When you have 100 vs 100 zergs... you cannot simply just run past each other.

    Just something that caught my attention. The last time this game supported that kind of play was pre 1.3 right?
    Unless ZOS performs some kind of miracle with the LOS check reduction, we'll never see this even happening.
    You can barely even put 50 players total in the same area and have it work, 100 vs 100? It's a long gone dream.

    I would hope there would be scouts out at least to catch an enemy raid trying to sneak by, but there's no guarantee of that.
    Certainly there won't be any kind of numbers sitting there watching for them. Easier to get by then you might think...
    Edited by Xendyn on July 23, 2015 10:59PM
    Lag is ruinin' my 'mershun!
    A society grows great when old men plant trees whose shade they know they shall never sit in.
    There is only one good, knowledge, and one evil, ignorance - Socrates
    Member of the Old Guard, keepers of the game's history

    PC/NA
  • TheGrandAlliance
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    Xendyn wrote: »

    Just something that caught my attention. The last time this game supported that kind of play was pre 1.3 right?
    Unless ZOS performs some kind of miracle with the LOS check reduction, we'll never see this even happening.
    You can barely even put 50 players total in the same area and have it work, 100 vs 100? It's a long gone dream.

    Even so... 20v20; 50v50 it is all the same. The comparison can be made when a scroll is taken and another group "runs into them": A fight is assured.

    If a group tries to suicide across the bridge they will be met in combat... probably lose in the end because the defending force has a faster rez rate (with removal of forward camps). Even if some of them make it to the IC entrance they will not able to stay there because they will be flushed out the next wave. Without forward camps they cannot stay in an advanced position.


    Now is this true with all entrances? Yes... however of course that bridge is the hardest/most fought over in the game. IT is much easier for AD/DC to get to EP then EP is to the other 2.

    Edited by TheGrandAlliance on July 25, 2015 6:51AM
    Indeed it is so...
  • TheGrandAlliance
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    ToRelax wrote: »
    I knew I heard the name before, so you're that clown from DB, that explains it. Sorry, but EP never cared for you and where I played is in my signature, too.

    LoL EP wouldn't exist on DB if I had not made that server from Pre-Day One... and BTW people on forums that ur thinking of are just loud trolls. The fact they knew who I am is proof of my case enough. Fact ever since I left it has come to my attention that EP has become a /epicfail faction that cannot organize very well... and if they try their strategies are useless.


    No worries... I imagine a comeback is in order; although I would like to be on a better server (BRINZ BACKS DAWNBREAKER), it will probably have to be on Azura's Star for now. When your precious DC are all dead you be crying home to mommy just like before.

    All of these new DLC will be my source too... new players are always better then older, exhausted ones. Alas now I just have to get to VR14 LoL: The horror of that!...
    Indeed it is so...
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