ZOS_RichLambert wrote: »I've seen this mentioned a few times in various threads now, so i'll clarify some here. Imperial City is meant for the PVP player - it's their turn for some love. If you love PVE and are clamoring for more of that type of content, the Orsinium DLC will be exactly what you want.
silky_soft wrote: »ZOS_RichLambert wrote: »I've seen this mentioned a few times in various threads now, so i'll clarify some here. Imperial City is meant for the PVP player - it's their turn for some love. If you love PVE and are clamoring for more of that type of content, the Orsinium DLC will be exactly what you want.
silky_soft wrote: »ZOS_RichLambert wrote: »I've seen this mentioned a few times in various threads now, so i'll clarify some here. Imperial City is meant for the PVP player - it's their turn for some love. If you love PVE and are clamoring for more of that type of content, the Orsinium DLC will be exactly what you want.
What each faction needs to do and honestly should have been doing already is developing stronger alliance relationships in order to maintain the campaign objectives. What needs to happen right now is some real organization. Guild leaders should step up and form factional councils in order to coordinate the factions.
Yes I was doing this myself on Dawnbreaker EU back in the day alas... how does flooding Cyrodiil with PvE population is helped by this?...
It looks more and more that this whole DLC is made solely to throw the PvP crowd ganker/griefer squads a bone. At the expense of mostly the PvE crowd.
Epic fail by Z as usual...
Wow, people are gonna so camp the entrances of Imperial City.
AD has the safest spot oddly, and EP has the weakest spot in general
TheGrandAlliance wrote: »AD has the safest spot oddly, and EP has the weakest spot in general
Yes... although depends if EP controls Chalman. If not it be free ganks for DC. If AD controls Blue Road Keep then the same.
Alysessia keep... being almost impossible to take without serious effort, means AD will always have safe access because DC cannot threaten them effectively. DC is soso however should be fine as long as EP doesn't push.
So, yes, your observation are accurate.
I don't see much of a difference between the spawn points. DC and EP sewer entrances are closer to the gates, but the bridge is easier to pass.
Besides that, the sewer entrances have always been at those locations, no need to move them now.
It's just as easy for EP to get past the bridge as it is for AD, and that players push EP shouldn't have much to do with the geography.
You make it sound way more complicated than it is. If you want to get players on the other side safely, let them jump over the river. If you want to get past the lumber mill safely, move north along the shore and you are going directly to the sewer entrance.
Everything in that post detracts from your credibility.
Starting at L2Quote.
TheGrandAlliance wrote: »Everything in that post detracts from your credibility.
Starting at L2Quote.
LoL no... I take no responsibility for this forum messing up. When I posted it before it came out fine... fact I edited it a few times and still fine.
Alas all I have to look at your signature... BTW it was me who /noobstomped your pathetic DC in the (former) Dawnbreaker (EU) Server.
The PvP Noobs...
TheGrandAlliance wrote: »
When you have 100 vs 100 zergs... you cannot simply just run past each other.
Just something that caught my attention. The last time this game supported that kind of play was pre 1.3 right?
Unless ZOS performs some kind of miracle with the LOS check reduction, we'll never see this even happening.
You can barely even put 50 players total in the same area and have it work, 100 vs 100? It's a long gone dream.
I would hope there would be scouts out at least to catch an enemy raid trying to sneak by, but there's no guarantee of that.
Certainly there won't be any kind of numbers sitting there watching for them. Easier to get by then you might think...
Just something that caught my attention. The last time this game supported that kind of play was pre 1.3 right?
Unless ZOS performs some kind of miracle with the LOS check reduction, we'll never see this even happening.
You can barely even put 50 players total in the same area and have it work, 100 vs 100? It's a long gone dream.
I knew I heard the name before, so you're that clown from DB, that explains it. Sorry, but EP never cared for you and where I played is in my signature, too.