They're toggles for many MMO's which is why Options are never a bad thing.BlueViolet wrote: »Ugh, I'd far prefer the gigantic numbers for damage or healing that every other MMO has, that just seems to pander to the "Zomg I got a 50k crit ! lolololol Ima better than you, noob" crowd remain well away from ESO.
If they really must implement rubbish like that, I hope to god they put a toggle on it.
AaronLannister wrote: »BlueViolet wrote: »Ugh, I'd far prefer the gigantic numbers for damage or healing that every other MMO has, that just seems to pander to the "Zomg I got a 50k crit ! lolololol Ima better than you, noob" crowd remain well away from ESO.
If they really must implement rubbish like that, I hope to god they put a toggle on it.
Sounds like somebody is insecure, did you get bullied in MMO's?
AaronLannister wrote: »They're toggles for many MMO's which is why Options are never a bad thing.BlueViolet wrote: »Ugh, I'd far prefer the gigantic numbers for damage or healing that every other MMO has, that just seems to pander to the "Zomg I got a 50k crit ! lolololol Ima better than you, noob" crowd remain well away from ESO.
If they really must implement rubbish like that, I hope to god they put a toggle on it.
Ahhh yes it's Rubbish to know you're doing more damage then other people because you're trying to be the best at what you do in a competitive/co-op game.
BlueViolet wrote: »AaronLannister wrote: »BlueViolet wrote: »Ugh, I'd far prefer the gigantic numbers for damage or healing that every other MMO has, that just seems to pander to the "Zomg I got a 50k crit ! lolololol Ima better than you, noob" crowd remain well away from ESO.
If they really must implement rubbish like that, I hope to god they put a toggle on it.
Sounds like somebody is insecure, did you get bullied in MMO's?
Hardly, but nice try with your cereal box psychology response.
I simply prefer my screen free of floating numbers thanks.
Hiero_Glyph wrote: »They need numbers to know if a change is helping or hurting them and looking at a log does nothing when they are trying to adjust rotations in combat. I'm glad you don't need damage numbers in combat but your own experience has created a huge bias to which you remain oblivious.
If you can't tell whether a change is helping or hurting you without looking at numbers, then the change is neither helping nor hurting you, it simply doesn't matter.
Hiero_Glyph wrote: »There are many subtle tweaks and skill substitutions that players can use, including stat distribution and enchantments. Not every build involves just pumping magicka and stamina, and dropping a stat and adding weapon/spell damage may affect things but hurt other aspects like healing. I'm sorry but you are oversimplifying things just to make my argument seem weaker and you know it. Besides, on consoles almost every enemy has the same size health bar so by your logic they must all be the same since I cannot discern any visual difference.
Hiero_Glyph wrote: »There are many subtle tweaks and skill substitutions that players can use, including stat distribution and enchantments. Not every build involves just pumping magicka and stamina, and dropping a stat and adding weapon/spell damage may affect things but hurt other aspects like healing. I'm sorry but you are oversimplifying things just to make my argument seem weaker and you know it. Besides, on consoles almost every enemy has the same size health bar so by your logic they must all be the same since I cannot discern any visual difference.
Yes I was oversimplifying, but I also didn't mean visual difference. If I change something about my gear or stats, I expect to feel the change in combat. I don't need my screen littered with useless numbers to see I'm burning magicka faster than it regenerates, or that I die in flames too often. Yes it takes time to evaluate a change this way, but then the result is more relevant because it takes into account how I play.
Besides, you specifically said low level players need numbers. That's what provoked me to I disagree. Let them play the game and feel it. It may not be as enjoyable as a math class, but still worth it.
How can anyone possibly disagree with this? How does this negatively affect anyone? I swear people will disagree just for the sake of argument.
This x100 ... How do you put out a MMO without these basic features.... give us the options, do not force us to play the way you want us to play! we are paying you to play what we want to play.
AaronLannister wrote: »I have never played an MMO that never had this, Damage Numbers, Healing Numbers, buff timers, and recast timers along with anything relating to that is very important, this game doesn't even show you how much XP you gain by killing monsters or completing quests.
It's completely ridiculous. A bad design choice. And something developers have solved years ago.
AaronLannister wrote: »I highly disagree, Low Level players need it because it's a LEARNING experience.
I thought console was going to allow add-ons now/soon? Damage numbers is in the realm of add-ons.

It's a game. It's fake. No amount of UI tweaking will ever make you forget you are clicking on a mouse in a digital world inhabited by random people in the chat window saying you're a *** and a *** and *** if you're a guy playing a female character. And you can't ignore them because you've already used all your ignores on people just like that.
But *** it. Let's just get rid of all the numbers. Because apparently everyone in the game is a *** *** primitive.
I agree. The game needs to quit trying to be Skyrim, and embrace it's true nature as an Elder Scrolls MMO. The terribly lacking HUD is one of my biggest complaints, right up there with no text chat on console.