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Please add damage numbers and healing numbers etc...

  • BlueViolet
    BlueViolet
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    Ugh, I'd far prefer the gigantic numbers for damage or healing that every other MMO has, that just seems to pander to the "Zomg I got a 50k crit ! lolololol Ima better than you, noob" crowd remain well away from ESO.

    If they really must implement rubbish like that, I hope to god they put a toggle on it.
    EU / NA / PC
  • AaronLannister
    AaronLannister
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    BlueViolet wrote: »
    Ugh, I'd far prefer the gigantic numbers for damage or healing that every other MMO has, that just seems to pander to the "Zomg I got a 50k crit ! lolololol Ima better than you, noob" crowd remain well away from ESO.

    If they really must implement rubbish like that, I hope to god they put a toggle on it.
    They're toggles for many MMO's which is why Options are never a bad thing.

    Ahhh yes it's Rubbish to know you're doing more damage then other people because you're trying to be the best at what you do in a competitive/co-op game.
    Edited by AaronLannister on July 23, 2015 12:29AM
  • Mitchblue
    Mitchblue
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    They add to the fun ..
    Anyone else rooting for Molag Bal?
  • BlueViolet
    BlueViolet
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    BlueViolet wrote: »
    Ugh, I'd far prefer the gigantic numbers for damage or healing that every other MMO has, that just seems to pander to the "Zomg I got a 50k crit ! lolololol Ima better than you, noob" crowd remain well away from ESO.

    If they really must implement rubbish like that, I hope to god they put a toggle on it.

    Sounds like somebody is insecure, did you get bullied in MMO's?

    Hardly, but nice try with your cereal box psychology response.
    I simply prefer my screen free of floating numbers thanks.

    EU / NA / PC
  • AaronLannister
    AaronLannister
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    BlueViolet wrote: »
    Ugh, I'd far prefer the gigantic numbers for damage or healing that every other MMO has, that just seems to pander to the "Zomg I got a 50k crit ! lolololol Ima better than you, noob" crowd remain well away from ESO.

    If they really must implement rubbish like that, I hope to god they put a toggle on it.
    They're toggles for many MMO's which is why Options are never a bad thing.

    Ahhh yes it's Rubbish to know you're doing more damage then other people because you're trying to be the best at what you do in a competitive/co-op game.
    BlueViolet wrote: »
    BlueViolet wrote: »
    Ugh, I'd far prefer the gigantic numbers for damage or healing that every other MMO has, that just seems to pander to the "Zomg I got a 50k crit ! lolololol Ima better than you, noob" crowd remain well away from ESO.

    If they really must implement rubbish like that, I hope to god they put a toggle on it.

    Sounds like somebody is insecure, did you get bullied in MMO's?

    Hardly, but nice try with your cereal box psychology response.
    I simply prefer my screen free of floating numbers thanks.

  • frenchyuk86
    frenchyuk86
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    This would be amazing to add.
    Frenchyuk86 - PSN
    Vet 14 DragonKnight
    The Forlorn Hope Main Tank
  • Hiero_Glyph
    Hiero_Glyph
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    Merlight wrote: »
    They need numbers to know if a change is helping or hurting them and looking at a log does nothing when they are trying to adjust rotations in combat. I'm glad you don't need damage numbers in combat but your own experience has created a huge bias to which you remain oblivious.

    If you can't tell whether a change is helping or hurting you without looking at numbers, then the change is neither helping nor hurting you, it simply doesn't matter.

    There are many subtle tweaks and skill substitutions that players can use, including stat distribution and enchantments. Not every build involves just pumping magicka and stamina, and dropping a stat and adding weapon/spell damage may affect things but hurt other aspects like healing. I'm sorry but you are oversimplifying things just to make my argument seem weaker and you know it. Besides, on consoles almost every enemy has the same size health bar so by your logic they must all be the same since I cannot discern any visual difference.
  • Merlight
    Merlight
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    There are many subtle tweaks and skill substitutions that players can use, including stat distribution and enchantments. Not every build involves just pumping magicka and stamina, and dropping a stat and adding weapon/spell damage may affect things but hurt other aspects like healing. I'm sorry but you are oversimplifying things just to make my argument seem weaker and you know it. Besides, on consoles almost every enemy has the same size health bar so by your logic they must all be the same since I cannot discern any visual difference.

    Yes I was oversimplifying, but I also didn't mean visual difference. If I change something about my gear or stats, I expect to feel the change in combat. I don't need my screen littered with useless numbers to see I'm burning magicka faster than it regenerates, or that I die in flames too often. Yes it takes time to evaluate a change this way, but then the result is more relevant because it takes into account how I play.

    Besides, you specifically said low level players need numbers. That's what provoked me to I disagree. Let them play the game and feel it. It may not be as enjoyable as a math class, but still worth it.
    EU ‣ Wabbajack nostalgic ‣ Blackwater Blade defender ‣ Kyne wanderer
    The offspring of the root of all evil in ESO by DeanTheCat
    Why ESO needs a monthly subscription
    When an MMO is designed around a revenue model rather than around fun, it doesn’t have a long-term future.Richard A. Bartle
    Their idea of transparent, at least when it comes to communication, bears a striking resemblance to a block of coal.lordrichter
    ... in the balance of power between the accountants and marketing types against the artists, developers and those who generally want to build and run a good game then that balance needs to always be in favour of the latter - because the former will drag the game into the ground for every last bean they can squeeze out of it.Santie Claws
  • AaronLannister
    AaronLannister
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    Merlight wrote: »
    There are many subtle tweaks and skill substitutions that players can use, including stat distribution and enchantments. Not every build involves just pumping magicka and stamina, and dropping a stat and adding weapon/spell damage may affect things but hurt other aspects like healing. I'm sorry but you are oversimplifying things just to make my argument seem weaker and you know it. Besides, on consoles almost every enemy has the same size health bar so by your logic they must all be the same since I cannot discern any visual difference.

    Yes I was oversimplifying, but I also didn't mean visual difference. If I change something about my gear or stats, I expect to feel the change in combat. I don't need my screen littered with useless numbers to see I'm burning magicka faster than it regenerates, or that I die in flames too often. Yes it takes time to evaluate a change this way, but then the result is more relevant because it takes into account how I play.

    Besides, you specifically said low level players need numbers. That's what provoked me to I disagree. Let them play the game and feel it. It may not be as enjoyable as a math class, but still worth it.

    I highly disagree, Low Level players need it because it's a LEARNING experience.
  • SupertoastGT
    I totally agree. Hard to assemble technical data or optimize anything without the actual numbers past armor/resistances/criticals and alike.

  • KingKush
    KingKush
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    How can anyone possibly disagree with this? How does this negatively affect anyone? I swear people will disagree just for the sake of argument.
    Xbox NA
    GT: Live Like Kure
    King Kush-MagSorc
  • MisterBigglesworth
    MisterBigglesworth
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    KingKush wrote: »
    How can anyone possibly disagree with this? How does this negatively affect anyone? I swear people will disagree just for the sake of argument.

    I disagree. :trollface:
    Really we do it without like, the musical instruments. This is the only musical: the mouth. And hopefully the brain attached to the mouth. Right? The brain, more important than the mouth, is the brain. The brain is much more important.
  • Titansteele
    Titansteele
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    You can not please everyone all of the time some people like it, others do not. You can try to pigeon hole those people into "types" of players if that makes you feel better but even within those categories you will find people on both sides of a fence like this.

    When the offer was on I was going to get a PS4 account copy just so I could see how it was different. The fact that addons are not possible for the console`s is why I did not go ahead with it.

    Get a PC, B2P and come into the light!
    Guild Leader of The Twelve Knights, AD PVE, PVP and Trading Guild on the EU Mega Server

    "That which does not kill us makes us stronger"
  • Etharian
    Etharian
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    This x100 ... How do you put out a MMO without these basic features.... give us the options, do not force us to play the way you want us to play! we are paying you to play what we want to play.

    The absolute worst thing you can do to players is take away or simply not give us options. Boggles my mind how DEVs look the other way sometimes..
  • Titansteele
    Titansteele
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    Etharian wrote: »
    This x100 ... How do you put out a MMO without these basic features.... give us the options, do not force us to play the way you want us to play! we are paying you to play what we want to play.

    Ok that's just daft, you are paying to play what they built.

    Guild Leader of The Twelve Knights, AD PVE, PVP and Trading Guild on the EU Mega Server

    "That which does not kill us makes us stronger"
  • Drake_Fury
    Drake_Fury
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    I personally don't think the damage numbers are especially needed. I wouldn't mind having them personally, but from previous mmo experience, I know they bring just as much drama than they bring convenience. "Dude, you do 15 points of damage per spell less than I do, you suck, not picking you in my team again until you wear x, y and z pieces of gears, etc." This is the kind of things that are said daily in most mmorpg's. Here, if the boss's health doesnt go down, you can't point at anyone in particular. I know that numbers are useful to test our own stuff, and helping people get better, but it's never without drama.

    On the other side, I think buff icons/timers should be implemented. How many times did I start casting Crystal Frags thinking I had a proc because my health bar started flashing, I can't even count. I know I can watch my hands as they go flashy, but they're aleready flashy most of the time with Inner Light, surge and some other buffs you get from other people or during dolmens... Being able to see the time remaining on surge would be sooooooo useful, I could even use Entropy instead because I would easily see when it goes down, because now I don't use it since it's so short I would spend more time with it being off than on...

    This is not what will ultimately make me leave though, the lack of text chat is a much more pressing issue to me.
  • FolkeWigg
    FolkeWigg
    I have never played an MMO that never had this, Damage Numbers, Healing Numbers, buff timers, and recast timers along with anything relating to that is very important, this game doesn't even show you how much XP you gain by killing monsters or completing quests.

    It's completely ridiculous. A bad design choice. And something developers have solved years ago.

    God point and since I'm on PS4 I can't download addons so they need to implement those core mechanics of an MMO.
  • Lowdxwn93
    Lowdxwn93
    Soul Shriven
    They need to add floating combat text and buff/debuff timers, period.
    Releasing an MMO without the bare minimal features such as these is insanity.

    You need more information, Vet trials will be a nightmare on consoles unless you get experienced PC players
    That will just call out when to/how to.. Not only that party chat won't fit everyone in, game chat is god awful..

  • Merlight
    Merlight
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    I highly disagree, Low Level players need it because it's a LEARNING experience.

    You disagree with what and how the designers decided to teach. And you expect to learn something else. Many of us have learned without seeing damage numbers. I know there are many people who'd rather have more numeric information, but saying it's necessary, or that "it's good to have numbers constantly popping up so you know when you Crit" is just ridiculous. In my opinion, there's already too many digits in the game.
    EU ‣ Wabbajack nostalgic ‣ Blackwater Blade defender ‣ Kyne wanderer
    The offspring of the root of all evil in ESO by DeanTheCat
    Why ESO needs a monthly subscription
    When an MMO is designed around a revenue model rather than around fun, it doesn’t have a long-term future.Richard A. Bartle
    Their idea of transparent, at least when it comes to communication, bears a striking resemblance to a block of coal.lordrichter
    ... in the balance of power between the accountants and marketing types against the artists, developers and those who generally want to build and run a good game then that balance needs to always be in favour of the latter - because the former will drag the game into the ground for every last bean they can squeeze out of it.Santie Claws
  • Callous2208
    Callous2208
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    Once again I feel this is a classic case of, "I came to this game expecting it to be just like those other games I played...even though I left those games for whatever reason...change it neeooow to suit me." I played those games too. Those floating numbers were never necessary. I min/maxed for 50 more dps/sec, big woop. I could've just read the tool tips for skills, thought about synergies and compared stats. Use your skills to kill the monster. Change your skills and see if you killed the monster faster, if not, go back to using the other rotation. How hard is that? But, but, I need to see the numbers so I can know if my build is super leet pvp mlg. No pal, you already googled your build and know that it's currently on top because someone with more time than you tested it out killing people. Everyone wants to badmouth and lol at immersion. I really can't understand why you came here. I did because I was tired of watching numbers flash above my head constantly, never once looking down to see what my character was doing. As someone stated before, you can learn to see how well your damage and healing output is without seeing blobs of numbers above your head or on a chart. Why not embrace it and have fun, or move on back to one of the 1000 other titles that are about watching flashing numbers while pressing 1,4,5,1,4,5,6 in the same order until you hear a sound indicating the enemy is dead.
  • J2JMC
    J2JMC
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    The only solution to not being able to see my crit is to build 100 percent crit. Challenge accepted.
    Knee Jerk, L2P, Obtuse, Casual, Entitled, All The Best, unnecessary mention of CoD

    Battle leveling for pve content defeats the idea of progression. Remove CP

    "Apparently the players are more informed than we are"-Richard Lambert

  • MikeB
    MikeB
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    How can one improve if they don't know what they're doing? Having everything in the corners of your screen on console makes it impossible to pay attention to the game in a dungeon/trial, see the small text that pops up in the upper right hand of your screen saying a mob is resistant/immune to something, pay attention to the health bars in the upper left hand of the screen and then watch your own HP/Mag/Stam levels and regeneration. They have spread the UI out so far on console I dont even see the notifications in the upper right hand corner of the screen 98% of the time.

    For those of you saying "Get addons", This conversation is referring to consoles not PC. Anyone that cares enough to post on the forums knows there are addons to PC games....
  • Tamanous
    Tamanous
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    I thought console was going to allow add-ons now/soon? Damage numbers is in the realm of add-ons.
    Edited by Tamanous on July 23, 2015 4:34PM
  • Psychobunni
    Psychobunni
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    Tamanous wrote: »
    I thought console was going to allow add-ons now/soon? Damage numbers is in the realm of add-ons.


    It shouldn't have to come in addon form for console or pc. It should simply be an option you can toggle on/off. Addons leave you at the mercy of the developer, are broken with each major update....but included in the game and they are here for the life of it and not broken every time.
    If options weren't necessary, and everyone played the same way, no one would use addons. Fix the UI!

  • TheShadowScout
    TheShadowScout
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    Personally I hate floaty numbers, and very much prefer all my gaming without reminders that its a game... but I can see how some number-obsessed people would want them.
    ...
    ...fu... uhm... forget about them! ;) J/K

    Seriously, as long as its an option you have to turn on, and not an pesky option I have to disable every time I make a new character (I am looking at you, other games) I wouldn't mind them having their numbers...
  • Zusia211
    Zusia211
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    Why?

    when i do damage or heal I see the bar decrease or increase that is all I need.
    PSN: blinkgirl211 - if try adding me send message first cause lots of random people always tries to add me...
  • Troneon
    Troneon
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    Microsoft and Sony will never allow addons on consoles...

    #PCMasterRace
    Edited by Troneon on July 23, 2015 9:27PM
    PC EU AD
    Master Crafter - Anything you need!!
    High Elf Magicka Templar Healer/DPS/Tank
    Trials / Dungeons / PVP / Everything
  • Acrolas
    Acrolas
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    It's a game. It's fake. No amount of UI tweaking will ever make you forget you are clicking on a mouse in a digital world inhabited by random people in the chat window saying you're a *** and a *** and *** if you're a guy playing a female character. And you can't ignore them because you've already used all your ignores on people just like that.

    But *** it. Let's just get rid of all the numbers. Because apparently everyone in the game is a *** *** primitive.


    2kodg1.jpg
    signing off
  • Psychobunni
    Psychobunni
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    Acrolas wrote: »
    It's a game. It's fake. No amount of UI tweaking will ever make you forget you are clicking on a mouse in a digital world inhabited by random people in the chat window saying you're a *** and a *** and *** if you're a guy playing a female character. And you can't ignore them because you've already used all your ignores on people just like that.

    But *** it. Let's just get rid of all the numbers. Because apparently everyone in the game is a *** *** primitive.


    2kodg1.jpg

    Bahahahahaha! I truly :heart: ^^^^ post. It is one of my favorites I have ever seen on this forum. No sarcasm. You win the /thread :D
    If options weren't necessary, and everyone played the same way, no one would use addons. Fix the UI!

  • Attorneyatlawl
    Attorneyatlawl
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    dday3six wrote: »
    I agree. The game needs to quit trying to be Skyrim, and embrace it's true nature as an Elder Scrolls MMO. The terribly lacking HUD is one of my biggest complaints, right up there with no text chat on console.

    I have to agree. ESO is an MMO, no two things about it. The sooner people accept that it is an MMORPG based in the Elder Scrolls universe and not "The Elder Scrolls VI: Skyrim 2", the better things will become with fixes.
    Edited by Attorneyatlawl on July 23, 2015 11:40PM
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
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