I agree. The game needs to quit trying to be Skyrim, and embrace it's true nature as an Elder Scrolls MMO. The terribly lacking HUD is one of my biggest complaints, right up there with no text chat on console.
Text chat isn't needed IMO. The trading is a little different, but I haven't had any trouble finding trades using VOIP. Bar numbers/percents and Damage numbers I need. How am I sopost to make a build if I can't see my damage output? Or find out the best grinding locations to level if I can't see my XP intake?
Some good points....the more I think about it, the more I am okay with no numbers I guess....
Well, EXP numbers would be great, but DMG numbers I could see causing some issues.
Sallington wrote: »This is the longest one of these threads has gone without someone using the word "immersion", and that makes me happy.



I use FTC, AUI, and Srendarr. I can confidently say that the only information truly needed missing from combat are buff timers (which they've said are coming natively), post-combat damage logs, and how much experience I get for doing quests and things like that.
It's nice to see how much damage I did after a fight so I can sort of know where to improve, but the actual in-combat damage/healing numbers, while nice to have, really don't mean anything to me in the middle of a fight and at times are rather distracting. Overall, in-fight damage numbers feel rather useless.
Rev Rielle wrote: »There are plenty of addons if you want your screen clogged up with all that cognitive data. But this is an TES game, and as such expecting that to be by default is for the most part just plain odd I think.
In fact there are lot and lots of addons to tweak your UI and play experience to closely resemble the vanilla MMO, so really development don't have to change anything I don't think.
BUT, if you look and take the time to learn the finer subtle points of the default UI you'll find that a lot more information is presented than most people think, it's just not in the 'number-form' people are use to. They've been a lot more creative.
AaronLannister wrote: »I have never played an MMO that never had this, Damage Numbers, Healing Numbers, buff timers, and recast timers along with anything.
There is no aura glow for when an enemy is wounded or low health, yet there are skills which increase in damage during those times. That is not creative it's lacking.
No, but there is a health bar. If you're trying to 'squeeze' every bit of DPS out of your rotation, that's mix/maxing as you know, and only a very small proportion of the player-base do that. Anyone that plays the game in such an extreme way and expects it to conform to them to accommodate that is just being plain selfish in my opinion.Rev Rielle wrote: »There are plenty of addons if you want your screen clogged up with all that cognitive data. But this is an TES game, and as such expecting that to be by default is for the most part just plain odd I think.
In fact there are lot and lots of addons to tweak your UI and play experience to closely resemble the vanilla MMO, so really development don't have to change anything I don't think.
BUT, if you look and take the time to learn the finer subtle points of the default UI you'll find that a lot more information is presented than most people think, it's just not in the 'number-form' people are use to. They've been a lot more creative.
It's an TES title, but it's also an MMO, and combat functions like an MMO, how is it odd to expect it to be forth coming with typical MMO HUD info. Also addons are only an answer for some PC/MAc users, and not at all for console.
There is no aura glow for when an enemy is wounded or low health, yet there are skills which increase in damage during those times. That is not creative it's lacking. If I'm trying to squeeze ever bit of DPS out of my rotation having an aura to let me know if a buff is still active is not enough. Seeing the actual timer is optimal, that lets me know how many actions I can fit into that time. Forcing players to count down multiple timers in there head isn't creative.
AaronLannister wrote: »And something developers have solved years ago.
AaronLannister wrote: »I agree. The game needs to quit trying to be Skyrim, and embrace it's true nature as an Elder Scrolls MMO. The terribly lacking HUD is one of my biggest complaints, right up there with no text chat on console.
I personally feel that one of the main reasons they didn't add those necessary MMO devices is because they were afraid that it will ruin the whole Skyrim Esque feel they wanted. (Most likely to appeal to the casuals), but because of that they have fundamentally stripped away what makes an MMO more sociable and what makes MMORPG's MMORPG's.
But I honestly don't know what's so scary about a chatbox vs VOIP letalone the proper damage numbers etc...
yeah instead of trying to teach nubs how to min/max and make the most out of there character now it's much harder and Console players rely on PC players for actual numbers.No, but there is a health bar. If you're trying to 'squeeze' every bit of DPS out of your rotation, that's mix/maxing as you know, and only a very small proportion of the player-base do that. Anyone that plays the game in such an extreme way and expects it to conform to them to accommodate that is just being plain selfish in my opinion.
actually yes it does because this is a mechanic that works for this type game and is necessary to promote better TEAMWORK not only that, MMO veterans do know and understand the importance of numbers.And just because it is an MMO doesn't mean it has to be like other MMOs, to say that is just plain ridiculous.
No. They just decided to not be yet another cookie-cutter MMO, to make it possible to make much of that information available through addons if people wanted it, and to concentrate more on the RPG and less on the MMO in the vanilla client.
But then what do I know? I am probably just what you would call a "casual" who would prefer not have his client increased in size, not put further bug-checking/fixing burdens on ZOS with increased feedback and finally to not give people yet another avenue to complain about the OPness of other classes every five minutes leading to further nerfs.
Rev Rielle wrote: »No, but there is a health bar. If you're trying to 'squeeze' every bit of DPS out of your rotation, that's mix/maxing as you know, and only a very small proportion of the player-base do that. Anyone that plays the game in such an extreme way and expects it to conform to them to accommodate that is just being plain selfish in my opinion.Rev Rielle wrote: »There are plenty of addons if you want your screen clogged up with all that cognitive data. But this is an TES game, and as such expecting that to be by default is for the most part just plain odd I think.
In fact there are lot and lots of addons to tweak your UI and play experience to closely resemble the vanilla MMO, so really development don't have to change anything I don't think.
BUT, if you look and take the time to learn the finer subtle points of the default UI you'll find that a lot more information is presented than most people think, it's just not in the 'number-form' people are use to. They've been a lot more creative.
It's an TES title, but it's also an MMO, and combat functions like an MMO, how is it odd to expect it to be forth coming with typical MMO HUD info. Also addons are only an answer for some PC/MAc users, and not at all for console.
There is no aura glow for when an enemy is wounded or low health, yet there are skills which increase in damage during those times. That is not creative it's lacking. If I'm trying to squeeze ever bit of DPS out of my rotation having an aura to let me know if a buff is still active is not enough. Seeing the actual timer is optimal, that lets me know how many actions I can fit into that time. Forcing players to count down multiple timers in there head isn't creative.
And just because it is an MMO doesn't mean it has to be like other MMOs, to say that is just plain ridiculous. The single worst thing any new MMO can do these days is be banal. The genre is already saturated with such.