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Oh great, the Tel Var stones are lootable

  • Hope499
    Hope499
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    Nestor wrote: »
    Wait, so we get killed in the IC, then someone can take loot from us?

    Damn skippy.

    It will make it exciting and thrilling just stepping inside. Cant WAIT!!!

    If you dont like the thought, just stay out of imperial City, or get your stones stolen, easy solution.

    Or keep crying that the stones are lootable, and keep giving me more tears to feed upon.
    Edited by Hope499 on July 22, 2015 2:25PM
    Tripped over my friends bra.....
    ....
    ....
    ..she is always setting booby traps!
  • markt84
    markt84
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    Everyone is saying player looting, this isn't player looting at all. The stones aren't actually yours until you safely store them in the bank. Just like The justice system, something it isn't actually yours until you fence or deconstruct it. That's why it stays red in your inventory. So if they make these stones red while in your inventory, will that make it better for PvEer? I'll start a new thread for you guy......ZOS make the stones red while not in the bank, so PvEers can comprehend they system
  • Rinmaethodain
    Rinmaethodain
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    markt84 wrote: »
    Everyone is saying player looting, this isn't player looting at all. The stones aren't actually yours until you safely store them in the bank. Just like The justice system, something it isn't actually yours until you fence or deconstruct it. That's why it stays red in your inventory. So if they make these stones red while in your inventory, will that make it better for PvEer? I'll start a new thread for you guy......ZOS make the stones red while not in the bank, so PvEers can comprehend they system

    Worst analogy ever.

    With that you claim that any item is not ours untill we what? Bank it or sell it?
    Stolen items are ours. Even trying to comperhend your way of thinking, they are ours if we sucesfully stole them without being noticed and having bounty on us.
  • markt84
    markt84
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    markt84 wrote: »
    Everyone is saying player looting, this isn't player looting at all. The stones aren't actually yours until you safely store them in the bank. Just like The justice system, something it isn't actually yours until you fence or deconstruct it. That's why it stays red in your inventory. So if they make these stones red while in your inventory, will that make it better for PvEer? I'll start a new thread for you guy......ZOS make the stones red while not in the bank, so PvEers can comprehend they system

    Worst analogy ever.

    With that you claim that any item is not ours untill we what? Bank it or sell it?
    Stolen items are ours. Even trying to comperhend your way of thinking, they are ours if we sucesfully stole them without being noticed and having bounty on us.


    If you get killed by a guard or pay the fine, all that stolen stuff is gone, that's why it's red, because it can be taken away. The stuff that isn't red can't be taken out of your inventory from an NPCs. What exactly aren't you understanding? just like these stones.
  • OnThaLoose
    OnThaLoose
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    Tholian1 wrote: »

    IMO, PVEers should travel in groups of 10 or more and have a tank with guard on while questing. Make it require more than a solo ganker oneshot combo to take their stones.

    Why bother trying to get an army together to protect you from gankers so you can PvE? Hardly seems worth the hassle.

    Why bother sitting in a corner stealthed waiting for a lone PvE straggler so you can gank him and take a stone? Hardly seems worth the hassle.

    Because its fun? Games are designed for mindless pvers and its nice to spoil the party for them every once in a while and force them to actually think on their feet. A pvp player dies and shrugs it off and moves on but a PVEr cries, posts for nerfs on the forums and campaigns for the removal of all player conflict in every aspect of an mmo.

    Pve'ers complaining and asking for nerfs? Hahahahaha What are you smoking? It's pvp'ers that ALWAYS whine for nerfs. Always has been, always will be.

  • Rinmaethodain
    Rinmaethodain
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    markt84 wrote: »
    markt84 wrote: »
    Everyone is saying player looting, this isn't player looting at all. The stones aren't actually yours until you safely store them in the bank. Just like The justice system, something it isn't actually yours until you fence or deconstruct it. That's why it stays red in your inventory. So if they make these stones red while in your inventory, will that make it better for PvEer? I'll start a new thread for you guy......ZOS make the stones red while not in the bank, so PvEers can comprehend they system

    Worst analogy ever.

    With that you claim that any item is not ours untill we what? Bank it or sell it?
    Stolen items are ours. Even trying to comperhend your way of thinking, they are ours if we sucesfully stole them without being noticed and having bounty on us.


    If you get killed by a guard or pay the fine, all that stolen stuff is gone, that's why it's red, because it can be taken away. The stuff that isn't red can't be taken out of your inventory from an NPCs. What exactly aren't you understanding? just like these stones.

    The guard is not attacking you as soon as you have stolen stuff on you. Unless you suck at stealing and get caugth/get bounty on you all the time.
  • Hope499
    Hope499
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    markt84 wrote: »
    markt84 wrote: »
    Everyone is saying player looting, this isn't player looting at all. The stones aren't actually yours until you safely store them in the bank. Just like The justice system, something it isn't actually yours until you fence or deconstruct it. That's why it stays red in your inventory. So if they make these stones red while in your inventory, will that make it better for PvEer? I'll start a new thread for you guy......ZOS make the stones red while not in the bank, so PvEers can comprehend they system

    Worst analogy ever.

    With that you claim that any item is not ours untill we what? Bank it or sell it?
    Stolen items are ours. Even trying to comperhend your way of thinking, they are ours if we sucesfully stole them without being noticed and having bounty on us.


    If you get killed by a guard or pay the fine, all that stolen stuff is gone, that's why it's red, because it can be taken away. The stuff that isn't red can't be taken out of your inventory from an NPCs. What exactly aren't you understanding? just like these stones.

    The guard is not attacking you as soon as you have stolen stuff on you. Unless you suck at stealing and get caugth/get bounty on you all the time.

    And if you do, he takes it, because it is NOT YOURS (just like the stones)

    hence, why it is RED, and marked as STOLEN. It is not yours. Pretty easy concept to understand....
    Tripped over my friends bra.....
    ....
    ....
    ..she is always setting booby traps!
  • Rinmaethodain
    Rinmaethodain
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    Hope499 wrote: »
    markt84 wrote: »
    markt84 wrote: »
    Everyone is saying player looting, this isn't player looting at all. The stones aren't actually yours until you safely store them in the bank. Just like The justice system, something it isn't actually yours until you fence or deconstruct it. That's why it stays red in your inventory. So if they make these stones red while in your inventory, will that make it better for PvEer? I'll start a new thread for you guy......ZOS make the stones red while not in the bank, so PvEers can comprehend they system

    Worst analogy ever.

    With that you claim that any item is not ours untill we what? Bank it or sell it?
    Stolen items are ours. Even trying to comperhend your way of thinking, they are ours if we sucesfully stole them without being noticed and having bounty on us.


    If you get killed by a guard or pay the fine, all that stolen stuff is gone, that's why it's red, because it can be taken away. The stuff that isn't red can't be taken out of your inventory from an NPCs. What exactly aren't you understanding? just like these stones.

    The guard is not attacking you as soon as you have stolen stuff on you. Unless you suck at stealing and get caugth/get bounty on you all the time.

    And if you do, he takes it, because it is NOT YOURS (just like the stones)

    hence, why it is RED, and marked as STOLEN. It is not yours. Pretty easy concept to understand....

    Do you also consider all loot from dungeons and mobs also as stolen?

    Because tel var stones is just another loot from killing monsters. Not pickpocketing NPCs/ killing innocents/ ransacking someones food stash or safebox in a bank
  • Leandor
    Leandor
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    Semantics discussion, go!

    smh...
  • markt84
    markt84
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    markt84 wrote: »
    markt84 wrote: »
    Everyone is saying player looting, this isn't player looting at all. The stones aren't actually yours until you safely store them in the bank. Just like The justice system, something it isn't actually yours until you fence or deconstruct it. That's why it stays red in your inventory. So if they make these stones red while in your inventory, will that make it better for PvEer? I'll start a new thread for you guy......ZOS make the stones red while not in the bank, so PvEers can comprehend they system

    Worst analogy ever.

    With that you claim that any item is not ours untill we what? Bank it or sell it?
    Stolen items are ours. Even trying to comperhend your way of thinking, they are ours if we sucesfully stole them without being noticed and having bounty on us.


    If you get killed by a guard or pay the fine, all that stolen stuff is gone, that's why it's red, because it can be taken away. The stuff that isn't red can't be taken out of your inventory from an NPCs. What exactly aren't you understanding? just like these stones.

    The guard is not attacking you as soon as you have stolen stuff on you. Unless you suck at stealing and get caugth/get bounty on you all the time.

    See you get it. If it's red it can be taken, if it's not it can't be. That's why they should make it red for you guys, to help you understand the system. You understand what it means when something is red in your inventory just fine. if they only decided to make the stones red while in your inventory. Don't worry I'll try to get a hold of zos for you, to help you out.
  • Hope499
    Hope499
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    Hope499 wrote: »
    markt84 wrote: »
    markt84 wrote: »
    Everyone is saying player looting, this isn't player looting at all. The stones aren't actually yours until you safely store them in the bank. Just like The justice system, something it isn't actually yours until you fence or deconstruct it. That's why it stays red in your inventory. So if they make these stones red while in your inventory, will that make it better for PvEer? I'll start a new thread for you guy......ZOS make the stones red while not in the bank, so PvEers can comprehend they system

    Worst analogy ever.

    With that you claim that any item is not ours untill we what? Bank it or sell it?
    Stolen items are ours. Even trying to comperhend your way of thinking, they are ours if we sucesfully stole them without being noticed and having bounty on us.


    If you get killed by a guard or pay the fine, all that stolen stuff is gone, that's why it's red, because it can be taken away. The stuff that isn't red can't be taken out of your inventory from an NPCs. What exactly aren't you understanding? just like these stones.

    The guard is not attacking you as soon as you have stolen stuff on you. Unless you suck at stealing and get caugth/get bounty on you all the time.

    And if you do, he takes it, because it is NOT YOURS (just like the stones)

    hence, why it is RED, and marked as STOLEN. It is not yours. Pretty easy concept to understand....

    Do you also consider all loot from dungeons and mobs also as stolen?

    Because tel var stones is just another loot from killing monsters. Not pickpocketing NPCs/ killing innocents/ ransacking someones food stash or safebox in a bank

    Not at all, its completely different stuff.

    I was just explaining where the other poster was coming from.

    The entire point of the TV stones is that it is a NEW system, so we cant compare it to anything. Nothing has been lootable from player to player before this.

    That is WHY it is so exciting, its new and adds a entire new element to PvP, reason to be on your toes and be careful, because lets face it, players offer a entire new world of challenge, and thats what PvPers look for.

    I honestly cant wait for a new element to be introduced....IC seems amazing so far.
    Tripped over my friends bra.....
    ....
    ....
    ..she is always setting booby traps!
  • TBois
    TBois
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    We don't even know how many tel var stones we will need to get what people want. The stuff could be dirt cheap in the TV economy. Just wait for pts and stop whining everyone
    PC/NA
    T-Bois (Stam Sorc since 1.4) - AD
    An Unsettling Snowball (Templar) - AD
    Bosquecito (Stam Sorc) - DC
    Peti-T-Bois (Stamden) - AD
  • Etharian
    Etharian
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    JMadFour wrote: »

    Because its fun? Games are designed for mindless pvers and its nice to spoil the party for them every once in a while and force them to actually think on their feet. A pvp player dies and shrugs it off and moves on but a PVEr cries, posts for nerfs on the forums and campaigns for the removal of all player conflict in every aspect of an mmo.

    as someone who has been playing MMOs since 1999, and plays both PVE AND PVP equally:

    [fixed for you] MMO "PVEers" are the biggest bunch of crybabies in the history of gaming. always have been.

  • Etharian
    Etharian
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    Celestrael wrote: »
    Back in my day, on old school Ultima Online, when you died, your entire inventory and everything that you were wearing was lootable from your corpse. And ya'll are all worried about some stones.

    Yeah, there's a reason why games like that aren't around anymore or games that try to bring that way of playing back do not last (there have been quite a few MMOs who attempted to do so over the years).

    Rose-tinted glasses aside, this will be an interesting, and more likely, unfortunately situation for Xenimax and this game...

    yeah .. they are not around becuase PVEers spent their dying days in forums crying and [snip] to

    [Moderator Note: Edited per our rules on Cursing & Profanity]

    [Moderator Note: Edited per our rules on Flaming]
    Edited by ZOS_Alex on July 22, 2015 7:33PM
  • reften
    reften
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    Can you all just have fun and not look at the negative? Geez, it's a PvP game, nobody is forcing you to go there, just like nobody forced me to do the craglorn quests I've never done...and didn't complain about.
    Reften
    Bosmer (Wood Elf)
    Moonlight Crew (RIP), Misfitz (RIP), Victorem Guild

    VR16 NB, Stam build, Max all crafts.

    Azuras & Trueflame. Mostly PvP, No alts.

    Semi-retired till the lag is fixed.

    Love the Packers, Bourbon, and ESO...one of those will eventually kill me.
  • Emma_Overload
    Emma_Overload
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    markt84 wrote: »
    Everyone is saying player looting, this isn't player looting at all. The stones aren't actually yours until you safely store them in the bank. Just like The justice system, something it isn't actually yours until you fence or deconstruct it. That's why it stays red in your inventory. So if they make these stones red while in your inventory, will that make it better for PvEer? I'll start a new thread for you guy......ZOS make the stones red while not in the bank, so PvEers can comprehend they system

    So does that mean I could deposit 10,000 stones in the bank and then withdraw them to carry around so that I could always have the 4X stone multiplier, but I would never have to worry about losing them because they were "laundered"?

    I guessing the answer is NO. You didn't really think this through, did you?

    You can try to justify this crap any way you want, but taking my TV stones is STEALING because you're robbing me of the TIME I spent grinding for them, time from my REAL LIFE that I can never get back.

    Edited by Emma_Overload on July 22, 2015 4:38PM
    #CAREBEARMASTERRACE
  • Rinmaethodain
    Rinmaethodain
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    Etharian wrote: »
    Celestrael wrote: »
    Back in my day, on old school Ultima Online, when you died, your entire inventory and everything that you were wearing was lootable from your corpse. And ya'll are all worried about some stones.

    Yeah, there's a reason why games like that aren't around anymore or games that try to bring that way of playing back do not last (there have been quite a few MMOs who attempted to do so over the years).

    Rose-tinted glasses aside, this will be an interesting, and more likely, unfortunately situation for Xenimax and this game...

    yeah .. they are not around becuase PVEers spent their dying days in forums crying and [snip] to
    Celestrael wrote: »
    Back in my day, on old school Ultima Online, when you died, your entire inventory and everything that you were wearing was lootable from your corpse. And ya'll are all worried about some stones.

    Yeah, there's a reason why games like that aren't around anymore or games that try to bring that way of playing back do not last (there have been quite a few MMOs who attempted to do so over the years).

    Rose-tinted glasses aside, this will be an interesting, and more likely, unfortunately situation for Xenimax and this game...

    ...

    Back in your old days noone would really give a thought how whats happening in game reflects on human psychology and affects them. People were making games just to make games. Game would bear such pentaly for death it could waste someones week worth of time in game.

    Noone gave thought what results it could have. And the result was extreme tension and frustration on players. The weight of loss in case of death, no matter if from hand of players/mob/disconnect/lag was too much and noone care.

    And this was causing situations where people would be under such pression that they would do psychical harm to other people around. Situations where one person would beat another just because that other person disconected their internet and made their character die (losing week worth of exp/skill/items due to masochistic and sadistic death pentaly).

    Thats why games moved away from those sadistic systems, and its good.

    [Moderator Note: Edited quote to match moderated version]
    Edited by ZOS_Alex on July 22, 2015 7:35PM
  • BrosephMcDudeBro
    And this was causing situations where people would be under such pression that they would do psychical harm to other people around. Situations where one person would beat another just because that other person disconected their internet and made their character die (losing week worth of exp/skill/items due to masochistic and sadistic death pentaly).

    Thats why games moved away from those sadistic systems, and its good.

    Where to begin...

    On second thought, I'll make this short and sweet. If you (or anybody for that matter) resort to physical violence in the real world because of a setback in a virtual one, no matter what the reason is, get help. Not today, not tomorrow, seek psychological help YESTERDAY.

    As you said: "it's just a game." When people take video games so seriously that developers are forced to remove player v. player, adversarial competition because people will take out their anger in the real world, we are, indeed, in the midst of a cultural crisis.
    Edited by BrosephMcDudeBro on July 22, 2015 5:15PM
  • TBois
    TBois
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    But it is your choice if you want to play with the penalty or not. I would love to play with the penalty, and others would as well. This is ESO where they try to let people play in all ways how they want. This is for people who want to play with a penalty. If you don't want to there are other options available and more options in the future.
    PC/NA
    T-Bois (Stam Sorc since 1.4) - AD
    An Unsettling Snowball (Templar) - AD
    Bosquecito (Stam Sorc) - DC
    Peti-T-Bois (Stamden) - AD
  • Korah_Eaglecry
    Korah_Eaglecry
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    Etharian wrote: »
    JMadFour wrote: »

    Because its fun? Games are designed for mindless pvers and its nice to spoil the party for them every once in a while and force them to actually think on their feet. A pvp player dies and shrugs it off and moves on but a PVEr cries, posts for nerfs on the forums and campaigns for the removal of all player conflict in every aspect of an mmo.

    as someone who has been playing MMOs since 1999, and plays both PVE AND PVP equally:

    [fixed for you] MMO "PVEers" are the biggest bunch of crybabies in the history of gaming. always have been.

    And yet PvPers are consistently posting about how this that and the other needs a nerf/buff. Kettle calling the pot black.
    Penniless Sellsword Company
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    What is better, to be born good, or to overcome your evil nature through great effort? - Paarthurnax
  • TBois
    TBois
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    Etharian wrote: »
    JMadFour wrote: »

    Because its fun? Games are designed for mindless pvers and its nice to spoil the party for them every once in a while and force them to actually think on their feet. A pvp player dies and shrugs it off and moves on but a PVEr cries, posts for nerfs on the forums and campaigns for the removal of all player conflict in every aspect of an mmo.

    as someone who has been playing MMOs since 1999, and plays both PVE AND PVP equally:

    [fixed for you] MMO "PVEers" are the biggest bunch of crybabies in the history of gaming. always have been.

    And yet PvPers are consistently posting about how this that and the other needs a nerf/buff. Kettle calling the pot black.

    I am not one of those people. The massive generalizations going on by everyone is the most toxic thing to read on these forums.

    Bottomline: SOme people will love the DLC, some will hate it. Please let people who love it play how they want.

    EDIT: Things will not be clear until they release the patch on the pts and on live. If it is not how ZOS wants they will make adjustments.
    Edited by TBois on July 22, 2015 5:22PM
    PC/NA
    T-Bois (Stam Sorc since 1.4) - AD
    An Unsettling Snowball (Templar) - AD
    Bosquecito (Stam Sorc) - DC
    Peti-T-Bois (Stamden) - AD
  • Pallmor
    Pallmor
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    I think Deltia put it best on his latest podcast. What's probably ultimately going to happen with IC is that a handful of very strong PvP guilds are going to end up basically controlling the place and anyone else who tries to go there is going to get ganked immediately. Hope that's not the case, but when you bring money into the mix (which those stones basically represent) then bad things tend to happen.
  • markt84
    markt84
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    This has been going on for far too long. Everyone that doesn't like losing something after they die, then fine you're right, the system is horrible FOR YOU......just don't buy it. The people that like the idea, or the people that are willing to try something before they are ready to shout to the world they hate it....will buy it. If zos makes tons of money from IC, it will stay. If they don't they will make changes. This hate for something that no one has played yet, and for something you don't have to play is getting old. You win, the system is horrible....and I can't wait to play it
  • markt84
    markt84
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    Etharian wrote: »
    JMadFour wrote: »

    Because its fun? Games are designed for mindless pvers and its nice to spoil the party for them every once in a while and force them to actually think on their feet. A pvp player dies and shrugs it off and moves on but a PVEr cries, posts for nerfs on the forums and campaigns for the removal of all player conflict in every aspect of an mmo.

    as someone who has been playing MMOs since 1999, and plays both PVE AND PVP equally:

    [fixed for you] MMO "PVEers" are the biggest bunch of crybabies in the history of gaming. always have been.

    And yet PvPers are consistently posting about how this that and the other needs a nerf/buff. Kettle calling the pot black.

    Wouldn't they be the best suited to know how powerful each class is? They aren't farming dungeons together, they are actually fighting eachother and have a way better idea of what works and what doesn't, and what is OP and what isn't
  • Rinmaethodain
    Rinmaethodain
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    markt84 wrote: »
    Etharian wrote: »
    JMadFour wrote: »

    Because its fun? Games are designed for mindless pvers and its nice to spoil the party for them every once in a while and force them to actually think on their feet. A pvp player dies and shrugs it off and moves on but a PVEr cries, posts for nerfs on the forums and campaigns for the removal of all player conflict in every aspect of an mmo.

    as someone who has been playing MMOs since 1999, and plays both PVE AND PVP equally:

    [fixed for you] MMO "PVEers" are the biggest bunch of crybabies in the history of gaming. always have been.

    And yet PvPers are consistently posting about how this that and the other needs a nerf/buff. Kettle calling the pot black.

    Wouldn't they be the best suited to know how powerful each class is? They aren't farming dungeons together, they are actually fighting eachother and have a way better idea of what works and what doesn't, and what is OP and what isn't

    No, because most arguments they give is generic and lack of precise. Example? Ive seen topic where people started to start up a nerf thread/whine/complain that shield bash is too OP. No details, nothing just "shield bash too OP" and everyone there cheered "yes yes nerf shield bash".

    One person went there and posted that they are wrong, shield bash is not op and gave real game numbers.

    What happend the "PvPers suited to know how powerful is each class" called that person a PVE noob casual and told him to gtfo.

    Later that person learned that by "shield bash is OP nerf it" the "mighty PVPers" meant that in one particular case of full stam DPS build shield bash does lot of damage.

    But PVPers didnt bother to explain it to anyone, they would just rabble "nerf shield bash, nerf shield bash".

    Just like they did recently with so called "shieldcasting" or "permablocking". They see person with sword and board = they think its tank. They see full DPS build to deal damage but with shield? They think its tank. And thats how the legends are born about "unkillable tanks" and claims that tanks are OP because they deal too much damage.

    PVPers are supposed to know of what works and what doesnt? Suited to know how powerful ecah class is? All they care about is who killed them and whith what => Nerf it.

    And when they demand nerfs they forget about whole community of PVE players. Maybe if they would think more and stick their nose out of PVP once in a while, there would be less PVE vs PVP hate.
  • TBois
    TBois
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    Pallmor wrote: »
    I think Deltia put it best on his latest podcast. What's probably ultimately going to happen with IC is that a handful of very strong PvP guilds are going to end up basically controlling the place and anyone else who tries to go there is going to get ganked immediately. Hope that's not the case, but when you bring money into the mix (which those stones basically represent) then bad things tend to happen.

    The strongest PVP guilds only have a big presence during primetime, and there are only about 3 or 4 large ones in each alliance. With the changes to home and guest assignments coming with this upcoming patch, they will probably only be on 2 competitive servers. There will be about 2 guilds of each faction per competitive server. If they decide they don't want to fight each other, then they will control the server during primetime and you can home your faction dominated server if thats your thing.
    PC/NA
    T-Bois (Stam Sorc since 1.4) - AD
    An Unsettling Snowball (Templar) - AD
    Bosquecito (Stam Sorc) - DC
    Peti-T-Bois (Stamden) - AD
  • Edgemoor
    Edgemoor
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    Etharian wrote: »
    Celestrael wrote: »
    Back in my day, on old school Ultima Online, when you died, your entire inventory and everything that you were wearing was lootable from your corpse. And ya'll are all worried about some stones.

    Yeah, there's a reason why games like that aren't around anymore or games that try to bring that way of playing back do not last (there have been quite a few MMOs who attempted to do so over the years).

    Rose-tinted glasses aside, this will be an interesting, and more likely, unfortunately situation for Xenimax and this game...

    yeah .. they are not around becuase PVEers spent their dying days in forums crying and [snip] to
    Celestrael wrote: »
    Back in my day, on old school Ultima Online, when you died, your entire inventory and everything that you were wearing was lootable from your corpse. And ya'll are all worried about some stones.

    Yeah, there's a reason why games like that aren't around anymore or games that try to bring that way of playing back do not last (there have been quite a few MMOs who attempted to do so over the years).

    Rose-tinted glasses aside, this will be an interesting, and more likely, unfortunately situation for Xenimax and this game...

    ...

    More likely players voted with their wallets, or a dev tried something different that held more appeal (WoW springs to mind?). But also it may simply have been shiny new game syndrome, we all get that :wink:

    [Moderator Note: Edited quote to match moderated version]
    Edited by ZOS_Alex on July 22, 2015 7:37PM
  • Dahkoht
    Dahkoht
    ✭✭✭✭✭
    Not going to lie , the best possible PVP kill is one that makes the other person rage and whine , and the ultimate is to see them post on the forums about it.

    Planning on having my kids play a couple accounts and helping them level up archer types.

    Me my son and daughter will all sit waiting with snipe and cackle maniacally.

    The family that ganks together stays together.


  • Hope499
    Hope499
    ✭✭✭✭
    The way some of you just categorize ALL PVP players together is sickening....

    We are not one entity...we are in fact, all separate people believe it or not. not all of us "cry for nerfs"....

    Some of you are really making it hard to have a normal discussion about this, and not just insult how you are crying like children about these stones....
    Tripped over my friends bra.....
    ....
    ....
    ..she is always setting booby traps!
  • SeptimusDova
    SeptimusDova
    ✭✭✭✭✭
    Please people this game is Fun. Can we try to keep it that way. Cyrodiil is fun. Yesterday I was a one man naked zerg. Sure i died but i had FUN. and Bacon and then more fun. In fact I am having fun right now. Stick with your faction's become an asset and they will stick by you. Let's just all have some fun.
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