Please add damage numbers and healing numbers etc...

AaronLannister
AaronLannister
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I have never played an MMO that never had this, Damage Numbers, Healing Numbers, buff timers, and recast timers along with anything relating to that is very important, this game doesn't even show you how much XP you gain by killing monsters or completing quests.

It's completely ridiculous. A bad design choice. And something developers have solved years ago.
  • dday3six
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    I agree. The game needs to quit trying to be Skyrim, and embrace it's true nature as an Elder Scrolls MMO. The terribly lacking HUD is one of my biggest complaints, right up there with no text chat on console.
  • Molag_Crow
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    Agreed, I have been saying this for console also. I feel blind like Varen Aquilarios without these numbers showing up on my screen of how I'm doing, etc.
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  • AaronLannister
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    dday3six wrote: »
    I agree. The game needs to quit trying to be Skyrim, and embrace it's true nature as an Elder Scrolls MMO. The terribly lacking HUD is one of my biggest complaints, right up there with no text chat on console.

    I personally feel that one of the main reasons they didn't add those necessary MMO devices is because they were afraid that it will ruin the whole Skyrim Esque feel they wanted. (Most likely to appeal to the casuals), but because of that they have fundamentally stripped away what makes an MMO more sociable and what makes MMORPG's MMORPG's.

    But I honestly don't know what's so scary about a chatbox vs VOIP letalone the proper damage numbers etc...
    Edited by AaronLannister on July 21, 2015 1:50PM
  • Bfish22090
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    Download and install FTC
  • Thalmont
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    Text chat isn't needed IMO. The trading is a little different, but I haven't had any trouble finding trades using VOIP. Bar numbers/percents and Damage numbers I need. How am I sopost to make a build if I can't see my damage output? Or find out the best grinding locations to level if I can't see my XP intake?
  • dabulls7491
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    Yes we need damage and healing numbers
  • Hope499
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    Yeah, wtf is with that?

    I kept looking in my options thinking "geez, it must be in here somewhere....I must keep missing it" but no, it does not exist.

    No Exp numbers (Do I get 10 exp for a kill or 100? I honestly have no idea)

    No Buff indications (Big enemies, cant even SEE if they are on fire....how the hell do i know to set them ablaze again? Or how about my OWN buffs/ally buffs? Unless I grow spikes out of my back (reason I changed to 3rd person)...

    No DMG/HEAL Numbers....This is just insane.....am I supposed to tell how much DMG I am doing by busting out some measuring tape, and run up to my screen, measure the amount of health an attack is taking away, then compare it to all my other attacks? Is this a couch co-op game? One person measures while the other plays?
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  • Rev Rielle
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    There are plenty of addons if you want your screen clogged up with all that cognitive data. But this is an TES game, and as such expecting that to be by default is for the most part just plain odd I think.

    In fact there are lot and lots of addons to tweak your UI and play experience to closely resemble the vanilla MMO, so really development don't have to change anything I don't think.

    BUT, if you look and take the time to learn the finer subtle points of the default UI you'll find that a lot more information is presented than most people think, it's just not in the 'number-form' people are use to. They've been a lot more creative.
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  • Hiero_Glyph
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    Thalmont wrote: »
    Text chat isn't needed IMO. The trading is a little different, but I haven't had any trouble finding trades using VOIP. Bar numbers/percents and Damage numbers I need. How am I sopost to make a build if I can't see my damage output? Or find out the best grinding locations to level if I can't see my XP intake?

    I wouldn't want text chat either if I thought "sopost" was the correct spelling of suppose. At least VOIP hides this error.

    Anyway, text chat should be in game as it allows players using group/guild chat to communicate with region and area players at the same time. Also, you can scroll through the chat log to check on trades, groups or other things without having to rely on hearing this information in real time. If I get up to grab a drink, answer a call ( after muting my mic), or take a short break I can easily read what I missed but I cannot play a recording of voice chat.
    Edited by Hiero_Glyph on July 21, 2015 2:27PM
  • TechnicalGeezer
    I kind of see why they haven't added this.
    Let's use WoW as an example, there is an add-on where you can see who is doing the most damage, healing etc. Guilds would use this to kick out people that weren't doing enough of they're certain role which just like @AaronLannister said, casual gamers will be affected.

    XP bars which weren't adding was annoying and I don't see why this wasn't added. It just seems like it takes years to level up without one.

    I personally agree with @Hope499, the fact that you cannot see how much healing or damage you are doing makes you feel useless. You want to find out what are the best builds for you and your crew. Without seeing the amount of damage or healing you're doing limits you to estimating your builds. Not being able to see buff timers really interferes because as I'm concentrating on the boss, I'm not looking at my skills. I want writing to appear saying its ended or a little countdown on my screen somewhere.

    PC users have access to this by add-ons but consoles players do not get this option. However, maybe some time in the future this will become available. Hopefully.


    EDIT: I believe PC players have the ability to have this, I may be mistaken.
    Edited by TechnicalGeezer on July 21, 2015 2:27PM
    Not as Technical as you may think.
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  • Hope499
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    Some good points....the more I think about it, the more I am okay with no numbers I guess....

    Well, EXP numbers would be great, but DMG numbers I could see causing some issues.
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  • Sallington
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    This is the longest one of these threads has gone without someone using the word "immersion", and that makes me happy.
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  • Milktray
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    Didn't they first say that the 'minimalist' UI was because they wanted everyone to have the most view possible and not a cluttered screen.

    For pc there are add-ons for most things wanted, console .. i like it as is, nice, simplistic and tbh, i'm not exactly worried about seeing how much exactly i was healed for or hit for .. I watch the bars for that
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  • OnThaLoose
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    Hope499 wrote: »
    Some good points....the more I think about it, the more I am okay with no numbers I guess....

    Well, EXP numbers would be great, but DMG numbers I could see causing some issues.

    What issues would it cause? Loot drop was added to the console game because it was so popular with the PC, and if something like FTC was added to the game WITH a toggle on/off switch, I don't see how it effects the people that don't like the idea.
  • MCMancub
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    I use FTC, AUI, and Srendarr. I can confidently say that the only information truly needed missing from combat are buff timers (which they've said are coming natively), post-combat damage logs, and how much experience I get for doing quests and things like that.

    It's nice to see how much damage I did after a fight so I can sort of know where to improve, but the actual in-combat damage/healing numbers, while nice to have, really don't mean anything to me in the middle of a fight and at times are rather distracting. Overall, in-fight damage numbers feel rather useless.
    Edited by MCMancub on July 21, 2015 2:42PM
  • Hope499
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    Sallington wrote: »
    This is the longest one of these threads has gone without someone using the word "immersion", and that makes me happy.

    Chance to ruin something for someone you say???

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  • Molag_Crow
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    Lol'd ^
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  • AaronLannister
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    MCMancub wrote: »
    I use FTC, AUI, and Srendarr. I can confidently say that the only information truly needed missing from combat are buff timers (which they've said are coming natively), post-combat damage logs, and how much experience I get for doing quests and things like that.

    It's nice to see how much damage I did after a fight so I can sort of know where to improve, but the actual in-combat damage/healing numbers, while nice to have, really don't mean anything to me in the middle of a fight and at times are rather distracting. Overall, in-fight damage numbers feel rather useless.

    I highly disagree. That's why when showing numbers you can enable and disable certain numbers, for a DPS Healing numbers might not be as important to a healer trying to Maximize his Healing Output.

    In fight damage numbers are highly useful for anybody who is serious enough about this game to try and maximize there damage output letalone this is an easy way to tell if somebody is lacking in a group.
    Edited by AaronLannister on July 22, 2015 1:51AM
  • dday3six
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    Rev Rielle wrote: »
    There are plenty of addons if you want your screen clogged up with all that cognitive data. But this is an TES game, and as such expecting that to be by default is for the most part just plain odd I think.

    In fact there are lot and lots of addons to tweak your UI and play experience to closely resemble the vanilla MMO, so really development don't have to change anything I don't think.

    BUT, if you look and take the time to learn the finer subtle points of the default UI you'll find that a lot more information is presented than most people think, it's just not in the 'number-form' people are use to. They've been a lot more creative.

    It's an TES title, but it's also an MMO, and combat functions like an MMO, how is it odd to expect it to be forth coming with typical MMO HUD info. Also addons are only an answer for some PC/MAc users, and not at all for console.

    There is no aura glow for when an enemy is wounded or low health, yet there are skills which increase in damage during those times. That is not creative it's lacking. If I'm trying to squeeze ever bit of DPS out of my rotation having an aura to let me know if a buff is still active is not enough. Seeing the actual timer is optimal, that lets me know how many actions I can fit into that time. Forcing players to count down multiple timers in there head isn't creative.

  • Gamertaglemieux
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    I have never played an MMO that never had this, Damage Numbers, Healing Numbers, buff timers, and recast timers along with anything.

    Please no. Just please no to this. It is great way it is.
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  • Merlight
    Merlight
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    dday3six wrote: »
    There is no aura glow for when an enemy is wounded or low health, yet there are skills which increase in damage during those times. That is not creative it's lacking.

    Can't say anything about other executes, but at least sorcerer's execute is clearly visible and audible. I think it's creative. When the enemy is at low health, you try it once, and don't spam it until it starts exploding. That being said, I too have eventually, after months of guessing, installed an add-on showing health in percent.
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  • Faulgor
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    At first, I was very happy with the traditional TES experience. I like that they tried to convey information without relying on the UI, and for the most part, it's a strong point of the game.

    However, increasingly, I long for simple damage numbers right above the enemy the damage is inflicted on. I don't warm up with all the lackluster addons for this, and without some numerical feedback, you really have no clue how you are doing. In PvE, enemies die super fast anyway, so I can't really tell if I did better than before just by looking at HP bars.

    Of course these should be entirely optional, even disabled by default, but I'd really like to have them at some point.
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  • leepalmer95
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    I wan't simple damage numbers and buff metres, make it a lot easier to keep up my rotation, as inner light bugs out i find myself spamming it once or twice every 5 mins just to make sure it's still on.
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  • mastertech
    I agree numbers needed
    I used to play runescape and this game feels behind that in areas and
    It's a shame because it really is a great game a MMO on the ps4!!!
    I've been dreaming of this and a few tweaks will make it superb
  • Rev Rielle
    Rev Rielle
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    dday3six wrote: »
    Rev Rielle wrote: »
    There are plenty of addons if you want your screen clogged up with all that cognitive data. But this is an TES game, and as such expecting that to be by default is for the most part just plain odd I think.

    In fact there are lot and lots of addons to tweak your UI and play experience to closely resemble the vanilla MMO, so really development don't have to change anything I don't think.

    BUT, if you look and take the time to learn the finer subtle points of the default UI you'll find that a lot more information is presented than most people think, it's just not in the 'number-form' people are use to. They've been a lot more creative.

    It's an TES title, but it's also an MMO, and combat functions like an MMO, how is it odd to expect it to be forth coming with typical MMO HUD info. Also addons are only an answer for some PC/MAc users, and not at all for console.

    There is no aura glow for when an enemy is wounded or low health, yet there are skills which increase in damage during those times. That is not creative it's lacking. If I'm trying to squeeze ever bit of DPS out of my rotation having an aura to let me know if a buff is still active is not enough. Seeing the actual timer is optimal, that lets me know how many actions I can fit into that time. Forcing players to count down multiple timers in there head isn't creative.
    No, but there is a health bar. If you're trying to 'squeeze' every bit of DPS out of your rotation, that's mix/maxing as you know, and only a very small proportion of the player-base do that. Anyone that plays the game in such an extreme way and expects it to conform to them to accommodate that is just being plain selfish in my opinion.

    And just because it is an MMO doesn't mean it has to be like other MMOs, to say that is just plain ridiculous. The single worst thing any new MMO can do these days is be banal. The genre is already saturated with such.

    Edited by Rev Rielle on July 22, 2015 9:45AM
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  • Tors
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    And something developers have solved years ago.


    You say it like its something that is broken.

    Its not, plenty of people choose to play with this as their interface (for PVP its great, why lag yourself out, remove any strain that your CPU does not need in massed combat)

    If you want the emotional crutch of seeing green or red text, then the developers allow you to make use of the addons created by the community for this purpose.





    You speak as if you have some experiance with the genre of MMORPGs, well from that point of view, delevopers HAVE solved all UI issues years ago. They have allowed the use of addons and modifications to their UI.

    Addons created by the community are generally better (feature wise) than the games maker would release anyway.
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  • Iluvrien
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    dday3six wrote: »
    I agree. The game needs to quit trying to be Skyrim, and embrace it's true nature as an Elder Scrolls MMO. The terribly lacking HUD is one of my biggest complaints, right up there with no text chat on console.

    I personally feel that one of the main reasons they didn't add those necessary MMO devices is because they were afraid that it will ruin the whole Skyrim Esque feel they wanted. (Most likely to appeal to the casuals), but because of that they have fundamentally stripped away what makes an MMO more sociable and what makes MMORPG's MMORPG's.

    But I honestly don't know what's so scary about a chatbox vs VOIP letalone the proper damage numbers etc...

    No. They just decided to not be yet another cookie-cutter MMO, to make it possible to make much of that information available through addons if people wanted it, and to concentrate more on the RPG and less on the MMO in the vanilla client.

    But then what do I know? I am probably just what you would call a "casual" who would prefer not have his client increased in size, not put further bug-checking/fixing burdens on ZOS with increased feedback and finally to not give people yet another avenue to complain about the OPness of other classes every five minutes leading to further nerfs.
  • AaronLannister
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    No, but there is a health bar. If you're trying to 'squeeze' every bit of DPS out of your rotation, that's mix/maxing as you know, and only a very small proportion of the player-base do that. Anyone that plays the game in such an extreme way and expects it to conform to them to accommodate that is just being plain selfish in my opinion.
    yeah instead of trying to teach nubs how to min/max and make the most out of there character now it's much harder and Console players rely on PC players for actual numbers.
    You say a small player base does, but look at WoW, the majority of there players by now know the basics of making the most out of your character.
    This system that they made creates confusion and promotes ignorance.
    And just because it is an MMO doesn't mean it has to be like other MMOs, to say that is just plain ridiculous.
    actually yes it does because this is a mechanic that works for this type game and is necessary to promote better TEAMWORK not only that, MMO veterans do know and understand the importance of numbers.
    I bet you're one of those people who also agree Text Chats shouldn't be in MMO's.

    And this is also the reason why the MAJORITY of serious ESO players on PC download the mod. Because they realize the importance of numbers, and because of that INFO they can also properly teach others how to.

    Even in DCUO they had numbers and showed who was doing the most damage etc...

    There's absolutely NO reason why they couldn't add the option to enable this feature, it's just Obnoxious and completely unnecessary. It's almost as Obnoxious as cocky developers who refuse to add an option to turn music on or off in a Triple A title.

    It really is getting out of hand.
    Edited by AaronLannister on July 22, 2015 10:34AM
  • AaronLannister
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    Iluvrien wrote: »

    No. They just decided to not be yet another cookie-cutter MMO, to make it possible to make much of that information available through addons if people wanted it, and to concentrate more on the RPG and less on the MMO in the vanilla client.

    Are you serious? You're telling me It's cookie cutter to know how much damage your doing in an RPG? That's like saying Leveling Up is a cookie cutter mechanic in an RPG. Or it's a Cookie Cutter Mechanic to Shoot a gun in an FPS.
    Console versions don't have access to these add-ons, it is ZOS's job to port and fix issues.

    I really find it amusing people think this poor design choice is being interpreted as others for "Creativity" or "Immersion".
    But then what do I know? I am probably just what you would call a "casual" who would prefer not have his client increased in size, not put further bug-checking/fixing burdens on ZOS with increased feedback and finally to not give people yet another avenue to complain about the OPness of other classes every five minutes leading to further nerfs.

    Ahhh yes so in you're view. Ignorance is bliss.
    Edited by AaronLannister on July 22, 2015 10:23AM
  • dday3six
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    Rev Rielle wrote: »
    dday3six wrote: »
    Rev Rielle wrote: »
    There are plenty of addons if you want your screen clogged up with all that cognitive data. But this is an TES game, and as such expecting that to be by default is for the most part just plain odd I think.

    In fact there are lot and lots of addons to tweak your UI and play experience to closely resemble the vanilla MMO, so really development don't have to change anything I don't think.

    BUT, if you look and take the time to learn the finer subtle points of the default UI you'll find that a lot more information is presented than most people think, it's just not in the 'number-form' people are use to. They've been a lot more creative.

    It's an TES title, but it's also an MMO, and combat functions like an MMO, how is it odd to expect it to be forth coming with typical MMO HUD info. Also addons are only an answer for some PC/MAc users, and not at all for console.

    There is no aura glow for when an enemy is wounded or low health, yet there are skills which increase in damage during those times. That is not creative it's lacking. If I'm trying to squeeze ever bit of DPS out of my rotation having an aura to let me know if a buff is still active is not enough. Seeing the actual timer is optimal, that lets me know how many actions I can fit into that time. Forcing players to count down multiple timers in there head isn't creative.
    No, but there is a health bar. If you're trying to 'squeeze' every bit of DPS out of your rotation, that's mix/maxing as you know, and only a very small proportion of the player-base do that. Anyone that plays the game in such an extreme way and expects it to conform to them to accommodate that is just being plain selfish in my opinion.

    And just because it is an MMO doesn't mean it has to be like other MMOs, to say that is just plain ridiculous. The single worst thing any new MMO can do these days is be banal. The genre is already saturated with such.

    It's an extreme to want to be able to tell when an enemy is wounded or low health, because there are skills who's functions tie directly to those percentages? A causal player can't want to do as much DPS as possible? There is no nuance within the playerbase, there's only a small portion of max/min hardcores and the rest are I don't care causals. No in between on the spectrum? Yeah, well in the real world there are many shades of grey, and lumping holds little persuasive merit. It's just a thinly veiled facade, trying to mask a lackluster argument point.

    In ESO Live 21 Eric evens mentions ZOS left the HUB bare bones to promote immersion. However feedback showed that wasn't what most players wanted, and they are looking into changing it. So with that it's clear there are enough players asking for more info from the HUD. Even if the majority of players are some flavor of causal, there is enough voiced player interest, to get the Devs to look into it.

    So when driving a car you don't want a speedometer or gas gauge because the average driver doesn't use the tachometer. Cause there is a big gap between boring and missing features. This isn't a retro-chic 8 bit indie release. It's a modern MMO. It's not banal, by default to have common features. It is however poor design to have common features without the common info feeds to accompany those features.
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