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Why is there no archer class

  • OrangeTheCat
    OrangeTheCat
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    ... for the same exact reason why there is no dagger class.
  • Reznique
    Reznique
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    If you have a lot more skill lines, you might just end up not using any of your class skills. What's the point in that?
    You will, however, keep the class passives.
    If I want to run a frost Mage or a Ranger, I have no class which will benefit me exactly. Dk contributes to fire, sorc to lighting, and others.... Sigh
    So by solely adding skill lines, those using fire and lighting etc will just get stronger and those that want something different will be a little left out (I have no issue with following a meta, be it fire based magica dk or stamina night blade). I do agree that extra skill lines will definitely bring diversion, but most probably it would not be enough. :)
  • strikeback1247
    strikeback1247
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    Well this thread is truly facepalm-worthy :^)
    Edited by strikeback1247 on July 22, 2015 8:54AM
    P.A.W.S. - Positively Against Wild Sasquatches - NO TO BIGFOOT!
  • TheShadowScout
    TheShadowScout
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    Any class can be an archer, if they learn how to use a bow.

    Some classes mesh better with archery then others though... (Nightblade? Sneak attack bonus, invisibility to evade return fire, and "mark" being most useful in ranged attacks...)
  • QuebraRegra
    QuebraRegra
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    Any class can be an archer, if they learn how to use a bow.

    Some classes mesh better with archery then others though... (Nightblade? Sneak attack bonus, invisibility to evade return fire, and "mark" being most useful in ranged attacks...)

    I felt like MARK just wasn't worth the slot... wee need a few more slots on the HB.

  • UrQuan
    UrQuan
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    JDar wrote: »
    There were archer classes in Morrowind and Oblivion. Instead, the archer class got rolled into Nightblade, which was always more of a caster class.

    I've said it a million times, ZoS butchered the lore in this regard.
    Class =! Lore
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • AhPook_Is_Here
    AhPook_Is_Here
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    ARCH3RB13 wrote: »
    This bothers me and if some of have seen some of my other posts then you already know that, but seriously I understand everyone can use a bow and and run the skill line up and I have. There is a Magika based DPS character so why not put a physical damage based DPS character. I have always loved using bows in MMO's and when I bought this game I was so excited just to get to the create a character screen and see nothing about rangers or hunters. And everyone says "hey use the nightblade" and I have, I even learned to like my character but it still doesn't change the fact that there is no centered bow class. Just thought I'd go off on my rant.

    Thanks for reading

    You could be a physical based damage sorc stacking all the weapon power you can, or a physical damage NB, or a physical damage dragon knight, or a templar. Maybe NB is the closest fit to what you are looking for.
    “Whatever.”
    -Unknown American
  • Rosveen
    Rosveen
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    JDar wrote: »
    There were archer classes in Morrowind and Oblivion. Instead, the archer class got rolled into Nightblade, which was always more of a caster class.

    I've said it a million times, ZoS butchered the lore in this regard.
    There is little overlap between classes and lore, but even so, out of the four, nightblades are one of the closest to their traditional TES equivalent. Dragonknights, now that's a lore headache.
    Edited by Rosveen on July 21, 2015 11:36PM
  • Kemosabe2point0
    This thread has really made me miss the classes and class design element that was a staple of most previous Elder Scrolls games. The four class skill lines still seem so out of place to me.

    We could all start with combat, magic, and stealth skill lines open from the beginning. From there you level skills used and buy abilities and passives within those lines to mix and match. Throw in secondary world and racial skill lines and you could have very diverse builds, and be very lore friendly to boot. Play as you want and all.
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    Isn't that what the bow weapon is? How would a archer class even work if the person uses a dagger? You would assume you need a bow to use archer skills.
  • Akavir_Sentinel
    Akavir_Sentinel
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    Here's my Archer class:

    jOSVlej.png
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  • Aeradon
    Aeradon
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    The real question is, "Why is there no unarmed combat skill line?"
    People keep telling me they're gonna buy me an ale. They never do.

    There are only two things I can't stand in this world. People who are intolerant of other people's culture. And the Elves.

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  • Knootewoot
    Knootewoot
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    He just (and I would like that too) want some sort of new class, like the Ranger or hunter class.

    Skills:

    Campfire: You can place a campfire which will increase Stam and health regenerations. Also gives camping buff +1000 to all stats for 10 mins

    Camouflage: You mask your scent and put mud on your face. You blend in with your environment (much like chameleon spell in previous TES games) Duration: 30 seconds.

    Nature calls: You call upon the beasts of the wild to aid. a pack of wolves will help to aid you in battle. 10% chance it will be a bear pack and 1% chance you call upon deers who do nothing.

    Cardio/passive: All those days spending in the woods have given you a better workout then insanity. +20% extra runspeed.

    Tracking/passive: You can see foottracks of all players in the vicinity also stealhed ones. You can tell how old these tracks are and the estimate distance they are in

    Bowtard/passive: light and heavy attacks with bow do 10% more damage and attack speed is upped with 20% (at skill 3/3)

    Bow elite/passive: all skill-attacks with Bow do 15% more damage. Range is increased with 50 meters.

    Tree hugger/passive: You can climb tree's and make furhats out of small animals.
    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
  • OzJohnD
    OzJohnD
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    Archer.jpg
    Everyone knows the phenomenon of trying to hold your breath underwater - how at first it's alright and you can handle it, and then as it gets closer and closer to the time when you must breathe, how urgent the need becomes, the lust and the hunger to breathe. And then the panic sets in when you begin to think that you won't be able to breathe - and finally, when you take in air and the anxiety subsides...that's what it's like to be a vampire and need blood.

    Francis Ford Coppola - BS Dracula: The Film and the Legend




  • Vizier
    Vizier
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    The difficulty for many is in TES games "classes" are more or less fluid and always have been. The previous TES single player games had "classes" but they were really only a starting point or a guideline rather than a mold the character was cast in forever more. All TES characters had access to all available skills, weapons and armor and so it was really more up to the player mold the character into the class they wanted.

    ESO as a MMO has tried to stay somewhat true to that concept but did need to create some class separation. They created a good balance in that all classes have access to all weapon, armor, world and guild skills but ensure a little variation based on the synergies the classes have with certain skill lines but not so much as to exclude any class from those. In many ways it's brilliant but for those that want clear Arch Types it's confusing. This confusion is further exacerbated by the concrete mixture of magicka and stamina abilities within all skill lines.

    In the past it was virtually impossible for someone to be effective focusing on Stamina so 80% of the population was wearing light armor and using staffs. ZoS listened to the community and began to make adjustments so there could be a variety of viable builds. There's still more adjusting that needs to be done but what you are looking for is really only limited by the way you build out your characters.

    I would suggest a Stamina NB Bow build with Medium armor. I think you'll enjoy it.
  • AngryNord
    AngryNord
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    lathbury wrote: »
    there is no specific 2h class or dw class or resto class whats your point?

    On character creation preview Templars are shown with heavy armour + 2-hander axe, Nightblades with dual daggers.
  • amatic
    amatic
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    Knootewoot wrote: »
    He just (and I would like that too) want some sort of new class, like the Ranger or hunter class.

    Skills:

    Campfire: You can place a campfire which will increase Stam and health regenerations. Also gives camping buff +1000 to all stats for 10 mins

    Camouflage: You mask your scent and put mud on your face. You blend in with your environment (much like chameleon spell in previous TES games) Duration: 30 seconds.

    Nature calls: You call upon the beasts of the wild to aid. a pack of wolves will help to aid you in battle. 10% chance it will be a bear pack and 1% chance you call upon deers who do nothing.

    Cardio/passive: All those days spending in the woods have given you a better workout then insanity. +20% extra runspeed.

    Tracking/passive: You can see foottracks of all players in the vicinity also stealhed ones. You can tell how old these tracks are and the estimate distance they are in

    Bowtard/passive: light and heavy attacks with bow do 10% more damage and attack speed is upped with 20% (at skill 3/3)

    Bow elite/passive: all skill-attacks with Bow do 15% more damage. Range is increased with 50 meters.

    Tree hugger/passive: You can climb tree's and make furhats out of small animals.

    This is hilarious!..truly brilliant!

  • Rosveen
    Rosveen
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    AngryNord wrote: »
    lathbury wrote: »
    there is no specific 2h class or dw class or resto class whats your point?

    On character creation preview Templars are shown with heavy armour + 2-hander axe, Nightblades with dual daggers.
    It's just a suggestion, not a requirement. There are only four classes, so obviously class preview can't show all six weapon types.
  • Somakarma
    Somakarma
    Bosmer?
  • Rosveen
    Rosveen
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    Somakarma wrote: »
    Bosmer?
    That's a race...
  • strikeback1247
    strikeback1247
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    If ZoS started making classes that are bound to certain weapons/non-class skill lines, then the people that are already complaining about the lack of freedom will be even more upset. The classes now are made so that you can play any role, with any weapon and you can chose if you want to go stam or magicka. If you have a class that is bound to bow, then that class is probably only viable as a ranged stamina DD.

    I do agree on the point that there should be more classes tho ;)
    P.A.W.S. - Positively Against Wild Sasquatches - NO TO BIGFOOT!
  • Zsymon
    Zsymon
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    Any class can be an archer, as I'm sure people mentioned before (don't want to read it all).
  • SahrotRein
    SahrotRein
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    Because then there might be useless/needless classes. You can't just have class based on one weapon. There are more interesting classes I'd like to see than archers, lol. Can't imagine using bow from lvl 1 up to vr14. pls no
    Other than that I am all for a new class.
    Today we make our stand. Today we take back the Ruby Throne, which is ours by ancient right and the blessings of the Divines.

    - A Dominion of peace. The fair and just rule of Tamriel
  • Septimus_Magna
    Septimus_Magna
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    Each class can play effectively with a bow (and medium armor), except sorcs.
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • nikolaj.lemcheb16_ESO
    nikolaj.lemcheb16_ESO
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    If you could change the skin of your pets to look like animals then a stamina/bow/medium armor sorc is more or less a hunter. You got a buff that increase your physical damage, you got a pet, you got a minor armor buff, you got an escape ability and you can stealth.

    I made a copy of my old DaoC norse hunter that way and she can do exactly the same, just with a clanfear instead of a wolf.
  • Reznique
    Reznique
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    Take Dark age of Camelot- you could run a battle Mage, you could run a mage with a 2H axe and be extremely effective.

    I myself, would love to have something like that and I thing others wouldnt mind that too :wink:
  • Flameheart
    Flameheart
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    Tors wrote: »
    The whole point in ESO, and one of the reasons its so good is that there are NO specific character types.

    Play as you please (to some extent)

    Wear the armour you please

    magic based or melee, any class is adept at it.

    One quick fix for you would be to put a sticker on the monitor screen where the word night blade comes up on the character screen. Write Archer on it.

    A stam based KB using a bow and arrow IS an archer.


    If you require rigid class types, then look for a different game, dont try and get this one changed to suit you.

    Just this.
    Sometimes the prey turns and nips us... it's a small thing.

    So let the snow flakes and unicorns dance alone until they melt or vanish from existence, we will finish up with those smart enough to stay in the glowing circle of love.

    Selissi - CP 1k+ Redguard Stamina Nightblade (Ebonheart Pact)
    Silmerel - CP 1k+ Breton Magicka Templar (Ebonheart Pact)
    Sunja - CP 1k+ Dunmer Magicka Nightblade (Ebonheart Pact)
    Suldreni - CP 1k+ Dunmer Magicka Dragonknight (Ebonheart Pact)
    Sulhelka - CP 1k+ Altmer Magicka Sorcerer (Ebonheart Pact)
    Sylundine - CP 1k+ Breton Magicka Warden (Ebonheart Pact)







  • eliisra
    eliisra
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    Each class can play effectively with a bow (and medium armor), except sorcs.

    Actually, magicka sorcs AoE is so outrageously bad, you're better of using medium armor + bow or DW, while leveling or grinding. Stamina AoE is just that powerful, so even tho sorc has 0 synergy with it, will still heavily outperform magicka.

    But fair enough, archersorc is a gimped choice for endgame PvE activities or PvP.

  • UrQuan
    UrQuan
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    Each class can play effectively with a bow (and medium armor), except sorcs.
    I've actually been playing around with a bow & medium armour stamina build sorc lately. The character is still low level, but it's basically I send in a Clannfear to engage the mobs, then shred them at range with my bow skills. Works great so far - I almost never even get hit in combat. Mind you, that's in solo PVE, and I'm sure that build wouldn't work nearly as well in PVP where the players aren't going to say "hey, let's fight this summoned clannfear and ignore the person over there shooting at us with a bow".
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • ghostwise
    ghostwise
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    I love the way the classes are set up as is. Just need more skill lines. I personally would like a beast tamer line so I could have animals from the wild fight by my side. :)
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